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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • PlzReviveMeundefined Offline
    PlzReviveMeundefined Offline
    PlzReviveMe
    Contributor
    wrote on last edited by
    #20

    Just tried it out on Die Rise.

    1. Do not hold a grenade or else you will die.

    2. Going down with PHD and Who’s Who glitches out your game and crashes.

    Other than that, this is a great mod.

    Cahzundefined 1 Reply Last reply
    0
    • PlzReviveMeundefined PlzReviveMe

      Just tried it out on Die Rise.

      1. Do not hold a grenade or else you will die.

      2. Going down with PHD and Who’s Who glitches out your game and crashes.

      Other than that, this is a great mod.

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #21

      PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
      And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

      Vulture Aidundefined 1 Reply Last reply
      0
      • MiguelitoS2undefined Offline
        MiguelitoS2undefined Offline
        MiguelitoS2
        wrote on last edited by
        #22

        Hey,

        I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

        Don't suppose you could lend me a hand here Cahz

        Cheers.

        SlyJFundefined 1 Reply Last reply
        0
        • Cahzundefined Cahz

          PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
          And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

          Vulture Aidundefined Offline
          Vulture Aidundefined Offline
          Vulture Aid
          Contributor
          wrote on last edited by Vulture Aid
          #23
          This post is deleted!
          1 Reply Last reply
          0
          • Vulture Aidundefined Offline
            Vulture Aidundefined Offline
            Vulture Aid
            Contributor
            wrote on last edited by
            #24

            Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

            Cahzundefined 1 Reply Last reply
            0
            • Fryundefined Offline
              Fryundefined Offline
              Fry
              Plutonium Staff
              wrote on last edited by
              #25

              Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

              Did you use compiler.exe or GSC studio?

              I was going to include it with JezuzLizard's MapRestartWorkaround script.

              Cahzundefined 1 Reply Last reply
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              • Vulture Aidundefined Vulture Aid

                Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #26

                Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model.

                1 Reply Last reply
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                • Fryundefined Fry

                  Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                  Did you use compiler.exe or GSC studio?

                  I was going to include it with JezuzLizard's MapRestartWorkaround script.

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #27

                  Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                  Fryundefined 1 Reply Last reply
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                  • Cahzundefined Cahz

                    Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                    Fryundefined Offline
                    Fryundefined Offline
                    Fry
                    Plutonium Staff
                    wrote on last edited by Fry
                    #28

                    Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                    Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                    Ah I see. I guess I download GSC studio then.

                    Thanks.

                    1 Reply Last reply
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                    • Fryundefined Offline
                      Fryundefined Offline
                      Fry
                      Plutonium Staff
                      wrote on last edited by Fry
                      #29

                      So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

                      Cahzundefined 1 Reply Last reply
                      0
                      • Fryundefined Fry

                        So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #30

                        Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                        Fryundefined 1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                          Fryundefined Offline
                          Fryundefined Offline
                          Fry
                          Plutonium Staff
                          wrote on last edited by
                          #31

                          Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                          Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                          yeah I seem to change 20 to 15 and it worked

                          1 Reply Last reply
                          0
                          • MiguelitoS2undefined MiguelitoS2

                            Hey,

                            I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                            Don't suppose you could lend me a hand here Cahz

                            Cheers.

                            SlyJFundefined Offline
                            SlyJFundefined Offline
                            SlyJF
                            wrote on last edited by
                            #32

                            MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                            Ox_undefined 1 Reply Last reply
                            0
                            • SlyJFundefined SlyJF

                              MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                              Ox_undefined Offline
                              Ox_undefined Offline
                              Ox_
                              wrote on last edited by
                              #33

                              SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                              MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                              It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
                              Don't know why he missed that part when he copied over my code.

                              Cahzundefined 1 Reply Last reply
                              1
                              • Ox_undefined Ox_

                                SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                                It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
                                Don't know why he missed that part when he copied over my code.

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #34

                                Ox_ SlyJF I never used this mod on Origins for 2 reasons.

                                1. There's already all the perks on that map so I never added any extra perks (so didnt test)
                                2. I personally just don't like the map so I never tested the mod with it

                                I must've copied the "I removed the zombie blood" part of the code that someone else posted in the thread. Oh well. If someone wants to use this mod on Origins, they can try to fix the zombie blood... but I'm not able to fix this at this very moment. 😞 Probably won't be able to fix the code until tomorrow

                                1 Reply Last reply
                                0
                                • VERsingthegamezundefined Offline
                                  VERsingthegamezundefined Offline
                                  VERsingthegamez
                                  wrote on last edited by
                                  #35

                                  Is there a way to install this without having to have a server? I cannot get it to work with the server and its becoming a pain in the ass.

                                  1 Reply Last reply
                                  0
                                  • Papa  Johnundefined Offline
                                    Papa  Johnundefined Offline
                                    Papa John
                                    wrote on last edited by
                                    #36

                                    I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

                                    Sebi2030undefined 1 Reply Last reply
                                    1
                                    • Papa  Johnundefined Papa John

                                      I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

                                      Sebi2030undefined Offline
                                      Sebi2030undefined Offline
                                      Sebi2030
                                      wrote on last edited by
                                      #37

                                      Clarence i have the same problem

                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        ZOMBIES ++ MOD
                                        Developer: @ItsCahz
                                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                        README
                                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                        TOGGLE-ABLE FEATURES

                                        • Zombie Counter on screen
                                        • Custom Powerup drops
                                        • Extra Perk Machines

                                        CUSTOM POWERUPS

                                        • Money Drop (Random amount of money)
                                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                        • Fast Feet (Super sonic speed)

                                        EXTRA PERK MACHINES

                                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                        • Stamin-Up (Nuketown)
                                        • Mule Kick (Nuketown, Tranzit)
                                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                        OTHER FEATURES

                                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                        • Game Length gets displayed at the end of the game (hours and minutes)

                                        Some Pictures
                                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                        DIERISE_PHD.jpg
                                        My favorite perk and perk machine!
                                        all perks die rise.jpg
                                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                        custom perks.jpg
                                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                        MOTD_PHD.jpg
                                        MOTD PHD Flopper Machine!
                                        NUKETOWN_MULEKICK.jpg
                                        Nuketown Mule Kick
                                        BURIED_PHD.jpg
                                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                        I don't think there's much else to say here other than have fun

                                        Version 1.2
                                        should be more stable. Won't know until server owners test it.

                                        MrWaveundefined Offline
                                        MrWaveundefined Offline
                                        MrWave
                                        wrote on last edited by
                                        #38

                                        Cahz Thank You so Much My Friend For This Mod .
                                        But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

                                        Cahzundefined 1 Reply Last reply
                                        1
                                        • MrWaveundefined MrWave

                                          Cahz Thank You so Much My Friend For This Mod .
                                          But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by Cahz
                                          #39

                                          @MrSlark Sebi2030 Clarence

                                          Remove this line from the startInit function inside of the zm_server_functions.gsc file to reset the mob of the dead afterlives to 3 instead of 1

                                          level.is_forever_solo_game = undefined;
                                          

                                          Then recompile all the gsc files into a new _clientids.gsc file

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