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  3. [Release] [ZM] BO2 Remix Mod

[Release] [ZM] BO2 Remix Mod

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  • GhostRider0125undefined Offline
    GhostRider0125undefined Offline
    GhostRider0125
    wrote on last edited by
    #4

    dude you killed it fam! thats a lot of features how long did it take you like sheeesh!

    1 Reply Last reply
    1
    • GhostRider0125undefined Offline
      GhostRider0125undefined Offline
      GhostRider0125
      wrote on last edited by
      #5

      is there any servers runing it right now? if so can you give me the name of the server thanks : )

      1 Reply Last reply
      0
      • 5and5undefined 5and5

        Call of Duty: Black Ops II Zombies - Remix

        This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

        Created by: 5and5

        YouTube - Twitch - Twitter

        badge-alt-text

        Download

        Download

        Leaderboards

        Leaderboards

        How to Install

        YouTube Video

        • Video Tutorial

        Automatic Installer

        • Download and install BO2 Plutonium Plutonium Download
        • Download the latest version of Remix Installer
        • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
        • Launch the game and enjoy!

        Manual Installation

        • Download and install BO2 Plutonium Plutonium Download
        • Download the latest version of Remix
        • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
        • Launch the game and enjoy!

        Custom Survival Maps Installation

        • Go here for more information
        • Download Remix Custom Survival Maps
        • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
        • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

        Change Notes

        General

        • Zombies start running at round 1
        • Walkers removed
        • Coop pause
        • Three weapon slots by default
        • Zombies health scales more linearly
        • Insta kill rounds start on round 115 on normal maps then happen every odd round after
        • Insta kill rounds start on round 75 on survival maps then happen every odd round after
        • 12 hour reset

        Visual

        • Tweaked graphics
        • Tweaked vision set
        • Rotating skybox
        • Fog disabled
        • Night mode option with night_mode 1
        • Change zombies eye color with eye_color 1

        Patches

        • Bank automatically full
        • Perma Perks given
        • Fridge has AN94 or War Machine depending on the map
        • Set box starting locations
        • First box
        • Round 255 round cap removed
        • In game fast ray rapid_fire 1
        • Characters can be selected with character

        HUD

        • Timer
        • Round timer
        • Health bar
        • SPH - appears after round 50
        • Zombies remaining counter
        • Current zone
        • Trap timer
        • All hud can be turned on with hud_all 1
        • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
        • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

        Player

        • Starting points set to 555
        • Max points set to 500005
        • Reduced fall damage

        Power Ups

        • Drop rate increased from 3% to 4%
        • Fire sales removed
        • Max ammos refill clip as well
        • Carpenters repair shields
        • Insta kill timer stacks
        • Double points timer stacks
        • Nukes kill zombies faster
        • Perk bottles give extra perk slot
        • Effect added to the first drop of a new powerup cycle

        Perks

        • Players can sprint while drinking perks
        • Perk bottles also increase players perk limit by 1
        • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
        • Deadshot increases head shot damage by x2
        • Who's who wont activate when player has quick revive
        • Electric cherry wont activate when a player goes down
        • Proning in front of perks gives you 100 points

        Mystery Box

        • Weapons can be shared by knifing the box
        • Box moves instantly now
        • Box perma perk guarantees a good weapon first hit
        • First box setup guaranteed
        • Mark 2 probability increased from 33% to 50%

        Buildables

        • All parts are given at the start of the game
        • Increased buildable buy distance
        • Buildables can be built without looking at them

        Weapons

        • Explosive damage scaling increased
        • Increased wall weapon buy distance
        • Buying wall weapon ammo fills clip

        Equipment

        • Claymores do 1/2 of zombies max health
        • Max claymores changed from 12 per player to 10 total on the map at a time

        Maps

        Survival

        • Dogs are enabled by default except on Nuketown
        • Dogs rounds always happen every 4 rounds

        Bus Depot

        • Pack-A-Punch added
        • Claymores added

        Farm

        • Pack-A-Punch added
        • Claymores added

        Town

        • Speed cola moved to tombstone location
        • Tombstone removed
        • Olympia wall buy replaced with an mp5
        • Claymores added

        Nuke Town

        • Pack-a-punch and jug will always land in the backyard that the box starts at
        • Set box starting location with nuked_box yellow or nuked_box green
        • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
        • Disabled zombies spawning in the middle while players are in either backyards
        • Limited M27

        Tranzit

        General

        • Denizens disabled
        • All light post portals are always active
        • Pap door is always open
        • Removed iron boards

        Zones

        • Farm barn zone acts the same as it does on Farm
        • Outside of Farm zone acts the same even if you open the door

        Buildables

        • Bus parts are prebuilt except cattle catcher
        • Dinner hatch is prebuilt
        • Turret does not need a turbine
        • Electric trap does not need a turbine

        Weapons

        • Jetgun recharges faster
        • Jetgun recharges while away
        • Jetgun returns to bench when over heated

        No Power

        • Enable no power game with no_power 1
        • This disables turbine workbench and jetgun

        Die Rise

        General

        • Leaper rounds always happen every 4 rounds
        • Perma phd flopper added

        Zones

        • Limited where players can camp while in the shaft
        • Zombies no longer jump across to trample steam zone
        • Disabled ground spawner in square room

        Elevators

        • Elevator wait time changed from 5-20 to 7-12 seconds
        • Standing on elevators make them move quicker
        • Key is given on spawn
        • Key is given 20 seconds after used
        • Key can lock elevators in a pre set position

        Weapons

        • Semtex wallbuy added by b23r
        • Sliquifier kills till round 255
        • Sliquifier continues to chain while put away
        • Sliquifier no longer drops extra goo
          <!-- - Sliquifier goo removed -->

        Mob of the Dead

        General

        • Blundergat spawns in wardens office without collecting 5 skulls
        • Set key to always spawn next to the cafeteria

        Buildables

        • All plane parts are given on spawn in solo only
        • Plane automatically refills
        • Zombie shield bench added inside wardens office
        • Zombie shield inside wardens has a 5 minute cooldown

        Traps

        • Fan trap no longer kills players instantly
        • Sniper trap does infinite damage
        • Acid trap player damage cool down increased from 1 to 1.5 seconds

