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  3. [Release] [Zombies] Black Ops 1 aim assist

[Release] [Zombies] Black Ops 1 aim assist

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  • dontknowletsplundefined Offline
    dontknowletsplundefined Offline
    dontknowletspl
    replied to iBest14 on last edited by
    #22

    iBest14 Plutonium does not support campaign so im not sure how you would load the script with steam version. I have never made any scripts for campaign.

    iBest14undefined 1 Reply Last reply
    0
    • menlover33undefined Offline
      menlover33undefined Offline
      menlover33
      wrote on last edited by
      #23

      any chance this can be used with bgamer or steam?

      dontknowletsplundefined 1 Reply Last reply
      0
      • dontknowletsplundefined Offline
        dontknowletsplundefined Offline
        dontknowletspl
        replied to menlover33 on last edited by
        #24

        menlover33 The script should work fine on other versions of bo1 but you need to find way to load it on the game.

        1 Reply Last reply
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        • Lachara_43undefined Lachara_43 referenced this topic on
        • Lachara_43undefined Lachara_43 referenced this topic on
        • TahjGaddundefined Offline
          TahjGaddundefined Offline
          TahjGadd
          replied to GhostRider0125 on last edited by
          #25
          This post is deleted!
          GhostRider0125undefined 1 Reply Last reply
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          • GhostRider0125undefined Offline
            GhostRider0125undefined Offline
            GhostRider0125
            replied to TahjGadd on last edited by
            #26

            TahjGadd sure thing bud ghostrider0125
            😆

            TahjGaddundefined 1 Reply Last reply
            1
            • TahjGaddundefined Offline
              TahjGaddundefined Offline
              TahjGadd
              replied to GhostRider0125 on last edited by
              #27
              This post is deleted!
              1 Reply Last reply
              1
              • shttdundefined Offline
                shttdundefined Offline
                shttd
                wrote on last edited by
                #28

                It doesn't follow the zombies for me 😞

                dontknowletsplundefined 1 Reply Last reply
                0
                • dontknowletsplundefined Offline
                  dontknowletsplundefined Offline
                  dontknowletspl
                  replied to shttd on last edited by
                  #29

                  shttd Then you done something wrong.

                  1 Reply Last reply
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                  • shttdundefined Offline
                    shttdundefined Offline
                    shttd
                    wrote on last edited by
                    #30

                    I copy and pasted it in the sp folder and saved it as a gsc file

                    1 Reply Last reply
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                    • iBest14undefined Offline
                      iBest14undefined Offline
                      iBest14
                      replied to dontknowletspl on last edited by
                      #31

                      dontknowletspl Hi again sorry to revive this old post but I was checking and it seems that the campaign mode does run on plutonium because I just tested it right now. Do you think there is a possibility that this script can be used to adapt it to the campaign mode? I ask this because what I see is that it works with zombies, but I suppose it would not be different with any npc in campaign mode do you think it can be used?

                      dontknowletsplundefined 1 Reply Last reply
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                      • dontknowletsplundefined Offline
                        dontknowletsplundefined Offline
                        dontknowletspl
                        replied to iBest14 on last edited by
                        #32

                        iBest14 You could try removing the zombiemode check from the code. before it is

                        init()
                        {
                            if ( GetDvar( #"zombiemode" ) == "1" )
                        	{
                        		level thread onPlayerConnect();
                        	}
                        }
                        

                        and after

                        init()
                        {
                        	level thread onPlayerConnect();
                        }
                        

                        No idea how campaign ai is checked.

                        1 Reply Last reply
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                        • SHOTCLOCKundefined Offline
                          SHOTCLOCKundefined Offline
                          SHOTCLOCK
                          replied to dontknowletspl on last edited by
                          #33

                          dontknowletspl wnere do i get file?

                          1 Reply Last reply
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                          • Rico2Timezundefined Offline
                            Rico2Timezundefined Offline
                            Rico2Timez
                            wrote last edited by
                            #34

                            where is the file?

                            1 Reply Last reply
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