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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • wxsifundefined wxsif

    **** 1 script error(s):
    **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

    help ?

    wxsifundefined Offline
    wxsifundefined Offline
    wxsif
    wrote on last edited by
    #144

    wxsif nvm i figured it out

    1 Reply Last reply
    1
    • Cahzundefined Cahz

      ZOMBIES ++ MOD
      Developer: @ItsCahz
      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

      README
      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

      TOGGLE-ABLE FEATURES

      • Zombie Counter on screen
      • Custom Powerup drops
      • Extra Perk Machines

      CUSTOM POWERUPS

      • Money Drop (Random amount of money)
      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
      • Unlimited Ammo (Probably the best one. Credit @_Ox)
      • Fast Feet (Super sonic speed)

      EXTRA PERK MACHINES

      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
      • Stamin-Up (Nuketown)
      • Mule Kick (Nuketown, Tranzit)
      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

      OTHER FEATURES

      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

      • Game Length gets displayed at the end of the game (hours and minutes)

      Some Pictures
      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
      DIERISE_PHD.jpg
      My favorite perk and perk machine!
      all perks die rise.jpg
      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
      custom perks.jpg
      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
      MOTD_PHD.jpg
      MOTD PHD Flopper Machine!
      NUKETOWN_MULEKICK.jpg
      Nuketown Mule Kick
      BURIED_PHD.jpg
      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
      I don't think there's much else to say here other than have fun

      Version 1.2
      should be more stable. Won't know until server owners test it.

      espancamentoundefined Offline
      espancamentoundefined Offline
      espancamento
      wrote on last edited by
      #145

      Cahz is there any way to play zombies++ in solo/lan mode ?

      1 Reply Last reply
      0
      • Cahzundefined Cahz

        ZOMBIES ++ MOD
        Developer: @ItsCahz
        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

        README
        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

        TOGGLE-ABLE FEATURES

        • Zombie Counter on screen
        • Custom Powerup drops
        • Extra Perk Machines

        CUSTOM POWERUPS

        • Money Drop (Random amount of money)
        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
        • Unlimited Ammo (Probably the best one. Credit @_Ox)
        • Fast Feet (Super sonic speed)

        EXTRA PERK MACHINES

        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
        • Stamin-Up (Nuketown)
        • Mule Kick (Nuketown, Tranzit)
        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

        OTHER FEATURES

        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

        • Game Length gets displayed at the end of the game (hours and minutes)

        Some Pictures
        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
        DIERISE_PHD.jpg
        My favorite perk and perk machine!
        all perks die rise.jpg
        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
        custom perks.jpg
        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
        MOTD_PHD.jpg
        MOTD PHD Flopper Machine!
        NUKETOWN_MULEKICK.jpg
        Nuketown Mule Kick
        BURIED_PHD.jpg
        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
        I don't think there's much else to say here other than have fun

        Version 1.2
        should be more stable. Won't know until server owners test it.

        Cheeeesyyundefined Offline
        Cheeeesyyundefined Offline
        Cheeeesyy
        wrote on last edited by
        #146

        Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

        Cahzundefined 1 Reply Last reply
        0
        • Acrillxundefined Offline
          Acrillxundefined Offline
          Acrillx
          wrote on last edited by
          #147

          wait you can play custom games with this??

          1 Reply Last reply
          0
          • Cheeeesyyundefined Cheeeesyy

            Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #148

            Cheeeesyy

            To have all players spawn on round 1, you can use this simple GSC in your script.

            Add this into your script anywhere.

            spawn_if_round_one() //force spawn player
            {
            	wait 5; //waits for blackscreen to load
            	if ( self.sessionstate == "spectator" && level.round_number == 1 )
            	{
            		self [[ level.spawnplayer ]]();
            		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
            			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
            	}
            }
            

            Then add this

            player thread spawn_if_round_one();
            

            under your OnPlayerConnect function, like so.

            onPlayerConnect()
            {
            	level endon( "end_game" );
                    self endon( "disconnect" );
            	for (;;)
            	{
            		level waittill( "connected", player );
            		player thread spawn_if_round_one();
            	}
            }
            

            Hope this helps

            https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

            Cheeeesyyundefined 1 Reply Last reply
            0
            • Acrillxundefined Offline
              Acrillxundefined Offline
              Acrillx
              wrote on last edited by
              #149

              yo Cahz can i play custom games with this or what im just wondering for now?

