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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • TheJoshua_Grahamundefined TheJoshua_Graham

    GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

    AdrX003undefined Offline
    AdrX003undefined Offline
    AdrX003
    wrote on last edited by
    #116

    TheJoshua_Graham These added songs probably play when the main EE is completed, its just what i could think of after reading that readme a few times.

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    • sehteriaundefined sehteria

      You can add it back by building the mod yourself, you have to comment this line out before building:
      https://github.com/Jbleezy/BO2-Reimagined/blob/8fcfafb6018bb6b43f34784fd85b8abd4693db43/scripts/zm/_zm_reimagined.gsc#L618

      squirtle_gamingundefined Offline
      squirtle_gamingundefined Offline
      squirtle_gaming
      wrote on last edited by
      #117

      sehteria thanks

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      • Jbleezyundefined Jbleezy

        FaZe Flick

        Nuketown:

        • Initial perk is no longer always Quick Revive in solo

        • Initial perk no longer always spawns in the starting area in solo

        • Initial perk spawns at round 1 in coop

        • Perks spawn every 5 rounds

        Those are the only changes for Nuketown, I didn't have enough time in the trailer to show every change. Look through the changelog for all the details.

        shrenderundefined Offline
        shrenderundefined Offline
        shrender
        wrote on last edited by
        #118

        Jbleezy said in Black Ops 2 Zombies Reimagined:

        always Quick

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        • Edzo04undefined Offline
          Edzo04undefined Offline
          Edzo04
          wrote on last edited by
          #119

          First off, absolutely incredible work. Completely revitalized my love for the game. Second, I've only been able to install it via putting one of the alpha builds in the mod folder and then loading it from the mod menu. How does installation of the "stable" builds work? I tried adding the folders from the zip manually as well as use the exe to install and neither of them worked. If it's installed that way, should the game load as Reimagined without the need for going to the mod menu?

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          • Surge_420undefined Offline
            Surge_420undefined Offline
            Surge_420
            wrote on last edited by
            #120

            Always dig some BO2 content. Good stuff

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            • D_Guy454undefined D_Guy454

              Jbleezy, love the mod but was wondering if you could add back in fog and depth of field. At least some fog since while Tranzit looks clearer it looks a bit weird now with the lighting and skybox. If you don't want to do that at least add DOF back in, it was a very nice effect. It can be pretty much disabled by default anyhow by setting it to the lowest setting.

              Jbleezyundefined Offline
              Jbleezyundefined Offline
              Jbleezy
              wrote on last edited by
              #121

              D_Guy454 Fog option added.
              20241029030029_1.jpg

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              • TheJoshua_Grahamundefined TheJoshua_Graham

                GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                Jbleezyundefined Offline
                Jbleezyundefined Offline
                Jbleezy
                wrote on last edited by
                #122

                TheJoshua_Graham
                https://github.com/Jbleezy/BO2-Reimagined?tab=readme-ov-file#maps

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                • NotAshxdundefined Offline
                  NotAshxdundefined Offline
                  NotAshxd
                  wrote on last edited by NotAshxd
                  #123

                  I want to play the mod, but I also want to do Origins EE, and not being able to do the steps for each staff is kinda weird, and wont be the same, is there a way to disable that? Or just a way to have every other change but that one. That would be neat Jbleezy

                  Jbleezyundefined 1 Reply Last reply
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                  • rubyquestundefined Offline
                    rubyquestundefined Offline
                    rubyquest
                    wrote on last edited by
                    #124

                    It seems as though some features such as additional wallbuys and perk machines (such as Who's Who in Power station or AN-94 in Town) don't appear. Removed weapons such as the Galil and Python also show up in Nuketown Zombies. However, the rest of the mod does function correctly: things like the hud, bank/locker system, buildables. Is this an issue for anyone else?

