Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. Remove Zombie Dying by Himself

Remove Zombie Dying by Himself

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
51 Posts 10 Posters 5.6k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Ivobardolfundefined Ivobardolf

    xNando you can make on big replace func and add a check for each map so it auto loads from one script

    or make a file for each map

    I might do it later 👍

    JezuzLizardundefined Offline
    JezuzLizardundefined Offline
    JezuzLizard
    Plutonium Staff
    wrote on last edited by
    #7

    Ivobardolf You need to use getfunction if you want to do it in one file. Otherwise you'll get unresolved externals when loading on a map that doesn't have the functions you reference.

    Ivobardolfundefined 1 Reply Last reply
    1
    • JezuzLizardundefined JezuzLizard

      Ivobardolf You need to use getfunction if you want to do it in one file. Otherwise you'll get unresolved externals when loading on a map that doesn't have the functions you reference.

      Ivobardolfundefined Offline
      Ivobardolfundefined Offline
      Ivobardolf
      wrote on last edited by
      #8

      JezuzLizard don't know how it works

      JezuzLizardundefined 1 Reply Last reply
      0
      • Ivobardolfundefined Ivobardolf

        JezuzLizard don't know how it works

        JezuzLizardundefined Offline
        JezuzLizardundefined Offline
        JezuzLizard
        Plutonium Staff
        wrote on last edited by
        #9

        Ivobardolf https://github.com/JezuzLizard/t6-fastfile-mods/blob/f7f3ed71b798fc0977cda1268bdc8946a895ddb4/zm_ai_pack/pluto_sys.gsc#L68

        1 Reply Last reply
        1
        • Honey-_badgerundefined Offline
          Honey-_badgerundefined Offline
          Honey-_badger
          wrote on last edited by
          #10

          anti depressants

          1 Reply Last reply
          0
          • Ivobardolfundefined Offline
            Ivobardolfundefined Offline
            Ivobardolf
            wrote on last edited by
            #11

            Update: All maps have been added, except Nuketown

            xNandoundefined 1 Reply Last reply
            0
            • Ivobardolfundefined Ivobardolf

              Update: All maps have been added, except Nuketown

              xNandoundefined Offline
              xNandoundefined Offline
              xNando
              wrote on last edited by xNando
              #12

              Ivobardolf I don't know what I'm doing wrong... (I've tried it in origins)

              Captura de pantalla 2024-08-31 220207.png

              Ivobardolfundefined 1 Reply Last reply
              1
              • xNandoundefined xNando

                Ivobardolf I don't know what I'm doing wrong... (I've tried it in origins)

                Captura de pantalla 2024-08-31 220207.png

                Ivobardolfundefined Offline
                Ivobardolfundefined Offline
                Ivobardolf
                wrote on last edited by Ivobardolf
                #13

                xNando hmm, did you just copy the script of origins?

                every map has its own thing, some things are the same though

                xNandoundefined 1 Reply Last reply
                0
                • Ivobardolfundefined Ivobardolf

                  xNando hmm, did you just copy the script of origins?

                  every map has its own thing, some things are the same though

                  xNandoundefined Offline
                  xNandoundefined Offline
                  xNando
                  wrote on last edited by
                  #14

                  Ivobardolf yes, and also I uncommented the commented lines

                  Ivobardolfundefined 1 Reply Last reply
                  1
                  • xNandoundefined xNando

                    Ivobardolf yes, and also I uncommented the commented lines

                    Ivobardolfundefined Offline
                    Ivobardolfundefined Offline
                    Ivobardolf
                    wrote on last edited by
                    #15

                    xNando compare your script with the one from the post above, see where you made a difference, I just tried the one in the post and it works

                    1 Reply Last reply
                    0
                    • T.Re.Vientoundefined Offline
                      T.Re.Vientoundefined Offline
                      T.Re.Viento
                      wrote on last edited by
                      #16

                      i tried it in origins, works like a charm, but i got one minnor issue, if some zombies spawn in crazy place and the player go out, the zombies got stuck in the crazy place, i know its something related to zombies far away respawn locked in this mod, there is a fix for this or messes the whole script?

