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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • tino1occoundefined tino1occo

    Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by Cahz
    #133

    tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

    Most likely it is that
    (disable in your dedicated_zm.cfg)

    tino1occoundefined 1 Reply Last reply
    0
    • RedFoxundefined Offline
      RedFoxundefined Offline
      RedFox
      wrote on last edited by
      #134

      Im so noob,Where and how i can install this mod?

      (Sorry for my bad english :c )

      1 Reply Last reply
      0
      • Cahzundefined Cahz

        tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

        Most likely it is that
        (disable in your dedicated_zm.cfg)

        tino1occoundefined Offline
        tino1occoundefined Offline
        tino1occo
        wrote on last edited by
        #135

        Cahz thank you

        1 Reply Last reply
        1
        • DannyIsHereundefined Offline
          DannyIsHereundefined Offline
          DannyIsHere
          wrote on last edited by
          #136

          when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

          Cahzundefined 1 Reply Last reply
          0
          • DannyIsHereundefined DannyIsHere

            when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #137

            DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

            1 Reply Last reply
            0
            • Thoxyundefined Offline
              Thoxyundefined Offline
              Thoxy
              wrote on last edited by
              #138

              alt text

              Cahz I have issue when try to launch the server and i have commented the 2 lines :

              set customMysteryBoxPriceEnabled 0
              set customMysteryBoxPrice 10
              

              have you an idea ?

              Here my dedicated_zm.cfg

              Cahzundefined 1 Reply Last reply
              0
              • DannyIsHereundefined Offline
                DannyIsHereundefined Offline
                DannyIsHere
                wrote on last edited by
                #139

                another question, where do i put the dedicated_zm folder in the first place? i don't even know how i installed the mod but i was trying to a while ago, i'm not using a dedi server either, just wanna play with it on my own

                1 Reply Last reply
                0
                • DannyIsHereundefined Offline
                  DannyIsHereundefined Offline
                  DannyIsHere
                  wrote on last edited by
                  #140

                  Nevermind i just chucked it in there and it worked, sorry

                  1 Reply Last reply
                  0
                  • Thoxyundefined Thoxy

                    alt text

                    Cahz I have issue when try to launch the server and i have commented the 2 lines :

                    set customMysteryBoxPriceEnabled 0
                    set customMysteryBoxPrice 10
                    

                    have you an idea ?

                    Here my dedicated_zm.cfg

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #141

                    Thoxy In the file you provided you have

                    //set customMysteryBoxPriceEnabled 0
                    //set customMysteryBoxPrice 950
                    

                    Take off the "//" in the front of each of them

                    set customMysteryBoxPriceEnabled 0
                    set customMysteryBoxPrice 950
                    
                    Thoxyundefined 1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      Thoxy In the file you provided you have

                      //set customMysteryBoxPriceEnabled 0
                      //set customMysteryBoxPrice 950
                      

                      Take off the "//" in the front of each of them

                      set customMysteryBoxPriceEnabled 0
                      set customMysteryBoxPrice 950
                      
                      Thoxyundefined Offline
                      Thoxyundefined Offline
                      Thoxy
                      wrote on last edited by
                      #142

                      Cahz I'ts the same i have made cause of your last reply with DannyIsHere

                      1 Reply Last reply
                      0
                      • wxsifundefined Offline
                        wxsifundefined Offline
                        wxsif
                        wrote on last edited by
                        #143

                        **** 1 script error(s):
                        **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                        help ?

                        wxsifundefined 1 Reply Last reply
                        0
                        • wxsifundefined wxsif

                          **** 1 script error(s):
                          **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                          help ?

                          wxsifundefined Offline
                          wxsifundefined Offline
                          wxsif
                          wrote on last edited by
                          #144

                          wxsif nvm i figured it out

                          1 Reply Last reply
                          1
                          • Cahzundefined Cahz

                            ZOMBIES ++ MOD
                            Developer: @ItsCahz
                            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                            README
                            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                            TOGGLE-ABLE FEATURES

                            • Zombie Counter on screen
                            • Custom Powerup drops
                            • Extra Perk Machines

                            CUSTOM POWERUPS

                            • Money Drop (Random amount of money)
                            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                            • Unlimited Ammo (Probably the best one. Credit @_Ox)
                            • Fast Feet (Super sonic speed)

                            EXTRA PERK MACHINES

                            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                            • Stamin-Up (Nuketown)
                            • Mule Kick (Nuketown, Tranzit)
                            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                            OTHER FEATURES

                            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                            • Game Length gets displayed at the end of the game (hours and minutes)

                            Some Pictures
                            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                            DIERISE_PHD.jpg
                            My favorite perk and perk machine!
                            all perks die rise.jpg
                            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                            custom perks.jpg
                            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                            MOTD_PHD.jpg
                            MOTD PHD Flopper Machine!
                            NUKETOWN_MULEKICK.jpg
                            Nuketown Mule Kick
                            BURIED_PHD.jpg
                            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                            I don't think there's much else to say here other than have fun

                            Version 1.2
                            should be more stable. Won't know until server owners test it.

