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Remove Zombie Dying by Himself

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  • Izi selvaundefined Izi selva

    Ivobardolf
    Could you make the zombie continue chasing but without dying even if it takes damage, currently it only stays still if you go too far away?

    Ivobardolfundefined Offline
    Ivobardolfundefined Offline
    Ivobardolf
    wrote on last edited by
    #35

    Izi selva it does both, preventing zombie death from far away & taking damage and not dying on his own, try it and if you find an error let me know 🙂

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    • Ivobardolfundefined Ivobardolf

      Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen

      Izi selvaundefined Offline
      Izi selvaundefined Offline
      Izi selva
      wrote on last edited by Izi selva
      #36

      Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

      Ivobardolfundefined 1 Reply Last reply
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      • Izi selvaundefined Izi selva

        Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

        Ivobardolfundefined Offline
        Ivobardolfundefined Offline
        Ivobardolf
        wrote on last edited by
        #37

        Izi selva np 👍
        yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

        zombies don't die if they are damaged right?

        Izi selvaundefined 1 Reply Last reply
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        • Ivobardolfundefined Ivobardolf

          Izi selva np 👍
          yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

          zombies don't die if they are damaged right?

          Izi selvaundefined Offline
          Izi selvaundefined Offline
          Izi selva
          wrote on last edited by
          #38

          Ivobardolf said in Remove Zombie Dying by Himself:

          np
          yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

          zombies don't die if they are damaged right?

          yeah the zombies not die being injures, how is that of make folder for each gsc? i use tomb.gsc if i going to play origins, if not i delete tomb gsc of scrips folder and add for example tranzit.cfg, continue continue... showme how can have all scrips without errors please, thanks

          Ivobardolfundefined 1 Reply Last reply
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          • Izi selvaundefined Izi selva

            Ivobardolf said in Remove Zombie Dying by Himself:

            np
            yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

            zombies don't die if they are damaged right?

            yeah the zombies not die being injures, how is that of make folder for each gsc? i use tomb.gsc if i going to play origins, if not i delete tomb gsc of scrips folder and add for example tranzit.cfg, continue continue... showme how can have all scrips without errors please, thanks

            Ivobardolfundefined Offline
            Ivobardolfundefined Offline
            Ivobardolf
            wrote on last edited by
            #39

            Izi selva good to know, the folders are like this:
            MapFolders.PNG

            zm_transit --> Tranzit
            zm_nuked --> Nuketown
            zm_highrise --> Die Rise
            zm_prison --> Mob of the Dead
            zm_buried --> Buried
            zm_tomb --> Origins

            Izi selvaundefined 2 Replies Last reply
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            • Ivobardolfundefined Ivobardolf

              Izi selva good to know, the folders are like this:
              MapFolders.PNG

              zm_transit --> Tranzit
              zm_nuked --> Nuketown
              zm_highrise --> Die Rise
              zm_prison --> Mob of the Dead
              zm_buried --> Buried
              zm_tomb --> Origins

              Izi selvaundefined Offline
              Izi selvaundefined Offline
              Izi selva
              wrote on last edited by
              #40

              Ivobardolf i just back to say thanks bro, work perfectly, if see some error i say you , thank you so much

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              • SC Kielsundefined Offline
                SC Kielsundefined Offline
                SC Kiels
                wrote on last edited by
                #41

                ivo ftw 🙂

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                • Ivobardolfundefined Ivobardolf

                  Izi selva good to know, the folders are like this:
                  MapFolders.PNG

                  zm_transit --> Tranzit
                  zm_nuked --> Nuketown
                  zm_highrise --> Die Rise
                  zm_prison --> Mob of the Dead
                  zm_buried --> Buried
                  zm_tomb --> Origins

                  Izi selvaundefined Offline
                  Izi selvaundefined Offline
                  Izi selva
                  wrote on last edited by
                  #42

                  Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

                  Ivobardolfundefined 1 Reply Last reply
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                  • Izi selvaundefined Izi selva

                    Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

                    Ivobardolfundefined Offline
                    Ivobardolfundefined Offline
                    Ivobardolf
                    wrote on last edited by
                    #43

                    Izi selva Try to keep the conversation to the topic, if you have questions join the plutonium discord

                    use OAT tools for that:
                    https://github.com/Laupetin/OpenAssetTools

                    Izi selvaundefined 1 Reply Last reply
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                    • Ivobardolfundefined Ivobardolf

                      Izi selva Try to keep the conversation to the topic, if you have questions join the plutonium discord

                      use OAT tools for that:
                      https://github.com/Laupetin/OpenAssetTools

                      Izi selvaundefined Offline
                      Izi selvaundefined Offline
                      Izi selva
                      wrote on last edited by
                      #44

                      Ivobardolf hi bro, how are you?, i love this mod, i have a new, i was playing origins and the last zombie missing and i cant pass round? also the zombies wait for me in crazy place jajaja and no out, we can change this? thanks bro, sorry for my insistence

                      Ivobardolfundefined 1 Reply Last reply
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                      • Izi selvaundefined Izi selva

                        Ivobardolf hi bro, how are you?, i love this mod, i have a new, i was playing origins and the last zombie missing and i cant pass round? also the zombies wait for me in crazy place jajaja and no out, we can change this? thanks bro, sorry for my insistence

