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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

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  • AdrX003undefined Offline
    AdrX003undefined Offline
    AdrX003
    replied to Maximizer Blake on last edited by
    #164

    Maximizer Blake if u wanna help... ive just ported Makarov, Browning HP, Peacekeeper, Dragunov, M60 and SPAS-12. M60 has a belt position problem to be solved wile Makarov has a problem on the camo wich i think ill solve today.

    You could help by just find where all the launcher sounds are for the MM1 Grenade Launcher, SMAW, FHJ-18AA and FIM-92 Stinger and the Valkyrie Launcher because i guess ive managed to port them but i cant find the sounds nor force the game to add them from the files i have. just tried again by placing all the SP files on the game folder but they still dont load the sounds.

    Maximizer Blakeundefined 1 Reply Last reply
    0
    • Maximizer Blakeundefined Offline
      Maximizer Blakeundefined Offline
      Maximizer Blake
      replied to AdrX003 on last edited by
      #165

      AdrX003 I still don't know how to doing it myself?

      AdrX003undefined 1 Reply Last reply
      0
      • AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        replied to Maximizer Blake on last edited by
        #166

        Maximizer Blake https://forum.plutonium.pw/topic/38179/release-oat-t6-modding-porting-tutorial-the-qooyak-guide/6

        Maximizer Blakeundefined 1 Reply Last reply
        1
        • Maximizer Blakeundefined Offline
          Maximizer Blakeundefined Offline
          Maximizer Blake
          replied to AdrX003 on last edited by
          #167

          AdrX003 What am i supposted to do with this?

          AdrX003undefined Maximizer Blakeundefined 2 Replies Last reply
          0
          • AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            replied to Maximizer Blake on last edited by
            #168

            Maximizer Blake read, grab the tools, learn, try to follow some tutorials , ask for help when needed, help others to make stuff when u understand it better, throw a party when something works and play with your friends the stuff you made instead of only asking for premade stuff that other people are tying but struggling to do cause we all have problems on life and cant fullfill requests without some payment.

            1 Reply Last reply
            2
            • Maximizer Blakeundefined Offline
              Maximizer Blakeundefined Offline
              Maximizer Blake
              replied to Maximizer Blake on last edited by
              #169

              Maximizer Blake Okay

              1 Reply Last reply
              0
              • nfk Veteranaundefined Offline
                nfk Veteranaundefined Offline
                nfk Veterana
                wrote on last edited by
                #170

                in my t6 directory there is no mods directory and if I create a new one and name it mods my game just crashes? how do I fix that?

                sehteriaundefined 1 Reply Last reply
                1
                • Rocartsundefined Offline
                  Rocartsundefined Offline
                  Rocarts
                  wrote on last edited by
                  #171

                  Hello today the plutonium asked me for an update and now it doesn't open me, just crash

                  1 Reply Last reply
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                  • sehteriaundefined Offline
                    sehteriaundefined Offline
                    sehteria
                    wrote on last edited by sehteria
                    #172

                    Rocarts I have tested this just now on Town, I don't have any issues?

                    1 Reply Last reply
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                    • sehteriaundefined Offline
                      sehteriaundefined Offline
                      sehteria
                      replied to nfk Veterana on last edited by sehteria
                      #173

                      nfk Veterana You say T6 directory, which I am assuming is referring to the game directory and It's not meant to be there. Follow this installation guide strictly:

                      Extract the zm_weapons.zip
                      Copy & Paste or drag the folder which contains the mod files to:
                      %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
                      You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_weapons
                      
                      nfk Veteranaundefined 2 Replies Last reply
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                      • nfk Veteranaundefined Offline
                        nfk Veteranaundefined Offline
                        nfk Veterana
                        replied to sehteria on last edited by
                        #174

                        sehteria said in [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps:

                        %localappdata%\Plutonium\storage\t6\mods

                        I copy that in the windows+r search bar but it says error, verify that the name of the folder is correct then try again

                        AdrX003undefined 1 Reply Last reply
                        1
                        • AdrX003undefined Offline
                          AdrX003undefined Offline
                          AdrX003
                          replied to nfk Veterana on last edited by
                          #175

                          nfk Veterana If there is no mods folder, just go "one up"/one before it and make the mods folder

                          1 Reply Last reply
                          1
                          • ohautopartsundefined Offline
                            ohautopartsundefined Offline
                            ohautoparts
                            wrote on last edited by
                            #176

                            sehteria is there a way to add only specific guns to each map? for example i'd love the M27 to be on every map, but i don't want every other gun in the game to be on every map

                            sehteriaundefined 1 Reply Last reply
                            1
                            • Confusedtheoundefined Offline
                              Confusedtheoundefined Offline
                              Confusedtheo
                              wrote on last edited by
                              #177

                              Is it possible to add all the wonderweapons to the mystery box for example being able to use the blundergat in other maps than mob of the dead?

                              sehteriaundefined 1 Reply Last reply
                              1
                              • sehteriaundefined Offline
                                sehteriaundefined Offline
                                sehteria
                                replied to Confusedtheo on last edited by sehteria
                                #178

                                Confusedtheo Possible? Yes, but I won't be doing that anytime soon with this mod because of lack of free time

                                Confusedtheoundefined 1 Reply Last reply
                                0
                                • sehteriaundefined Offline
                                  sehteriaundefined Offline
                                  sehteria
                                  replied to ohautoparts on last edited by
                                  #179

                                  ohautoparts Yes it is possible, but you have to create a mod yourself if you only want specific guns, with this mod there's no option to choose which weapons you want and don't want unfortunately

                                  1 Reply Last reply
                                  0
                                  • ohautopartsundefined Offline
                                    ohautopartsundefined Offline
                                    ohautoparts
                                    wrote on last edited by
                                    #180

                                    sehteria okieee, how would i go about doing that?

                                    sehteriaundefined AdrX003undefined 2 Replies Last reply
                                    0
                                    • Confusedtheoundefined Offline
                                      Confusedtheoundefined Offline
                                      Confusedtheo
                                      replied to sehteria on last edited by
                                      #181

                                      sehteria Alright appreciate the response

                                      1 Reply Last reply
                                      1
                                      • sehteriaundefined Offline
                                        sehteriaundefined Offline
                                        sehteria
                                        replied to ohautoparts on last edited by
                                        #182

                                        ohautoparts This is not something I can answer easily with just this reply, I suggest you to take a look into this guide: https://forum.plutonium.pw/topic/38179/release-oat-t6-modding-porting-tutorial-the-qooyak-guide

                                        1 Reply Last reply
                                        0
                                        • AdrX003undefined Offline
                                          AdrX003undefined Offline
                                          AdrX003
                                          replied to ohautoparts on last edited by AdrX003
                                          #183

                                          ohautoparts ive written a thing on my disc where i speak about this, but in your case would be to do the exact opposite of everything (would suggest adding me AdrX003 on it)

                                          to add a gun in a mod where we have both existing sources (ZM):
                                          - add weapon lines on scripts/zm/ *CSC *GSC
                                          - add weapon lines on zonefiles to zone_source (mod.zone, /weapons, as needed)
                                          - copy weaponfiles to /weapons
                                          - add camo_*.json camo file to /camo
                                          - add/check weapon's soundbank aliases lines in its folder
                                          - if needed, add images, attachmentunique, accuracy & attachment files to its folders
                                          

                                          something might be off or much problably is actually faster cause it could only be something like comment the other weapon lines and remove them from the zonefiles but genrally is this

                                          1 Reply Last reply
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