        Zones

        • Opening double tap door does not cause zombies to spawn upstairs

        Weapons

        • Blundergat damage no longer falls off
        • Blundergat is no longer limited in the box
        • Blundergat ammo reduced by 1/3
        • Acidgat ammo reduced by 1/3
        • Tomahawk is upgraded when picked up
        • Tomahawk reduced cooldown from 5 to 4 seconds

        Buried

        General

        • Initial spawns changed to be closer to the slide
        • Vultureaid will always be the last perk given by the witches
        • Removed barricade in front of jug
        • Nerfed jug spawn zone

        Buildables

        • Spawned turbine workbench by candy shop
        • Subwoofer gives powerups
        • Subwoofer has increased range
        • Turbine starts dying at 17% instead of 50% power

        Weapons

        • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

        Leroy

        • Leroy runs 25% longer when meleed with a Bowie Knife
        • Leroy runs 50% longer when meleed with Galvaknuckles

        Origins

        General

        • Tank has instant cool down
        • Pack-a-punch is always on
        • First robot always comes over tank station
        • Reduced soul boxes zombie requirement from 30 to 15
        • Replace the 115 packed weapon reward with a Raygun Mark 2

        Buildables

        • All records and buildable parts are given on spawn
        • Gramophone is no longer needed

        Teleporters

        • Teleporters activate as soon as doors leading to them are opened
        • Teleporters in the crazy place can be used without first being used from the other side

        Special Rounds

        • Panzers will come every 4 rounds on solo and coop
        • Generator zombies can come every 4 rounds
        • Generator zombies will come the same round as you turn on 4 or more generators

        Weapons

        • Staffs can be upgraded without doing the easter egg steps
        • Upgraded lighting does infinite damage
        • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

        Crazy Place

        • Moving walls at disabled
        • All gems are spawned

        Shovel and Helmet

        • Shovels are given on spawn
        • Golden shovels are awarded after 5 digs
        • Golden helmet chance increased from 5% to 20%

        Dig spots

        • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
        • Dug powerups spawn in a cycle (4 main powerups)
        • Hidden perk bottle dig spots are visible without zombie blood
        • Hidden perk bottle dig spots respawn every round
        • Hidden perk bottles give all 9 perk slots

        Source Code

        • BO2-Remix - https://github.com/5and5/BO2-Remix
        • BO1-Remix - https://github.com/5and5/BO1-Remix

        Credits

        • JezuzLizard
        • JBleezy
        • ZECxR3ap3r
        • Bandit
        • TTS
        • Naomi
        • Chase
        • DoktorSAS
        • HuthTV
        Pastore65undefined Offline
        Pastore65undefined Offline
        Pastore65
        wrote on last edited by
        #6

        5and5 did you just fix like 90% of what is annoying in bo2?? simply unbelievable... thank you for this mod. You are amazing!!!

        1 Reply Last reply
        0
        • asunaqqundefined Offline
          asunaqqundefined Offline
          asunaqq
          wrote on last edited by
          #7

          now this is one fucking mod

          great fucking job
          töihin.jpg

          1 Reply Last reply
          0
          • 5and5undefined 5and5

            Call of Duty: Black Ops II Zombies - Remix

            This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

            Created by: 5and5

            YouTube - Twitch - Twitter

            badge-alt-text

            Download

            Download

            Leaderboards

            Leaderboards

            How to Install

            YouTube Video

            • Video Tutorial

            Automatic Installer

            • Download and install BO2 Plutonium Plutonium Download
            • Download the latest version of Remix Installer
            • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
            • Launch the game and enjoy!

            Manual Installation

            • Download and install BO2 Plutonium Plutonium Download
            • Download the latest version of Remix
            • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
            • Launch the game and enjoy!

            Custom Survival Maps Installation

            • Go here for more information
            • Download Remix Custom Survival Maps
            • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
            • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

            Change Notes

            General

            • Zombies start running at round 1
            • Walkers removed
            • Coop pause
            • Three weapon slots by default
            • Zombies health scales more linearly
            • Insta kill rounds start on round 115 on normal maps then happen every odd round after
            • Insta kill rounds start on round 75 on survival maps then happen every odd round after
            • 12 hour reset

            Visual

            • Tweaked graphics
            • Tweaked vision set
            • Rotating skybox
            • Fog disabled
            • Night mode option with night_mode 1
            • Change zombies eye color with eye_color 1

            Patches

            • Bank automatically full
            • Perma Perks given
            • Fridge has AN94 or War Machine depending on the map
            • Set box starting locations
            • First box
            • Round 255 round cap removed
            • In game fast ray rapid_fire 1
            • Characters can be selected with character

            HUD

            • Timer
            • Round timer
            • Health bar
            • SPH - appears after round 50
            • Zombies remaining counter
            • Current zone
            • Trap timer
            • All hud can be turned on with hud_all 1
            • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
            • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

            Player

            • Starting points set to 555
            • Max points set to 500005
            • Reduced fall damage

            Power Ups

            • Drop rate increased from 3% to 4%
            • Fire sales removed
            • Max ammos refill clip as well
            • Carpenters repair shields
            • Insta kill timer stacks
            • Double points timer stacks
            • Nukes kill zombies faster
            • Perk bottles give extra perk slot
            • Effect added to the first drop of a new powerup cycle

            Perks

            • Players can sprint while drinking perks
            • Perk bottles also increase players perk limit by 1
            • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
            • Deadshot increases head shot damage by x2
            • Who's who wont activate when player has quick revive
            • Electric cherry wont activate when a player goes down
            • Proning in front of perks gives you 100 points

            Mystery Box

            • Weapons can be shared by knifing the box
            • Box moves instantly now
            • Box perma perk guarantees a good weapon first hit
            • First box setup guaranteed
            • Mark 2 probability increased from 33% to 50%

            Buildables

            • All parts are given at the start of the game
            • Increased buildable buy distance
            • Buildables can be built without looking at them

            Weapons

            • Explosive damage scaling increased
            • Increased wall weapon buy distance
            • Buying wall weapon ammo fills clip

            Equipment

            • Claymores do 1/2 of zombies max health
            • Max claymores changed from 12 per player to 10 total on the map at a time

