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  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • ToruUzumakiundefined ToruUzumaki

    Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

    sehteriaundefined Offline
    sehteriaundefined Offline
    sehteria
    wrote on last edited by
    #22

    ToruUzumaki No

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    • SavoyHpundefined Offline
      SavoyHpundefined Offline
      SavoyHp
      wrote on last edited by
      #23

      is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding

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      • kanadianborn1undefined Offline
        kanadianborn1undefined Offline
        kanadianborn1
        wrote on last edited by
        #24

        awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

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        • Sray Audicundefined Offline
          Sray Audicundefined Offline
          Sray Audic
          wrote on last edited by
          #25

          Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

          DirkRockfaceundefined 1 Reply Last reply
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          • Sray Audicundefined Sray Audic

            Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

            DirkRockfaceundefined Offline
            DirkRockfaceundefined Offline
            DirkRockface
            Contributor
            wrote on last edited by
            #26

            Sray Audic yes this can be done with gsc scripts with functions like:

                        if(self actionslotonebuttonpressed())
                            self weapon_give( "galil_zm" );
                        if(self actionslotthreebuttonpressed())
                            self weapon_give( "galil_upgraded_zm" );
                        if(self actionslottwobuttonpressed())
                            self weapon_give( "raygun_mark2_zm" );
                        if(self actionslotfourbuttonpressed())
                            self weapon_give( "raygun_mark2_upgraded_zm" );
            

            and

            if(self adsButtonPressed())
                powerup = level specific_powerup_drop("full_ammo", self.origin);
            

            (this is bo2 example)

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            • Sray Audicundefined Offline
              Sray Audicundefined Offline
              Sray Audic
              wrote on last edited by
              #27

              and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

              DirkRockfaceundefined 1 Reply Last reply
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              • Sray Audicundefined Sray Audic

                and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                DirkRockfaceundefined Offline
                DirkRockfaceundefined Offline
                DirkRockface
                Contributor
                wrote on last edited by DirkRockface
                #28

                Sray Audic you can do that with something like this:

                self.PowerupSelected = whichPowerUp();
                
                if(self adsButtonPressed())
                    powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
                
                whichPowerUp()
                {
                    powerups[0] = "nuke";
                    powerups[1] = "insta_kill";
                    powerups[2] = "double_points";
                    powerups[3] = "full_ammo";
                    return powerups[ randomInt(powerups.size) ];
                }
                
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                • soda_toucher03undefined Offline
                  soda_toucher03undefined Offline
                  soda_toucher03
                  wrote on last edited by
                  #29

                  everytime i load this mod it crashes my game when i try to use Mistry box

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                  • Knitbyundefined Knitby referenced this topic on
                  • DontStopMeGaLoundefined Offline
                    DontStopMeGaLoundefined Offline
                    DontStopMeGaLo
                    wrote last edited by
                    #30

                    Awesome mod, but unfortunately, it's conflicting with Gerard's Custom Survival Maps, so I can only use the weapons mod(

                    Btw, do you plan to add all BO2 wonder weapons to zm_weapons mod?

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                    • oilpanbusterundefined Offline
                      oilpanbusterundefined Offline
                      oilpanbuster
                      wrote last edited by
                      #31

                      sehteria Are there any plans to make the extra perks work with grief? I've noticed none of the perk machines show up on the grief mode.

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