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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cheeeesyyundefined Cheeeesyy

    Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #148

    Cheeeesyy

    To have all players spawn on round 1, you can use this simple GSC in your script.

    Add this into your script anywhere.

    spawn_if_round_one() //force spawn player
    {
    	wait 5; //waits for blackscreen to load
    	if ( self.sessionstate == "spectator" && level.round_number == 1 )
    	{
    		self [[ level.spawnplayer ]]();
    		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
    			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
    	}
    }
    

    Then add this

    player thread spawn_if_round_one();
    

    under your OnPlayerConnect function, like so.

    onPlayerConnect()
    {
    	level endon( "end_game" );
            self endon( "disconnect" );
    	for (;;)
    	{
    		level waittill( "connected", player );
    		player thread spawn_if_round_one();
    	}
    }
    

    Hope this helps

    https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

    Cheeeesyyundefined 1 Reply Last reply
    0
    • Acrillxundefined Offline
      Acrillxundefined Offline
      Acrillx
      wrote on last edited by
      #149

      yo Cahz can i play custom games with this or what im just wondering for now?

      1 Reply Last reply
      0
      • Cahzundefined Cahz

        Cheeeesyy

        To have all players spawn on round 1, you can use this simple GSC in your script.

        Add this into your script anywhere.

        spawn_if_round_one() //force spawn player
        {
        	wait 5; //waits for blackscreen to load
        	if ( self.sessionstate == "spectator" && level.round_number == 1 )
        	{
        		self [[ level.spawnplayer ]]();
        		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
        			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
        	}
        }
        

        Then add this

        player thread spawn_if_round_one();
        

        under your OnPlayerConnect function, like so.

        onPlayerConnect()
        {
        	level endon( "end_game" );
                self endon( "disconnect" );
        	for (;;)
        	{
        		level waittill( "connected", player );
        		player thread spawn_if_round_one();
        	}
        }
        

        Hope this helps

        https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

        Cheeeesyyundefined Offline
        Cheeeesyyundefined Offline
        Cheeeesyy
        wrote on last edited by
        #150

        Cahz sorry to bother you again, but, how can i compile this code, what do i have to download?

        1 Reply Last reply
        0
        • So Highundefined Offline
          So Highundefined Offline
          So High
          wrote on last edited by
          #151

          Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

          ItsTopNickundefined 1 Reply Last reply
          0
          • So Highundefined So High

            Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

            ItsTopNickundefined Offline
            ItsTopNickundefined Offline
            ItsTopNick
            wrote on last edited by
            #152

            @Hobo-Tim check your _clientids.gsc

            1 Reply Last reply
            0
            • Cahzundefined Cahz

              ZOMBIES ++ MOD
              Developer: @ItsCahz
              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

              README
              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

              TOGGLE-ABLE FEATURES

              • Zombie Counter on screen
              • Custom Powerup drops
              • Extra Perk Machines

              CUSTOM POWERUPS

              • Money Drop (Random amount of money)
              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
              • Unlimited Ammo (Probably the best one. Credit @_Ox)
              • Fast Feet (Super sonic speed)

              EXTRA PERK MACHINES

              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
              • Stamin-Up (Nuketown)
              • Mule Kick (Nuketown, Tranzit)
              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

              OTHER FEATURES

              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

              • Game Length gets displayed at the end of the game (hours and minutes)

              Some Pictures
              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
              DIERISE_PHD.jpg
              My favorite perk and perk machine!
              all perks die rise.jpg
              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
              custom perks.jpg
              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
              MOTD_PHD.jpg
              MOTD PHD Flopper Machine!
              NUKETOWN_MULEKICK.jpg
              Nuketown Mule Kick
              BURIED_PHD.jpg
              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
              I don't think there's much else to say here other than have fun

              Version 1.2
              should be more stable. Won't know until server owners test it.

              badatfps31undefined Offline
              badatfps31undefined Offline
              badatfps31
              wrote on last edited by
              #153

              so how would i install this with the latest ver of bo2 zombies with plutonium ?

