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  2. BO2 Modding Releases & Resources
  3. [Release] [ZM] BO2 Remix Mod

[Release] [ZM] BO2 Remix Mod

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  • Swagmaster42undefined Offline
    Swagmaster42undefined Offline
    Swagmaster42
    wrote on last edited by
    #21

    Bug report: When playing Mob it won't allow me to refill the plane it just tells me I need more parts. If anyone has an answer to this help would be appreciated.

    1 Reply Last reply
    0
    • qndaundefined Offline
      qndaundefined Offline
      qnda
      wrote on last edited by
      #22

      Hi, i'm here to tell you that I have encountered a potential bug with this mod. When I start a game with more than two players, only the host and one other player will receive the mod features, while the other players will not. Is this a bug or is it a limitation of the mod that only works for a maximum of two players?

      1 Reply Last reply
      0
      • NvvyGamingTTVundefined Offline
        NvvyGamingTTVundefined Offline
        NvvyGamingTTV
        wrote on last edited by NvvyGamingTTV
        #23

        I cant refill the plane on mob. Would love to know if there is a fix?

        1 Reply Last reply
        0
        • bgarber97undefined bgarber97

          I'm getting "Unresolved external : "create_dvar" with 2 parameters in "_hud" at lines 1,1,1,1,1,1,1,1,1,1,1,1,1"

          Does anyone know how to fix this? Thanks in advance!

          MrRiftundefined Offline
          MrRiftundefined Offline
          MrRift
          wrote on last edited by
          #24

          bgarber97
          Did you get any answer to this question?

          1 Reply Last reply
          0
          • 5and5undefined 5and5

            Call of Duty: Black Ops II Zombies - Remix

            This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

            Created by: 5and5

            YouTube - Twitch - Twitter

            badge-alt-text

            Download

            Download

            Leaderboards

            Leaderboards

            How to Install

            YouTube Video

            • Video Tutorial

            Automatic Installer

            • Download and install BO2 Plutonium Plutonium Download
            • Download the latest version of Remix Installer
            • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
            • Launch the game and enjoy!

            Manual Installation

            • Download and install BO2 Plutonium Plutonium Download
            • Download the latest version of Remix
            • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
            • Launch the game and enjoy!

            Custom Survival Maps Installation

            • Go here for more information
            • Download Remix Custom Survival Maps
            • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
            • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

            Change Notes

            General

            • Zombies start running at round 1
            • Walkers removed
            • Coop pause
            • Three weapon slots by default
            • Zombies health scales more linearly
            • Insta kill rounds start on round 115 on normal maps then happen every odd round after
            • Insta kill rounds start on round 75 on survival maps then happen every odd round after
            • 12 hour reset

            Visual

            • Tweaked graphics
            • Tweaked vision set
            • Rotating skybox
            • Fog disabled
            • Night mode option with night_mode 1
            • Change zombies eye color with eye_color 1

            Patches

            • Bank automatically full
            • Perma Perks given
            • Fridge has AN94 or War Machine depending on the map
            • Set box starting locations
            • First box
            • Round 255 round cap removed
            • In game fast ray rapid_fire 1
            • Characters can be selected with character

            HUD

            • Timer
            • Round timer
            • Health bar
            • SPH - appears after round 50
            • Zombies remaining counter
            • Current zone
            • Trap timer
            • All hud can be turned on with hud_all 1
            • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
            • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

            Player

            • Starting points set to 555
            • Max points set to 500005
            • Reduced fall damage

            Power Ups

            • Drop rate increased from 3% to 4%
            • Fire sales removed
            • Max ammos refill clip as well
            • Carpenters repair shields
            • Insta kill timer stacks
            • Double points timer stacks
            • Nukes kill zombies faster
            • Perk bottles give extra perk slot
            • Effect added to the first drop of a new powerup cycle

            Perks

            • Players can sprint while drinking perks
            • Perk bottles also increase players perk limit by 1
            • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
            • Deadshot increases head shot damage by x2
            • Who's who wont activate when player has quick revive
            • Electric cherry wont activate when a player goes down
            • Proning in front of perks gives you 100 points

            Mystery Box

            • Weapons can be shared by knifing the box
            • Box moves instantly now
            • Box perma perk guarantees a good weapon first hit
            • First box setup guaranteed
            • Mark 2 probability increased from 33% to 50%

            Buildables

            • All parts are given at the start of the game
            • Increased buildable buy distance
            • Buildables can be built without looking at them

            Weapons

            • Explosive damage scaling increased
            • Increased wall weapon buy distance
            • Buying wall weapon ammo fills clip

            Equipment

            • Claymores do 1/2 of zombies max health
            • Max claymores changed from 12 per player to 10 total on the map at a time

            Maps

            Survival

            • Dogs are enabled by default except on Nuketown
            • Dogs rounds always happen every 4 rounds

            Bus Depot

            • Pack-A-Punch added
            • Claymores added

            Farm

            • Pack-A-Punch added
            • Claymores added

            Town

            • Speed cola moved to tombstone location
            • Tombstone removed
            • Olympia wall buy replaced with an mp5
            • Claymores added

            Nuke Town

            • Pack-a-punch and jug will always land in the backyard that the box starts at
            • Set box starting location with nuked_box yellow or nuked_box green
            • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
            • Disabled zombies spawning in the middle while players are in either backyards
            • Limited M27

