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  3. [Release] [Zombies] Scripts for Competitive Players

[Release] [Zombies] Scripts for Competitive Players

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • SpaceCadet49undefined Offline
    SpaceCadet49undefined Offline
    SpaceCadet49
    wrote on last edited by
    #18

    doesnt work says "failed to load _zm_fix"

    teh_banditundefined 1 Reply Last reply
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    • teh_banditundefined Offline
      teh_banditundefined Offline
      teh_bandit
      replied to SpaceCadet49 on last edited by
      #19
      This post is deleted!
      SpaceCadet49undefined 1 Reply Last reply
      1
      • SpaceCadet49undefined Offline
        SpaceCadet49undefined Offline
        SpaceCadet49
        replied to teh_bandit on last edited by
        #20

        teh_bandit thank you it worked! 🙂 Great work

        1 Reply Last reply
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        • Huthundefined Offline
          Huthundefined Offline
          Huth
          wrote on last edited by
          #21

          Few comments:

          self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.

          Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt

          No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
          Can do something like this to restore default box

          	keys = getarraykeys(level.zombie_include_weapons);
          	foreach(weapon in keys)
          	{
          		if(level.zombie_include_weapons[weapon] == 1)
          			level.zombie_weapons[weapon].is_in_box = 1;
          	}
          

          might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.

          teh_banditundefined 1 Reply Last reply
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          • teh_banditundefined Offline
            teh_banditundefined Offline
            teh_bandit
            replied to Huth on last edited by teh_bandit
            #22

            Huth I really appreciate the info! I have made corrections.

            1 Reply Last reply
            1
            • plasma266undefined Offline
              plasma266undefined Offline
              plasma266
              wrote on last edited by
              #23

              I'm somewhat new to plutonium and would like to go for high rounds on tranzit. To do this, I was about to install this mod. Before I did this I wanted to see if the jet gun worked past round 155 (without this mod installed) out of curiosity via a mod menu. The jet gun, however, did work past round 155 which concerns me because I think that maybe the mod menu might be tampering with the jet gun and allowing it to work on this high of a round. I am worried that if I try and go for an actual high round without the use of a mod menu, the jet gun wouldn't work on round 156 and I would have wasted several hours.

              teh_banditundefined 1 Reply Last reply
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              • teh_banditundefined Offline
                teh_banditundefined Offline
                teh_bandit
                replied to plasma266 on last edited by
                #24

                plasma266 Properly install my high round fix for it to work on any round

                1 Reply Last reply
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                • asherisisundefined Offline
                  asherisisundefined Offline
                  asherisis
                  wrote on last edited by
                  #25

                  hello man i would like some help so i added you on discord my name is asher

                  1 Reply Last reply
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                  • Echostarsundefined Offline
                    Echostarsundefined Offline
                    Echostars
                    replied to teh_bandit on last edited by
                    #26

                    teh_bandit Can we get a link to the source?

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                    • xRus2tikundefined xRus2tik referenced this topic on
                    • D3S_undefined Offline
                      D3S_undefined Offline
                      D3S_
                      wrote on last edited by D3S_
                      #27

                      Can you modify the weapons if I want a Paralyzer and a time bomb?

                      1 Reply Last reply
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