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  3. [MP/ZM] Black Ops II Mapvote

[MP/ZM] Black Ops II Mapvote

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  • Ghost420_undefined Offline
    Ghost420_undefined Offline
    Ghost420_
    wrote on last edited by
    #12

    thank you very much too .. "LastDemon99" & "DoktorSAS" .. I think it's the same user .. "Sorex"

    1 Reply Last reply
    0
    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by Resxt
      #13

      Mapvote 2.0.0 is out

      Zombies mode is now supported
      You can set a display name, a map name and a cfg name for each map

      You can now define maps and/or modes limits to have a precise amount of maps and/or modes.
      The max limit is now 12 but can be lowered using a dvar.
      If you don't set a limit it will automatically adjust the maps and modes amount

      When you only have one map or one mode it's now hidden to provide a better/more logical user experience (it will then always rotate to your one map or mode without asking players to unnecessarily vote for it)

      Fixed the menu centering calculation, it's now really centered (it was slightly off before)

      Ghost420_undefined 1 Reply Last reply
      1
      • Resxtundefined Resxt

        Mapvote 2.0.0 is out

        Zombies mode is now supported
        You can set a display name, a map name and a cfg name for each map

        You can now define maps and/or modes limits to have a precise amount of maps and/or modes.
        The max limit is now 12 but can be lowered using a dvar.
        If you don't set a limit it will automatically adjust the maps and modes amount

        When you only have one map or one mode it's now hidden to provide a better/more logical user experience (it will then always rotate to your one map or mode without asking players to unnecessarily vote for it)

        Fixed the menu centering calculation, it's now really centered (it was slightly off before)

        Ghost420_undefined Offline
        Ghost420_undefined Offline
        Ghost420_
        wrote on last edited by
        #14

        Resxt
        great I was waiting for it .. ! very cool .. ! ! I'm already using it on my ZM server.. thank you very much.. any error I inform you here..

        1 Reply Last reply
        1
        • Resxtundefined Resxt

          Hey,

          I've been working on a configurable and customizable mapvote script for the past weeks and decided that it's good enough for a release.
          It only works on dedicated servers but can be debugged in custom games.
          Both multiplayer and zombies modes are supported.

          In multiplayer:
          At the end of the killcam of each game it will display up to 12 randomized voting elements (maps + modes) to allow players to vote for the map and/or mode they want.
          This can be used in various ways, even if you only rotate a few maps and one mode for example

          In zombies:
          At the end of the losing screen of each game it will display up to 12 randomized maps that each have a customizable name and custom CFG


          Feel free to request any feature/improvement you would like to see, to give your feedback and to report any bug/issue you encounter.

          Thanks to LKurama for helping me test the script!


          de0d7f14-0873-43b3-abb6-7454c8b4bd08-image.png
          Multiplayer mode. Mouse and keyboard input. Changed settings: limits modes: 3, horizontal spacing: 100

          5c9ec80c-cba4-4eba-9511-439b26eee1cf-image.png
          Zombies mode. Controller input. Changed settings: red colors, accent mode: max


          All information and downloads on my Github repository
          For any information regarding how to download and install scripts go to the root of the repository


          This mapvote is also available on other games.
          If you're interested just click on the icons below

          a9e99b6e-c311-408f-b7cf-469855cf5a1b-image.png

          b4417197-1d27-4c8e-8acc-ab54b0568488-image.png

          image.psd(14).png

          Ghost420_undefined Offline
          Ghost420_undefined Offline
          Ghost420_
          wrote on last edited by
          #15

          Resxt
          hello Resxt .. a question. there will be no way to adapt this mapvote for the "MW2" of "Xlabs" .. it would be great .. I also have a server that several people join every day .. and it would be very good if we all could vote on the maps and the mode of I play on the server.. I've been looking for a mapvote for the server for several days and I can't find anything.. only one that I can't make it work correctly and it's pretty bad.

          Resxtundefined 1 Reply Last reply
          0
          • Ghost420_undefined Ghost420_

            Resxt
            hello Resxt .. a question. there will be no way to adapt this mapvote for the "MW2" of "Xlabs" .. it would be great .. I also have a server that several people join every day .. and it would be very good if we all could vote on the maps and the mode of I play on the server.. I've been looking for a mapvote for the server for several days and I can't find anything.. only one that I can't make it work correctly and it's pretty bad.

            Resxtundefined Offline
            Resxtundefined Offline
            Resxt
            Plutonium Staff
            wrote on last edited by
            #16

            @Snoopy__ yes it's possible. I already tried to get it to work on MW3 and MW2. The most annoying/complex part is finding how to replace the post killcam event and on MW2 it looks quite annoying.

            I might do it in the future but it won't be soon

            Ghost420_undefined 2 Replies Last reply
            1
            • Resxtundefined Resxt

              @Snoopy__ yes it's possible. I already tried to get it to work on MW3 and MW2. The most annoying/complex part is finding how to replace the post killcam event and on MW2 it looks quite annoying.

