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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

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    sehteria
    replied to nfk Veterana on Nov 27, 2024, 9:13 PM last edited by sehteria Nov 27, 2024, 11:13 PM
    #173

    nfk Veterana You say T6 directory, which I am assuming is referring to the game directory and It's not meant to be there. Follow this installation guide strictly:

    Extract the zm_weapons.zip
    Copy & Paste or drag the folder which contains the mod files to:
    %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
    You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_weapons
    
    undefined 2 Replies Last reply Nov 29, 2024, 11:27 AM
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      nfk Veterana
      replied to sehteria on Nov 29, 2024, 11:27 AM last edited by
      #174

      sehteria said in [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps:

      %localappdata%\Plutonium\storage\t6\mods

      I copy that in the windows+r search bar but it says error, verify that the name of the folder is correct then try again

      undefined 1 Reply Last reply Nov 30, 2024, 7:17 PM
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        AdrX003
        replied to nfk Veterana on Nov 30, 2024, 7:17 PM last edited by
        #175

        nfk Veterana If there is no mods folder, just go "one up"/one before it and make the mods folder

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          ohautoparts
          wrote on Dec 2, 2024, 2:02 AM last edited by
          #176

          sehteria is there a way to add only specific guns to each map? for example i'd love the M27 to be on every map, but i don't want every other gun in the game to be on every map

          undefined 1 Reply Last reply Dec 2, 2024, 9:52 PM
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            Confusedtheo
            wrote on Dec 2, 2024, 6:50 PM last edited by
            #177

            Is it possible to add all the wonderweapons to the mystery box for example being able to use the blundergat in other maps than mob of the dead?

            undefined 1 Reply Last reply Dec 2, 2024, 9:51 PM
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              sehteria
              replied to Confusedtheo on Dec 2, 2024, 9:51 PM last edited by sehteria Dec 2, 2024, 11:51 PM
              #178

              Confusedtheo Possible? Yes, but I won't be doing that anytime soon with this mod because of lack of free time

              undefined 1 Reply Last reply Dec 2, 2024, 10:59 PM
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                sehteria
                replied to ohautoparts on Dec 2, 2024, 9:52 PM last edited by
                #179

                ohautoparts Yes it is possible, but you have to create a mod yourself if you only want specific guns, with this mod there's no option to choose which weapons you want and don't want unfortunately

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                  ohautoparts
                  wrote on Dec 2, 2024, 10:44 PM last edited by
                  #180

                  sehteria okieee, how would i go about doing that?

                  undefined undefined 2 Replies Last reply Dec 2, 2024, 11:01 PM
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                    Confusedtheo
                    replied to sehteria on Dec 2, 2024, 10:59 PM last edited by
                    #181

                    sehteria Alright appreciate the response

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                      sehteria
                      replied to ohautoparts on Dec 2, 2024, 11:01 PM last edited by
                      #182

                      ohautoparts This is not something I can answer easily with just this reply, I suggest you to take a look into this guide: https://forum.plutonium.pw/topic/38179/release-oat-t6-modding-porting-tutorial-the-qooyak-guide

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                        AdrX003
                        replied to ohautoparts on Dec 3, 2024, 12:23 AM last edited by AdrX003 Dec 3, 2024, 2:24 AM
                        #183

                        ohautoparts ive written a thing on my disc where i speak about this, but in your case would be to do the exact opposite of everything (would suggest adding me AdrX003 on it)

                        to add a gun in a mod where we have both existing sources (ZM):
                        - add weapon lines on scripts/zm/ *CSC *GSC
                        - add weapon lines on zonefiles to zone_source (mod.zone, /weapons, as needed)
                        - copy weaponfiles to /weapons
                        - add camo_*.json camo file to /camo
                        - add/check weapon's soundbank aliases lines in its folder
                        - if needed, add images, attachmentunique, accuracy & attachment files to its folders
                        

                        something might be off or much problably is actually faster cause it could only be something like comment the other weapon lines and remove them from the zonefiles but genrally is this

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                        • undefined GhostRider0125 referenced this topic on Dec 11, 2024, 12:34 PM
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                          FaZe Flick
                          wrote on Dec 13, 2024, 9:06 PM last edited by FaZe Flick Dec 13, 2024, 11:06 PM
                          #184

                          this mods broken, cant play at all; stuck on the zombies menu

                          undefined 1 Reply Last reply Dec 14, 2024, 9:13 AM
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                            DJseanyB
                            wrote on Dec 13, 2024, 10:48 PM last edited by
                            #185

                            This mod works great if used correctly, Keep up the good work Sehteria

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                              sehteria
                              replied to FaZe Flick on Dec 14, 2024, 9:13 AM last edited by
                              #186

                              FaZe Flick If you can tell me the problems you are experiencing I can look into it, have you installed it correctly?

                              Extract the zm_weapons.zip
                              Copy & Paste or drag the folder which contains the mod files to:
                              %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
                              You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_weapons
                              
                              undefined 1 Reply Last reply Dec 14, 2024, 3:19 PM
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                                DirkRockface Contributor
                                replied to sehteria on Dec 14, 2024, 3:19 PM last edited by
                                #187

                                sehteria You're mod works great my friend! Faze has a history of installing things in the wrong spot 😉

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                                  FaZe Flick
                                  wrote on Dec 14, 2024, 5:08 PM last edited by
                                  #188

                                  mod works now, installed correctly but i gotta ask, why didnt you include the survival maps and only the base ones

                                  undefined 1 Reply Last reply Dec 16, 2024, 11:25 AM
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                                  • undefined GhostRider0125 referenced this topic on Dec 15, 2024, 3:53 PM
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                                    Cawldwink
                                    replied to FaZe Flick on Dec 16, 2024, 11:25 AM last edited by Cawldwink Dec 16, 2024, 1:26 PM
                                    #189

                                    FaZe Flick Ummm... It also works on Survival maps? Ma bro literally be using the Deathmachine on Town

                                    undefined 1 Reply Last reply Dec 16, 2024, 1:47 PM
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                                      AdrX003
                                      replied to Cawldwink on Dec 16, 2024, 1:47 PM last edited by
                                      #190

                                      Cawldwink Wonder if he was talking about the custom extra survival maps that can be added in.

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                                        FaZe Flick
                                        wrote on Dec 16, 2024, 2:10 PM last edited by
                                        #191

                                        AdrX003 both

                                        undefined 1 Reply Last reply Dec 16, 2024, 10:45 PM
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                                          DJseanyB
                                          replied to FaZe Flick on Dec 16, 2024, 10:45 PM last edited by
                                          #192

                                          FaZe Flick This works for all the maps.... For example if its a sub map of transit it will work for transit ( Farm, Town, Bus depot, Ect... )

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