            Tranzit

            General

            • Denizens disabled
            • All light post portals are always active
            • Pap door is always open
            • Removed iron boards

            Zones

            • Farm barn zone acts the same as it does on Farm
            • Outside of Farm zone acts the same even if you open the door

            Buildables

            • Bus parts are prebuilt except cattle catcher
            • Dinner hatch is prebuilt
            • Turret does not need a turbine
            • Electric trap does not need a turbine

            Weapons

            • Jetgun recharges faster
            • Jetgun recharges while away
            • Jetgun returns to bench when over heated

            No Power

            • Enable no power game with no_power 1
            • This disables turbine workbench and jetgun

            Die Rise

            General

            • Leaper rounds always happen every 4 rounds
            • Perma phd flopper added

            Zones

            • Limited where players can camp while in the shaft
            • Zombies no longer jump across to trample steam zone
            • Disabled ground spawner in square room

            Elevators

            • Elevator wait time changed from 5-20 to 7-12 seconds
            • Standing on elevators make them move quicker
            • Key is given on spawn
            • Key is given 20 seconds after used
            • Key can lock elevators in a pre set position

            Weapons

            • Semtex wallbuy added by b23r
            • Sliquifier kills till round 255
            • Sliquifier continues to chain while put away
            • Sliquifier no longer drops extra goo
              <!-- - Sliquifier goo removed -->

            Mob of the Dead

            General

            • Blundergat spawns in wardens office without collecting 5 skulls
            • Set key to always spawn next to the cafeteria

            Buildables

            • All plane parts are given on spawn in solo only
            • Plane automatically refills
            • Zombie shield bench added inside wardens office
            • Zombie shield inside wardens has a 5 minute cooldown

            Traps

            • Fan trap no longer kills players instantly
            • Sniper trap does infinite damage
            • Acid trap player damage cool down increased from 1 to 1.5 seconds

            Zones

            • Opening double tap door does not cause zombies to spawn upstairs

            Weapons

            • Blundergat damage no longer falls off
            • Blundergat is no longer limited in the box
            • Blundergat ammo reduced by 1/3
            • Acidgat ammo reduced by 1/3
            • Tomahawk is upgraded when picked up
            • Tomahawk reduced cooldown from 5 to 4 seconds

            Buried

            General

            • Initial spawns changed to be closer to the slide
            • Vultureaid will always be the last perk given by the witches
            • Removed barricade in front of jug
            • Nerfed jug spawn zone

            Buildables

            • Spawned turbine workbench by candy shop
            • Subwoofer gives powerups
            • Subwoofer has increased range
            • Turbine starts dying at 17% instead of 50% power

            Weapons

            • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

            Leroy

            • Leroy runs 25% longer when meleed with a Bowie Knife
            • Leroy runs 50% longer when meleed with Galvaknuckles

            Origins

            General

            • Tank has instant cool down
            • Pack-a-punch is always on
            • First robot always comes over tank station
            • Reduced soul boxes zombie requirement from 30 to 15
            • Replace the 115 packed weapon reward with a Raygun Mark 2

            Buildables

            • All records and buildable parts are given on spawn
            • Gramophone is no longer needed

            Teleporters

            • Teleporters activate as soon as doors leading to them are opened
            • Teleporters in the crazy place can be used without first being used from the other side

            Special Rounds

            • Panzers will come every 4 rounds on solo and coop
            • Generator zombies can come every 4 rounds
            • Generator zombies will come the same round as you turn on 4 or more generators

            Weapons

            • Staffs can be upgraded without doing the easter egg steps
            • Upgraded lighting does infinite damage
            • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

            Crazy Place

            • Moving walls at disabled
            • All gems are spawned

            Shovel and Helmet

            • Shovels are given on spawn
            • Golden shovels are awarded after 5 digs
            • Golden helmet chance increased from 5% to 20%

            Dig spots

            • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
            • Dug powerups spawn in a cycle (4 main powerups)
            • Hidden perk bottle dig spots are visible without zombie blood
            • Hidden perk bottle dig spots respawn every round
            • Hidden perk bottles give all 9 perk slots

            Source Code

            • BO2-Remix - https://github.com/5and5/BO2-Remix
            • BO1-Remix - https://github.com/5and5/BO1-Remix

            Credits

            • JezuzLizard
            • JBleezy
            • ZECxR3ap3r
            • Bandit
            • TTS
            • Naomi
            • Chase
            • DoktorSAS
            • HuthTV
            MrRiftundefined Offline
            MrRiftundefined Offline
            MrRift
            wrote on last edited by
            #25

            5and5 Hello! Any ideas how to fix this?
            **** 1 script error(s):
            **** Unresolved external : "create_dvar" with 2 parameters in "_hud" at lines 1,1,1,1,1,1,1,1,1,1,1,1,1 ****
            I installed only the HUD one and the zone gsc, and I also didn't found the zone.gsc for origins. Is there any?*

            1 Reply Last reply
            0
            • Sonofiundefined Offline
              Sonofiundefined Offline
              Sonofi
              wrote on last edited by
              #26

              is there a way to remove certain features? i'm new and i dont really know how these thing works. I tried to delete one of the feature, the buildable feature, and it crashed the whole thing.

              can someone help? thx in advance

              1 Reply Last reply
              0
              • 5and5undefined 5and5

                Call of Duty: Black Ops II Zombies - Remix

                This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

                Created by: 5and5

                YouTube - Twitch - Twitter

                badge-alt-text

                Download

                Download

                Leaderboards

                Leaderboards

                How to Install

                YouTube Video

                • Video Tutorial

                Automatic Installer

                • Download and install BO2 Plutonium Plutonium Download
                • Download the latest version of Remix Installer
                • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
                • Launch the game and enjoy!