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                Cheeeesyy

                To have all players spawn on round 1, you can use this simple GSC in your script.

                Add this into your script anywhere.

                spawn_if_round_one() //force spawn player
                {
                	wait 5; //waits for blackscreen to load
                	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                	{
                		self [[ level.spawnplayer ]]();
                		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                	}
                }
                

                Then add this

                player thread spawn_if_round_one();
                

                under your OnPlayerConnect function, like so.

                onPlayerConnect()
                {
                	level endon( "end_game" );
                        self endon( "disconnect" );
                	for (;;)
                	{
                		level waittill( "connected", player );
                		player thread spawn_if_round_one();
                	}
                }
                

                Hope this helps

                https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                Cheeeesyyundefined Offline
                Cheeeesyyundefined Offline
                Cheeeesyy
                wrote on last edited by
                #150

                Cahz sorry to bother you again, but, how can i compile this code, what do i have to download?

                1 Reply Last reply
                0
                • So Highundefined Offline
                  So Highundefined Offline
                  So High
                  wrote on last edited by
                  #151

                  Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

                  ItsTopNickundefined 1 Reply Last reply
                  0
                  • So Highundefined So High

                    Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

                    ItsTopNickundefined Offline
                    ItsTopNickundefined Offline
                    ItsTopNick
                    wrote on last edited by
                    #152

                    @Hobo-Tim check your _clientids.gsc

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      ZOMBIES ++ MOD
                      Developer: @ItsCahz
                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                      README
                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                      TOGGLE-ABLE FEATURES

                      • Zombie Counter on screen
                      • Custom Powerup drops
                      • Extra Perk Machines

                      CUSTOM POWERUPS

                      • Money Drop (Random amount of money)
                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                      • Fast Feet (Super sonic speed)

                      EXTRA PERK MACHINES

                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                      • Stamin-Up (Nuketown)
                      • Mule Kick (Nuketown, Tranzit)
                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                      OTHER FEATURES

                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                      • Game Length gets displayed at the end of the game (hours and minutes)

                      Some Pictures
                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                      DIERISE_PHD.jpg
                      My favorite perk and perk machine!
                      all perks die rise.jpg
                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                      custom perks.jpg
                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                      MOTD_PHD.jpg
                      MOTD PHD Flopper Machine!
                      NUKETOWN_MULEKICK.jpg
                      Nuketown Mule Kick
                      BURIED_PHD.jpg
                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                      I don't think there's much else to say here other than have fun

                      Version 1.2
                      should be more stable. Won't know until server owners test it.

                      badatfps31undefined Offline
                      badatfps31undefined Offline
                      badatfps31
                      wrote on last edited by
                      #153

                      so how would i install this with the latest ver of bo2 zombies with plutonium ?

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        RedOne2undefined Offline
                        RedOne2undefined Offline
                        RedOne2
                        wrote on last edited by
                        #154

                        Cahz Can i play with friends who dont have the mod or vice versa?

                        1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          romanoj1undefined Offline
                          romanoj1undefined Offline
                          romanoj1
                          wrote on last edited by
                          #155

                          Cahz OK I wanna change like the amount of zombies or the price of anything n stuff I see I can do it in the source file but you said to compile it before replacing the gsc file but I have no clue how to do that could you send a video or a link to something that does that I have notepad++ but no clue how to use it

                          1 Reply Last reply
                          0
                          • Sn34KeRz_Offundefined Offline
                            Sn34KeRz_Offundefined Offline
                            Sn34KeRz_Off
                            wrote on last edited by
                            #156

                            Who can help me install, because I can't get my discord: Sn34KeRz_Off # 9162

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              ZOMBIES ++ MOD
                              Developer: @ItsCahz
                              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                              README
                              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                              TOGGLE-ABLE FEATURES

