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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    ZOMBIES ++ MOD
    Developer: @ItsCahz
    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

    README
    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

    TOGGLE-ABLE FEATURES

    • Zombie Counter on screen
    • Custom Powerup drops
    • Extra Perk Machines

    CUSTOM POWERUPS

    • Money Drop (Random amount of money)
    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
    • Unlimited Ammo (Probably the best one. Credit @_Ox)
    • Fast Feet (Super sonic speed)

    EXTRA PERK MACHINES

    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
    • Stamin-Up (Nuketown)
    • Mule Kick (Nuketown, Tranzit)
    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

    OTHER FEATURES

    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

    • Game Length gets displayed at the end of the game (hours and minutes)

    Some Pictures
    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
    DIERISE_PHD.jpg
    My favorite perk and perk machine!
    all perks die rise.jpg
    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
    custom perks.jpg
    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
    MOTD_PHD.jpg
    MOTD PHD Flopper Machine!
    NUKETOWN_MULEKICK.jpg
    Nuketown Mule Kick
    BURIED_PHD.jpg
    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
    I don't think there's much else to say here other than have fun

    Version 1.2
    should be more stable. Won't know until server owners test it.

    reyalPPlayerundefined Offline
    reyalPPlayerundefined Offline
    reyalPPlayer
    wrote on last edited by
    #177

    Cahz are these mods enabled on the -TOWN- map?

    Cahzundefined 1 Reply Last reply
    0
    • reyalPPlayerundefined reyalPPlayer

      Cahz are these mods enabled on the -TOWN- map?

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #178

      reyalPPlayer No

      1 Reply Last reply
      0
      • Fire Iceundefined Offline
        Fire Iceundefined Offline
        Fire Ice
        wrote on last edited by
        #179

        it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

        Cahzundefined 1 Reply Last reply
        0
        • Fire Iceundefined Fire Ice

          it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

          Cahzundefined Offline
          Cahzundefined Offline
          Cahz
          VIP
          wrote on last edited by
          #180

          Fire Ice Follow the directions

          Fire Iceundefined 1 Reply Last reply
          0
          • Cahzundefined Cahz

            ZOMBIES ++ MOD
            Developer: @ItsCahz
            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

            README
            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

            TOGGLE-ABLE FEATURES

            • Zombie Counter on screen
            • Custom Powerup drops
            • Extra Perk Machines

            CUSTOM POWERUPS

            • Money Drop (Random amount of money)
            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
            • Unlimited Ammo (Probably the best one. Credit @_Ox)
            • Fast Feet (Super sonic speed)

            EXTRA PERK MACHINES

            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
            • Stamin-Up (Nuketown)
            • Mule Kick (Nuketown, Tranzit)
            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

            OTHER FEATURES

            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

            • Game Length gets displayed at the end of the game (hours and minutes)

            Some Pictures
            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
            DIERISE_PHD.jpg
            My favorite perk and perk machine!
            all perks die rise.jpg
            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
            custom perks.jpg
            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
            MOTD_PHD.jpg
            MOTD PHD Flopper Machine!
            NUKETOWN_MULEKICK.jpg
            Nuketown Mule Kick
            BURIED_PHD.jpg
            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
            I don't think there's much else to say here other than have fun

            Version 1.2
            should be more stable. Won't know until server owners test it.

            EzPz69undefined Offline
            EzPz69undefined Offline
            EzPz69
            wrote on last edited by
            #181

            Cahz im am very lost can you make a short turtorial vid or something please

            1 Reply Last reply
            0
            • Cahzundefined Cahz

              Fire Ice Follow the directions

              Fire Iceundefined Offline
              Fire Iceundefined Offline
              Fire Ice
              wrote on last edited by
              #182

              Cahz Yes but after when I start my server and try to join it, it makes me a joining session and it does not join

              1 Reply Last reply
              0
              • kyemel_personundefined Offline
                kyemel_personundefined Offline
                kyemel_person
                wrote on last edited by
                #183

                that happens when you type your pin in but are not in a game i think

                im new to this stuff aswell

                1 Reply Last reply
                0
                • Cahzundefined Cahz

                  ZOMBIES ++ MOD
                  Developer: @ItsCahz
                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                  README
                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                  TOGGLE-ABLE FEATURES

                  • Zombie Counter on screen
                  • Custom Powerup drops
                  • Extra Perk Machines

                  CUSTOM POWERUPS

                  • Money Drop (Random amount of money)
                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                  • Fast Feet (Super sonic speed)

                  EXTRA PERK MACHINES

                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                  • Stamin-Up (Nuketown)
                  • Mule Kick (Nuketown, Tranzit)
                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                  OTHER FEATURES

                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                  • Game Length gets displayed at the end of the game (hours and minutes)

                  Some Pictures
                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                  DIERISE_PHD.jpg
                  My favorite perk and perk machine!
                  all perks die rise.jpg
                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                  custom perks.jpg
                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                  MOTD_PHD.jpg
                  MOTD PHD Flopper Machine!
                  NUKETOWN_MULEKICK.jpg
                  Nuketown Mule Kick
                  BURIED_PHD.jpg
                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                  I don't think there's much else to say here other than have fun

                  Version 1.2
                  should be more stable. Won't know until server owners test it.

                  saibot88undefined Offline
                  saibot88undefined Offline
                  saibot88
                  wrote on last edited by
                  #184

