[Release] Black ops II Mapvote for Zombies and Multiplayer
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@CamouflageLvCat
- Not a good idea to post your email on a forum
- There no extra files you need, you just need the mapvote.gsc compiled and the gamesetting folders with all gamemodes cfg that is provided by Plutonium.
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@CamouflageLvCat I did not create any war.cfg. Follow the guide.
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Sorex remember .. ? (image) . there appears "invalid" when configuring in tdm tdm... which didn't bother me because it was only .."war" mode on my server. now i want to add other modes and i get different errors ..besides people who want to vote "war" ..will not know that "invalid" is "war"..!
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@CamouflageLvCat The issue is just an issue on war translation, on bo2 the g_gametype is called tdm but the gsc code have a translation error. If you download the code not from the release section the code will not have that issue.
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@CamouflageLvCat
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Sorex
any idea why this happens?
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Sorex Hey man, after the setting up, the server won't load past: "Loading fastfile seasonpass_load_mp", and if I try to connect it says: "Lost connection to host".
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Matheus14Silva
This issue seems unrelated to the mapvote. Could be related to others mods/script are you loading or it could e caused by a wrong full setup of any of this mods/script and server configuration.If you can prove that its caused by the mapvote i will look into it.
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hey ! I was a little confused about the mod. Specifically, I mean im confused about how to add multiple game types. When I try to run the server it works normally for the first game. But upon the map voting section all 3 maps are in FFA, and when going into the game the scoreboard does not work.
TL;DR,
I just want to add FFA, Domination, TDM, and CTF to the gametype rotation pool but im unsure how to do so.(I think its just me specifying the gametypes wrong in the CFG, probably malformatted.
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Sosuu
If you look at the guide is writtend how to do that there.To add support for multiple gametypes you need to edit the dvar like that :
set mv_gametypes "dm;freeforall.cfg war;mycustomtdm.cfg"
dm is the g_gametype and freeforall.cfg is the custom file to execute if you want set specific setting for that gamemode.
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Sorex said in [Release] Black ops II Mapvote for Zombies and Multiplayer:
dm;freeforall.cfg war;mycustomtdm.cfg
this seemed to fix the "free for all" issue, but now it is only playing the first specified gamemode on the line
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Sosuu This is the same issue I'm having currently.
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CopgunPlays same issue here. Managed to work around it by only giving the gamemodes („dm tdm gun“) but that fucks with some modes (like kill confirmed having 9999 points for each team and not being able to view the scoreboard)
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I'm unable to compile it using GSC Tool.
[ERROR]:compiler:mapvote.gsc:177:39: local variable 'g1' not found at mapvote.gsc
And before this I had another issue with encoding, but I figured it out, basically the file is UTF8 with BOM, I converted it to standard UTF8 and it is now able to at least parse it, however I have the above issue.
The error above may be caused by the original scripters using a different compiler, if so, why doesn't the readme/description specify which compiler instead of just saying "use a gsc compiler"? However, I'd prefer to just fix these compile errors using the GSC Tool, because it seems it's the most supported one now; I have no GSC experience at all, but I have a C, Java and C# background.
Any help is appreciated
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Sasino97 you don't have to use any compiler