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  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Ezesundefined Ezes

    Pls add Spas12 and Titus6

    master_monster69undefined Offline
    master_monster69undefined Offline
    master_monster69
    wrote on last edited by
    #9

    Ezes that would be great mate

    Lemonundefined 1 Reply Last reply
    2
    • master_monster69undefined master_monster69

      Ezes that would be great mate

      Lemonundefined Offline
      Lemonundefined Offline
      Lemon
      Contributor
      wrote on last edited by
      #10

      master_monster69 yeah id add the storm psr too

      AdrX003undefined 1 Reply Last reply
      2
      • Lemonundefined Lemon

        master_monster69 yeah id add the storm psr too

        AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        wrote on last edited by AdrX003
        #11

        Lemon at least for me, i gave up on doing a mod with all these+ all the leftover SP+MP weapons exacltly cause i couldnt find a way to make both crossbow and storm work as they should, plus it was better to wait sehteria himself to release this one even if just combining both of his sources was simple ig.

        sehteriaundefined 1 Reply Last reply
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        • AdrX003undefined AdrX003

          Lemon at least for me, i gave up on doing a mod with all these+ all the leftover SP+MP weapons exacltly cause i couldnt find a way to make both crossbow and storm work as they should, plus it was better to wait sehteria himself to release this one even if just combining both of his sources was simple ig.

          sehteriaundefined Offline
          sehteriaundefined Offline
          sehteria
          wrote on last edited by
          #12

          AdrX003 Currently working on multiplayer weapons to zombies, I'll add campaign probably too and I hope to make everything work and feel natural to the Zombies mode (Damage, PAP Camo, PAP Attachments etc.)

          xXPatrickStarXxundefined 1 Reply Last reply
          2
          • sehteriaundefined sehteria

            AdrX003 Currently working on multiplayer weapons to zombies, I'll add campaign probably too and I hope to make everything work and feel natural to the Zombies mode (Damage, PAP Camo, PAP Attachments etc.)

            xXPatrickStarXxundefined Offline
            xXPatrickStarXxundefined Offline
            xXPatrickStarXx
            wrote on last edited by
            #13

            sehteria I have an custom weapon on bo2 multiplayer that I would like to be added to that, the l96a1 port from bo1. Could you add it to the mod?

            sehteriaundefined 1 Reply Last reply
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            • Jeezuzundefined Offline
              Jeezuzundefined Offline
              Jeezuz
              wrote on last edited by
              #14

              so you actually did it

              1 Reply Last reply
              1
              • xXPatrickStarXxundefined xXPatrickStarXx

                sehteria I have an custom weapon on bo2 multiplayer that I would like to be added to that, the l96a1 port from bo1. Could you add it to the mod?

                sehteriaundefined Offline
                sehteriaundefined Offline
                sehteria
                wrote on last edited by sehteria
                #15

                xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

                xXPatrickStarXxundefined AdrX003undefined 2 Replies Last reply
                1
                • sehteriaundefined sehteria

                  xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

                  xXPatrickStarXxundefined Offline
                  xXPatrickStarXxundefined Offline
                  xXPatrickStarXx
                  wrote on last edited by
                  #16

                  sehteria its ported already

                  1 Reply Last reply
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                  • sehteriaundefined sehteria

                    xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

                    AdrX003undefined Offline
                    AdrX003undefined Offline
                    AdrX003
                    wrote on last edited by
                    #17
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • Ramirez501stundefined Online
                      Ramirez501stundefined Online
                      Ramirez501st
                      wrote on last edited by
                      #18
                      This post is deleted!
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                      • Juanchi1899undefined Offline
                        Juanchi1899undefined Offline
                        Juanchi1899
                        wrote on last edited by
                        #19

                        A question, do you plan to add more perks to the town map? because I have seen that more perks can be added

                        1 Reply Last reply
                        2
                        • ToruUzumakiundefined Offline
                          ToruUzumakiundefined Offline
                          ToruUzumaki
                          wrote on last edited by ToruUzumaki
                          #20

                          Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

                          sehteriaundefined 1 Reply Last reply
                          0
                          • Maximizer Blakeundefined Offline
                            Maximizer Blakeundefined Offline
                            Maximizer Blake
                            wrote on last edited by
                            #21

                            Please add campaign and multiplayer weapons.

                            1 Reply Last reply
                            2
                            • ToruUzumakiundefined ToruUzumaki

                              Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

                              sehteriaundefined Offline
                              sehteriaundefined Offline
                              sehteria
                              wrote on last edited by
                              #22

                              ToruUzumaki No

                              1 Reply Last reply
                              0
                              • SavoyHpundefined Offline
                                SavoyHpundefined Offline
                                SavoyHp
                                wrote on last edited by
                                #23

                                is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding

                                1 Reply Last reply
                                0
                                • kanadianborn1undefined Offline
                                  kanadianborn1undefined Offline
                                  kanadianborn1
                                  wrote last edited by
                                  #24

                                  awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

                                  1 Reply Last reply
                                  0
                                  • Sray Audicundefined Offline
                                    Sray Audicundefined Offline
                                    Sray Audic
                                    wrote last edited by
                                    #25

                                    Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                                    DirkRockfaceundefined 1 Reply Last reply
                                    0
                                    • Sray Audicundefined Sray Audic

                                      Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                                      DirkRockfaceundefined Offline
                                      DirkRockfaceundefined Offline
                                      DirkRockface
                                      Contributor
                                      wrote last edited by
                                      #26

                                      Sray Audic yes this can be done with gsc scripts with functions like:

                                                  if(self actionslotonebuttonpressed())
                                                      self weapon_give( "galil_zm" );
                                                  if(self actionslotthreebuttonpressed())
                                                      self weapon_give( "galil_upgraded_zm" );
                                                  if(self actionslottwobuttonpressed())
                                                      self weapon_give( "raygun_mark2_zm" );
                                                  if(self actionslotfourbuttonpressed())
                                                      self weapon_give( "raygun_mark2_upgraded_zm" );
                                      

                                      and

                                      if(self adsButtonPressed())
                                          powerup = level specific_powerup_drop("full_ammo", self.origin);
                                      

                                      (this is bo2 example)

                                      1 Reply Last reply
                                      1
                                      • Sray Audicundefined Offline
                                        Sray Audicundefined Offline
                                        Sray Audic
                                        wrote last edited by
                                        #27

                                        and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                                        DirkRockfaceundefined 1 Reply Last reply
                                        0
                                        • Sray Audicundefined Sray Audic

                                          and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                                          DirkRockfaceundefined Offline
                                          DirkRockfaceundefined Offline
                                          DirkRockface
                                          Contributor
                                          wrote last edited by DirkRockface
                                          #28

                                          Sray Audic you can do that with something like this:

                                          self.PowerupSelected = whichPowerUp();
                                          
                                          if(self adsButtonPressed())
                                              powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
                                          
                                          whichPowerUp()
                                          {
                                              powerups[0] = "nuke";
                                              powerups[1] = "insta_kill";
                                              powerups[2] = "double_points";
                                              powerups[3] = "full_ammo";
                                              return powerups[ randomInt(powerups.size) ];
                                          }
                                          
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