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  3. [ZM] WAW Weapons mod for bo1 maps v2.8

[ZM] WAW Weapons mod for bo1 maps v2.8

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  • Brigeezy123undefined Offline
    Brigeezy123undefined Offline
    Brigeezy123
    wrote last edited by Brigeezy123
    #58

    dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

    this is before and after

    you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
    7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
    ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

    this is the new file
    1~-gorniment_silver_dark.png

    and this is the old one i sent earlier
    1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

    HomerJay42undefined 1 Reply Last reply
    0
    • Brigeezy123undefined Brigeezy123

      dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

      this is before and after

      you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
      7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
      ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

      this is the new file
      1~-gorniment_silver_dark.png

      and this is the old one i sent earlier
      1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

      HomerJay42undefined Offline
      HomerJay42undefined Offline
      HomerJay42
      wrote last edited by
      #59

      Brigeezy123 ok, I made an update and threw that in there as part of it

      Brigeezy123undefined 1 Reply Last reply
      1
      • HomerJay42undefined HomerJay42

        Brigeezy123 ok, I made an update and threw that in there as part of it

        Brigeezy123undefined Offline
        Brigeezy123undefined Offline
        Brigeezy123
        wrote last edited by
        #60

        HomerJay42 cool, camo on the vr11 and wavegun will look sick

        HomerJay42undefined 1 Reply Last reply
        1
        • Brigeezy123undefined Brigeezy123

          HomerJay42 cool, camo on the vr11 and wavegun will look sick

          HomerJay42undefined Offline
          HomerJay42undefined Offline
          HomerJay42
          wrote last edited by
          #61

          Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

          Brigeezy123undefined 1 Reply Last reply
          1
          • Brigeezy123undefined Offline
            Brigeezy123undefined Offline
            Brigeezy123
            wrote last edited by Brigeezy123
            #62

            also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

            HomerJay42undefined 1 Reply Last reply
            0
            • HomerJay42undefined HomerJay42

              Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

              Brigeezy123undefined Offline
              Brigeezy123undefined Offline
              Brigeezy123
              wrote last edited by
              #63

              HomerJay42 i see

              1 Reply Last reply
              0
              • Brigeezy123undefined Brigeezy123

                also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

                HomerJay42undefined Offline
                HomerJay42undefined Offline
                HomerJay42
                wrote last edited by
                #64

                Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                Brigeezy123undefined Lemonundefined 2 Replies Last reply
                1
                • HomerJay42undefined HomerJay42

                  Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                  Brigeezy123undefined Offline
                  Brigeezy123undefined Offline
                  Brigeezy123
                  wrote last edited by
                  #65

                  HomerJay42 yeah, ig its not reasonable to try and change that tbh. its fine as it is now.

                  1 Reply Last reply
                  0
                  • briskoLEGOATundefined Offline
                    briskoLEGOATundefined Offline
                    briskoLEGOAT
                    wrote last edited by
                    #66

                    cool mod

                    1 Reply Last reply
                    1
                    • HomerJay42undefined HomerJay42

                      Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                      Lemonundefined Offline
                      Lemonundefined Offline
                      Lemon
                      Contributor
                      wrote last edited by
                      #67

                      HomerJay42 hi, what is your discord name? i would like to dm you about something..

                      1 Reply Last reply
                      0
                      • Brigeezy123undefined Offline
                        Brigeezy123undefined Offline
                        Brigeezy123
                        wrote last edited by Brigeezy123
                        #68

                        so i did some digging in the waw and bo1 mod tools files, and have some updated files to give you, and not the greatest advice since i dont know jack shit about scripting.

                        so here are some higher quality images you could use;

                        • ~-gorniment_silver_dark.iwi
                          ~-gorniment_silver_dark.png

                        • ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.iwi
                          ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

                        • orniment_soft_n.iwi
                          orniment_soft_n.png

                        • tiny_bumps_n.iwi
                          tiny_bumps_n.png

                        so, the tiny_bumps_n may look better on the waffe, raygun, etc. but is there a way of overlaying this file onto the already placed normal maps of those metal parts? if not then just try putting that as the normal map for those guns just to test.

                        HomerJay42undefined 1 Reply Last reply
                        0
                        • Brigeezy123undefined Brigeezy123

                          so i did some digging in the waw and bo1 mod tools files, and have some updated files to give you, and not the greatest advice since i dont know jack shit about scripting.

                          so here are some higher quality images you could use;

                          • ~-gorniment_silver_dark.iwi
                            ~-gorniment_silver_dark.png

                          • ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.iwi
                            ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

                          • orniment_soft_n.iwi
                            orniment_soft_n.png

                          • tiny_bumps_n.iwi
                            tiny_bumps_n.png

                          so, the tiny_bumps_n may look better on the waffe, raygun, etc. but is there a way of overlaying this file onto the already placed normal maps of those metal parts? if not then just try putting that as the normal map for those guns just to test.

                          HomerJay42undefined Offline
                          HomerJay42undefined Offline
                          HomerJay42
                          wrote last edited by
                          #69

                          Brigeezy123 I put those textures in and the waffe bumps were still big. idk I think it has something with the material or the game doing something to the material the waffe uses because with no mods installed the metal bumps look just fine. I still added those textures to the update I just put out though

                          1 Reply Last reply
                          1
                          • Richiem32undefined Offline
                            Richiem32undefined Offline
                            Richiem32
                            wrote last edited by
                            #70

                            I tried the Modern Warfare MP5 I actually wouldn't mind a Modern Warfare weapons as a mod I think it would be pretty cool for Black Ops

                            1 Reply Last reply
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