            Maps

            Survival

            • Dogs are enabled by default except on Nuketown
            • Dogs rounds always happen every 4 rounds

            Bus Depot

            • Pack-A-Punch added
            • Claymores added

            Farm

            • Pack-A-Punch added
            • Claymores added

            Town

            • Speed cola moved to tombstone location
            • Tombstone removed
            • Olympia wall buy replaced with an mp5
            • Claymores added

            Nuke Town

            • Pack-a-punch and jug will always land in the backyard that the box starts at
            • Set box starting location with nuked_box yellow or nuked_box green
            • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
            • Disabled zombies spawning in the middle while players are in either backyards
            • Limited M27

            Tranzit

            General

            • Denizens disabled
            • All light post portals are always active
            • Pap door is always open
            • Removed iron boards

            Zones

            • Farm barn zone acts the same as it does on Farm
            • Outside of Farm zone acts the same even if you open the door

            Buildables

            • Bus parts are prebuilt except cattle catcher
            • Dinner hatch is prebuilt
            • Turret does not need a turbine
            • Electric trap does not need a turbine

            Weapons

            • Jetgun recharges faster
            • Jetgun recharges while away
            • Jetgun returns to bench when over heated

            No Power

            • Enable no power game with no_power 1
            • This disables turbine workbench and jetgun

            Die Rise

            General

            • Leaper rounds always happen every 4 rounds
            • Perma phd flopper added

            Zones

            • Limited where players can camp while in the shaft
            • Zombies no longer jump across to trample steam zone
            • Disabled ground spawner in square room

            Elevators

            • Elevator wait time changed from 5-20 to 7-12 seconds
            • Standing on elevators make them move quicker
            • Key is given on spawn
            • Key is given 20 seconds after used
            • Key can lock elevators in a pre set position

            Weapons

            • Semtex wallbuy added by b23r
            • Sliquifier kills till round 255
            • Sliquifier continues to chain while put away
            • Sliquifier no longer drops extra goo
              <!-- - Sliquifier goo removed -->

            Mob of the Dead

            General

            • Blundergat spawns in wardens office without collecting 5 skulls
            • Set key to always spawn next to the cafeteria

            Buildables

            • All plane parts are given on spawn in solo only
            • Plane automatically refills
            • Zombie shield bench added inside wardens office
            • Zombie shield inside wardens has a 5 minute cooldown

            Traps

            • Fan trap no longer kills players instantly
            • Sniper trap does infinite damage
            • Acid trap player damage cool down increased from 1 to 1.5 seconds

            Zones

            • Opening double tap door does not cause zombies to spawn upstairs

            Weapons

            • Blundergat damage no longer falls off
            • Blundergat is no longer limited in the box
            • Blundergat ammo reduced by 1/3
            • Acidgat ammo reduced by 1/3
            • Tomahawk is upgraded when picked up
            • Tomahawk reduced cooldown from 5 to 4 seconds

            Buried

            General

            • Initial spawns changed to be closer to the slide
            • Vultureaid will always be the last perk given by the witches
            • Removed barricade in front of jug
            • Nerfed jug spawn zone

            Buildables

            • Spawned turbine workbench by candy shop
            • Subwoofer gives powerups
            • Subwoofer has increased range
            • Turbine starts dying at 17% instead of 50% power

            Weapons

            • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

            Leroy

            • Leroy runs 25% longer when meleed with a Bowie Knife
            • Leroy runs 50% longer when meleed with Galvaknuckles

            Origins

            General

            • Tank has instant cool down
            • Pack-a-punch is always on
            • First robot always comes over tank station
            • Reduced soul boxes zombie requirement from 30 to 15
            • Replace the 115 packed weapon reward with a Raygun Mark 2

            Buildables

            • All records and buildable parts are given on spawn
            • Gramophone is no longer needed

            Teleporters

            • Teleporters activate as soon as doors leading to them are opened
            • Teleporters in the crazy place can be used without first being used from the other side

            Special Rounds

            • Panzers will come every 4 rounds on solo and coop
            • Generator zombies can come every 4 rounds
            • Generator zombies will come the same round as you turn on 4 or more generators

            Weapons

            • Staffs can be upgraded without doing the easter egg steps
            • Upgraded lighting does infinite damage
            • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

            Crazy Place

            • Moving walls at disabled
            • All gems are spawned

            Shovel and Helmet

            • Shovels are given on spawn
            • Golden shovels are awarded after 5 digs
            • Golden helmet chance increased from 5% to 20%

            Dig spots

            • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
            • Dug powerups spawn in a cycle (4 main powerups)
            • Hidden perk bottle dig spots are visible without zombie blood
            • Hidden perk bottle dig spots respawn every round
            • Hidden perk bottles give all 9 perk slots

            Source Code

            • BO2-Remix - https://github.com/5and5/BO2-Remix
            • BO1-Remix - https://github.com/5and5/BO1-Remix

            Credits

            • JezuzLizard
            • JBleezy
            • ZECxR3ap3r
            • Bandit
            • TTS
            • Naomi
            • Chase
            • DoktorSAS
            • HuthTV
            Naomi_undefined Offline
            Naomi_undefined Offline
            Naomi_
            wrote on last edited by
            #8

            5and5 great release !

            1 Reply Last reply
            0
            • unknowghostundefined Offline
              unknowghostundefined Offline
              unknowghost
              Contributor
              wrote on last edited by
              #9

              im having a bug with buried idk how to fix it but when i spawn in the game on buried it spawn me in a room and i can't buy or pick up anything and when i jump it jumps high idk why please help

              SirHerboXIundefined 1 Reply Last reply
              0
              • unknowghostundefined unknowghost

                im having a bug with buried idk how to fix it but when i spawn in the game on buried it spawn me in a room and i can't buy or pick up anything and when i jump it jumps high idk why please help

                SirHerboXIundefined Offline
                SirHerboXIundefined Offline
                SirHerboXI
                wrote on last edited by
                #10

                unknowghost press console key then type map_restart. worked for me

                1 Reply Last reply
                0
                • 5and5undefined 5and5

                  Call of Duty: Black Ops II Zombies - Remix

                  This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

                  Created by: 5and5

                  YouTube - Twitch - Twitter

                  badge-alt-text

                  Download

                  Download

                  Leaderboards

                  Leaderboards

                  How to Install

                  YouTube Video

                  • Video Tutorial

                  Automatic Installer

                  • Download and install BO2 Plutonium Plutonium Download
                  • Download the latest version of Remix Installer
                  • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
                  • Launch the game and enjoy!

