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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Jbleezyundefined Jbleezy

    Release trailer

    Changelog

    Download

    bo2 reimagined background.png

    raynox1undefined Offline
    raynox1undefined Offline
    raynox1
    wrote on last edited by
    #104

    Jbleezy can i play this with my friends?

    datrakanundefined 1 Reply Last reply
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    • raynox1undefined raynox1

      Jbleezy can i play this with my friends?

      datrakanundefined Offline
      datrakanundefined Offline
      datrakan
      wrote on last edited by
      #105

      raynox1 Yes you can .... me and my brother downloaded this mod and ran it... and we were able to play it together on lan ping ...it felt amazing

      1 Reply Last reply
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      • carlo gamingundefined Offline
        carlo gamingundefined Offline
        carlo gaming
        wrote on last edited by
        #106
        This post is deleted!
        1 Reply Last reply
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        • Joseph_F_1undefined Offline
          Joseph_F_1undefined Offline
          Joseph_F_1
          wrote on last edited by
          #107

          Your discord link no longer seems to work, unless its just me.

          Jbleezyundefined 1 Reply Last reply
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          • Joseph_F_1undefined Joseph_F_1

            Your discord link no longer seems to work, unless its just me.

            Jbleezyundefined Offline
            Jbleezyundefined Offline
            Jbleezy
            wrote on last edited by
            #108

            Joseph_F_1 Where?

            1 Reply Last reply
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            • Lil Chrxsundefined Lil Chrxs

              How do I add the Galil back?

              squirtle_gamingundefined Offline
              squirtle_gamingundefined Offline
              squirtle_gaming
              wrote on last edited by squirtle_gaming
              #109

              Lil Chrxs I like most of the changes, but removing some weapons? that is a bit too much if you ask me, reimagining zombies feels more like it should be an overhaul of the content we have, changing things and adding some more if possible. but removing just doesn't feel right.
              I would also like to know how to add th galil or the python back.

              NKoreaFanboyundefined 1 Reply Last reply
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              • squirtle_gamingundefined Offline
                squirtle_gamingundefined Offline
                squirtle_gaming
                wrote on last edited by
                #110

                Also how can carpenter be added back?

                1 Reply Last reply
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                • sehteriaundefined Offline
                  sehteriaundefined Offline
                  sehteria
                  wrote on last edited by sehteria
                  #111

                  You can add it back by building the mod yourself, you have to comment this line out before building:
                  https://github.com/Jbleezy/BO2-Reimagined/blob/8fcfafb6018bb6b43f34784fd85b8abd4693db43/scripts/zm/_zm_reimagined.gsc#L618

                  squirtle_gamingundefined 1 Reply Last reply
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                  • squirtle_gamingundefined squirtle_gaming

                    Lil Chrxs I like most of the changes, but removing some weapons? that is a bit too much if you ask me, reimagining zombies feels more like it should be an overhaul of the content we have, changing things and adding some more if possible. but removing just doesn't feel right.
                    I would also like to know how to add th galil or the python back.

                    NKoreaFanboyundefined Offline
                    NKoreaFanboyundefined Offline
                    NKoreaFanboy
                    wrote on last edited by
                    #112

                    squirtle_gaming Heavily agreed, I understand that the intent is to focus more on actual BO2 weapons, but the BO1 weapons (especially the Python, Galil, M16, and MP5) are classics to Black Ops zombies even though they're not as awesome as they were on actual Black Ops 1. I could even make the argument that the Olympia should be buffed and moved elsewhere on the maps as a valid replacer for WaW's Double Barrel. The campaign weapons held a purpose and choosing to completely remove them is a controversial decision in an otherwise stellar mod to improve the state of BO2 zombies.

                    1 Reply Last reply
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                    • NKoreaFanboyundefined Offline
                      NKoreaFanboyundefined Offline
                      NKoreaFanboy
                      wrote on last edited by
                      #113

                      How do you, for example, patch v2.0.0 Alpha 5 on top of the latest release (v1.3.4) that has an install guide?

                      1 Reply Last reply
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                      • GhostRider0125undefined GhostRider0125

                        Heres a suggestion RedxSkull said in Can i rid of these Clouds Textures?:

                        NickB_05 You just have to disable the FX called fx_zmb_fog_transition. Here is the stock script with fx_zmb_fog_transition comment out. Go to AppData\Local\Plutonium\storage\t6 Make a folder called maps then inside that folder called mp. Drop the script into that folder.