                    Jbleezyundefined 1 Reply Last reply
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                    • NotAshxdundefined NotAshxd

                      I want to play the mod, but I also want to do Origins EE, and not being able to do the steps for each staff is kinda weird, and wont be the same, is there a way to disable that? Or just a way to have every other change but that one. That would be neat Jbleezy

                      Jbleezyundefined Offline
                      Jbleezyundefined Offline
                      Jbleezy
                      wrote on last edited by
                      #125

                      NotAshxd Nope, it's all or nothing

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                      • rubyquestundefined rubyquest

                        It seems as though some features such as additional wallbuys and perk machines (such as Who's Who in Power station or AN-94 in Town) don't appear. Removed weapons such as the Galil and Python also show up in Nuketown Zombies. However, the rest of the mod does function correctly: things like the hud, bank/locker system, buildables. Is this an issue for anyone else?

                        Jbleezyundefined Offline
                        Jbleezyundefined Offline
                        Jbleezy
                        wrote on last edited by
                        #126

                        rubyquest You have to be on a 2.0 version for the new additions.

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                        • omar123adundefined Offline
                          omar123adundefined Offline
                          omar123ad
                          wrote on last edited by
                          #127

                          Where can I find version 2.0?

                          Jbleezyundefined 1 Reply Last reply
                          0
                          • omar123adundefined omar123ad

                            Where can I find version 2.0?

                            Jbleezyundefined Offline
                            Jbleezyundefined Offline
                            Jbleezy
                            wrote on last edited by
                            #128

                            omar123ad It's still in development, but here are the alpha releases.
                            https://github.com/Jbleezy/BO2-Reimagined/releases

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                            • nexboundefined Offline
                              nexboundefined Offline
                              nexbo
                              wrote on last edited by
                              #129

                              how do you actually use the new locations? zero documentation on it, whatsoever.

                              Jbleezyundefined 1 Reply Last reply
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                              • nexboundefined nexbo

                                how do you actually use the new locations? zero documentation on it, whatsoever.

                                Jbleezyundefined Offline
                                Jbleezyundefined Offline
                                Jbleezy
                                wrote on last edited by Jbleezy
                                #130

                                nexbo For 1.x versions, see here: https://github.com/Jbleezy/BO2-Reimagined/tree/v1.3.4?tab=readme-ov-file#launching-new-maps
                                2.x versions have map select UI in game.

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                                • Dank Dempseyundefined Offline
                                  Dank Dempseyundefined Offline
                                  Dank Dempsey
                                  wrote on last edited by
                                  #131

                                  Hey meatbags
                                  Can someone tell me how to turn off long distance lod
                                  I hate how sometimes it goes from 60fps to45 whenever i am looking in certain directions,other than that this mod is red white and blue to the core!
                                  Thanks maggot munchers
                                  Dempsey OUT

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                                  • squirtle_gamingundefined Offline
                                    squirtle_gamingundefined Offline
                                    squirtle_gaming
                                    wrote on last edited by
                                    #132

                                    Jbleezy
                                    About the bank functions. Is there a command to avoid the points in the bank reseting after every match? Thanks

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                                    • Jbleezyundefined Jbleezy

                                      Release trailer

                                      Changelog

                                      Download

                                      bo2 reimagined background.png

                                      LudwigRainbowundefined Offline
                                      LudwigRainbowundefined Offline
                                      LudwigRainbow
                                      wrote on last edited by
                                      #133

                                      Jbleezy
                                      Love this mod! A nice and needeed change to BO2
                                      However, is there a way to change the PaP Camo? Like if I change the og file of the Dragon Camo, will it change this one too?

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                                      • iHarrowundefined Offline
                                        iHarrowundefined Offline
                                        iHarrow
                                        wrote on last edited by
                                        #134

                                        Hello guys, is there a guide that how to install it on my dedicated server?

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                                        • iHarrowundefined Offline
                                          iHarrowundefined Offline
                                          iHarrow
                                          wrote on last edited by
                                          #135

                                          and how to rebuild the mod after i edit the script? i got error
                                          image.png

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