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                ZOMBIES ++ MOD
                Developer: @ItsCahz
                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                README
                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                TOGGLE-ABLE FEATURES

                • Zombie Counter on screen
                • Custom Powerup drops
                • Extra Perk Machines

                CUSTOM POWERUPS

                • Money Drop (Random amount of money)
                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                • Fast Feet (Super sonic speed)

                EXTRA PERK MACHINES

                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                • Stamin-Up (Nuketown)
                • Mule Kick (Nuketown, Tranzit)
                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                OTHER FEATURES

                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                • Game Length gets displayed at the end of the game (hours and minutes)

                Some Pictures
                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                DIERISE_PHD.jpg
                My favorite perk and perk machine!
                all perks die rise.jpg
                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                custom perks.jpg
                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                MOTD_PHD.jpg
                MOTD PHD Flopper Machine!
                NUKETOWN_MULEKICK.jpg
                Nuketown Mule Kick
                BURIED_PHD.jpg
                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                I don't think there's much else to say here other than have fun

                Version 1.2
                should be more stable. Won't know until server owners test it.

                RedOne2undefined Offline
                RedOne2undefined Offline
                RedOne2
                wrote on last edited by
                #154

                Cahz Can i play with friends who dont have the mod or vice versa?

                1 Reply Last reply
                0
                • Cahzundefined Cahz

                  ZOMBIES ++ MOD
                  Developer: @ItsCahz
                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                  README
                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                  TOGGLE-ABLE FEATURES

                  • Zombie Counter on screen
                  • Custom Powerup drops
                  • Extra Perk Machines

                  CUSTOM POWERUPS

                  • Money Drop (Random amount of money)
                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                  • Fast Feet (Super sonic speed)

                  EXTRA PERK MACHINES

                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                  • Stamin-Up (Nuketown)
                  • Mule Kick (Nuketown, Tranzit)
                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                  OTHER FEATURES

                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                  • Game Length gets displayed at the end of the game (hours and minutes)

                  Some Pictures
                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                  DIERISE_PHD.jpg
                  My favorite perk and perk machine!
                  all perks die rise.jpg
                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                  custom perks.jpg
                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                  MOTD_PHD.jpg
                  MOTD PHD Flopper Machine!
                  NUKETOWN_MULEKICK.jpg
                  Nuketown Mule Kick
                  BURIED_PHD.jpg
                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                  I don't think there's much else to say here other than have fun

                  Version 1.2
                  should be more stable. Won't know until server owners test it.

                  romanoj1undefined Offline
                  romanoj1undefined Offline
                  romanoj1
                  wrote on last edited by
                  #155

                  Cahz OK I wanna change like the amount of zombies or the price of anything n stuff I see I can do it in the source file but you said to compile it before replacing the gsc file but I have no clue how to do that could you send a video or a link to something that does that I have notepad++ but no clue how to use it

                  1 Reply Last reply
                  0
                  • Sn34KeRz_Offundefined Offline
                    Sn34KeRz_Offundefined Offline
                    Sn34KeRz_Off
                    wrote on last edited by
                    #156

                    Who can help me install, because I can't get my discord: Sn34KeRz_Off # 9162

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      ZOMBIES ++ MOD
                      Developer: @ItsCahz
                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                      README
                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                      TOGGLE-ABLE FEATURES

                      • Zombie Counter on screen
                      • Custom Powerup drops
                      • Extra Perk Machines

                      CUSTOM POWERUPS

                      • Money Drop (Random amount of money)
                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                      • Fast Feet (Super sonic speed)

                      EXTRA PERK MACHINES

                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                      • Stamin-Up (Nuketown)
                      • Mule Kick (Nuketown, Tranzit)
                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                      OTHER FEATURES

                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                      • Game Length gets displayed at the end of the game (hours and minutes)

                      Some Pictures
                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                      DIERISE_PHD.jpg
                      My favorite perk and perk machine!
                      all perks die rise.jpg
                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                      custom perks.jpg
                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                      MOTD_PHD.jpg
                      MOTD PHD Flopper Machine!
                      NUKETOWN_MULEKICK.jpg
                      Nuketown Mule Kick
                      BURIED_PHD.jpg
                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                      I don't think there's much else to say here other than have fun

                      Version 1.2
                      should be more stable. Won't know until server owners test it.

                      EasilyUnstpp_undefined Offline
                      EasilyUnstpp_undefined Offline
                      EasilyUnstpp_
                      wrote on last edited by
                      #157

                      Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

                      Cahzundefined 1 Reply Last reply
                      0
                      • EasilyUnstpp_undefined EasilyUnstpp_

                        Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #158

                        EasilyUnstpp_

                        why you are not able to use some perk machines in some maps?
                        