                Manual Installation

                • Download and install BO2 Plutonium Plutonium Download
                • Download the latest version of Remix
                • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                • Launch the game and enjoy!

                Custom Survival Maps Installation

                • Go here for more information
                • Download Remix Custom Survival Maps
                • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

                Change Notes

                General

                • Zombies start running at round 1
                • Walkers removed
                • Coop pause
                • Three weapon slots by default
                • Zombies health scales more linearly
                • Insta kill rounds start on round 115 on normal maps then happen every odd round after
                • Insta kill rounds start on round 75 on survival maps then happen every odd round after
                • 12 hour reset

                Visual

                • Tweaked graphics
                • Tweaked vision set
                • Rotating skybox
                • Fog disabled
                • Night mode option with night_mode 1
                • Change zombies eye color with eye_color 1

                Patches

                • Bank automatically full
                • Perma Perks given
                • Fridge has AN94 or War Machine depending on the map
                • Set box starting locations
                • First box
                • Round 255 round cap removed
                • In game fast ray rapid_fire 1
                • Characters can be selected with character

                HUD

                • Timer
                • Round timer
                • Health bar
                • SPH - appears after round 50
                • Zombies remaining counter
                • Current zone
                • Trap timer
                • All hud can be turned on with hud_all 1
                • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
                • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

                Player

                • Starting points set to 555
                • Max points set to 500005
                • Reduced fall damage

                Power Ups

                • Drop rate increased from 3% to 4%
                • Fire sales removed
                • Max ammos refill clip as well
                • Carpenters repair shields
                • Insta kill timer stacks
                • Double points timer stacks
                • Nukes kill zombies faster
                • Perk bottles give extra perk slot
                • Effect added to the first drop of a new powerup cycle

                Perks

                • Players can sprint while drinking perks
                • Perk bottles also increase players perk limit by 1
                • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
                • Deadshot increases head shot damage by x2
                • Who's who wont activate when player has quick revive
                • Electric cherry wont activate when a player goes down
                • Proning in front of perks gives you 100 points

                Mystery Box

                • Weapons can be shared by knifing the box
                • Box moves instantly now
                • Box perma perk guarantees a good weapon first hit
                • First box setup guaranteed
                • Mark 2 probability increased from 33% to 50%

                Buildables

                • All parts are given at the start of the game
                • Increased buildable buy distance
                • Buildables can be built without looking at them

                Weapons

                • Explosive damage scaling increased
                • Increased wall weapon buy distance
                • Buying wall weapon ammo fills clip

                Equipment

                • Claymores do 1/2 of zombies max health
                • Max claymores changed from 12 per player to 10 total on the map at a time

                Maps

                Survival

                • Dogs are enabled by default except on Nuketown
                • Dogs rounds always happen every 4 rounds

                Bus Depot

                • Pack-A-Punch added
                • Claymores added

                Farm

                • Pack-A-Punch added
                • Claymores added

                Town

                • Speed cola moved to tombstone location
                • Tombstone removed
                • Olympia wall buy replaced with an mp5
                • Claymores added

                Nuke Town

                • Pack-a-punch and jug will always land in the backyard that the box starts at
                • Set box starting location with nuked_box yellow or nuked_box green
                • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
                • Disabled zombies spawning in the middle while players are in either backyards
                • Limited M27

                Tranzit

                General

                • Denizens disabled
                • All light post portals are always active
                • Pap door is always open
                • Removed iron boards

                Zones

                • Farm barn zone acts the same as it does on Farm
                • Outside of Farm zone acts the same even if you open the door

                Buildables

                • Bus parts are prebuilt except cattle catcher
                • Dinner hatch is prebuilt
                • Turret does not need a turbine
                • Electric trap does not need a turbine

                Weapons

                • Jetgun recharges faster
                • Jetgun recharges while away
                • Jetgun returns to bench when over heated

                No Power

                • Enable no power game with no_power 1
                • This disables turbine workbench and jetgun

                Die Rise

                General

                • Leaper rounds always happen every 4 rounds
                • Perma phd flopper added

                Zones

                • Limited where players can camp while in the shaft
                • Zombies no longer jump across to trample steam zone
                • Disabled ground spawner in square room

                Elevators

                • Elevator wait time changed from 5-20 to 7-12 seconds
                • Standing on elevators make them move quicker
                • Key is given on spawn
                • Key is given 20 seconds after used
                • Key can lock elevators in a pre set position

                Weapons

                • Semtex wallbuy added by b23r
                • Sliquifier kills till round 255
                • Sliquifier continues to chain while put away
                • Sliquifier no longer drops extra goo
                  <!-- - Sliquifier goo removed -->

                Mob of the Dead

                General

                • Blundergat spawns in wardens office without collecting 5 skulls
                • Set key to always spawn next to the cafeteria

                Buildables

                • All plane parts are given on spawn in solo only
                • Plane automatically refills
                • Zombie shield bench added inside wardens office
                • Zombie shield inside wardens has a 5 minute cooldown

