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[Release] [ZM] ZOMBIES++

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  • Cahzundefined Offline
    Cahzundefined Offline
    Cahz VIP
    replied to thebx2 on last edited by
    #113

    thebx2 said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

    I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately.

    What issue are you having? You didn't seem to make it clear.

    also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

    Removed bank emulation for stability.
    Removed anti-kiting as nobody utilized it anyway.
    and I didn't "add in thousands of lines of code"
    I got rid of the separated gsc files as most people don't use GSC Studio. So everything got split into _clientids.gsc and _zm_powerups.gsc.
    No more main.gsc, zm_server_function.gsc, ect.

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    • thebx2undefined Offline
      thebx2undefined Offline
      thebx2
      wrote on last edited by thebx2
      #114

      Cahz
      Sorry I'll try to be more clear with the issue.

      During a session, some of my friends experience a game freeze, seemingly at random. During this freeze, they see a static image of the moment their screen froze. everyone else see's that person's character still walking around the map. To fix it, they have to restart their game. This can sometimes happen 2 or 3 times during a game, and it sucks to lose all your points/perks and then have to spawn back in.

      This seems to happen more often to the friends with crappier computers/internet with pings sometimes up to 150ms. Since no one else posted this specific issue, and 150ms is pretty shit, I started to think maybe giving the server more time before it ends their player thread might help or eliminate the problem for them.

      I'll take your word on the volume of code, it doesn't bother me at all how much there is or how its split up. Maybe I was somehow missing part of your original code, but the copy of the old gsc I have is ~1700 ish lines iirc.

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      • INSANEMODEundefined Offline
        INSANEMODEundefined Offline
        INSANEMODE Contributor
        wrote on last edited by
        #115

        fixed who's who crashing the server on die rise when you have staminup or deadshot and get revived.
        i believe it would crash when passing the custom perks to the normal giveperk function that who's who does when you get revived, since those perks don't exist normally on the map.

        what i did was prevent them from getting given back to you from who's who, and handled it when you were revived, if you had the perks.

        also removed the custom perks from the who's who ghost, to match how the perk works normally.

        i'd post the fix, but it is probably complete shit, since i have almost zero knowledge or gsc. lol

        1 Reply Last reply
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        • CuckMonsterundefined Offline
          CuckMonsterundefined Offline
          CuckMonster
          replied to Cahz on last edited by
          #116

          Cahz bhfikjdafhjlaidjh

          Fylebundefined 1 Reply Last reply
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          • Fylebundefined Offline
            Fylebundefined Offline
            Fyleb
            replied to CuckMonster on last edited by
            #117

            CuckMonster oaisdfjvad

            1 Reply Last reply
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            • CosmicLilyundefined Offline
              CosmicLilyundefined Offline
              CosmicLily
              wrote on last edited by
              #118

              I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

              INSANEMODEundefined luigistyleundefined 2 Replies Last reply
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              • NEO_NoiseBombundefined Offline
                NEO_NoiseBombundefined Offline
                NEO_NoiseBomb
                wrote on last edited by
                #119

                I am installing the mod for Solo use, not a server. I don't have a dedicated_zm.cfg file in my Steam/Pluto install of BO2. I know that in the readme it says to replace that one with the ZM++ cfg but since I don't have one, where do I place this modded cfg?

                1 Reply Last reply
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                • INSANEMODEundefined Offline
                  INSANEMODEundefined Offline
                  INSANEMODE Contributor
                  replied to CosmicLily on last edited by
                  #120

                  @PrincessYoshi check the config. some of the values are different from vanilla.

                  1 Reply Last reply
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                  • CosmicLilyundefined Offline
                    CosmicLilyundefined Offline
                    CosmicLily
                    wrote on last edited by
                    #121

                    Ah alright cause I noticed Origins was hard as hell while original origins was way easier. I also noticed that like you can get hit and just get down and not even a red screen.

                    1 Reply Last reply
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                    • VvWANABEEvVundefined Offline
                      VvWANABEEvVundefined Offline
                      VvWANABEEvV
                      replied to Cahz on last edited by
                      #122

                      Cahz I get this error every time I start zombies
                      Exception Code: 0xC0000005
                      Exception Address: 0x00624570

                      1 Reply Last reply
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                      • INSANEMODEundefined Offline
                        INSANEMODEundefined Offline
                        INSANEMODE Contributor
                        wrote on last edited by
                        #123

                        made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

                        https://github.com/Paintball/BO2-GSC-Releases/pull/1

                        Cahzundefined 1 Reply Last reply
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                        • Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz VIP
                          replied to INSANEMODE on last edited by
                          #124

                          INSANEMODE I merged your pull request. If anyone runs into issues, they can reply here, or contact me directly 🙂

                          1 Reply Last reply
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                          • luigistyleundefined Offline
                            luigistyleundefined Offline
                            luigistyle Plutonium Staff
                            replied to CosmicLily on last edited by
                            #125

                            @PrincessYoshi said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

                            I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                            Pretty sure the default config raises the maximum amount of zombies at a time from the vanilla 24 up to 32, you can change that back I guess.

                            1 Reply Last reply
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                            • INSANEMODEundefined Offline
                              INSANEMODEundefined Offline
                              INSANEMODE Contributor
                              wrote on last edited by INSANEMODE
                              #126

                              whoops. missed an include needed in _clientids.gsc. my bad. it compiles and runs now. lol
                              made another pull request.

                              1 Reply Last reply
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                              • PcJakeundefined Offline
                                PcJakeundefined Offline
                                PcJake Contributor
                                wrote on last edited by
                                #127

                                so i fixed one out the 2 errors i have, now im getting this

                                Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1

                                not to sure on what i should do, i found the line i just dont know what i should do to it

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                                • Exile676undefined Offline
                                  Exile676undefined Offline
                                  Exile676
                                  wrote on last edited by
                                  #128

                                  What directory do you put the dedicated_zm.cfg in?

                                  1 Reply Last reply
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                                  • wxsifundefined Offline
                                    wxsifundefined Offline
                                    wxsif
                                    replied to Cahz on last edited by
                                    #129

                                    Cahz i get this error everytime i compile the source code

                                    **** 2 script error(s):
                                    **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                                    **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                                    Cahzundefined 1 Reply Last reply
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                                    • Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz VIP
                                      replied to wxsif on last edited by Cahz
                                      #130

                                      wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                                      wxsifundefined 1 Reply Last reply
                                      1
                                      • wxsifundefined Offline
                                        wxsifundefined Offline
                                        wxsif
                                        replied to Cahz on last edited by
                                        #131

                                        Cahz god damn ur quick ty

                                        1 Reply Last reply
                                        1
                                        • tino1occoundefined Offline
                                          tino1occoundefined Offline
                                          tino1occo
                                          replied to Cahz on last edited by tino1occo
                                          #132

                                          Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                                          Cahzundefined 1 Reply Last reply
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