Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [ZM] Updated bo2_zm_bots

[ZM] Updated bo2_zm_bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
59 Posts 14 Posters 4.0k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Zevonundefined Offline
    Zevonundefined Offline
    Zevon
    replied to RlKk01 last edited by Zevon
    #48

    RlKk01 Ah, I updated to the newest version of the client and still not working for me. Is this how the scripts folder is supposed to look? explorer_m3rW8MUvst.png

    EDIT: Ok I figured out that you have to load up in custom game and I can only get 3 bots to load in but that's good enough for me right now. Gonna play and test everything.

    1 Reply Last reply
    0
    • LucasComposesundefined Offline
      LucasComposesundefined Offline
      LucasComposes
      wrote last edited by LucasComposes
      #49

      the bot has a tendency to get stuck easily. like if it runs away from zombies on bus depot, it might walk backwards into quick revive and die. either way i am really impressed with this script, great work! just needs more work on training.

      1 Reply Last reply
      0
      • LucasComposesundefined Offline
        LucasComposesundefined Offline
        LucasComposes
        wrote last edited by LucasComposes
        #50

        they also um, don't have any survival instincts lmfao
        they will stand completely still when hit by a zombie, and they do not flee at all
        they also stand still when they shoot a zombie, just tanking hits

        1 Reply Last reply
        0
        • ByScundefined Offline
          ByScundefined Offline
          BySc
          wrote last edited by
          #51

          Still cant find a time for checking problems but i will look, thanks for feedback.

          1 Reply Last reply
          0
          • vandal59undefined Offline
            vandal59undefined Offline
            vandal59
            wrote last edited by
            #52

            Does anyone know how I can disable the health bar?
            The ZM bots one overlaps.

            RlKk01undefined 1 Reply Last reply
            0
            • RlKk01undefined Offline
              RlKk01undefined Offline
              RlKk01
              replied to vandal59 last edited by
              #53

              @bocanegra59 In zm_bo2_bots_utility.gsc search this line "level thread init_zombie_healthbar();" and try to add "//" before the line of the script starts.

              vandal59undefined 2 Replies Last reply
              0
              • vandal59undefined Offline
                vandal59undefined Offline
                vandal59
                replied to RlKk01 last edited by
                #54

                RlKk01 thanks men

                1 Reply Last reply
                0
                • vandal59undefined Offline
                  vandal59undefined Offline
                  vandal59
                  replied to RlKk01 last edited by
                  #55

                  RlKk01 still not working

                  1 Reply Last reply
                  0
                  • RlKk01undefined Offline
                    RlKk01undefined Offline
                    RlKk01
                    wrote last edited by
                    #56

                    Yeah, i made a mistake, is this line "player thread on_player_spawned();"

                    vandal59undefined 2 Replies Last reply
                    0
                    • vandal59undefined Offline
                      vandal59undefined Offline
                      vandal59
                      replied to RlKk01 last edited by
                      #57

                      RlKk01 said in [ZM] Updated bo2_zm_bots:

                      player thread on_player_spawned();

                      it works now thanks friend

                      1 Reply Last reply
                      0
                      • vandal59undefined Offline
                        vandal59undefined Offline
                        vandal59
                        replied to RlKk01 last edited by
                        #58

                        RlKk01 Hey bro, I'd like it if you could help me edit a script for the Bo2 Remix mod.
                        I'd like to be able to reactivate the weapon's fire effect.

                        RlKk01undefined 1 Reply Last reply
                        0
                        • RlKk01undefined Offline
                          RlKk01undefined Offline
                          RlKk01
                          replied to vandal59 last edited by
                          #59

                          vandal59 Sorry, but I haven't found a way to help you, I don't have too much experience in coding mods yet.

                          1 Reply Last reply
                          0

                          • 1
                          • 2
                          • 3
                          • Login

                          • Don't have an account? Register

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups
                          • Donate