                  Cahz Hey bro the download links doesnt work, can you repair them? plz

                  Cahzundefined 1 Reply Last reply
                  0
                  • saibot88undefined saibot88

                    Cahz Hey bro the download links doesnt work, can you repair them? plz

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #185

                    @DragonMaverick Link still works
                    https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

                    saibot88undefined AdrX003undefined 2 Replies Last reply
                    1
                    • Cahzundefined Cahz

                      @DragonMaverick Link still works
                      https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

                      saibot88undefined Offline
                      saibot88undefined Offline
                      saibot88
                      wrote on last edited by
                      #186

                      Cahz Oh thanks, for some reason my browser didnt let me enter to the link, thanks dude B).

                      lawnmowerr69undefined 1 Reply Last reply
                      0
                      • Squantcherundefined Offline
                        Squantcherundefined Offline
                        Squantcher
                        wrote on last edited by
                        #187

                        Is it normal that the map keeps restarting after I die. I need to reset the game everytime.

                        1 Reply Last reply
                        0
                        • XenoFaraundefined Offline
                          XenoFaraundefined Offline
                          XenoFara
                          wrote on last edited by
                          #188

                          Is this compatible with mod menu gsc files? I would like to play this solo with mod menu.

                          Would love a easy installation! The quality of life changes reminds me of BO1 Reimagined Mod which included Zombie counter (how many Zombies left) as well as a health bar (white line).

                          1 Reply Last reply
                          0
                          • lawnmowerr69undefined Offline
                            lawnmowerr69undefined Offline
                            lawnmowerr69
                            wrote on last edited by
                            #189

                            do you need to play on lan mode?

                            1 Reply Last reply
                            1
                            • lawnmowerr69undefined Offline
                              lawnmowerr69undefined Offline
                              lawnmowerr69
                              wrote on last edited by
                              #190

                              also when i clicked the download link it doesnt show where to download it? can anyone help?

                              1 Reply Last reply
                              0
                              • saibot88undefined saibot88

                                Cahz Oh thanks, for some reason my browser didnt let me enter to the link, thanks dude B).

                                lawnmowerr69undefined Offline
                                lawnmowerr69undefined Offline
                                lawnmowerr69
                                wrote on last edited by
                                #191

                                @Dingo-_ dude how do you download it?

                                Cahzundefined 1 Reply Last reply
                                0
                                • lawnmowerr69undefined lawnmowerr69

                                  @Dingo-_ dude how do you download it?

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #192

                                  @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                                  This isn't rocket science and there's a big part that says DIRECTIONS

                                  lawnmowerr69undefined Dill2401undefined 2 Replies Last reply
                                  0
                                  • Cahzundefined Cahz

                                    @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                                    This isn't rocket science and there's a big part that says DIRECTIONS

                                    lawnmowerr69undefined Offline
                                    lawnmowerr69undefined Offline
                                    lawnmowerr69
                                    wrote on last edited by
                                    #193

                                    Cahz ooh thx bro it’s cus I’ve played plutonium for some good time but I’m new to like modding thx bro your a awesome mod creator

                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                                      This isn't rocket science and there's a big part that says DIRECTIONS

                                      Dill2401undefined Offline
                                      Dill2401undefined Offline
                                      Dill2401
                                      wrote on last edited by Dill2401
                                      #194

                                      Cahz Referring to your directions and also the tutorial post you referenced, but I'm missing something here. Compiler link in the tutorial is broken, and the downloadable one doesn't seem to work. Don't seem to have a preexisting dedicated_zm file to replace, so not sure where that file is meant to go.

                                      Edit 1: Disregard the issue with the compiler, that was my bad. I feel like I can figure at least some of this out myself but idk to what extent.

                                      Edit 2: Ok so I think I actually got the base version of this mod working, I put the dedicated_zm.cfg file in t6r\data\maps\mp\zombies idk if that's fine. I am testing on Die Rise to see what's working, the counter's there for sure.

                                      Dill2401undefined 1 Reply Last reply
                                      0
                                      • Dill2401undefined Dill2401

                                        Cahz Referring to your directions and also the tutorial post you referenced, but I'm missing something here. Compiler link in the tutorial is broken, and the downloadable one doesn't seem to work. Don't seem to have a preexisting dedicated_zm file to replace, so not sure where that file is meant to go.

                                        Edit 1: Disregard the issue with the compiler, that was my bad. I feel like I can figure at least some of this out myself but idk to what extent.

                                        Edit 2: Ok so I think I actually got the base version of this mod working, I put the dedicated_zm.cfg file in t6r\data\maps\mp\zombies idk if that's fine. I am testing on Die Rise to see what's working, the counter's there for sure.

                                        Dill2401undefined Offline
                                        Dill2401undefined Offline
                                        Dill2401
                                        wrote on last edited by
                                        #195

                                        Dill2401 Wanted to follow up and say the perks are there and the drops seem to be working, so the mod seems to be working overall. Good deal. Haven't tried editing the features yet, may have trouble there, we'll see.

                                        1 Reply Last reply
                                        0
                                        • Dill2401undefined Offline
                                          Dill2401undefined Offline
                                          Dill2401
                                          wrote on last edited by
                                          #196

                                          I saw someone before mention something about an issue with PHD and Who's Who, I did not experience a crash but when I went down with PHD and Who's Who I respawned with PHD and nothing else, instead of Who's Who working as it usually does.

                                          1 Reply Last reply
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