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  3. [ZM] T6 Perkaholic Mod

[ZM] T6 Perkaholic Mod

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  • leapyleafundefined leapyleaf

    Can you link the perk icons ps9

    RyhHDundefined Offline
    RyhHDundefined Offline
    RyhHD
    wrote on last edited by
    #16

    @oppastomppa dont have the link to it anymore but i use these now
    https://forum.plutonium.pw/topic/16641/soe-perk-icons

    1 Reply Last reply
    0
    • Damoclesundefined Offline
      Damoclesundefined Offline
      Damocles
      wrote on last edited by
      #17

      Quick question, can you release the source for this? Wanted to do some edits.

      RyhHDundefined 1 Reply Last reply
      0
      • Damoclesundefined Damocles

        Quick question, can you release the source for this? Wanted to do some edits.

        RyhHDundefined Offline
        RyhHDundefined Offline
        RyhHD
        wrote on last edited by
        #18

        Damocles https://github.com/RyhZM/

        Damoclesundefined 1 Reply Last reply
        2
        • 916katakanundefined Offline
          916katakanundefined Offline
          916katakan
          wrote on last edited by
          #19
          This post is deleted!
          1 Reply Last reply
          0
          • RyhHDundefined RyhHD

            Damocles https://github.com/RyhZM/

            Damoclesundefined Offline
            Damoclesundefined Offline
            Damocles
            wrote on last edited by
            #20

            @s0uthstar Thank you!

            1 Reply Last reply
            0
            • contrabandgottiundefined Offline
              contrabandgottiundefined Offline
              contrabandgotti
              wrote on last edited by
              #21

              Thanks to chicken emoji
              I made @s0uthstar script work on MOTD too
              If you want to download directly the gsc file > Download

              The source code is below

              #include maps/mp/zombies/_zm_utility;
              #include maps/mp/_utility;
              #include common_scripts/utility;
              #include maps/mp/zombies/_zm_perks;
              init()
              {
              	level thread on_player_connect();
              
              }
              
              on_player_connect()
              {
              	level endon( "end_game" );
              	while( 1 )
              	{
              		level waittill( "connected", player );
              		player thread on_player_spawned();
              		player thread sq_give_player_all_perks();
              	}
              
              }
              
              on_player_spawned()
              {
              	level endon( "end_game" );
              	self endon( "disconnect" );
              	while( 1 )
              	{
              		self waittill( "spawned_player" );
              	}
              
              }
              
              sq_give_player_all_perks()
              {
              
              	flag_wait( "initial_blackscreen_passed" );
              	flag_wait("initial_players_connected");
              	while(isdefined(self.afterlife) && self.afterlife){
              	wait 0.05;
              }
              	if( level.script != "zm_tomb" )
              	{
              		machines = getentarray( "zombie_vending", "targetname" );
              		perks = [];
              		i = 0;
              		while( i < machines.size )
              		{
              			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
              			{
              				i++;
              				continue;
              			}
              			perks[perks.size] = machines[ i].script_noteworthy;
              			i++;
              		}
              	}
              	else
              	{
              		perks = level._random_perk_machine_perk_list;
              	}
              	foreach( perk in perks )
              	{
              		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
              		{
              		}
              		else
              		{
              			if( self has_perk_paused( perk ) || self hasperk( perk ) )
              			{
              			}
              			else
              			{
              				self give_perk( perk, 0 );
              				wait 0.25;
              			}
              		}
              	}
              	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
              	{
              		if( !(is_true( self._retain_perks )) )
              		{
              			self thread watch_for_respawn();
              			self._retain_perks = 1;
              		}
              	}
              
              }
              
              watch_for_respawn()
              {
              	level endon( "end_game" );
              	self endon( "disconnect" );
              	while( 1 )
              	{
              		self waittill_either( "spawned_player", "player_revived" );
              		wait_network_frame();
              		self thread sq_give_player_all_perks();
              		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
              	}
              