              I might do it in the future but it won't be soon

              Ghost420_undefined Offline
              Ghost420_undefined Offline
              Ghost420_
              wrote on last edited by
              #17

              Resxt
              that would be very good .. 😃 .. thank you very much in advance !

              1 Reply Last reply
              0
              • AutoTopGRundefined Offline
                AutoTopGRundefined Offline
                AutoTopGR
                wrote on last edited by
                #18

                does it work on custom matches in multiplayer?

                Resxtundefined 1 Reply Last reply
                0
                • AutoTopGRundefined AutoTopGR

                  does it work on custom matches in multiplayer?

                  Resxtundefined Offline
                  Resxtundefined Offline
                  Resxt
                  Plutonium Staff
                  wrote on last edited by
                  #19

                  AutoTopGR both this topic and the Github repository start with "this only works for dedicated servers" so no.

                  Sadly the way it rotates map doesn't work in custom games.
                  I could try to look into supporting both custom games and dedicated servers later but I can't promise anything, it looks like it's simply not possible due to how custom games work

                  JezuzLizardundefined 1 Reply Last reply
                  0
                  • Resxtundefined Resxt

                    AutoTopGR both this topic and the Github repository start with "this only works for dedicated servers" so no.

                    Sadly the way it rotates map doesn't work in custom games.
                    I could try to look into supporting both custom games and dedicated servers later but I can't promise anything, it looks like it's simply not possible due to how custom games work

                    JezuzLizardundefined Offline
                    JezuzLizardundefined Offline
                    JezuzLizard
                    Plutonium Staff
                    wrote on last edited by
                    #20

                    Resxt You could try using the map() function to change the map in private matches but I think that only works in multiplayer.

                    1 Reply Last reply
                    1
                    • Resxtundefined Resxt

                      @Snoopy__ yes it's possible. I already tried to get it to work on MW3 and MW2. The most annoying/complex part is finding how to replace the post killcam event and on MW2 it looks quite annoying.

                      I might do it in the future but it won't be soon

                      Ghost420_undefined Offline
                      Ghost420_undefined Offline
                      Ghost420_
                      wrote on last edited by
                      #21
                      This post is deleted!
                      Resxtundefined 1 Reply Last reply
                      0
                      • Ghost420_undefined Ghost420_

                        This post is deleted!

                        Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt
                        Plutonium Staff
                        wrote on last edited by Resxt
                        #22

                        @Snoopy__ the final killcam yes, that's how the game works.

                        Could you explain precisely what you want?
                        Arr you saying you somehow disabled final killcams on your server for whatever reason and that you tested the mapvote and that you're 100% you configured it properly in your CFG and that it didn't work only because of your no final killcam thing?

                        If yes then you need to provide me with the files/info to do a game with no final killcam because I have no clue what you're talking about or how you do that

                        Ghost420_undefined 1 Reply Last reply
                        0
                        • Resxtundefined Resxt

                          Hey,

                          I've been working on a configurable and customizable mapvote script for the past weeks and decided that it's good enough for a release.
                          It only works on dedicated servers but can be debugged in custom games.
                          Both multiplayer and zombies modes are supported.

                          In multiplayer:
                          At the end of the killcam of each game it will display up to 12 randomized voting elements (maps + modes) to allow players to vote for the map and/or mode they want.
                          This can be used in various ways, even if you only rotate a few maps and one mode for example

                          In zombies:
                          At the end of the losing screen of each game it will display up to 12 randomized maps that each have a customizable name and custom CFG


                          Feel free to request any feature/improvement you would like to see, to give your feedback and to report any bug/issue you encounter.

                          Thanks to LKurama for helping me test the script!


                          de0d7f14-0873-43b3-abb6-7454c8b4bd08-image.png
                          Multiplayer mode. Mouse and keyboard input. Changed settings: limits modes: 3, horizontal spacing: 100

                          5c9ec80c-cba4-4eba-9511-439b26eee1cf-image.png
                          Zombies mode. Controller input. Changed settings: red colors, accent mode: max


                          All information and downloads on my Github repository
                          For any information regarding how to download and install scripts go to the root of the repository


                          This mapvote is also available on other games.
                          If you're interested just click on the icons below

                          a9e99b6e-c311-408f-b7cf-469855cf5a1b-image.png

                          b4417197-1d27-4c8e-8acc-ab54b0568488-image.png

                          image.psd(14).png

                          Ghost420_undefined Offline
                          Ghost420_undefined Offline
                          Ghost420_
                          wrote on last edited by
                          #23
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • Resxtundefined Resxt

                            @Snoopy__ the final killcam yes, that's how the game works.

                            Could you explain precisely what you want?
                            Arr you saying you somehow disabled final killcams on your server for whatever reason and that you tested the mapvote and that you're 100% you configured it properly in your CFG and that it didn't work only because of your no final killcam thing?