                  Manual Installation

                  • Download and install BO2 Plutonium Plutonium Download
                  • Download the latest version of Remix
                  • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                  • Launch the game and enjoy!

                  Custom Survival Maps Installation

                  • Go here for more information
                  • Download Remix Custom Survival Maps
                  • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                  • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

                  Change Notes

                  General

                  • Zombies start running at round 1
                  • Walkers removed
                  • Coop pause
                  • Three weapon slots by default
                  • Zombies health scales more linearly
                  • Insta kill rounds start on round 115 on normal maps then happen every odd round after
                  • Insta kill rounds start on round 75 on survival maps then happen every odd round after
                  • 12 hour reset

                  Visual

                  • Tweaked graphics
                  • Tweaked vision set
                  • Rotating skybox
                  • Fog disabled
                  • Night mode option with night_mode 1
                  • Change zombies eye color with eye_color 1

                  Patches

                  • Bank automatically full
                  • Perma Perks given
                  • Fridge has AN94 or War Machine depending on the map
                  • Set box starting locations
                  • First box
                  • Round 255 round cap removed
                  • In game fast ray rapid_fire 1
                  • Characters can be selected with character

                  HUD

                  • Timer
                  • Round timer
                  • Health bar
                  • SPH - appears after round 50
                  • Zombies remaining counter
                  • Current zone
                  • Trap timer
                  • All hud can be turned on with hud_all 1
                  • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
                  • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

                  Player

                  • Starting points set to 555
                  • Max points set to 500005
                  • Reduced fall damage

                  Power Ups

                  • Drop rate increased from 3% to 4%
                  • Fire sales removed
                  • Max ammos refill clip as well
                  • Carpenters repair shields
                  • Insta kill timer stacks
                  • Double points timer stacks
                  • Nukes kill zombies faster
                  • Perk bottles give extra perk slot
                  • Effect added to the first drop of a new powerup cycle

                  Perks

                  • Players can sprint while drinking perks
                  • Perk bottles also increase players perk limit by 1
                  • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
                  • Deadshot increases head shot damage by x2
                  • Who's who wont activate when player has quick revive
                  • Electric cherry wont activate when a player goes down
                  • Proning in front of perks gives you 100 points

                  Mystery Box

                  • Weapons can be shared by knifing the box
                  • Box moves instantly now
                  • Box perma perk guarantees a good weapon first hit
                  • First box setup guaranteed
                  • Mark 2 probability increased from 33% to 50%

                  Buildables

                  • All parts are given at the start of the game
                  • Increased buildable buy distance
                  • Buildables can be built without looking at them

                  Weapons

                  • Explosive damage scaling increased
                  • Increased wall weapon buy distance
                  • Buying wall weapon ammo fills clip

                  Equipment

                  • Claymores do 1/2 of zombies max health
                  • Max claymores changed from 12 per player to 10 total on the map at a time

                  Maps

                  Survival

                  • Dogs are enabled by default except on Nuketown
                  • Dogs rounds always happen every 4 rounds

                  Bus Depot

                  • Pack-A-Punch added
                  • Claymores added

                  Farm

                  • Pack-A-Punch added
                  • Claymores added

                  Town

                  • Speed cola moved to tombstone location
                  • Tombstone removed
                  • Olympia wall buy replaced with an mp5
                  • Claymores added

                  Nuke Town

                  • Pack-a-punch and jug will always land in the backyard that the box starts at
                  • Set box starting location with nuked_box yellow or nuked_box green
                  • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
                  • Disabled zombies spawning in the middle while players are in either backyards
                  • Limited M27

                  Tranzit

                  General

                  • Denizens disabled
                  • All light post portals are always active
                  • Pap door is always open
                  • Removed iron boards

                  Zones

                  • Farm barn zone acts the same as it does on Farm
                  • Outside of Farm zone acts the same even if you open the door

                  Buildables

                  • Bus parts are prebuilt except cattle catcher
                  • Dinner hatch is prebuilt
                  • Turret does not need a turbine
                  • Electric trap does not need a turbine

                  Weapons

                  • Jetgun recharges faster
                  • Jetgun recharges while away
                  • Jetgun returns to bench when over heated

                  No Power

                  • Enable no power game with no_power 1
                  • This disables turbine workbench and jetgun

                  Die Rise

                  General

                  • Leaper rounds always happen every 4 rounds
                  • Perma phd flopper added

                  Zones

                  • Limited where players can camp while in the shaft
                  • Zombies no longer jump across to trample steam zone
                  • Disabled ground spawner in square room

                  Elevators

                  • Elevator wait time changed from 5-20 to 7-12 seconds
                  • Standing on elevators make them move quicker
                  • Key is given on spawn
                  • Key is given 20 seconds after used
                  • Key can lock elevators in a pre set position

                  Weapons

                  • Semtex wallbuy added by b23r
                  • Sliquifier kills till round 255
                  • Sliquifier continues to chain while put away
                  • Sliquifier no longer drops extra goo
                    <!-- - Sliquifier goo removed -->

                  Mob of the Dead

                  General

                  • Blundergat spawns in wardens office without collecting 5 skulls
                  • Set key to always spawn next to the cafeteria

                  Buildables

                  • All plane parts are given on spawn in solo only
                  • Plane automatically refills
                  • Zombie shield bench added inside wardens office
                  • Zombie shield inside wardens has a 5 minute cooldown

                  Traps

                  • Fan trap no longer kills players instantly
                  • Sniper trap does infinite damage
                  • Acid trap player damage cool down increased from 1 to 1.5 seconds

                  Zones

                  • Opening double tap door does not cause zombies to spawn upstairs

                  Weapons

                  • Blundergat damage no longer falls off
                  • Blundergat is no longer limited in the box
                  • Blundergat ammo reduced by 1/3
                  • Acidgat ammo reduced by 1/3
                  • Tomahawk is upgraded when picked up
                  • Tomahawk reduced cooldown from 5 to 4 seconds