              }
              
              
              
              RyhHDundefined 1 Reply Last reply
              0
              • contrabandgottiundefined contrabandgotti

                Thanks to chicken emoji
                I made @s0uthstar script work on MOTD too
                If you want to download directly the gsc file > Download

                The source code is below

                #include maps/mp/zombies/_zm_utility;
                #include maps/mp/_utility;
                #include common_scripts/utility;
                #include maps/mp/zombies/_zm_perks;
                init()
                {
                	level thread on_player_connect();
                
                }
                
                on_player_connect()
                {
                	level endon( "end_game" );
                	while( 1 )
                	{
                		level waittill( "connected", player );
                		player thread on_player_spawned();
                		player thread sq_give_player_all_perks();
                	}
                
                }
                
                on_player_spawned()
                {
                	level endon( "end_game" );
                	self endon( "disconnect" );
                	while( 1 )
                	{
                		self waittill( "spawned_player" );
                	}
                
                }
                
                sq_give_player_all_perks()
                {
                
                	flag_wait( "initial_blackscreen_passed" );
                	flag_wait("initial_players_connected");
                	while(isdefined(self.afterlife) && self.afterlife){
                	wait 0.05;
                }
                	if( level.script != "zm_tomb" )
                	{
                		machines = getentarray( "zombie_vending", "targetname" );
                		perks = [];
                		i = 0;
                		while( i < machines.size )
                		{
                			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
                			{
                				i++;
                				continue;
                			}
                			perks[perks.size] = machines[ i].script_noteworthy;
                			i++;
                		}
                	}
                	else
                	{
                		perks = level._random_perk_machine_perk_list;
                	}
                	foreach( perk in perks )
                	{
                		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
                		{
                		}
                		else
                		{
                			if( self has_perk_paused( perk ) || self hasperk( perk ) )
                			{
                			}
                			else
                			{
                				self give_perk( perk, 0 );
                				wait 0.25;
                			}
                		}
                	}
                	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
                	{
                		if( !(is_true( self._retain_perks )) )
                		{
                			self thread watch_for_respawn();
                			self._retain_perks = 1;
                		}
                	}
                
                }
                
                watch_for_respawn()
                {
                	level endon( "end_game" );
                	self endon( "disconnect" );
                	while( 1 )
                	{
                		self waittill_either( "spawned_player", "player_revived" );
                		wait_network_frame();
                		self thread sq_give_player_all_perks();
                		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
                	}
                
                }
                
                
                
                RyhHDundefined Offline
                RyhHDundefined Offline
                RyhHD
                wrote on last edited by
                #22

                contrabandgotti yes this works

                1 Reply Last reply
                1
                • _Eddy-_-undefined Offline
                  _Eddy-_-undefined Offline
                  _Eddy-_-
                  wrote on last edited by
                  #23

                  i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                  chicken emojiundefined 1 Reply Last reply
                  0
                  • _Eddy-_-undefined _Eddy-_-

                    i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                    chicken emojiundefined Offline
                    chicken emojiundefined Offline
                    chicken emoji
                    wrote on last edited by
                    #24

                    _Eddy-_- Did you try this tutorial on how to load mods into plutonium? https://plutonium.pw/docs/modding/loading-mods/

                    1 Reply Last reply
                    0
                    • omgiZ1Y8KOx55b5Eundefined omgiZ1Y8KOx55b5E referenced this topic on
                    • Max3scundefined Offline
                      Max3scundefined Offline
                      Max3sc
                      wrote on last edited by Max3sc
                      #25

                      Bro, do you have the pack for that weapon? It's called [ZM] #1 Tentha's Reflective Rainbow Texture Pack.

                      1 Reply Last reply
                      0
                      • adnane._.17undefined Offline
                        adnane._.17undefined Offline
                        adnane._.17
                        wrote on last edited by
                        #26

                        I AM GETTING A SYNTAX ERROR

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