                        Ivobardolfundefined Offline
                        Ivobardolfundefined Offline
                        Ivobardolf
                        wrote on last edited by
                        #45

                        Izi selva I'll think about it, since it will need more things and I didn't plan for that

                        Izi selvaundefined 1 Reply Last reply
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                        • Ivobardolfundefined Ivobardolf

                          Izi selva I'll think about it, since it will need more things and I didn't plan for that

                          Izi selvaundefined Offline
                          Izi selvaundefined Offline
                          Izi selva
                          wrote on last edited by Izi selva
                          #46

                          Ivobardolf thanks bro, I wait for it, I know you can , if you try the zombie regenerate health else is injured for some time? So they wouldn't die

                          Ivobardolfundefined 1 Reply Last reply
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                          • Izi selvaundefined Izi selva

                            Ivobardolf thanks bro, I wait for it, I know you can , if you try the zombie regenerate health else is injured for some time? So they wouldn't die

                            Ivobardolfundefined Offline
                            Ivobardolfundefined Offline
                            Ivobardolf
                            wrote on last edited by
                            #47

                            Izi selva they never die, even if injured, no need to add regeneration

                            Izi selvaundefined 1 Reply Last reply
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                            • Ivobardolfundefined Ivobardolf

                              Izi selva they never die, even if injured, no need to add regeneration

                              Izi selvaundefined Offline
                              Izi selvaundefined Offline
                              Izi selva
                              wrote on last edited by
                              #48

                              Ivobardolf is for the zombies continue keep you being in crazy place or plane in mob, if the zombie regenerate life, he can respawn normally, sorry I don't know about this, is just my think

                              Ivobardolfundefined 1 Reply Last reply
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                              • Izi selvaundefined Izi selva

                                Ivobardolf is for the zombies continue keep you being in crazy place or plane in mob, if the zombie regenerate life, he can respawn normally, sorry I don't know about this, is just my think

                                Ivobardolfundefined Offline
                                Ivobardolfundefined Offline
                                Ivobardolf
                                wrote on last edited by
                                #49

                                Izi selva the zombie function that kills them is disabled, they never regenerate HP even in normal play without scripts.

                                How about I add a function that if you hold jump button for 5 seconds it respawn all zombies in the map? that way when you travel you can use it so zombies respawn again with?

                                Izi selvaundefined 1 Reply Last reply
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                                • Ivobardolfundefined Ivobardolf

                                  Izi selva the zombie function that kills them is disabled, they never regenerate HP even in normal play without scripts.

                                  How about I add a function that if you hold jump button for 5 seconds it respawn all zombies in the map? that way when you travel you can use it so zombies respawn again with?

                                  Izi selvaundefined Offline
                                  Izi selvaundefined Offline
                                  Izi selva
                                  wrote on last edited by
                                  #50

                                  Ivobardolf
                                  It would be a great idea. The only bad thing is that the zombies get stuck in certain areas and don't respawn near you.

                                  Ivobardolfundefined 1 Reply Last reply
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                                  • Izi selvaundefined Izi selva

                                    Ivobardolf
                                    It would be a great idea. The only bad thing is that the zombies get stuck in certain areas and don't respawn near you.

                                    Ivobardolfundefined Offline
                                    Ivobardolfundefined Offline
                                    Ivobardolf
                                    wrote on last edited by Ivobardolf
                                    #51

                                    Izi selva Put this code after the #include and before the main

                                    #include maps\mp\zombies\_zm_utility;
                                    
                                    
                                    //Code Goes Here
                                    
                                    
                                    main()
                                    

                                    if you hold jump for 5 seconds all the zombies on the map except for boss zombies will respawn

                                    init()
                                    {
                                        level.respawning = 0;
                                        level thread onPlayerConnect();
                                    }
                                    
                                    onPlayerConnect()
                                    {
                                    	for(;;)
                                    	{
                                    		level waittill( "connected", player );
                                    		player thread Respawn_Zombies();
                                    	}
                                    }
                                    
                                    Respawn_Zombies()
                                    {
                                    	for(;;)
                                    	{
                                            if( level.respawning != 100)
                                            {
                                    		    if ( self jumpbuttonpressed() && self.sessionstate == "playing" && !self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
                                    		    {
                                    			    level.respawning++;
                                                    //iPrintLn(level.Respawning);
                                    		    }
                                                else
                                                    level.respawning = 0;
                                            }
                                            else if(level.respawning == 100)
                                            {
                                                iPrintLn("Respawning Zombies...");
                                                iPrintLn("Respawning Zombies...");
                                                iPrintLn("Respawning Zombies...");
                                                zombies = getaiarray(level.zombie_team);
                                                level.zombie_total += zombies.size;
                                        	    foreach(zombie in zombies)
                                                {
                                                    if( zombie can_damage())
                                                        zombie doDamage(zombie.health + 1 , zombie.origin);
                                                }
                                                level.respawning = 0;
                                            }
                                    		wait 0.05;
                                    	}
                                    }    
                                    
                                    
                                    
                                    can_damage()
                                    {
                                    	if( (isdefined(level.sloth) && self == level.sloth) || (isDefined(self.is_avogadro) && self.is_avogadro) 
                                    	|| (isDefined(self.is_brutus) && self.is_brutus) || (isDefined(self.is_mechz) && self.is_mechz) )
                                    		return 0;
                                    	else
                                    		return 1;
                                    }
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