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  3. [Release] [Zombies] Bonus Survival Maps for Tranzit

[Release] [Zombies] Bonus Survival Maps for Tranzit

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Tupacundefined Tupac

    That's a pity . Of course, you are doing this for free so we should be grateful for what we already have. It's just a really fun project that I think will be appreciated by many if Origins was also added to it. But I understand that you lost interest, is there a way for someone else to make it or is it a secret only you possess ?

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #32

    Tupac The mod is open source and can be found here.
    The issue that Origins has is that the perks and mystery box are powered by the generators within the map. For this to be a "Survival" experience, we wanted to disable the generators entirely and force the mystery boxes to be accessible anyway. (Got the perks to be powered without generators in the code, but no mystery boxes at all).
    Plus we never got to adding the invisible barriers, wallbuys, and we didnt disable certain doors to disable access to certain areas.
    And testing with what we had already, the Crazy Place map wouldn't really work because of the spawns for certain zones. It would be extremely easy to camp 1 spot and not die...
    If someone wanted to try to fix up the missing parts -- they could. but it takes a fair amount of gamescript knowledge to be able to complete these things. I don't expect it to be completed personally... I lost interest in Origins specifically because we already had so many issues with MoTD that took quite awhile to address and fix. All of the devs within the project put multiple hours into the project to get it to it's current state. Took over a month to complete the Tranzit and MoTD maps. Quite draining to work on the same project for that long with no incentive to continue

    1 Reply Last reply
    0
    • KrakenArisesundefined Offline
      KrakenArisesundefined Offline
      KrakenArises
      wrote on last edited by
      #33

      I tried out this mod and an error showed up while loading the map:
      Screenshot (749).png
      Does anyone know how to fix this?

      1 Reply Last reply
      0
      • JezuzLizardundefined JezuzLizard

        Created by JezuzLizard, Cahz, and GerardS0406.

        This mod adds 5 extra survival maps for Tranzit:
        Cornfield
        Diner
        House
        Power Station
        Tunnel

        Simply follow the instructions here to install:
        https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2

        These maps are not "true" survival maps because they load up on Tranzit for various reasons:

        1. The map loading dvars required for a true survival map to run are a secret that I do not have permission reveal. This mod will not help you run town or any other similar map.
        2. Not all content works properly when loaded up as a survival map.

        If you really want to run maps like town, farm, or bus depot feel free to make use of our methods to do so. Assuming of course you are willing to put in the effort to make the barriers, wallbuys, perks, spawnpoints and mystery box locations for each one.
        I recommend waiting for the next plutonium update which may or may not allow anyone to run survival maps.
        Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

        Cornfield featuring Nacht
        cornfield 1.png

        Cornfield box location and quick revive
        cornfield2.png

        Diner wallbuy and quick revive
        diner.png

        House wunderfizz
        house1.png

        Power wallbuys and barriers
        power1.png

        Power pack a punch
        power2.png

        Tunnel galvaknuckles, jugg and mystery location
        tunnel.png

        Tunnel tombstone and double tap
        tunnel2.png

        Grief coming to each map. No ETA.

        If you have any issues with the mod feel free to post them here. Please make sure you specify if you have modded the mod or are attempting to merge mods.

        WunderWeaponsundefined Offline
        WunderWeaponsundefined Offline
        WunderWeapons
        wrote on last edited by
        #34

        JezuzLizard Hello! Installed the maps properly so that they would load through Tranzit, but I have two questions. One being, am I able to load Tranzit through a command as it normally should load without the modpack (and if not, its a simple fix to just move the maps folder out), and two, are the insta-kill rounds past 30 on every map included (and is there a way to turn them on/off)?

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          @mr-memeski You can find the source and precompiled versions HERE

          Once you download the precompiled files, open the .rar file and drag the maps folder into the data folder.
          YourGameFolder/t6r/data

          This should result in the directory with many gsc files and some subfolders inside (also containing gsc files)
          ...t6r/data/maps/mp/...

          Don't forget to follow the instructions to make sure you define the custom DVARs in your dedicated.cfg, so you load the map(s) of your liking.

          CFV115undefined Offline
          CFV115undefined Offline
          CFV115
          wrote on last edited by
          #35

          Cahz how do you launch the maps, what is a dedicated.cfg

          3rdundefined 1 Reply Last reply
          0
          • CFV115undefined CFV115

            Cahz how do you launch the maps, what is a dedicated.cfg

            3rdundefined Offline
            3rdundefined Offline
            3rd
            wrote on last edited by
            #36

            CFV115 once compiled u put them in ur data folder. should look like

            t6r/data/maps/mp etc.

            load into bo2, open the console and type

            set customMap (heres where you would put the map name)

            ex: set customMap "docks"
            load MOTD and it should work

            RealZeroIQundefined 1 Reply Last reply
            0
            • 3rdundefined 3rd

              CFV115 once compiled u put them in ur data folder. should look like

              t6r/data/maps/mp etc.

              load into bo2, open the console and type

              set customMap (heres where you would put the map name)

              ex: set customMap "docks"
              load MOTD and it should work

              RealZeroIQundefined Offline
              RealZeroIQundefined Offline
              RealZeroIQ
              wrote on last edited by
              #37

              potat0 i tried this and an error pops up, what did i do wrong?

              3rdundefined 1 Reply Last reply
              0
              • RealZeroIQundefined RealZeroIQ

                potat0 i tried this and an error pops up, what did i do wrong?

                3rdundefined Offline
                3rdundefined Offline
                3rd
                wrote on last edited by
                #38

                RealZeroIQ yea idk ive been getting a error too. apparently one of the latest pluto updates kinda messed custom gscs

                MaxWgamerundefined 1 Reply Last reply
                0
                • 3rdundefined 3rd

                  RealZeroIQ yea idk ive been getting a error too. apparently one of the latest pluto updates kinda messed custom gscs

                  MaxWgamerundefined Offline
                  MaxWgamerundefined Offline
                  MaxWgamer
                  wrote on last edited by
                  #39

                  potat0 How to do ?

                  1 Reply Last reply
                  0
                  • GerardS0406undefined Offline
                    GerardS0406undefined Offline
                    GerardS0406
                    VIP
                    wrote on last edited by
                    #40

                    Update: June 16th 2021
                    Hello friends, Bonus Survival Maps will have a patch in the coming days to work on the latest plutonium update! After the patch is released, the team and I will be working on more features (tbd). If you have any requests, leave them below. Thanks for enjoying our mod and stay tuned!

                    1 Reply Last reply
                    1
                    • GerardS0406undefined Offline
                      GerardS0406undefined Offline
                      GerardS0406
                      VIP
                      wrote on last edited by
                      #41

                      Update June 17, 2021,
                      Plutonium will patch the errors in the next update so while I have fixed most of the errors for the current version (some are impossible to fix on my end), I will not be releasing them and will wait for the next update along with all of you.
                      New features coming in mod update:
                      Cabin’s size will be increased
                      Die Rise, Buried, and Origins will each have 1 survival map for feedback (will have more than 1 in the end).

                      Thanks for the support while I was gone all winter for school! I’m back ❤

                      • GerardS0406 of PreZ Games
                      3rdundefined 1 Reply Last reply
                      3
                      • GerardS0406undefined GerardS0406

                        Update June 17, 2021,
                        Plutonium will patch the errors in the next update so while I have fixed most of the errors for the current version (some are impossible to fix on my end), I will not be releasing them and will wait for the next update along with all of you.
                        New features coming in mod update:
                        Cabin’s size will be increased
                        Die Rise, Buried, and Origins will each have 1 survival map for feedback (will have more than 1 in the end).

                        Thanks for the support while I was gone all winter for school! I’m back ❤

                        • GerardS0406 of PreZ Games
                        3rdundefined Offline
                        3rdundefined Offline
                        3rd
                        wrote on last edited by
                        #42

                        GerardS0406 will there be a estimated time frame of when this will come out or a possible goal date that you guys are trying to hit?

                        much love keep up the good work!

                        GerardS0406undefined 2 Replies Last reply
                        0
                        • 3rdundefined 3rd

                          GerardS0406 will there be a estimated time frame of when this will come out or a possible goal date that you guys are trying to hit?

                          much love keep up the good work!

                          GerardS0406undefined Offline
                          GerardS0406undefined Offline
                          GerardS0406
                          VIP
                          wrote on last edited by
                          #43

                          potat0 It will be released sometime after the next plutonium update. We can't really work on updating it until the update comes out, unfortunately. Thanks for the support and if you have any requests, feel free to leave them!

                          1 Reply Last reply
                          0
                          • 3rdundefined 3rd

                            GerardS0406 will there be a estimated time frame of when this will come out or a possible goal date that you guys are trying to hit?

                            much love keep up the good work!