                      Ivobardolfundefined 1 Reply Last reply
                      1
                      • WolflexZundefined Offline
                        WolflexZundefined Offline
                        WolflexZ
                        Contributor
                        wrote on last edited by
                        #17

                        I'm pretty sure zombies has a time limit before they die. It's to prevent in case a zombie bugs out of the map etc. In any case, many of you don't really need this script. Cause if a zombie doesn't hit you before that time limit, it leads to it dying. Letting the zombie hit you once between time intervals allows it to stay alive. Although I could be wrong.

                        Ivobardolfundefined 1 Reply Last reply
                        1
                        • T.Re.Vientoundefined T.Re.Viento

                          i tried it in origins, works like a charm, but i got one minnor issue, if some zombies spawn in crazy place and the player go out, the zombies got stuck in the crazy place, i know its something related to zombies far away respawn locked in this mod, there is a fix for this or messes the whole script?

                          Ivobardolfundefined Offline
                          Ivobardolfundefined Offline
                          Ivobardolf
                          wrote on last edited by
                          #18

                          @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

                          yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

                          T.Re.Vientoundefined Izi selvaundefined 2 Replies Last reply
                          1
                          • WolflexZundefined WolflexZ

                            I'm pretty sure zombies has a time limit before they die. It's to prevent in case a zombie bugs out of the map etc. In any case, many of you don't really need this script. Cause if a zombie doesn't hit you before that time limit, it leads to it dying. Letting the zombie hit you once between time intervals allows it to stay alive. Although I could be wrong.

                            Ivobardolfundefined Offline
                            Ivobardolfundefined Offline
                            Ivobardolf
                            wrote on last edited by
                            #19

                            WolflexZ They Respawn/Die if they have met certain conditions that I disabled here:
                            1 - Zombie is far away
                            2 - Zombie is Idle (he stands in place for too long)
                            I couldn't find anything related to needing to hit the player

                            As you said, many people don't need this script, and it might do them more harm then good, it's intended for some uses and not normal play.

                            WolflexZundefined 1 Reply Last reply
                            1
                            • Ivobardolfundefined Ivobardolf

                              @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

                              yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

                              T.Re.Vientoundefined Offline
                              T.Re.Vientoundefined Offline
                              T.Re.Viento
                              wrote on last edited by
                              #20

                              Ivobardolf Hi mate, thanks for the reply, I'm playing with a friend and we wanted to do the easter egg quietly, without having to babysit a crawler. But I remembered from our old days on ps3 the last zombies would die by themselves if you went too far or a certain amount of time passed, that's why I wanted to try this script. Yesterday we completed the easter egg 😄 but it was too easy, the script also makes the zombies never run, I guess this is not intentional. greetings

                              Ivobardolfundefined 1 Reply Last reply
                              1
                              • T.Re.Vientoundefined T.Re.Viento

                                Ivobardolf Hi mate, thanks for the reply, I'm playing with a friend and we wanted to do the easter egg quietly, without having to babysit a crawler. But I remembered from our old days on ps3 the last zombies would die by themselves if you went too far or a certain amount of time passed, that's why I wanted to try this script. Yesterday we completed the easter egg 😄 but it was too easy, the script also makes the zombies never run, I guess this is not intentional. greetings

                                Ivobardolfundefined Offline
                                Ivobardolfundefined Offline
                                Ivobardolf
                                wrote on last edited by
                                #21

                                @T-Re-Viento Makes sense now 👍

                                Regarding the no running, I use the script in testing on every map and never had a no running issue, what round/step the zombie was supposed to run and it didn't?

                                T.Re.Vientoundefined 1 Reply Last reply
                                1
                                • Ivobardolfundefined Ivobardolf

                                  @T-Re-Viento Makes sense now 👍

                                  Regarding the no running, I use the script in testing on every map and never had a no running issue, what round/step the zombie was supposed to run and it didn't?