                  Buried

                  General

                  • Initial spawns changed to be closer to the slide
                  • Vultureaid will always be the last perk given by the witches
                  • Removed barricade in front of jug
                  • Nerfed jug spawn zone

                  Buildables

                  • Spawned turbine workbench by candy shop
                  • Subwoofer gives powerups
                  • Subwoofer has increased range
                  • Turbine starts dying at 17% instead of 50% power

                  Weapons

                  • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

                  Leroy

                  • Leroy runs 25% longer when meleed with a Bowie Knife
                  • Leroy runs 50% longer when meleed with Galvaknuckles

                  Origins

                  General

                  • Tank has instant cool down
                  • Pack-a-punch is always on
                  • First robot always comes over tank station
                  • Reduced soul boxes zombie requirement from 30 to 15
                  • Replace the 115 packed weapon reward with a Raygun Mark 2

                  Buildables

                  • All records and buildable parts are given on spawn
                  • Gramophone is no longer needed

                  Teleporters

                  • Teleporters activate as soon as doors leading to them are opened
                  • Teleporters in the crazy place can be used without first being used from the other side

                  Special Rounds

                  • Panzers will come every 4 rounds on solo and coop
                  • Generator zombies can come every 4 rounds
                  • Generator zombies will come the same round as you turn on 4 or more generators

                  Weapons

                  • Staffs can be upgraded without doing the easter egg steps
                  • Upgraded lighting does infinite damage
                  • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

                  Crazy Place

                  • Moving walls at disabled
                  • All gems are spawned

                  Shovel and Helmet

                  • Shovels are given on spawn
                  • Golden shovels are awarded after 5 digs
                  • Golden helmet chance increased from 5% to 20%

                  Dig spots

                  • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
                  • Dug powerups spawn in a cycle (4 main powerups)
                  • Hidden perk bottle dig spots are visible without zombie blood
                  • Hidden perk bottle dig spots respawn every round
                  • Hidden perk bottles give all 9 perk slots

                  Source Code

                  • BO2-Remix - https://github.com/5and5/BO2-Remix
                  • BO1-Remix - https://github.com/5and5/BO1-Remix

                  Credits

                  • JezuzLizard
                  • JBleezy
                  • ZECxR3ap3r
                  • Bandit
                  • TTS
                  • Naomi
                  • Chase
                  • DoktorSAS
                  • HuthTV
                  1kangelundefined Offline
                  1kangelundefined Offline
                  1kangel
                  wrote on last edited by
                  #11

                  5and5 yo any way to turn off the running zombies on round 1? 😭I’m too trash for that lol

                  iHarrowundefined 1 Reply Last reply
                  0
                  • 1kangelundefined 1kangel

                    5and5 yo any way to turn off the running zombies on round 1? 😭I’m too trash for that lol

                    iHarrowundefined Offline
                    iHarrowundefined Offline
                    iHarrow
                    wrote on last edited by iHarrow
                    #12

                    it is easy Go to Source code Just Remove this code from _zombies.gsc this file can find it in remix folder
                    bb7e37d0-5dfc-415d-9849-2bfa5bbfb459-image.png

                    EDIT: To remove zombie runner check this post https://forum.plutonium.pw/post/155091

                    Swagmaster42undefined Mr.Somethingundefined AthiestGamerundefined 3 Replies Last reply
                    0
                    • iHarrowundefined iHarrow

                      it is easy Go to Source code Just Remove this code from _zombies.gsc this file can find it in remix folder
                      bb7e37d0-5dfc-415d-9849-2bfa5bbfb459-image.png

                      EDIT: To remove zombie runner check this post https://forum.plutonium.pw/post/155091

                      Swagmaster42undefined Offline
                      Swagmaster42undefined Offline
                      Swagmaster42
                      wrote on last edited by
                      #13

                      iHarrow I tried this and the game just crashes on loading screen please be specific

                      yoryuyaundefined 1 Reply Last reply
                      1
                      • 5and5undefined 5and5

                        Call of Duty: Black Ops II Zombies - Remix

                        This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

                        Created by: 5and5

                        YouTube - Twitch - Twitter

                        badge-alt-text

                        Download

                        Download

                        Leaderboards

                        Leaderboards

                        How to Install

                        YouTube Video

                        • Video Tutorial

                        Automatic Installer

                        • Download and install BO2 Plutonium Plutonium Download
                        • Download the latest version of Remix Installer
                        • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
                        • Launch the game and enjoy!

                        Manual Installation

                        • Download and install BO2 Plutonium Plutonium Download
                        • Download the latest version of Remix
                        • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                        • Launch the game and enjoy!

                        Custom Survival Maps Installation

                        • Go here for more information
                        • Download Remix Custom Survival Maps
                        • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                        • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

                        Change Notes

                        General

                        • Zombies start running at round 1
                        • Walkers removed
                        • Coop pause
                        • Three weapon slots by default
                        • Zombies health scales more linearly
                        • Insta kill rounds start on round 115 on normal maps then happen every odd round after
                        • Insta kill rounds start on round 75 on survival maps then happen every odd round after
                        • 12 hour reset

                        Visual

                        • Tweaked graphics
                        • Tweaked vision set
                        • Rotating skybox
                        • Fog disabled
                        • Night mode option with night_mode 1
                        • Change zombies eye color with eye_color 1

                        Patches

                        • Bank automatically full
                        • Perma Perks given
                        • Fridge has AN94 or War Machine depending on the map
                        • Set box starting locations
                        • First box
                        • Round 255 round cap removed
                        • In game fast ray rapid_fire 1
                        • Characters can be selected with character

                        HUD

                        • Timer
                        • Round timer
                        • Health bar
                        • SPH - appears after round 50
                        • Zombies remaining counter
                        • Current zone
                        • Trap timer
                        • All hud can be turned on with hud_all 1
                        • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
                        • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

                        Player

                        • Starting points set to 555
                        • Max points set to 500005
                        • Reduced fall damage