                        https://www.mediafire.com/file/35gwcrpe2x1fnwz/zm_transit_fx.gsc/file

                        its for tranzit fog areas that your gonna run through them
                        tell me one more thing how much time it took?🙃

                        TheJoshua_Grahamundefined Offline
                        TheJoshua_Grahamundefined Offline
                        TheJoshua_Graham
                        wrote on last edited by
                        #114

                        GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                        GhostRider0125undefined AdrX003undefined Jbleezyundefined 3 Replies Last reply
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                        • TheJoshua_Grahamundefined TheJoshua_Graham

                          GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                          GhostRider0125undefined Offline
                          GhostRider0125undefined Offline
                          GhostRider0125
                          wrote on last edited by
                          #115

                          TheJoshua_Graham bud why are you asking me its been a long time sinse i visited the mod🤣

                          1 Reply Last reply
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                          • TheJoshua_Grahamundefined TheJoshua_Graham

                            GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                            AdrX003undefined Offline
                            AdrX003undefined Offline
                            AdrX003
                            wrote on last edited by
                            #116

                            TheJoshua_Graham These added songs probably play when the main EE is completed, its just what i could think of after reading that readme a few times.

                            1 Reply Last reply
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                            • sehteriaundefined sehteria

                              You can add it back by building the mod yourself, you have to comment this line out before building:
                              https://github.com/Jbleezy/BO2-Reimagined/blob/8fcfafb6018bb6b43f34784fd85b8abd4693db43/scripts/zm/_zm_reimagined.gsc#L618

                              squirtle_gamingundefined Offline
                              squirtle_gamingundefined Offline
                              squirtle_gaming
                              wrote on last edited by
                              #117

                              sehteria thanks

                              1 Reply Last reply
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                              • Jbleezyundefined Jbleezy

                                FaZe Flick

                                Nuketown:

                                • Initial perk is no longer always Quick Revive in solo

                                • Initial perk no longer always spawns in the starting area in solo

                                • Initial perk spawns at round 1 in coop

                                • Perks spawn every 5 rounds

                                Those are the only changes for Nuketown, I didn't have enough time in the trailer to show every change. Look through the changelog for all the details.

                                shrenderundefined Offline
                                shrenderundefined Offline
                                shrender
                                wrote on last edited by
                                #118

                                Jbleezy said in Black Ops 2 Zombies Reimagined:

                                always Quick

                                1 Reply Last reply
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                                • Edzo04undefined Offline
                                  Edzo04undefined Offline
                                  Edzo04
                                  wrote on last edited by
                                  #119

                                  First off, absolutely incredible work. Completely revitalized my love for the game. Second, I've only been able to install it via putting one of the alpha builds in the mod folder and then loading it from the mod menu. How does installation of the "stable" builds work? I tried adding the folders from the zip manually as well as use the exe to install and neither of them worked. If it's installed that way, should the game load as Reimagined without the need for going to the mod menu?

                                  1 Reply Last reply
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                                  • Surge_420undefined Offline
                                    Surge_420undefined Offline
                                    Surge_420
                                    wrote on last edited by
                                    #120

                                    Always dig some BO2 content. Good stuff

                                    1 Reply Last reply
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                                    • D_Guy454undefined D_Guy454

                                      Jbleezy, love the mod but was wondering if you could add back in fog and depth of field. At least some fog since while Tranzit looks clearer it looks a bit weird now with the lighting and skybox. If you don't want to do that at least add DOF back in, it was a very nice effect. It can be pretty much disabled by default anyhow by setting it to the lowest setting.

                                      Jbleezyundefined Offline
                                      Jbleezyundefined Offline
                                      Jbleezy
                                      wrote on last edited by
                                      #121

                                      D_Guy454 Fog option added.
                                      20241029030029_1.jpg

                                      1 Reply Last reply
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                                      • TheJoshua_Grahamundefined TheJoshua_Graham

                                        GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                                        Jbleezyundefined Offline
                                        Jbleezyundefined Offline
                                        Jbleezy
                                        wrote on last edited by
                                        #122

                                        TheJoshua_Graham
                                        https://github.com/Jbleezy/BO2-Reimagined?tab=readme-ov-file#maps

                                        1 Reply Last reply
                                        0
                                        • NotAshxdundefined Offline
                                          NotAshxdundefined Offline
                                          NotAshxd
                                          wrote on last edited by NotAshxd
                                          #123

                                          I want to play the mod, but I also want to do Origins EE, and not being able to do the steps for each staff is kinda weird, and wont be the same, is there a way to disable that? Or just a way to have every other change but that one. That would be neat Jbleezy

                                          Jbleezyundefined 1 Reply Last reply
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