                Traps

                • Fan trap no longer kills players instantly
                • Sniper trap does infinite damage
                • Acid trap player damage cool down increased from 1 to 1.5 seconds

                Zones

                • Opening double tap door does not cause zombies to spawn upstairs

                Weapons

                • Blundergat damage no longer falls off
                • Blundergat is no longer limited in the box
                • Blundergat ammo reduced by 1/3
                • Acidgat ammo reduced by 1/3
                • Tomahawk is upgraded when picked up
                • Tomahawk reduced cooldown from 5 to 4 seconds

                Buried

                General

                • Initial spawns changed to be closer to the slide
                • Vultureaid will always be the last perk given by the witches
                • Removed barricade in front of jug
                • Nerfed jug spawn zone

                Buildables

                • Spawned turbine workbench by candy shop
                • Subwoofer gives powerups
                • Subwoofer has increased range
                • Turbine starts dying at 17% instead of 50% power

                Weapons

                • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

                Leroy

                • Leroy runs 25% longer when meleed with a Bowie Knife
                • Leroy runs 50% longer when meleed with Galvaknuckles

                Origins

                General

                • Tank has instant cool down
                • Pack-a-punch is always on
                • First robot always comes over tank station
                • Reduced soul boxes zombie requirement from 30 to 15
                • Replace the 115 packed weapon reward with a Raygun Mark 2

                Buildables

                • All records and buildable parts are given on spawn
                • Gramophone is no longer needed

                Teleporters

                • Teleporters activate as soon as doors leading to them are opened
                • Teleporters in the crazy place can be used without first being used from the other side

                Special Rounds

                • Panzers will come every 4 rounds on solo and coop
                • Generator zombies can come every 4 rounds
                • Generator zombies will come the same round as you turn on 4 or more generators

                Weapons

                • Staffs can be upgraded without doing the easter egg steps
                • Upgraded lighting does infinite damage
                • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

                Crazy Place

                • Moving walls at disabled
                • All gems are spawned

                Shovel and Helmet

                • Shovels are given on spawn
                • Golden shovels are awarded after 5 digs
                • Golden helmet chance increased from 5% to 20%

                Dig spots

                • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
                • Dug powerups spawn in a cycle (4 main powerups)
                • Hidden perk bottle dig spots are visible without zombie blood
                • Hidden perk bottle dig spots respawn every round
                • Hidden perk bottles give all 9 perk slots

                Source Code

                • BO2-Remix - https://github.com/5and5/BO2-Remix
                • BO1-Remix - https://github.com/5and5/BO1-Remix

                Credits

                • JezuzLizard
                • JBleezy
                • ZECxR3ap3r
                • Bandit
                • TTS
                • Naomi
                • Chase
                • DoktorSAS
                • HuthTV
                Sabino.ahkundefined Offline
                Sabino.ahkundefined Offline
                Sabino.ahk
                wrote on last edited by Sabino.ahk
                #27

                5and5 Hello bro, I wanted to ask you a question. It will be possible to make the easter eggs with this script or it is not possible.?

                1 Reply Last reply
                0
                • PtoZorroundefined Offline
                  PtoZorroundefined Offline
                  PtoZorro
                  wrote on last edited by
                  #28
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • qndaundefined Offline
                    qndaundefined Offline
                    qnda
                    wrote on last edited by
                    #29

                    Bug Report: In Die Rise, elevator in Green Highrise Level 1b (room next to the trample steam bench) doesn't lock.

                    1 Reply Last reply
                    0
                    • PtoZorroundefined Offline
                      PtoZorroundefined Offline
                      PtoZorro
                      wrote on last edited by
                      #30

                      How can I change the probability of the weapons in the mistery box? I want to know where I can find the mark 2 modification in these scripts

                      1 Reply Last reply
                      0
                      • Gabbyxo97undefined Offline
                        Gabbyxo97undefined Offline
                        Gabbyxo97
                        Contributor
                        wrote on last edited by
                        #31

                        I would love to be able to disable the auto-mule kick so I can choose when I want 3 guns

                        1 Reply Last reply
                        0
                        • 5and5undefined 5and5

                          Call of Duty: Black Ops II Zombies - Remix

                          This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

                          Created by: 5and5

                          YouTube - Twitch - Twitter

                          badge-alt-text

                          Download

                          Download

                          Leaderboards

                          Leaderboards

                          How to Install

                          YouTube Video

                          • Video Tutorial

                          Automatic Installer

                          • Download and install BO2 Plutonium Plutonium Download
                          • Download the latest version of Remix Installer
                          • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
                          • Launch the game and enjoy!

                          Manual Installation

                          • Download and install BO2 Plutonium Plutonium Download
                          • Download the latest version of Remix
                          • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                          • Launch the game and enjoy!