                            If yes then you need to provide me with the files/info to do a game with no final killcam because I have no clue what you're talking about or how you do that

                            Ghost420_undefined Offline
                            Ghost420_undefined Offline
                            Ghost420_
                            wrote on last edited by
                            #24
                            This post is deleted!
                            Ghost420_undefined 1 Reply Last reply
                            0
                            • Ghost420_undefined Ghost420_

                              This post is deleted!

                              Ghost420_undefined Offline
                              Ghost420_undefined Offline
                              Ghost420_
                              wrote on last edited by
                              #25
                              This post is deleted!
                              Ghost420_undefined Resxtundefined 2 Replies Last reply
                              0
                              • Ghost420_undefined Ghost420_

                                This post is deleted!

                                Ghost420_undefined Offline
                                Ghost420_undefined Offline
                                Ghost420_
                                wrote on last edited by
                                #26

                                @Snoopy__ What I was saying about the killcam was for a mapvote that you said that maybe you would create it later... and you mentioned that the final killcam brought you problems... I was aware that my mw2 xlabs server doesn't have a final killcam

                                1 Reply Last reply
                                0
                                • Ghost420_undefined Ghost420_

                                  This post is deleted!

                                  Resxtundefined Offline
                                  Resxtundefined Offline
                                  Resxt
                                  Plutonium Staff
                                  wrote on last edited by
                                  #27

                                  @Snoopy__ your CFG is a MW3 CFG.
                                  So either send the correct one or move to the MW3 topic

                                  Ghost420_undefined 1 Reply Last reply
                                  0
                                  • Resxtundefined Resxt

                                    @Snoopy__ your CFG is a MW3 CFG.
                                    So either send the correct one or move to the MW3 topic

                                    Ghost420_undefined Offline
                                    Ghost420_undefined Offline
                                    Ghost420_
                                    wrote on last edited by
                                    #28
                                    This post is deleted!
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                                    0
                                    • Taeleusundefined Offline
                                      Taeleusundefined Offline
                                      Taeleus
                                      wrote on last edited by
                                      #29

                                      TL;DR - Is there any way to adapt this to work for BO1 Zombies?

                                      Longer question -
                                      Is there any way to get this working for T5 zombies? I setup a T6 zombies server to play with some friends and just enjoy hosting a-lot of services. I really liked the ascension map from BO1 zombies so I setup a server for that as well. Was mainly curious if this code is at all adaptable for that. I'm google-fu competent enough with modifying code but figure it best to ask here before diving in on the code and trying to figure it out myself when there are much more talented individuals I could ask first 😄 Thanks again btw! I use this on my T6 BO2 Zombies server and it works FLAWLESSLY. Honestly couldn't imagine the server without it.

                                      Resxtundefined 1 Reply Last reply
                                      1
                                      • Taeleusundefined Taeleus

                                        TL;DR - Is there any way to adapt this to work for BO1 Zombies?

                                        Longer question -
                                        Is there any way to get this working for T5 zombies? I setup a T6 zombies server to play with some friends and just enjoy hosting a-lot of services. I really liked the ascension map from BO1 zombies so I setup a server for that as well. Was mainly curious if this code is at all adaptable for that. I'm google-fu competent enough with modifying code but figure it best to ask here before diving in on the code and trying to figure it out myself when there are much more talented individuals I could ask first 😄 Thanks again btw! I use this on my T6 BO2 Zombies server and it works FLAWLESSLY. Honestly couldn't imagine the server without it.

                                        Resxtundefined Offline
                                        Resxtundefined Offline
                                        Resxt
                                        Plutonium Staff
                                        wrote on last edited by
                                        #30

                                        Taeleus yes, just like I adapted it for MW3. I copy pasted the code, run the script and fixed all the errors I had and replaced non existing functions etc

                                        I tried but to my knowledge T5 doesn't tell you the error, it just throws a generic error, so I gave up. But yes this is possible by copy pasting the code and adapting it

                                        Taeleusundefined 1 Reply Last reply
                                        2
                                        • Resxtundefined Resxt

                                          Taeleus yes, just like I adapted it for MW3. I copy pasted the code, run the script and fixed all the errors I had and replaced non existing functions etc

                                          I tried but to my knowledge T5 doesn't tell you the error, it just throws a generic error, so I gave up. But yes this is possible by copy pasting the code and adapting it

                                          Taeleusundefined Offline
                                          Taeleusundefined Offline
                                          Taeleus
                                          wrote on last edited by
                                          #31

                                          Resxt Thanks for your prompt reply! I will definitely put it on my never ending to-do-list to try and tackle 😄 If I get it working for T5 would you be alright with me posting the script up in BO1 mods/scripts as long as I reference this original script here? It may/may not happen depending on my free time away from work/kid haha

                                          Resxtundefined 1 Reply Last reply
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