                        Power Ups

                        • Drop rate increased from 3% to 4%
                        • Fire sales removed
                        • Max ammos refill clip as well
                        • Carpenters repair shields
                        • Insta kill timer stacks
                        • Double points timer stacks
                        • Nukes kill zombies faster
                        • Perk bottles give extra perk slot
                        • Effect added to the first drop of a new powerup cycle

                        Perks

                        • Players can sprint while drinking perks
                        • Perk bottles also increase players perk limit by 1
                        • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
                        • Deadshot increases head shot damage by x2
                        • Who's who wont activate when player has quick revive
                        • Electric cherry wont activate when a player goes down
                        • Proning in front of perks gives you 100 points

                        Mystery Box

                        • Weapons can be shared by knifing the box
                        • Box moves instantly now
                        • Box perma perk guarantees a good weapon first hit
                        • First box setup guaranteed
                        • Mark 2 probability increased from 33% to 50%

                        Buildables

                        • All parts are given at the start of the game
                        • Increased buildable buy distance
                        • Buildables can be built without looking at them

                        Weapons

                        • Explosive damage scaling increased
                        • Increased wall weapon buy distance
                        • Buying wall weapon ammo fills clip

                        Equipment

                        • Claymores do 1/2 of zombies max health
                        • Max claymores changed from 12 per player to 10 total on the map at a time

                        Maps

                        Survival

                        • Dogs are enabled by default except on Nuketown
                        • Dogs rounds always happen every 4 rounds

                        Bus Depot

                        • Pack-A-Punch added
                        • Claymores added

                        Farm

                        • Pack-A-Punch added
                        • Claymores added

                        Town

                        • Speed cola moved to tombstone location
                        • Tombstone removed
                        • Olympia wall buy replaced with an mp5
                        • Claymores added

                        Nuke Town

                        • Pack-a-punch and jug will always land in the backyard that the box starts at
                        • Set box starting location with nuked_box yellow or nuked_box green
                        • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
                        • Disabled zombies spawning in the middle while players are in either backyards
                        • Limited M27

                        Tranzit

                        General

                        • Denizens disabled
                        • All light post portals are always active
                        • Pap door is always open
                        • Removed iron boards

                        Zones

                        • Farm barn zone acts the same as it does on Farm
                        • Outside of Farm zone acts the same even if you open the door

                        Buildables

                        • Bus parts are prebuilt except cattle catcher
                        • Dinner hatch is prebuilt
                        • Turret does not need a turbine
                        • Electric trap does not need a turbine

                        Weapons

                        • Jetgun recharges faster
                        • Jetgun recharges while away
                        • Jetgun returns to bench when over heated

                        No Power

                        • Enable no power game with no_power 1
                        • This disables turbine workbench and jetgun

                        Die Rise

                        General

                        • Leaper rounds always happen every 4 rounds
                        • Perma phd flopper added

                        Zones

                        • Limited where players can camp while in the shaft
                        • Zombies no longer jump across to trample steam zone
                        • Disabled ground spawner in square room

                        Elevators

                        • Elevator wait time changed from 5-20 to 7-12 seconds
                        • Standing on elevators make them move quicker
                        • Key is given on spawn
                        • Key is given 20 seconds after used
                        • Key can lock elevators in a pre set position

                        Weapons

                        • Semtex wallbuy added by b23r
                        • Sliquifier kills till round 255
                        • Sliquifier continues to chain while put away
                        • Sliquifier no longer drops extra goo
                          <!-- - Sliquifier goo removed -->

                        Mob of the Dead

                        General

                        • Blundergat spawns in wardens office without collecting 5 skulls
                        • Set key to always spawn next to the cafeteria

                        Buildables

                        • All plane parts are given on spawn in solo only
                        • Plane automatically refills
                        • Zombie shield bench added inside wardens office
                        • Zombie shield inside wardens has a 5 minute cooldown

                        Traps

                        • Fan trap no longer kills players instantly
                        • Sniper trap does infinite damage
                        • Acid trap player damage cool down increased from 1 to 1.5 seconds

                        Zones

                        • Opening double tap door does not cause zombies to spawn upstairs

                        Weapons

                        • Blundergat damage no longer falls off
                        • Blundergat is no longer limited in the box
                        • Blundergat ammo reduced by 1/3
                        • Acidgat ammo reduced by 1/3
                        • Tomahawk is upgraded when picked up
                        • Tomahawk reduced cooldown from 5 to 4 seconds

                        Buried

                        General

                        • Initial spawns changed to be closer to the slide
                        • Vultureaid will always be the last perk given by the witches
                        • Removed barricade in front of jug
                        • Nerfed jug spawn zone

                        Buildables

                        • Spawned turbine workbench by candy shop
                        • Subwoofer gives powerups
                        • Subwoofer has increased range
                        • Turbine starts dying at 17% instead of 50% power

                        Weapons

                        • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

                        Leroy

                        • Leroy runs 25% longer when meleed with a Bowie Knife
                        • Leroy runs 50% longer when meleed with Galvaknuckles

                        Origins

                        General

                        • Tank has instant cool down
                        • Pack-a-punch is always on
                        • First robot always comes over tank station
                        • Reduced soul boxes zombie requirement from 30 to 15
                        • Replace the 115 packed weapon reward with a Raygun Mark 2

                        Buildables

                        • All records and buildable parts are given on spawn
                        • Gramophone is no longer needed

                        Teleporters

                        • Teleporters activate as soon as doors leading to them are opened
                        • Teleporters in the crazy place can be used without first being used from the other side

                        Special Rounds

                        • Panzers will come every 4 rounds on solo and coop
                        • Generator zombies can come every 4 rounds
                        • Generator zombies will come the same round as you turn on 4 or more generators

                        Weapons

                        • Staffs can be upgraded without doing the easter egg steps
                        • Upgraded lighting does infinite damage
                        • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

                        Crazy Place

                        • Moving walls at disabled
                        • All gems are spawned

                        Shovel and Helmet

                        • Shovels are given on spawn
                        • Golden shovels are awarded after 5 digs
                        • Golden helmet chance increased from 5% to 20%

                        Dig spots

                        • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
                        • Dug powerups spawn in a cycle (4 main powerups)
                        • Hidden perk bottle dig spots are visible without zombie blood
                        • Hidden perk bottle dig spots respawn every round
                        • Hidden perk bottles give all 9 perk slots