                          Custom Survival Maps Installation

                          • Go here for more information
                          • Download Remix Custom Survival Maps
                          • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                          • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

                          Change Notes

                          General

                          • Zombies start running at round 1
                          • Walkers removed
                          • Coop pause
                          • Three weapon slots by default
                          • Zombies health scales more linearly
                          • Insta kill rounds start on round 115 on normal maps then happen every odd round after
                          • Insta kill rounds start on round 75 on survival maps then happen every odd round after
                          • 12 hour reset

                          Visual

                          • Tweaked graphics
                          • Tweaked vision set
                          • Rotating skybox
                          • Fog disabled
                          • Night mode option with night_mode 1
                          • Change zombies eye color with eye_color 1

                          Patches

                          • Bank automatically full
                          • Perma Perks given
                          • Fridge has AN94 or War Machine depending on the map
                          • Set box starting locations
                          • First box
                          • Round 255 round cap removed
                          • In game fast ray rapid_fire 1
                          • Characters can be selected with character

                          HUD

                          • Timer
                          • Round timer
                          • Health bar
                          • SPH - appears after round 50
                          • Zombies remaining counter
                          • Current zone
                          • Trap timer
                          • All hud can be turned on with hud_all 1
                          • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
                          • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

                          Player

                          • Starting points set to 555
                          • Max points set to 500005
                          • Reduced fall damage

                          Power Ups

                          • Drop rate increased from 3% to 4%
                          • Fire sales removed
                          • Max ammos refill clip as well
                          • Carpenters repair shields
                          • Insta kill timer stacks
                          • Double points timer stacks
                          • Nukes kill zombies faster
                          • Perk bottles give extra perk slot
                          • Effect added to the first drop of a new powerup cycle

                          Perks

                          • Players can sprint while drinking perks
                          • Perk bottles also increase players perk limit by 1
                          • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
                          • Deadshot increases head shot damage by x2
                          • Who's who wont activate when player has quick revive
                          • Electric cherry wont activate when a player goes down
                          • Proning in front of perks gives you 100 points

                          Mystery Box

                          • Weapons can be shared by knifing the box
                          • Box moves instantly now
                          • Box perma perk guarantees a good weapon first hit
                          • First box setup guaranteed
                          • Mark 2 probability increased from 33% to 50%

                          Buildables

                          • All parts are given at the start of the game
                          • Increased buildable buy distance
                          • Buildables can be built without looking at them

                          Weapons

                          • Explosive damage scaling increased
                          • Increased wall weapon buy distance
                          • Buying wall weapon ammo fills clip

                          Equipment

                          • Claymores do 1/2 of zombies max health
                          • Max claymores changed from 12 per player to 10 total on the map at a time

                          Maps

                          Survival

                          • Dogs are enabled by default except on Nuketown
                          • Dogs rounds always happen every 4 rounds

                          Bus Depot

                          • Pack-A-Punch added
                          • Claymores added

                          Farm

                          • Pack-A-Punch added
                          • Claymores added

                          Town

                          • Speed cola moved to tombstone location
                          • Tombstone removed
                          • Olympia wall buy replaced with an mp5
                          • Claymores added

                          Nuke Town

                          • Pack-a-punch and jug will always land in the backyard that the box starts at
                          • Set box starting location with nuked_box yellow or nuked_box green
                          • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
                          • Disabled zombies spawning in the middle while players are in either backyards
                          • Limited M27

                          Tranzit

                          General

                          • Denizens disabled
                          • All light post portals are always active
                          • Pap door is always open
                          • Removed iron boards

                          Zones

                          • Farm barn zone acts the same as it does on Farm
                          • Outside of Farm zone acts the same even if you open the door

                          Buildables

                          • Bus parts are prebuilt except cattle catcher
                          • Dinner hatch is prebuilt
                          • Turret does not need a turbine
                          • Electric trap does not need a turbine

                          Weapons

                          • Jetgun recharges faster
                          • Jetgun recharges while away
                          • Jetgun returns to bench when over heated

                          No Power

                          • Enable no power game with no_power 1
                          • This disables turbine workbench and jetgun

                          Die Rise

                          General

                          • Leaper rounds always happen every 4 rounds
                          • Perma phd flopper added

                          Zones

                          • Limited where players can camp while in the shaft
                          • Zombies no longer jump across to trample steam zone
                          • Disabled ground spawner in square room

                          Elevators

                          • Elevator wait time changed from 5-20 to 7-12 seconds
                          • Standing on elevators make them move quicker
                          • Key is given on spawn
                          • Key is given 20 seconds after used
                          • Key can lock elevators in a pre set position

                          Weapons

                          • Semtex wallbuy added by b23r
                          • Sliquifier kills till round 255
                          • Sliquifier continues to chain while put away
                          • Sliquifier no longer drops extra goo
                            <!-- - Sliquifier goo removed -->

                          Mob of the Dead

                          General

                          • Blundergat spawns in wardens office without collecting 5 skulls
                          • Set key to always spawn next to the cafeteria

                          Buildables

                          • All plane parts are given on spawn in solo only
                          • Plane automatically refills
                          • Zombie shield bench added inside wardens office
                          • Zombie shield inside wardens has a 5 minute cooldown

                          Traps

                          • Fan trap no longer kills players instantly
                          • Sniper trap does infinite damage
                          • Acid trap player damage cool down increased from 1 to 1.5 seconds

                          Zones

                          • Opening double tap door does not cause zombies to spawn upstairs

                          Weapons

                          • Blundergat damage no longer falls off
                          • Blundergat is no longer limited in the box
                          • Blundergat ammo reduced by 1/3
                          • Acidgat ammo reduced by 1/3
                          • Tomahawk is upgraded when picked up
                          • Tomahawk reduced cooldown from 5 to 4 seconds