                            GerardS0406undefined Offline
                            GerardS0406undefined Offline
                            GerardS0406
                            VIP
                            wrote on last edited by
                            #44

                            potat0 you can also DM me on Discord: GerardS0406#5657

                            1 Reply Last reply
                            1
                            • MiniGargantuanundefined Offline
                              MiniGargantuanundefined Offline
                              MiniGargantuan
                              wrote on last edited by
                              #45

                              Hello, sorry for commenting on such an old post but im trying to install this through redacted and am having issues with it, mainly how theres no instruction for redacted, and mirroring the plutonium instructions as best as i can has proved to be a fruitless endeavor, im mainly unsure about how things go in the bo2>data>scripts location. I have ran all of the commands before loading into tranzit like the instructions say. Best regards.

                              1 Reply Last reply
                              0
                              • JezuzLizardundefined JezuzLizard

                                Created by JezuzLizard, Cahz, and GerardS0406.

                                This mod adds 5 extra survival maps for Tranzit:
                                Cornfield
                                Diner
                                House
                                Power Station
                                Tunnel

                                Simply follow the instructions here to install:
                                https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2

                                These maps are not "true" survival maps because they load up on Tranzit for various reasons:

                                1. The map loading dvars required for a true survival map to run are a secret that I do not have permission reveal. This mod will not help you run town or any other similar map.
                                2. Not all content works properly when loaded up as a survival map.

                                If you really want to run maps like town, farm, or bus depot feel free to make use of our methods to do so. Assuming of course you are willing to put in the effort to make the barriers, wallbuys, perks, spawnpoints and mystery box locations for each one.
                                I recommend waiting for the next plutonium update which may or may not allow anyone to run survival maps.
                                Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                                Cornfield featuring Nacht
                                cornfield 1.png

                                Cornfield box location and quick revive
                                cornfield2.png

                                Diner wallbuy and quick revive
                                diner.png

                                House wunderfizz
                                house1.png

                                Power wallbuys and barriers
                                power1.png

                                Power pack a punch
                                power2.png

                                Tunnel galvaknuckles, jugg and mystery location
                                tunnel.png

                                Tunnel tombstone and double tap
                                tunnel2.png

                                Grief coming to each map. No ETA.

                                If you have any issues with the mod feel free to post them here. Please make sure you specify if you have modded the mod or are attempting to merge mods.

                                Anthonyn115undefined Offline
                                Anthonyn115undefined Offline
                                Anthonyn115
                                wrote on last edited by
                                #46

                                JezuzLizard Does it work on a custom game?

                                JezuzLizardundefined 1 Reply Last reply
                                1
                                • Anthonyn115undefined Anthonyn115

                                  JezuzLizard Does it work on a custom game?

                                  JezuzLizardundefined Offline
                                  JezuzLizardundefined Offline
                                  JezuzLizard
                                  Plutonium Staff
                                  wrote on last edited by
                                  #47

                                  Anthonyn115 Yes it does.

                                  1 Reply Last reply
                                  0
                                  • A Former User? Offline
                                    A Former User? Offline
                                    A Former User
                                    wrote on last edited by
                                    #48

                                    Hello! I have so many issues with this mod for my server. When I launch the custom map map rotation doesnt work including the random map rotation, on some maps like farm people can get out map including diner. When I try to make a second server to host a normal bo2 tranzit map the bus dont move and stay behind the bus depot. Any ideas why its causing so much issues?

                                    A Former User? 1 Reply Last reply
                                    0
                                    • A Former User? A Former User

                                      Hello! I have so many issues with this mod for my server. When I launch the custom map map rotation doesnt work including the random map rotation, on some maps like farm people can get out map including diner. When I try to make a second server to host a normal bo2 tranzit map the bus dont move and stay behind the bus depot. Any ideas why its causing so much issues?

                                      A Former User? Offline
                                      A Former User? Offline
                                      A Former User
                                      wrote on last edited by
                                      #49

                                      Monologue Could you help me JezuzLizard

                                      JezuzLizardundefined 1 Reply Last reply
                                      0
                                      • A Former User? A Former User

                                        Monologue Could you help me JezuzLizard

                                        JezuzLizardundefined Offline
                                        JezuzLizardundefined Offline
                                        JezuzLizard
                                        Plutonium Staff
                                        wrote on last edited by
                                        #50

                                        Monologue We made this mod before actual map rotation was functional so its unlikely it will work with normal map rotation without some tinkering.

                                        A Former User? 1 Reply Last reply
                                        0
                                        • JezuzLizardundefined JezuzLizard

                                          Monologue We made this mod before actual map rotation was functional so its unlikely it will work with normal map rotation without some tinkering.

                                          A Former User? Offline
                                          A Former User? Offline
                                          A Former User
                                          wrote on last edited by
                                          #51

                                          JezuzLizard Do you know to fix this?

                                          JezuzLizardundefined 1 Reply Last reply
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