Black Ops 2 Zombies Reimagined
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Spiderpig420 To install it, (at least that's how I did it) you must go to the path of the pLutonium folder. Which by default is in: C:\Users\Andres\AppData\Local\Plutonium\storage\t6\mods
you must put the mod folder in the mods folder
I may be totally wrong with this, but that's how I did it. And to start it you must obviously be in zombies in the game and go to a section that says mods, there it will tell you to load it and that's it.
That's what I did, I hope it helps, I just want the developer to answer me how I can get it up and running online with my soul mate -
you can build the shield or something else and take it withoute the 1000 points??
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Andrew01 You're supposed to drop the contents of what's in the BO2-Reimagined folder into the t6 folder. That's how you get it working.
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afterlife counter on mob is not showing and why the sticky nades on mob. other than that, amazing work on everything
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got a bit of issue, the round counter bottom left just shows up as a red box, and it blinks white when the round is over so you can't figure out which round you are on.
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Teknu23 there seems to be a problem on its texture then, or at the script that handles it. first thing to assure would be that you didnt added any other mod on top of it or something like that, that was usually the problem with me years ago.
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there is a glitch in the map origins the mod make it so it will spon only 3 panzers and you cant get the drone to finish the ester egg this glitch startet on alpha 7 and still continius
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Albi234 i think someone in his discord reported that bug recently and he found this issue so probably coming in next update or maybe the update is already out i am not exactly sure but he doesnt reply often here so my subpar answer will have to do
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Albi234 This is fixed now
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Could juggernog be put in cell block?
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This post is deleted!
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yo my guy ive been messing with gsc modding recently on bo2,lets say I wanted make a gsc mod that only implements these changes for example
KAP-40
Removed delay between last shot and reload
Unupgraded: increased clip ammo from 12 to 15
Unupgraded: increased stock ammo from 96 to 180
Upgraded: increased stock ammo from 180 to 270could I just copy your code from the kard_zm code you have on github and thats it?
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kevin4466 Nope, no jug cell block is great
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1800Adequate Well the weapon changes are not GSC
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can you please let me know how to change modes/maps while in the server
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Nice mod, but i have a issue
Hellhound round on town crashes my game xc
Any fix? -
GhostRider0125 said in Black Ops 2 Zombies Reimagined:
Holy Fucking Shit WHAT?! this it fucking outstanding man best thing i have ever seen in a game like bo2 with limited modding ability love the fact that mr avocado can give you drops now and you can call elevators now (which lex would be happy bout that
) a better whos who (Love leroy dance
) no more the gramaphone hassle AND FUCKING GRIEF WITH ALL DIFFRENT MODES OMG I WANT TO KISS YOU but some questions tombstone in solo works ok but it gives you back quick revive too?! thats just infinite downs my guy and for shield i hope only the owner can break it cuz if not then its not going to be a good feature and how would electric trap work it better have time break or it will be broken and i didnt get what you did to staffs revive parts and you dont have to do this one but can you make dedzens 4 knife hit so that Bowie and knuckles have more value to them in map then again i couldnt be happier for bo2 zombies you sir made down right perfect
followed
also you just gave me a new fav song thanks
That's a Good Boy.