                          Buried

                          General

                          • Initial spawns changed to be closer to the slide
                          • Vultureaid will always be the last perk given by the witches
                          • Removed barricade in front of jug
                          • Nerfed jug spawn zone

                          Buildables

                          • Spawned turbine workbench by candy shop
                          • Subwoofer gives powerups
                          • Subwoofer has increased range
                          • Turbine starts dying at 17% instead of 50% power

                          Weapons

                          • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

                          Leroy

                          • Leroy runs 25% longer when meleed with a Bowie Knife
                          • Leroy runs 50% longer when meleed with Galvaknuckles

                          Origins

                          General

                          • Tank has instant cool down
                          • Pack-a-punch is always on
                          • First robot always comes over tank station
                          • Reduced soul boxes zombie requirement from 30 to 15
                          • Replace the 115 packed weapon reward with a Raygun Mark 2

                          Buildables

                          • All records and buildable parts are given on spawn
                          • Gramophone is no longer needed

                          Teleporters

                          • Teleporters activate as soon as doors leading to them are opened
                          • Teleporters in the crazy place can be used without first being used from the other side

                          Special Rounds

                          • Panzers will come every 4 rounds on solo and coop
                          • Generator zombies can come every 4 rounds
                          • Generator zombies will come the same round as you turn on 4 or more generators

                          Weapons

                          • Staffs can be upgraded without doing the easter egg steps
                          • Upgraded lighting does infinite damage
                          • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

                          Crazy Place

                          • Moving walls at disabled
                          • All gems are spawned

                          Shovel and Helmet

                          • Shovels are given on spawn
                          • Golden shovels are awarded after 5 digs
                          • Golden helmet chance increased from 5% to 20%

                          Dig spots

                          • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
                          • Dug powerups spawn in a cycle (4 main powerups)
                          • Hidden perk bottle dig spots are visible without zombie blood
                          • Hidden perk bottle dig spots respawn every round
                          • Hidden perk bottles give all 9 perk slots

                          Source Code

                          • BO2-Remix - https://github.com/5and5/BO2-Remix
                          • BO1-Remix - https://github.com/5and5/BO1-Remix

                          Credits

                          • JezuzLizard
                          • JBleezy
                          • ZECxR3ap3r
                          • Bandit
                          • TTS
                          • Naomi
                          • Chase
                          • DoktorSAS
                          • HuthTV
                          thalesmo123undefined Offline
                          thalesmo123undefined Offline
                          thalesmo123
                          wrote on last edited by
                          #32

                          5and5 is good realease but you can do a verison without "tweakeds textures" and "Buildables Changes"

                          1 Reply Last reply
                          0
                          • Swagmaster42undefined Swagmaster42

                            iHarrow I tried this and the game just crashes on loading screen please be specific

                            yoryuyaundefined Offline
                            yoryuyaundefined Offline
                            yoryuya
                            wrote on last edited by
                            #33

                            Swagmaster42 Did you end up figuring it out? I'm having the same problem

                            J1ggy_undefined 1 Reply Last reply
                            0
                            • Welstielundefined Offline
                              Welstielundefined Offline
                              Welstiel
                              wrote on last edited by
                              #34

                              Hello. I attempted to remove the override for sprint from round 1. However, after I decompile the file to change things recompiling throws "Bad syntax in line 93." I checked that line and it ends at this point:
                              round_think_override( restart )
                              {
                              if( !(IsDefined( restart )) )
                              {
                              restart = 0;
                              }
                              level endon( "end_round_think" );
                              if( !(is_true( restart )) )
                              {
                              if( IsDefined( level.initial_round_wait_func ) )
                              {
                              [ ]; <---
                              }

                              Is this array supposed to be blank?

                              JezuzLizardundefined 1 Reply Last reply
                              0
                              • yoryuyaundefined yoryuya

                                Swagmaster42 Did you end up figuring it out? I'm having the same problem

                                J1ggy_undefined Offline
                                J1ggy_undefined Offline
                                J1ggy_
                                wrote on last edited by
                                #35

                                yoryuya I can't load up a game of origins with this mod, lmk if you find a fix

                                1 Reply Last reply
                                0
                                • 5and5undefined 5and5

                                  Call of Duty: Black Ops II Zombies - Remix

                                  This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

                                  Created by: 5and5

                                  YouTube - Twitch - Twitter

                                  badge-alt-text

                                  Download

                                  Download

                                  Leaderboards

                                  Leaderboards

                                  How to Install

                                  YouTube Video

                                  • Video Tutorial

                                  Automatic Installer

                                  • Download and install BO2 Plutonium Plutonium Download
                                  • Download the latest version of Remix Installer
                                  • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
                                  • Launch the game and enjoy!

                                  Manual Installation

                                  • Download and install BO2 Plutonium Plutonium Download
                                  • Download the latest version of Remix
                                  • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                                  • Launch the game and enjoy!