                        Source Code

                        • BO2-Remix - https://github.com/5and5/BO2-Remix
                        • BO1-Remix - https://github.com/5and5/BO1-Remix

                        Credits

                        • JezuzLizard
                        • JBleezy
                        • ZECxR3ap3r
                        • Bandit
                        • TTS
                        • Naomi
                        • Chase
                        • DoktorSAS
                        • HuthTV
                        Mr.Somethingundefined Offline
                        Mr.Somethingundefined Offline
                        Mr.Something
                        Contributor
                        wrote on last edited by Mr.Something
                        #14
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • David23undefined Offline
                          David23undefined Offline
                          David23
                          wrote on last edited by
                          #15

                          pls how do i use all and disable only graphic changes? im running without a gpu for now so it lags with visual changes. help

                          1 Reply Last reply
                          0
                          • crjuez22undefined Offline
                            crjuez22undefined Offline
                            crjuez22
                            wrote on last edited by
                            #16
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • 5and5undefined 5and5

                              Call of Duty: Black Ops II Zombies - Remix

                              This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

                              Created by: 5and5

                              YouTube - Twitch - Twitter

                              badge-alt-text

                              Download

                              Download

                              Leaderboards

                              Leaderboards

                              How to Install

                              YouTube Video

                              • Video Tutorial

                              Automatic Installer

                              • Download and install BO2 Plutonium Plutonium Download
                              • Download the latest version of Remix Installer
                              • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
                              • Launch the game and enjoy!

                              Manual Installation

                              • Download and install BO2 Plutonium Plutonium Download
                              • Download the latest version of Remix
                              • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                              • Launch the game and enjoy!

                              Custom Survival Maps Installation

                              • Go here for more information
                              • Download Remix Custom Survival Maps
                              • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                              • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

                              Change Notes

                              General

                              • Zombies start running at round 1
                              • Walkers removed
                              • Coop pause
                              • Three weapon slots by default
                              • Zombies health scales more linearly
                              • Insta kill rounds start on round 115 on normal maps then happen every odd round after
                              • Insta kill rounds start on round 75 on survival maps then happen every odd round after
                              • 12 hour reset

                              Visual

                              • Tweaked graphics
                              • Tweaked vision set
                              • Rotating skybox
                              • Fog disabled
                              • Night mode option with night_mode 1
                              • Change zombies eye color with eye_color 1

                              Patches

                              • Bank automatically full
                              • Perma Perks given
                              • Fridge has AN94 or War Machine depending on the map
                              • Set box starting locations
                              • First box
                              • Round 255 round cap removed
                              • In game fast ray rapid_fire 1
                              • Characters can be selected with character

                              HUD

                              • Timer
                              • Round timer
                              • Health bar
                              • SPH - appears after round 50
                              • Zombies remaining counter
                              • Current zone
                              • Trap timer
                              • All hud can be turned on with hud_all 1
                              • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
                              • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

                              Player

                              • Starting points set to 555
                              • Max points set to 500005
                              • Reduced fall damage

                              Power Ups

                              • Drop rate increased from 3% to 4%
                              • Fire sales removed
                              • Max ammos refill clip as well
                              • Carpenters repair shields
                              • Insta kill timer stacks
                              • Double points timer stacks
                              • Nukes kill zombies faster
                              • Perk bottles give extra perk slot
                              • Effect added to the first drop of a new powerup cycle

                              Perks

                              • Players can sprint while drinking perks
                              • Perk bottles also increase players perk limit by 1
                              • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
                              • Deadshot increases head shot damage by x2
                              • Who's who wont activate when player has quick revive
                              • Electric cherry wont activate when a player goes down
                              • Proning in front of perks gives you 100 points

                              Mystery Box

                              • Weapons can be shared by knifing the box
                              • Box moves instantly now
                              • Box perma perk guarantees a good weapon first hit
                              • First box setup guaranteed
                              • Mark 2 probability increased from 33% to 50%

                              Buildables

                              • All parts are given at the start of the game
                              • Increased buildable buy distance
                              • Buildables can be built without looking at them

                              Weapons

                              • Explosive damage scaling increased
                              • Increased wall weapon buy distance
                              • Buying wall weapon ammo fills clip

                              Equipment

                              • Claymores do 1/2 of zombies max health
                              • Max claymores changed from 12 per player to 10 total on the map at a time

                              Maps

                              Survival

                              • Dogs are enabled by default except on Nuketown
                              • Dogs rounds always happen every 4 rounds

                              Bus Depot

                              • Pack-A-Punch added
                              • Claymores added

                              Farm

                              • Pack-A-Punch added
                              • Claymores added

                              Town

                              • Speed cola moved to tombstone location
                              • Tombstone removed
                              • Olympia wall buy replaced with an mp5
                              • Claymores added

                              Nuke Town

                              • Pack-a-punch and jug will always land in the backyard that the box starts at
                              • Set box starting location with nuked_box yellow or nuked_box green
                              • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
                              • Disabled zombies spawning in the middle while players are in either backyards
                              • Limited M27

                              Tranzit

                              General

                              • Denizens disabled
                              • All light post portals are always active
                              • Pap door is always open
                              • Removed iron boards

                              Zones

                              • Farm barn zone acts the same as it does on Farm
                              • Outside of Farm zone acts the same even if you open the door

                              Buildables

                              • Bus parts are prebuilt except cattle catcher
                              • Dinner hatch is prebuilt
                              • Turret does not need a turbine
                              • Electric trap does not need a turbine

                              Weapons

                              • Jetgun recharges faster
                              • Jetgun recharges while away
                              • Jetgun returns to bench when over heated

                              No Power

                              • Enable no power game with no_power 1
                              • This disables turbine workbench and jetgun

                              Die Rise

                              General

                              • Leaper rounds always happen every 4 rounds
                              • Perma phd flopper added

                              Zones

                              • Limited where players can camp while in the shaft
                              • Zombies no longer jump across to trample steam zone
                              • Disabled ground spawner in square room

