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[Release] [ZM] ZOMBIES++

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  • INSANEMODEundefined Offline
    INSANEMODEundefined Offline
    INSANEMODE
    Contributor
    wrote on last edited by
    #115

    fixed who's who crashing the server on die rise when you have staminup or deadshot and get revived.
    i believe it would crash when passing the custom perks to the normal giveperk function that who's who does when you get revived, since those perks don't exist normally on the map.

    what i did was prevent them from getting given back to you from who's who, and handled it when you were revived, if you had the perks.

    also removed the custom perks from the who's who ghost, to match how the perk works normally.

    i'd post the fix, but it is probably complete shit, since i have almost zero knowledge or gsc. lol

    1 Reply Last reply
    1
    • Cahzundefined Cahz

      ZOMBIES ++ MOD
      Developer: @ItsCahz
      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

      README
      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

      TOGGLE-ABLE FEATURES

      • Zombie Counter on screen
      • Custom Powerup drops
      • Extra Perk Machines

      CUSTOM POWERUPS

      • Money Drop (Random amount of money)
      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
      • Unlimited Ammo (Probably the best one. Credit @_Ox)
      • Fast Feet (Super sonic speed)

      EXTRA PERK MACHINES

      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
      • Stamin-Up (Nuketown)
      • Mule Kick (Nuketown, Tranzit)
      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

      OTHER FEATURES

      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

      • Game Length gets displayed at the end of the game (hours and minutes)

      Some Pictures
      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
      DIERISE_PHD.jpg
      My favorite perk and perk machine!
      all perks die rise.jpg
      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
      custom perks.jpg
      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
      MOTD_PHD.jpg
      MOTD PHD Flopper Machine!
      NUKETOWN_MULEKICK.jpg
      Nuketown Mule Kick
      BURIED_PHD.jpg
      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
      I don't think there's much else to say here other than have fun

      Version 1.2
      should be more stable. Won't know until server owners test it.

      CuckMonsterundefined Offline
      CuckMonsterundefined Offline
      CuckMonster
      wrote on last edited by
      #116

      Cahz bhfikjdafhjlaidjh

      Fylebundefined 1 Reply Last reply
      0
      • CuckMonsterundefined CuckMonster

        Cahz bhfikjdafhjlaidjh

        Fylebundefined Offline
        Fylebundefined Offline
        Fyleb
        wrote on last edited by
        #117

        CuckMonster oaisdfjvad

        1 Reply Last reply
        0
        • CosmicLilyundefined Offline
          CosmicLilyundefined Offline
          CosmicLily
          wrote on last edited by
          #118

          I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

          INSANEMODEundefined luigistyleundefined 2 Replies Last reply
          0
          • NEO_NoiseBombundefined Offline
            NEO_NoiseBombundefined Offline
            NEO_NoiseBomb
            wrote on last edited by
            #119

            I am installing the mod for Solo use, not a server. I don't have a dedicated_zm.cfg file in my Steam/Pluto install of BO2. I know that in the readme it says to replace that one with the ZM++ cfg but since I don't have one, where do I place this modded cfg?

            1 Reply Last reply
            0
            • CosmicLilyundefined CosmicLily

              I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

              INSANEMODEundefined Offline
              INSANEMODEundefined Offline
              INSANEMODE
              Contributor
              wrote on last edited by
              #120

              @PrincessYoshi check the config. some of the values are different from vanilla.

              1 Reply Last reply
              1
              • CosmicLilyundefined Offline
                CosmicLilyundefined Offline
                CosmicLily
                wrote on last edited by
                #121

                Ah alright cause I noticed Origins was hard as hell while original origins was way easier. I also noticed that like you can get hit and just get down and not even a red screen.

                1 Reply Last reply
                0
                • Cahzundefined Cahz

                  ZOMBIES ++ MOD
                  Developer: @ItsCahz
                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                  README
                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                  TOGGLE-ABLE FEATURES

                  • Zombie Counter on screen
                  • Custom Powerup drops
                  • Extra Perk Machines

                  CUSTOM POWERUPS

                  • Money Drop (Random amount of money)
                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                  • Fast Feet (Super sonic speed)

                  EXTRA PERK MACHINES

                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                  • Stamin-Up (Nuketown)
                  • Mule Kick (Nuketown, Tranzit)
                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                  OTHER FEATURES

                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                  • Game Length gets displayed at the end of the game (hours and minutes)

                  Some Pictures
                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                  DIERISE_PHD.jpg
                  My favorite perk and perk machine!
                  all perks die rise.jpg
                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                  custom perks.jpg
                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                  MOTD_PHD.jpg
                  MOTD PHD Flopper Machine!
                  NUKETOWN_MULEKICK.jpg
                  Nuketown Mule Kick
                  BURIED_PHD.jpg
                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                  I don't think there's much else to say here other than have fun

                  Version 1.2
                  should be more stable. Won't know until server owners test it.