                              • Zombie Counter on screen
                              • Custom Powerup drops
                              • Extra Perk Machines

                              CUSTOM POWERUPS

                              • Money Drop (Random amount of money)
                              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                              • Unlimited Ammo (Probably the best one. Credit @_Ox)
                              • Fast Feet (Super sonic speed)

                              EXTRA PERK MACHINES

                              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                              • Stamin-Up (Nuketown)
                              • Mule Kick (Nuketown, Tranzit)
                              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                              OTHER FEATURES

                              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                              • Game Length gets displayed at the end of the game (hours and minutes)

                              Some Pictures
                              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                              DIERISE_PHD.jpg
                              My favorite perk and perk machine!
                              all perks die rise.jpg
                              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                              custom perks.jpg
                              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                              MOTD_PHD.jpg
                              MOTD PHD Flopper Machine!
                              NUKETOWN_MULEKICK.jpg
                              Nuketown Mule Kick
                              BURIED_PHD.jpg
                              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                              I don't think there's much else to say here other than have fun

                              Version 1.2
                              should be more stable. Won't know until server owners test it.

                              EasilyUnstpp_undefined Offline
                              EasilyUnstpp_undefined Offline
                              EasilyUnstpp_
                              wrote on last edited by
                              #157

                              Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

                              Cahzundefined 1 Reply Last reply
                              0
                              • EasilyUnstpp_undefined EasilyUnstpp_

                                Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #158

                                EasilyUnstpp_

                                why you are not able to use some perk machines in some maps?
                                

                                Because of limitations you can't load assets from one map to another
                                (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

                                and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
                                

                                Can't do that because of limitations.
                                (can't use Stamin-up perk icon on maps that don't have it loaded)

                                EasilyUnstpp_undefined 1 Reply Last reply
                                1
                                • Cahzundefined Cahz

                                  EasilyUnstpp_

                                  why you are not able to use some perk machines in some maps?
                                  

                                  Because of limitations you can't load assets from one map to another
                                  (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

                                  and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
                                  

                                  Can't do that because of limitations.
                                  (can't use Stamin-up perk icon on maps that don't have it loaded)

                                  EasilyUnstpp_undefined Offline
                                  EasilyUnstpp_undefined Offline
                                  EasilyUnstpp_
                                  wrote on last edited by
                                  #159

                                  Cahz about the icons: I saw you change colors of jugger and others perks to make them look like PHD, stamina-up, etc. couldn't you do like, for example: instead of change the colors, try to recreate PHD icon. i don't know if i'm explaining it right.... Basically, make a fake PHD Flopper icon and put it on other maps where PHD it's not allowed, instead of change colors.

                                  1 Reply Last reply
                                  0
                                  • Altrnteundefined Offline
                                    Altrnteundefined Offline
                                    Altrnte
                                    wrote on last edited by
                                    #160

                                    Cahz I'm getting a script error on server start.
                                    806efdf2-fec8-4972-98da-35691cb17f96-image.png

                                    1 Reply Last reply
                                    0
                                    • MetalThunderundefined Offline
                                      MetalThunderundefined Offline
                                      MetalThunder
                                      wrote on last edited by
                                      #161

                                      Hi! everything is working fine with the mod. I have many mods along with your mod, i think the only problem i saw was that when i add flopper machine to MOTD, the game runs fine until someone buy the perk and then suddenly, it crashes. By the other hand, i wanna know when is the Game Length displayed? Instantly after everbodie dies? Because im not seeing it. Hope u can help me in a way or another. Thanks 🙂

                                      1 Reply Last reply
                                      0
                                      • Baofuundefined Offline
                                        Baofuundefined Offline
                                        Baofu
                                        wrote on last edited by
                                        #162

                                        Everything works nicely so far, though I haven't delved too much into it on all of the maps yet. How do I make the cfg changes stick in LAN mode?

                                        1 Reply Last reply
                                        0
                                        • kyemel_personundefined Offline
                                          kyemel_personundefined Offline
                                          kyemel_person
                                          wrote on last edited by
                                          #163

                                          does this work on lan?

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