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  3. [Release] [ZM] [Mod] zm_perks - Adding all perks to maps

[Release] [ZM] [Mod] zm_perks - Adding all perks to maps

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  • Mattlleo10undefined Offline
    Mattlleo10undefined Offline
    Mattlleo10
    wrote on last edited by
    #138

    sehteria are you planning on to make a new update of adding more perks to zombies maps?

    1 Reply Last reply
    2
    • AndreTOQU3undefined AndreTOQU3 referenced this topic on
    • Shlermanundefined Offline
      Shlermanundefined Offline
      Shlerman
      wrote on last edited by
      #139

      Hey, I'm having an error any time I start a game with this mod loaded. I installed it as per the instructions - which is the same way that I installed my other mods. With this mod only, though, I get an error that reads "Server Disconnected - EXE_CLIENT_FIELD_MISMATCH." If possible, could you please advise me on what I may have done wrong? As I said, it is only this mod I have issues with, and I get this message any time I attempt to start a game.

      I have your weapons mod installed as well, and I can play just fine with it. I really like your mod and I look forward to playing this one too 🙂

      1 Reply Last reply
      0
      • 7o6yundefined Offline
        7o6yundefined Offline
        7o6y
        wrote on last edited by
        #140
        This post is deleted!
        1 Reply Last reply
        0
        • sehteriaundefined sehteria

          T6ZM zm_perks

          Adding all perks to all maps and adds Pack-a-Punch to the maps who are missing one.

          Tranzit (including survival maps), Nuketown zombies, Die Rise, Mob of the Dead and Buried are the only maps currently supported.

          Click here to read all the information you need about this mod

          Showcase:
          Tranzit Classic

          Tranzit Survival

          Die Rise

          Mob of the Dead Classic

          Buried

          Download links:
          Compiled: zm_perks
          Source: zm_perks

          Installation guide:

          1. Extract the zm_perks.zip
          2. Copy & Paste or drag the folder which contains the mod files to:
            %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
          3. You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_perks

          Perks added to Tranzit:

          • Deadshot Daiquiri
          • Mule Kick
          • PHD Flopper
          Perks added to Bus Depot:
          • Quick Revive
          • Juggernog
          • Speed Cola
          • Double Tap Root Beer
          • Stamin-Up
          • Tombstone
          • Deadshot Daiquiri
          • Mule Kick
          • PHD Flopper
          • Pack-a-Punch
          Perks added to Town:
          • Deadshot Daiquiri
          • Mule Kick
          • PHD Flopper
          Perks added to Farm:
          • Stamin-Up
          • Tombstone
          • Deadshot Daiquiri
          • Mule Kick
          • PHD Flopper
          • Pack-a-Punch

          Perks added to Nuketown Zombies:

          • Stamin-Up
          • Deadshot Daiquiri
          • Mule Kick
          • PHD Flopper

          Perks added to Die Rise:

          • Stamin-Up
          • PHD Flopper

          Perks added to Mob of the Dead:

          • Mule Kick
          • PHD Flopper

          Perks added to Buried:

          • Deadshot Daiquiri
          • PHD Flopper
          Changes:

          Quick Revive in Nuketown Zombies always lands inside the garage

          Upcoming updates

          Adding support for other maps & more perks

          Credits

          There are codes/functions/perk locations taken from BO2 Reimagined, made by JBleezy

          7o6yundefined Offline
          7o6yundefined Offline
          7o6y
          wrote on last edited by
          #141

          sehteria i wanna ask how to add no limit perks to this mod?

          AdrX003undefined 1 Reply Last reply
          0
          • sehteriaundefined sehteria

            T6ZM zm_perks

            Adding all perks to all maps and adds Pack-a-Punch to the maps who are missing one.

            Tranzit (including survival maps), Nuketown zombies, Die Rise, Mob of the Dead and Buried are the only maps currently supported.

            Click here to read all the information you need about this mod

            Showcase:
            Tranzit Classic

            Tranzit Survival

            Die Rise

            Mob of the Dead Classic

            Buried

            Download links:
            Compiled: zm_perks
            Source: zm_perks

            Installation guide:

            1. Extract the zm_perks.zip
            2. Copy & Paste or drag the folder which contains the mod files to:
              %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
            3. You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_perks

            Perks added to Tranzit:

            • Deadshot Daiquiri
            • Mule Kick
            • PHD Flopper
            Perks added to Bus Depot:
            • Quick Revive
            • Juggernog
            • Speed Cola
            • Double Tap Root Beer
            • Stamin-Up
            • Tombstone
            • Deadshot Daiquiri
            • Mule Kick
            • PHD Flopper
            • Pack-a-Punch
            Perks added to Town:
            • Deadshot Daiquiri
            • Mule Kick
            • PHD Flopper
            Perks added to Farm:
            • Stamin-Up
            • Tombstone
            • Deadshot Daiquiri
            • Mule Kick
            • PHD Flopper
            • Pack-a-Punch

            Perks added to Nuketown Zombies:

            • Stamin-Up
            • Deadshot Daiquiri
            • Mule Kick
            • PHD Flopper

            Perks added to Die Rise:

            • Stamin-Up
            • PHD Flopper

            Perks added to Mob of the Dead:

            • Mule Kick
            • PHD Flopper

            Perks added to Buried:

            • Deadshot Daiquiri
            • PHD Flopper
            Changes:

            Quick Revive in Nuketown Zombies always lands inside the garage

            Upcoming updates

            Adding support for other maps & more perks

            Credits

            There are codes/functions/perk locations taken from BO2 Reimagined, made by JBleezy

            MTW Layonundefined Offline
            MTW Layonundefined Offline
            MTW Layon
            wrote on last edited by
            #142
            This post is deleted!
            1 Reply Last reply
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            • xzmistundefined Offline
              xzmistundefined Offline
              xzmist
              wrote on last edited by
              #143

              question, does this mod remove perk limits?

              AdrX003undefined 1 Reply Last reply
              0
              • Mattlleo10undefined Offline
                Mattlleo10undefined Offline
                Mattlleo10
                wrote on last edited by
                #144

                sehteria Do you know when you're gonna add electric cherry to all maps???

                1 Reply Last reply
                0
                • xzmistundefined xzmist

                  question, does this mod remove perk limits?

                  AdrX003undefined Offline
                  AdrX003undefined Offline
                  AdrX003
                  wrote on last edited by
                  #145

                  xzmist no but can be added with more scripts putting it in the folder

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                  0
                  • 7o6yundefined 7o6y

                    sehteria i wanna ask how to add no limit perks to this mod?

                    AdrX003undefined Offline
                    AdrX003undefined Offline
                    AdrX003
                    wrote on last edited by AdrX003
                    #146

                    7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

                    to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

                    #include maps\mp\_utility;
                    #include common_scripts\utility;
                    #include maps\mp\zombies\_zm_utility;
                    
                    init()
                    {
                    	level.perk_purchase_limit = 9;
                    }
                    
                    7o6yundefined CZ08undefined 2 Replies Last reply
                    4
                    • AdrX003undefined AdrX003

                      7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

                      to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

                      #include maps\mp\_utility;
                      #include common_scripts\utility;
                      #include maps\mp\zombies\_zm_utility;
                      
                      init()
                      {
                      	level.perk_purchase_limit = 9;
                      }
                      
                      7o6yundefined Offline
                      7o6yundefined Offline
                      7o6y
                      wrote on last edited by
                      #147

                      it will be great!

                      1 Reply Last reply
                      0
                      • sehteriaundefined Online
                        sehteriaundefined Online
                        sehteria
                        wrote on last edited by sehteria
                        #148

                        Small update

                        Outdated soundbank is now up to date and works with latest OAT version.

                        Announcement

                        I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it 👀

                        https://github.com/sehteria/T6-ZM-Expanded

                        _pro7undefined 1 Reply Last reply
                        1
                        • sehteriaundefined sehteria

                          Small update

                          Outdated soundbank is now up to date and works with latest OAT version.

                          Announcement

                          I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it 👀

                          https://github.com/sehteria/T6-ZM-Expanded

                          _pro7undefined Offline
                          _pro7undefined Offline
                          _pro7
                          wrote on last edited by
                          #149

                          sehteria a good surprise is coming

                          Mattlleo10undefined 1 Reply Last reply
                          1
                          • sehteriaundefined sehteria referenced this topic on
                          • _pro7undefined _pro7

                            sehteria a good surprise is coming

                            Mattlleo10undefined Offline
                            Mattlleo10undefined Offline
                            Mattlleo10
                            wrote on last edited by
                            #150

                            _pro7 probably he is going to mix the thundergun mod with the perks and weapons

                            1 Reply Last reply
                            0
                            • AdrX003undefined AdrX003

                              7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

                              to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

                              #include maps\mp\_utility;
                              #include common_scripts\utility;
                              #include maps\mp\zombies\_zm_utility;
                              
                              init()
                              {
                              	level.perk_purchase_limit = 9;
                              }
                              
                              CZ08undefined Offline
                              CZ08undefined Offline
                              CZ08
                              wrote on last edited by CZ08
                              #151

                              AdrX003 You can also add that line to the base mod. Here's a version I made to add it to zm_perks.gsc in the mod.iwd.

                              edit: this is useful so you only have perk limit disabled while this mod is loaded

                              1 Reply Last reply
                              1
                              • ChepRepundefined Offline
                                ChepRepundefined Offline
                                ChepRep
                                wrote on last edited by
                                #152

                                When i put the folder to mods folder, i start normaly and can also load the mod file but when i try to load into any map it gives me client_field mismatch error. Pls help

                                1 Reply Last reply
                                0
                                • omabat102undefined Offline
                                  omabat102undefined Offline
                                  omabat102
                                  wrote last edited by
                                  #153

                                  yo this mod doesn't work in multiplayer

                                  did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

                                  Ivobardolfundefined 1 Reply Last reply
                                  0
                                  • omabat102undefined omabat102

                                    yo this mod doesn't work in multiplayer

                                    did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

                                    Ivobardolfundefined Offline
                                    Ivobardolfundefined Offline
                                    Ivobardolf
                                    wrote last edited by
                                    #154

                                    omabat102 This mod is for Zombies

                                    1 Reply Last reply
                                    0
                                    • sehteriaundefined sehteria

                                      Z u N a There isn't any difficulty in porting them over, I'm currently working on that but I came to know that there's a clientfield limit which is neccesary for perks. I'm currently doing the maps right now who don't have this issue where it hits the limit.

                                      _pro7undefined Offline
                                      _pro7undefined Offline
                                      _pro7
                                      wrote last edited by
                                      #155

                                      sehteria How's your work with Electric Cherry going? Add it for now to the maps that don't have that limit.

                                      1 Reply Last reply
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