                  VvWANABEEvVundefined Offline
                  VvWANABEEvVundefined Offline
                  VvWANABEEvV
                  wrote on last edited by
                  #122

                  Cahz I get this error every time I start zombies
                  Exception Code: 0xC0000005
                  Exception Address: 0x00624570

                  1 Reply Last reply
                  0
                  • INSANEMODEundefined Offline
                    INSANEMODEundefined Offline
                    INSANEMODE
                    Contributor
                    wrote on last edited by
                    #123

                    made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

                    https://github.com/Paintball/BO2-GSC-Releases/pull/1

                    Cahzundefined 1 Reply Last reply
                    0
                    • INSANEMODEundefined INSANEMODE

                      made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

                      https://github.com/Paintball/BO2-GSC-Releases/pull/1

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #124

                      INSANEMODE I merged your pull request. If anyone runs into issues, they can reply here, or contact me directly 🙂

                      1 Reply Last reply
                      0
                      • CosmicLilyundefined CosmicLily

                        I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                        luigistyleundefined Offline
                        luigistyleundefined Offline
                        luigistyle
                        Plutonium Staff
                        wrote on last edited by
                        #125

                        @PrincessYoshi said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

                        I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                        Pretty sure the default config raises the maximum amount of zombies at a time from the vanilla 24 up to 32, you can change that back I guess.

                        1 Reply Last reply
                        0
                        • INSANEMODEundefined Offline
                          INSANEMODEundefined Offline
                          INSANEMODE
                          Contributor
                          wrote on last edited by INSANEMODE
                          #126

                          whoops. missed an include needed in _clientids.gsc. my bad. it compiles and runs now. lol
                          made another pull request.

                          1 Reply Last reply
                          0
                          • PcJakeundefined Offline
                            PcJakeundefined Offline
                            PcJake
                            Contributor
                            wrote on last edited by
                            #127

                            so i fixed one out the 2 errors i have, now im getting this

                            Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1

                            not to sure on what i should do, i found the line i just dont know what i should do to it

                            1 Reply Last reply
                            0
                            • Exile676undefined Offline
                              Exile676undefined Offline
                              Exile676
                              wrote on last edited by
                              #128

                              What directory do you put the dedicated_zm.cfg in?

                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                ZOMBIES ++ MOD
                                Developer: @ItsCahz
                                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                README
                                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                TOGGLE-ABLE FEATURES

                                • Zombie Counter on screen
                                • Custom Powerup drops
                                • Extra Perk Machines

                                CUSTOM POWERUPS

                                • Money Drop (Random amount of money)
                                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                • Fast Feet (Super sonic speed)

                                EXTRA PERK MACHINES

                                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                • Stamin-Up (Nuketown)
                                • Mule Kick (Nuketown, Tranzit)
                                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                OTHER FEATURES

                                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                • Game Length gets displayed at the end of the game (hours and minutes)

                                Some Pictures
                                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                DIERISE_PHD.jpg
                                My favorite perk and perk machine!
                                all perks die rise.jpg
                                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                custom perks.jpg
                                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                MOTD_PHD.jpg
                                MOTD PHD Flopper Machine!
                                NUKETOWN_MULEKICK.jpg
                                Nuketown Mule Kick
                                BURIED_PHD.jpg
                                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                I don't think there's much else to say here other than have fun

                                Version 1.2
                                should be more stable. Won't know until server owners test it.

                                wxsifundefined Offline
                                wxsifundefined Offline
                                wxsif
                                wrote on last edited by
                                #129

                                Cahz i get this error everytime i compile the source code

                                **** 2 script error(s):
                                **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                                **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                                Cahzundefined 1 Reply Last reply
                                1
                                • wxsifundefined wxsif

                                  Cahz i get this error everytime i compile the source code

                                  **** 2 script error(s):
                                  **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                                  **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by Cahz
                                  #130

                                  wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                                  wxsifundefined 1 Reply Last reply
                                  1
                                  • Cahzundefined Cahz

                                    wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                                    wxsifundefined Offline
                                    wxsifundefined Offline
                                    wxsif
                                    wrote on last edited by
                                    #131

                                    Cahz god damn ur quick ty

                                    1 Reply Last reply
                                    1
                                    • Cahzundefined Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      tino1occoundefined Offline
                                      tino1occoundefined Offline
                                      tino1occo
                                      wrote on last edited by tino1occo
                                      #132

                                      Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                                      Cahzundefined 1 Reply Last reply
                                      0
                                      • tino1occoundefined tino1occo

                                        Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by Cahz
                                        #133

                                        tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                                        Most likely it is that
                                        (disable in your dedicated_zm.cfg)

                                        tino1occoundefined 1 Reply Last reply
                                        0
                                        • RedFoxundefined Offline
                                          RedFoxundefined Offline
                                          RedFox
                                          wrote on last edited by
                                          #134

                                          Im so noob,Where and how i can install this mod?

                                          (Sorry for my bad english :c )

                                          1 Reply Last reply
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