                                  Custom Survival Maps Installation

                                  • Go here for more information
                                  • Download Remix Custom Survival Maps
                                  • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                                  • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

                                  Change Notes

                                  General

                                  • Zombies start running at round 1
                                  • Walkers removed
                                  • Coop pause
                                  • Three weapon slots by default
                                  • Zombies health scales more linearly
                                  • Insta kill rounds start on round 115 on normal maps then happen every odd round after
                                  • Insta kill rounds start on round 75 on survival maps then happen every odd round after
                                  • 12 hour reset

                                  Visual

                                  • Tweaked graphics
                                  • Tweaked vision set
                                  • Rotating skybox
                                  • Fog disabled
                                  • Night mode option with night_mode 1
                                  • Change zombies eye color with eye_color 1

                                  Patches

                                  • Bank automatically full
                                  • Perma Perks given
                                  • Fridge has AN94 or War Machine depending on the map
                                  • Set box starting locations
                                  • First box
                                  • Round 255 round cap removed
                                  • In game fast ray rapid_fire 1
                                  • Characters can be selected with character

                                  HUD

                                  • Timer
                                  • Round timer
                                  • Health bar
                                  • SPH - appears after round 50
                                  • Zombies remaining counter
                                  • Current zone
                                  • Trap timer
                                  • All hud can be turned on with hud_all 1
                                  • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
                                  • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

                                  Player

                                  • Starting points set to 555
                                  • Max points set to 500005
                                  • Reduced fall damage

                                  Power Ups

                                  • Drop rate increased from 3% to 4%
                                  • Fire sales removed
                                  • Max ammos refill clip as well
                                  • Carpenters repair shields
                                  • Insta kill timer stacks
                                  • Double points timer stacks
                                  • Nukes kill zombies faster
                                  • Perk bottles give extra perk slot
                                  • Effect added to the first drop of a new powerup cycle

                                  Perks

                                  • Players can sprint while drinking perks
                                  • Perk bottles also increase players perk limit by 1
                                  • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
                                  • Deadshot increases head shot damage by x2
                                  • Who's who wont activate when player has quick revive
                                  • Electric cherry wont activate when a player goes down
                                  • Proning in front of perks gives you 100 points

                                  Mystery Box

                                  • Weapons can be shared by knifing the box
                                  • Box moves instantly now
                                  • Box perma perk guarantees a good weapon first hit
                                  • First box setup guaranteed
                                  • Mark 2 probability increased from 33% to 50%

                                  Buildables

                                  • All parts are given at the start of the game
                                  • Increased buildable buy distance
                                  • Buildables can be built without looking at them

                                  Weapons

                                  • Explosive damage scaling increased
                                  • Increased wall weapon buy distance
                                  • Buying wall weapon ammo fills clip

                                  Equipment

                                  • Claymores do 1/2 of zombies max health
                                  • Max claymores changed from 12 per player to 10 total on the map at a time

                                  Maps

                                  Survival

                                  • Dogs are enabled by default except on Nuketown
                                  • Dogs rounds always happen every 4 rounds

                                  Bus Depot

                                  • Pack-A-Punch added
                                  • Claymores added

                                  Farm

                                  • Pack-A-Punch added
                                  • Claymores added

                                  Town

                                  • Speed cola moved to tombstone location
                                  • Tombstone removed
                                  • Olympia wall buy replaced with an mp5
                                  • Claymores added

                                  Nuke Town

                                  • Pack-a-punch and jug will always land in the backyard that the box starts at
                                  • Set box starting location with nuked_box yellow or nuked_box green
                                  • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
                                  • Disabled zombies spawning in the middle while players are in either backyards
                                  • Limited M27

                                  Tranzit

                                  General

                                  • Denizens disabled
                                  • All light post portals are always active
                                  • Pap door is always open
                                  • Removed iron boards

                                  Zones

                                  • Farm barn zone acts the same as it does on Farm
                                  • Outside of Farm zone acts the same even if you open the door

                                  Buildables

                                  • Bus parts are prebuilt except cattle catcher
                                  • Dinner hatch is prebuilt
                                  • Turret does not need a turbine
                                  • Electric trap does not need a turbine

                                  Weapons

                                  • Jetgun recharges faster
                                  • Jetgun recharges while away
                                  • Jetgun returns to bench when over heated

                                  No Power

                                  • Enable no power game with no_power 1
                                  • This disables turbine workbench and jetgun

                                  Die Rise

                                  General

                                  • Leaper rounds always happen every 4 rounds
                                  • Perma phd flopper added

                                  Zones

                                  • Limited where players can camp while in the shaft
                                  • Zombies no longer jump across to trample steam zone
                                  • Disabled ground spawner in square room

                                  Elevators

                                  • Elevator wait time changed from 5-20 to 7-12 seconds
                                  • Standing on elevators make them move quicker
                                  • Key is given on spawn
                                  • Key is given 20 seconds after used
                                  • Key can lock elevators in a pre set position

                                  Weapons

                                  • Semtex wallbuy added by b23r
                                  • Sliquifier kills till round 255
                                  • Sliquifier continues to chain while put away
                                  • Sliquifier no longer drops extra goo
                                    <!-- - Sliquifier goo removed -->

                                  Mob of the Dead

                                  General

                                  • Blundergat spawns in wardens office without collecting 5 skulls
                                  • Set key to always spawn next to the cafeteria

                                  Buildables

                                  • All plane parts are given on spawn in solo only
                                  • Plane automatically refills
                                  • Zombie shield bench added inside wardens office
                                  • Zombie shield inside wardens has a 5 minute cooldown

                                  Traps

                                  • Fan trap no longer kills players instantly
                                  • Sniper trap does infinite damage
                                  • Acid trap player damage cool down increased from 1 to 1.5 seconds