                              Elevators

                              • Elevator wait time changed from 5-20 to 7-12 seconds
                              • Standing on elevators make them move quicker
                              • Key is given on spawn
                              • Key is given 20 seconds after used
                              • Key can lock elevators in a pre set position

                              Weapons

                              • Semtex wallbuy added by b23r
                              • Sliquifier kills till round 255
                              • Sliquifier continues to chain while put away
                              • Sliquifier no longer drops extra goo
                                <!-- - Sliquifier goo removed -->

                              Mob of the Dead

                              General

                              • Blundergat spawns in wardens office without collecting 5 skulls
                              • Set key to always spawn next to the cafeteria

                              Buildables

                              • All plane parts are given on spawn in solo only
                              • Plane automatically refills
                              • Zombie shield bench added inside wardens office
                              • Zombie shield inside wardens has a 5 minute cooldown

                              Traps

                              • Fan trap no longer kills players instantly
                              • Sniper trap does infinite damage
                              • Acid trap player damage cool down increased from 1 to 1.5 seconds

                              Zones

                              • Opening double tap door does not cause zombies to spawn upstairs

                              Weapons

                              • Blundergat damage no longer falls off
                              • Blundergat is no longer limited in the box
                              • Blundergat ammo reduced by 1/3
                              • Acidgat ammo reduced by 1/3
                              • Tomahawk is upgraded when picked up
                              • Tomahawk reduced cooldown from 5 to 4 seconds

                              Buried

                              General

                              • Initial spawns changed to be closer to the slide
                              • Vultureaid will always be the last perk given by the witches
                              • Removed barricade in front of jug
                              • Nerfed jug spawn zone

                              Buildables

                              • Spawned turbine workbench by candy shop
                              • Subwoofer gives powerups
                              • Subwoofer has increased range
                              • Turbine starts dying at 17% instead of 50% power

                              Weapons

                              • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

                              Leroy

                              • Leroy runs 25% longer when meleed with a Bowie Knife
                              • Leroy runs 50% longer when meleed with Galvaknuckles

                              Origins

                              General

                              • Tank has instant cool down
                              • Pack-a-punch is always on
                              • First robot always comes over tank station
                              • Reduced soul boxes zombie requirement from 30 to 15
                              • Replace the 115 packed weapon reward with a Raygun Mark 2

                              Buildables

                              • All records and buildable parts are given on spawn
                              • Gramophone is no longer needed

                              Teleporters

                              • Teleporters activate as soon as doors leading to them are opened
                              • Teleporters in the crazy place can be used without first being used from the other side

                              Special Rounds

                              • Panzers will come every 4 rounds on solo and coop
                              • Generator zombies can come every 4 rounds
                              • Generator zombies will come the same round as you turn on 4 or more generators

                              Weapons

                              • Staffs can be upgraded without doing the easter egg steps
                              • Upgraded lighting does infinite damage
                              • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

                              Crazy Place

                              • Moving walls at disabled
                              • All gems are spawned

                              Shovel and Helmet

                              • Shovels are given on spawn
                              • Golden shovels are awarded after 5 digs
                              • Golden helmet chance increased from 5% to 20%

                              Dig spots

                              • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
                              • Dug powerups spawn in a cycle (4 main powerups)
                              • Hidden perk bottle dig spots are visible without zombie blood
                              • Hidden perk bottle dig spots respawn every round
                              • Hidden perk bottles give all 9 perk slots

                              Source Code

                              • BO2-Remix - https://github.com/5and5/BO2-Remix
                              • BO1-Remix - https://github.com/5and5/BO1-Remix

                              Credits

                              • JezuzLizard
                              • JBleezy
                              • ZECxR3ap3r
                              • Bandit
                              • TTS
                              • Naomi
                              • Chase
                              • DoktorSAS
                              • HuthTV
                              crjuez22undefined Offline
                              crjuez22undefined Offline
                              crjuez22
                              wrote on last edited by
                              #17

                              5and5 can say me how to can i use only the current zone display?

                              1 Reply Last reply
                              0
                              • bgarber97undefined Offline
                                bgarber97undefined Offline
                                bgarber97
                                wrote on last edited by
                                #18

                                I'm getting "Unresolved external : "create_dvar" with 2 parameters in "_hud" at lines 1,1,1,1,1,1,1,1,1,1,1,1,1"

                                Does anyone know how to fix this? Thanks in advance!

                                MrRiftundefined 1 Reply Last reply
                                0
                                • iHarrowundefined iHarrow

                                  it is easy Go to Source code Just Remove this code from _zombies.gsc this file can find it in remix folder
                                  bb7e37d0-5dfc-415d-9849-2bfa5bbfb459-image.png

                                  EDIT: To remove zombie runner check this post https://forum.plutonium.pw/post/155091

                                  Mr.Somethingundefined Offline
                                  Mr.Somethingundefined Offline
                                  Mr.Something
                                  Contributor
                                  wrote on last edited by
                                  #19
                                  This post is deleted!
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                                  • Mr.Somethingundefined Offline
                                    Mr.Somethingundefined Offline
                                    Mr.Something
                                    Contributor
                                    wrote on last edited by
                                    #20

                                    iHarrow How do I compile the code after I edit something? Is it one of the tools in the githud download? NM I found out. Anyone who's wondering how, go to https://plutonium.pw/docs/modding/loading-mods/ and use the compiler.

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                                    • Swagmaster42undefined Offline
                                      Swagmaster42undefined Offline
                                      Swagmaster42
                                      wrote on last edited by
                                      #21

                                      Bug report: When playing Mob it won't allow me to refill the plane it just tells me I need more parts. If anyone has an answer to this help would be appreciated.

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                                      • qndaundefined Offline
                                        qndaundefined Offline
                                        qnda
                                        wrote on last edited by
                                        #22

                                        Hi, i'm here to tell you that I have encountered a potential bug with this mod. When I start a game with more than two players, only the host and one other player will receive the mod features, while the other players will not. Is this a bug or is it a limitation of the mod that only works for a maximum of two players?

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                                        • NvvyGamingTTVundefined Offline
                                          NvvyGamingTTVundefined Offline
                                          NvvyGamingTTV
                                          wrote on last edited by NvvyGamingTTV
                                          #23

                                          I cant refill the plane on mob. Would love to know if there is a fix?

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