                        Because of limitations you can't load assets from one map to another
                        (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

                        and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
                        

                        Can't do that because of limitations.
                        (can't use Stamin-up perk icon on maps that don't have it loaded)

                        EasilyUnstpp_undefined 1 Reply Last reply
                        1
                        • Cahzundefined Cahz

                          EasilyUnstpp_

                          why you are not able to use some perk machines in some maps?
                          

                          Because of limitations you can't load assets from one map to another
                          (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

                          and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
                          

                          Can't do that because of limitations.
                          (can't use Stamin-up perk icon on maps that don't have it loaded)

                          EasilyUnstpp_undefined Offline
                          EasilyUnstpp_undefined Offline
                          EasilyUnstpp_
                          wrote on last edited by
                          #159

                          Cahz about the icons: I saw you change colors of jugger and others perks to make them look like PHD, stamina-up, etc. couldn't you do like, for example: instead of change the colors, try to recreate PHD icon. i don't know if i'm explaining it right.... Basically, make a fake PHD Flopper icon and put it on other maps where PHD it's not allowed, instead of change colors.

                          1 Reply Last reply
                          0
                          • Altrnteundefined Offline
                            Altrnteundefined Offline
                            Altrnte
                            wrote on last edited by
                            #160

                            Cahz I'm getting a script error on server start.
                            806efdf2-fec8-4972-98da-35691cb17f96-image.png

                            1 Reply Last reply
                            0
                            • MetalThunderundefined Offline
                              MetalThunderundefined Offline
                              MetalThunder
                              wrote on last edited by
                              #161

                              Hi! everything is working fine with the mod. I have many mods along with your mod, i think the only problem i saw was that when i add flopper machine to MOTD, the game runs fine until someone buy the perk and then suddenly, it crashes. By the other hand, i wanna know when is the Game Length displayed? Instantly after everbodie dies? Because im not seeing it. Hope u can help me in a way or another. Thanks 🙂

                              1 Reply Last reply
                              0
                              • Baofuundefined Offline
                                Baofuundefined Offline
                                Baofu
                                wrote on last edited by
                                #162

                                Everything works nicely so far, though I haven't delved too much into it on all of the maps yet. How do I make the cfg changes stick in LAN mode?

                                1 Reply Last reply
                                0
                                • kyemel_personundefined Offline
                                  kyemel_personundefined Offline
                                  kyemel_person
                                  wrote on last edited by
                                  #163

                                  does this work on lan?

                                  1 Reply Last reply
                                  0
                                  • Pinkyandbudsundefined Offline
                                    Pinkyandbudsundefined Offline
                                    Pinkyandbuds
                                    wrote on last edited by
                                    #164

                                    None of the maps work beside die rise.
                                    every time I try another map I get an error code.
                                    Exception Code: 0xC0000005
                                    Exception Address: 0x008F4412
                                    Help?

                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      Artoria00undefined Offline
                                      Artoria00undefined Offline
                                      Artoria00
                                      wrote on last edited by
                                      #165

                                      Cahz I do not know if this is normal but on the map town the perks are not, on which map works the script?

                                      1 Reply Last reply
                                      0
                                      • iburnthesunundefined Offline
                                        iburnthesunundefined Offline
                                        iburnthesun
                                        Contributor
                                        wrote on last edited by iburnthesun
                                        #166

                                        i get this while starting

                                        Parsing "maps/mp/gametypes_zm/_clientids.gsc"...
                                        Parsing "maps/mp/zombies/_zm_chugabud.gsc"...
                                        Parsing "maps/mp/zombies/_zm_powerups.gsc"...
                                        [DW][Lobby] Handling hello request...
                                        Setting net_port to "4976" from command line.
                                        bound socket to localhost:4976
                                        scanning "t6r/data\plugins" for plugins...
                                        Rotating to map "zm_transit"!
                                        server is changing maps, resetting stored team states...
                                        Sending heartbeat...
                                        Heartbeat successful.
                                        =====================================================================
                                        A critical exception occured!
                                        Exception Code: 0xC0000005
                                        Exception Address: 0x006242B0
                                        =====================================================================
                                        an exception occured! writing minidump...~~~~
                                        1 Reply Last reply
                                        0
                                        • kyemel_personundefined Offline
                                          kyemel_personundefined Offline
                                          kyemel_person
                                          wrote on last edited by
                                          #167

                                          i got the mod but nothing works

                                          1 Reply Last reply
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