                                  T.Re.Vientoundefined Offline
                                  T.Re.Vientoundefined Offline
                                  T.Re.Viento
                                  wrote on last edited by
                                  #22

                                  Ivobardolf i was in round 4 when noticed none zombie run until round 23 when we completed the easter egg, i played some matches in solo today and the zombies start running at round 3 as usual, maybe a rare issue.

                                  1 Reply Last reply
                                  1
                                  • Ivobardolfundefined Ivobardolf

                                    WolflexZ They Respawn/Die if they have met certain conditions that I disabled here:
                                    1 - Zombie is far away
                                    2 - Zombie is Idle (he stands in place for too long)
                                    I couldn't find anything related to needing to hit the player

                                    As you said, many people don't need this script, and it might do them more harm then good, it's intended for some uses and not normal play.

                                    WolflexZundefined Offline
                                    WolflexZundefined Offline
                                    WolflexZ
                                    Contributor
                                    wrote on last edited by
                                    #23

                                    Ivobardolf Yeah that's why I said I could be wrong since I've read it on another forum.

                                    1 Reply Last reply
                                    1
                                    • Guilherme_INFRundefined Offline
                                      Guilherme_INFRundefined Offline
                                      Guilherme_INFR
                                      wrote on last edited by
                                      #24

                                      I tried using this but instead of zombies not dying I actually want them to respawn way more faster, a more agressive respawn like on actual Zombies Modes. I tried on Die Rise by just reducing the Distance numbers but I can't see any difference, even using a really small number like only 100 I still couldn't spot any difference. What's wrong? Is what I'm trying to do actually related to another function?

                                      Ivobardolfundefined 1 Reply Last reply
                                      0
                                      • Guilherme_INFRundefined Guilherme_INFR

                                        I tried using this but instead of zombies not dying I actually want them to respawn way more faster, a more agressive respawn like on actual Zombies Modes. I tried on Die Rise by just reducing the Distance numbers but I can't see any difference, even using a really small number like only 100 I still couldn't spot any difference. What's wrong? Is what I'm trying to do actually related to another function?

                                        Ivobardolfundefined Offline
                                        Ivobardolfundefined Offline
                                        Ivobardolf
                                        wrote on last edited by
                                        #25

                                        Guilherme_INFR the function that kills them doesn't have anything for spawn speed 🙂

                                        to make the zombies spawn faster, you need to change the level.zombie_vars["zombie_spawn_delay"], 0.08 is the lowest it can go, here is a code that you can add to achieve that:

                                        init()
                                        {
                                            level thread Fast_Spawns();
                                        }
                                        
                                        Fast_Spawns()
                                        {
                                            for(;;)
                                            {
                                                level waittill("start_of_round");
                                                wait 0.1;
                                        		iPrintLn("Zombies spawn Faster");
                                                level.zombie_vars["zombie_spawn_delay"] = 0.08;
                                            }
                                        }
                                        

                                        you can add it in the same file 🙂

                                        Guilherme_INFRundefined 1 Reply Last reply
                                        0
                                        • Ivobardolfundefined Ivobardolf

                                          Guilherme_INFR the function that kills them doesn't have anything for spawn speed 🙂

                                          to make the zombies spawn faster, you need to change the level.zombie_vars["zombie_spawn_delay"], 0.08 is the lowest it can go, here is a code that you can add to achieve that:

                                          init()
                                          {
                                              level thread Fast_Spawns();
                                          }
                                          
                                          Fast_Spawns()
                                          {
                                              for(;;)
                                              {
                                                  level waittill("start_of_round");
                                                  wait 0.1;
                                          		iPrintLn("Zombies spawn Faster");
                                                  level.zombie_vars["zombie_spawn_delay"] = 0.08;
                                              }
                                          }
                                          

                                          you can add it in the same file 🙂

                                          Guilherme_INFRundefined Offline
                                          Guilherme_INFRundefined Offline
                                          Guilherme_INFR
                                          wrote on last edited by
                                          #26

                                          Ivobardolf Thanks but I actually wasn't talking about spawn speeds but the distances it takes for the game to kill the zombies and respawn them near you. Like BO6 that has a fast af agressive respawns locations 😅

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate