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  3. [Release] [ZM] [Mod] zm_perks - Adding all perks to maps

[Release] [ZM] [Mod] zm_perks - Adding all perks to maps

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  • Mattlleo10undefined Offline
    Mattlleo10undefined Offline
    Mattlleo10
    wrote on last edited by
    #144

    sehteria Do you know when you're gonna add electric cherry to all maps???

    1 Reply Last reply
    0
    • xzmistundefined xzmist

      question, does this mod remove perk limits?

      AdrX003undefined Offline
      AdrX003undefined Offline
      AdrX003
      wrote on last edited by
      #145

      xzmist no but can be added with more scripts putting it in the folder

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      0
      • 7o6yundefined 7o6y

        sehteria i wanna ask how to add no limit perks to this mod?

        AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        wrote on last edited by AdrX003
        #146

        7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

        to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

        #include maps\mp\_utility;
        #include common_scripts\utility;
        #include maps\mp\zombies\_zm_utility;
        
        init()
        {
        	level.perk_purchase_limit = 9;
        }
        
        7o6yundefined CZ08undefined 2 Replies Last reply
        4
        • AdrX003undefined AdrX003

          7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

          to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

          #include maps\mp\_utility;
          #include common_scripts\utility;
          #include maps\mp\zombies\_zm_utility;
          
          init()
          {
          	level.perk_purchase_limit = 9;
          }
          
          7o6yundefined Offline
          7o6yundefined Offline
          7o6y
          wrote on last edited by
          #147

          it will be great!

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          0
          • sehteriaundefined Offline
            sehteriaundefined Offline
            sehteria
            wrote on last edited by sehteria
            #148

            Small update

            Outdated soundbank is now up to date and works with latest OAT version.

            Announcement

            I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it 👀

            https://github.com/sehteria/T6-ZM-Expanded

            _pro7undefined 1 Reply Last reply
            1
            • sehteriaundefined sehteria

              Small update

              Outdated soundbank is now up to date and works with latest OAT version.

              Announcement

              I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it 👀

              https://github.com/sehteria/T6-ZM-Expanded

              _pro7undefined Offline
              _pro7undefined Offline
              _pro7
              wrote on last edited by
              #149

              sehteria a good surprise is coming

              Mattlleo10undefined 1 Reply Last reply
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              • sehteriaundefined sehteria referenced this topic on
              • _pro7undefined _pro7

                sehteria a good surprise is coming

                Mattlleo10undefined Offline
                Mattlleo10undefined Offline
                Mattlleo10
                wrote on last edited by
                #150

                _pro7 probably he is going to mix the thundergun mod with the perks and weapons

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                • AdrX003undefined AdrX003

                  7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

                  to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

                  #include maps\mp\_utility;
                  #include common_scripts\utility;
                  #include maps\mp\zombies\_zm_utility;
                  
                  init()
                  {
                  	level.perk_purchase_limit = 9;
                  }
                  
                  CZ08undefined Offline
                  CZ08undefined Offline
                  CZ08
                  wrote on last edited by CZ08
                  #151

                  AdrX003 You can also add that line to the base mod. Here's a version I made to add it to zm_perks.gsc in the mod.iwd.

                  edit: this is useful so you only have perk limit disabled while this mod is loaded

                  1 Reply Last reply
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                  • ChepRepundefined Offline
                    ChepRepundefined Offline
                    ChepRep
                    wrote on last edited by
                    #152

                    When i put the folder to mods folder, i start normaly and can also load the mod file but when i try to load into any map it gives me client_field mismatch error. Pls help

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                    0
                    • omabat102undefined Offline
                      omabat102undefined Offline
                      omabat102
                      wrote last edited by
                      #153

                      yo this mod doesn't work in multiplayer

                      did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

                      Ivobardolfundefined 1 Reply Last reply
                      0
                      • omabat102undefined omabat102

                        yo this mod doesn't work in multiplayer

                        did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

                        Ivobardolfundefined Offline
                        Ivobardolfundefined Offline
                        Ivobardolf
                        wrote last edited by
                        #154

                        omabat102 This mod is for Zombies

                        1 Reply Last reply
                        0
                        • sehteriaundefined sehteria

                          Z u N a There isn't any difficulty in porting them over, I'm currently working on that but I came to know that there's a clientfield limit which is neccesary for perks. I'm currently doing the maps right now who don't have this issue where it hits the limit.

                          _pro7undefined Offline
                          _pro7undefined Offline
                          _pro7
                          wrote last edited by
                          #155

                          sehteria How's your work with Electric Cherry going? Add it for now to the maps that don't have that limit.

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