                                  Zones

                                  • Opening double tap door does not cause zombies to spawn upstairs

                                  Weapons

                                  • Blundergat damage no longer falls off
                                  • Blundergat is no longer limited in the box
                                  • Blundergat ammo reduced by 1/3
                                  • Acidgat ammo reduced by 1/3
                                  • Tomahawk is upgraded when picked up
                                  • Tomahawk reduced cooldown from 5 to 4 seconds

                                  Buried

                                  General

                                  • Initial spawns changed to be closer to the slide
                                  • Vultureaid will always be the last perk given by the witches
                                  • Removed barricade in front of jug
                                  • Nerfed jug spawn zone

                                  Buildables

                                  • Spawned turbine workbench by candy shop
                                  • Subwoofer gives powerups
                                  • Subwoofer has increased range
                                  • Turbine starts dying at 17% instead of 50% power

                                  Weapons

                                  • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

                                  Leroy

                                  • Leroy runs 25% longer when meleed with a Bowie Knife
                                  • Leroy runs 50% longer when meleed with Galvaknuckles

                                  Origins

                                  General

                                  • Tank has instant cool down
                                  • Pack-a-punch is always on
                                  • First robot always comes over tank station
                                  • Reduced soul boxes zombie requirement from 30 to 15
                                  • Replace the 115 packed weapon reward with a Raygun Mark 2

                                  Buildables

                                  • All records and buildable parts are given on spawn
                                  • Gramophone is no longer needed

                                  Teleporters

                                  • Teleporters activate as soon as doors leading to them are opened
                                  • Teleporters in the crazy place can be used without first being used from the other side

                                  Special Rounds

                                  • Panzers will come every 4 rounds on solo and coop
                                  • Generator zombies can come every 4 rounds
                                  • Generator zombies will come the same round as you turn on 4 or more generators

                                  Weapons

                                  • Staffs can be upgraded without doing the easter egg steps
                                  • Upgraded lighting does infinite damage
                                  • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

                                  Crazy Place

                                  • Moving walls at disabled
                                  • All gems are spawned

                                  Shovel and Helmet

                                  • Shovels are given on spawn
                                  • Golden shovels are awarded after 5 digs
                                  • Golden helmet chance increased from 5% to 20%

                                  Dig spots

                                  • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
                                  • Dug powerups spawn in a cycle (4 main powerups)
                                  • Hidden perk bottle dig spots are visible without zombie blood
                                  • Hidden perk bottle dig spots respawn every round
                                  • Hidden perk bottles give all 9 perk slots

                                  Source Code

                                  • BO2-Remix - https://github.com/5and5/BO2-Remix
                                  • BO1-Remix - https://github.com/5and5/BO1-Remix

                                  Credits

                                  • JezuzLizard
                                  • JBleezy
                                  • ZECxR3ap3r
                                  • Bandit
                                  • TTS
                                  • Naomi
                                  • Chase
                                  • DoktorSAS
                                  • HuthTV
                                  NickBickundefined Offline
                                  NickBickundefined Offline
                                  NickBick
                                  wrote on last edited by
                                  #36

                                  L ratioed

                                  1 Reply Last reply
                                  0
                                  • Welstielundefined Welstiel

                                    Hello. I attempted to remove the override for sprint from round 1. However, after I decompile the file to change things recompiling throws "Bad syntax in line 93." I checked that line and it ends at this point:
                                    round_think_override( restart )
                                    {
                                    if( !(IsDefined( restart )) )
                                    {
                                    restart = 0;
                                    }
                                    level endon( "end_round_think" );
                                    if( !(is_true( restart )) )
                                    {
                                    if( IsDefined( level.initial_round_wait_func ) )
                                    {
                                    [ ]; <---
                                    }

                                    Is this array supposed to be blank?

                                    JezuzLizardundefined Offline
                                    JezuzLizardundefined Offline
                                    JezuzLizard
                                    Plutonium Staff
                                    wrote on last edited by
                                    #37

                                    Welstiel Dude why are you decompiling an open source project?!

                                    Welstielundefined 1 Reply Last reply
                                    0
                                    • JezuzLizardundefined JezuzLizard

                                      Welstiel Dude why are you decompiling an open source project?!

                                      Welstielundefined Offline
                                      Welstielundefined Offline
                                      Welstiel
                                      wrote on last edited by
                                      #38

                                      JezuzLizard I tried compiling the code from GitHub and am still getting errors trying to compile that code too.
                                      Not quite sure what is happening that is throwing off the compiler but it's not compiling.

                                      1 Reply Last reply
                                      0
                                      • iHarrowundefined iHarrow

                                        it is easy Go to Source code Just Remove this code from _zombies.gsc this file can find it in remix folder
                                        bb7e37d0-5dfc-415d-9849-2bfa5bbfb459-image.png

                                        EDIT: To remove zombie runner check this post https://forum.plutonium.pw/post/155091

                                        AthiestGamerundefined Offline
                                        AthiestGamerundefined Offline
                                        AthiestGamer
                                        wrote on last edited by
                                        #39
                                        This post is deleted!
                                        1 Reply Last reply
                                        0
                                        • TopPlayerEUWundefined Offline
                                          TopPlayerEUWundefined Offline
                                          TopPlayerEUW
                                          wrote on last edited by
                                          #40

                                          How can you play with ur friends with Remix? Same thing as without it?

                                          SirHerboXIundefined 1 Reply Last reply
                                          0
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