                            espancamentoundefined Offline
                            espancamentoundefined Offline
                            espancamento
                            wrote on last edited by
                            #145

                            Cahz is there any way to play zombies++ in solo/lan mode ?

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              ZOMBIES ++ MOD
                              Developer: @ItsCahz
                              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                              README
                              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                              TOGGLE-ABLE FEATURES

                              • Zombie Counter on screen
                              • Custom Powerup drops
                              • Extra Perk Machines

                              CUSTOM POWERUPS

                              • Money Drop (Random amount of money)
                              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                              • Unlimited Ammo (Probably the best one. Credit @_Ox)
                              • Fast Feet (Super sonic speed)

                              EXTRA PERK MACHINES

                              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                              • Stamin-Up (Nuketown)
                              • Mule Kick (Nuketown, Tranzit)
                              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                              OTHER FEATURES

                              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                              • Game Length gets displayed at the end of the game (hours and minutes)

                              Some Pictures
                              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                              DIERISE_PHD.jpg
                              My favorite perk and perk machine!
                              all perks die rise.jpg
                              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                              custom perks.jpg
                              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                              MOTD_PHD.jpg
                              MOTD PHD Flopper Machine!
                              NUKETOWN_MULEKICK.jpg
                              Nuketown Mule Kick
                              BURIED_PHD.jpg
                              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                              I don't think there's much else to say here other than have fun

                              Version 1.2
                              should be more stable. Won't know until server owners test it.

                              Cheeeesyyundefined Offline
                              Cheeeesyyundefined Offline
                              Cheeeesyy
                              wrote on last edited by
                              #146

                              Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                              Cahzundefined 1 Reply Last reply
                              0
                              • Acrillxundefined Offline
                                Acrillxundefined Offline
                                Acrillx
                                wrote on last edited by
                                #147

                                wait you can play custom games with this??

                                1 Reply Last reply
                                0
                                • Cheeeesyyundefined Cheeeesyy

                                  Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #148

                                  Cheeeesyy

                                  To have all players spawn on round 1, you can use this simple GSC in your script.

                                  Add this into your script anywhere.

                                  spawn_if_round_one() //force spawn player
                                  {
                                  	wait 5; //waits for blackscreen to load
                                  	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                                  	{
                                  		self [[ level.spawnplayer ]]();
                                  		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                                  			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                                  	}
                                  }
                                  

                                  Then add this

                                  player thread spawn_if_round_one();
                                  

                                  under your OnPlayerConnect function, like so.

                                  onPlayerConnect()
                                  {
                                  	level endon( "end_game" );
                                          self endon( "disconnect" );
                                  	for (;;)
                                  	{
                                  		level waittill( "connected", player );
                                  		player thread spawn_if_round_one();
                                  	}
                                  }
                                  

                                  Hope this helps

                                  https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                                  Cheeeesyyundefined 1 Reply Last reply
                                  0
                                  • Acrillxundefined Offline
                                    Acrillxundefined Offline
                                    Acrillx
                                    wrote on last edited by
                                    #149

                                    yo Cahz can i play custom games with this or what im just wondering for now?

                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      Cheeeesyy

                                      To have all players spawn on round 1, you can use this simple GSC in your script.

                                      Add this into your script anywhere.

                                      spawn_if_round_one() //force spawn player
                                      {
                                      	wait 5; //waits for blackscreen to load
                                      	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                                      	{
                                      		self [[ level.spawnplayer ]]();
                                      		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                                      			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                                      	}
                                      }
                                      

                                      Then add this

                                      player thread spawn_if_round_one();
                                      

                                      under your OnPlayerConnect function, like so.

                                      onPlayerConnect()
                                      {
                                      	level endon( "end_game" );
                                              self endon( "disconnect" );
                                      	for (;;)
                                      	{
                                      		level waittill( "connected", player );
                                      		player thread spawn_if_round_one();
                                      	}
                                      }
                                      

                                      Hope this helps

                                      https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                                      Cheeeesyyundefined Offline
                                      Cheeeesyyundefined Offline
                                      Cheeeesyy
                                      wrote on last edited by
                                      #150

                                      Cahz sorry to bother you again, but, how can i compile this code, what do i have to download?

                                      1 Reply Last reply
                                      0
                                      • So Highundefined Offline
                                        So Highundefined Offline
                                        So High
                                        wrote on last edited by
                                        #151

                                        Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

                                        ItsTopNickundefined 1 Reply Last reply
                                        0
                                        • So Highundefined So High

                                          Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

                                          ItsTopNickundefined Offline
                                          ItsTopNickundefined Offline
                                          ItsTopNick
                                          wrote on last edited by
                                          #152

                                          @Hobo-Tim check your _clientids.gsc

                                          1 Reply Last reply
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