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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

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  • Yo_Angeloundefined Offline
    Yo_Angeloundefined Offline
    Yo_Angelo Plutonium Staff
    wrote on last edited by
    #3

    Epic noscop zombie trickshot!!!!!!!!!!!!!!!!!!!

    Good mod. Zombie hitmarkers are completely harmless and pretty cool to use.

    1 Reply Last reply
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    • Lyric__undefined Offline
      Lyric__undefined Offline
      Lyric__
      wrote on last edited by
      #4

      how to use the GSC you need help with that

      1 Reply Last reply
      0
      • CxRiseundefined Offline
        CxRiseundefined Offline
        CxRise
        wrote on last edited by
        #5

        it works great but one issue i noticed is that insta kill is no longer instant

        mikzyundefined 2 Replies Last reply
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        • mikzyundefined Offline
          mikzyundefined Offline
          mikzy Banned
          replied to CxRise on last edited by
          #6

          CxRise can you show a video of this happening? i don't know why the insta kill effect would be getting affected by this. are you running anything else with the hitmarkers?

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          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex Contributor
            wrote on last edited by Sorex
            #7

            mikey JezuzLizard
            The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
            Is pretty cool script, i like it ❤

            mikzyundefined 1 Reply Last reply
            0
            • mikzyundefined Offline
              mikzyundefined Offline
              mikzy Banned
              replied to Sorex on last edited by
              #8

              Sorex was there a specific error? i can try to see if i can fix it.

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              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex Contributor
                wrote on last edited by Sorex
                #9

                mikey There a maximum number of child server script variables

                37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

                mikzyundefined 1 Reply Last reply
                0
                • mikzyundefined Offline
                  mikzyundefined Offline
                  mikzy Banned
                  replied to Sorex on last edited by
                  #10

                  Sorex does this only happen on origins?

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                  • Sorexundefined Offline
                    Sorexundefined Offline
                    Sorex Contributor
                    wrote on last edited by
                    #11

                    mikey For now yes. Burried and Motd are fine

                    mikzyundefined 1 Reply Last reply
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                    • mikzyundefined Offline
                      mikzyundefined Offline
                      mikzy Banned
                      replied to Sorex on last edited by
                      #12

                      Sorex does your server console says its parsing it when the only map being loaded is Origins?

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                      • Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex Contributor
                        wrote on last edited by
                        #13

                        mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

                        mikzyundefined 1 Reply Last reply
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                        • mikzyundefined Offline
                          mikzyundefined Offline
                          mikzy Banned
                          replied to Sorex on last edited by
                          #14

                          Sorex updated post with working method.

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                          • mikzyundefined Offline
                            mikzyundefined Offline
                            mikzy Banned
                            replied to CxRise on last edited by
                            #15

                            CxRise try now. all bugs should be basically gone.

                            1 Reply Last reply
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                            • mikzyundefined Offline
                              mikzyundefined Offline
                              mikzy Banned
                              replied to mikzy on last edited by mikzy
                              #16
                              This post is deleted!
                              Cahzundefined 1 Reply Last reply
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                              • Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz VIP
                                replied to mikzy on last edited by
                                #17

                                mikey Updated the github that fixes the damage wrapper issues. never experienced any problems with instakills, but fixed
                                the Leroy issues without needing the extra dvar

                                1 Reply Last reply
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                                • thebx2undefined Offline
                                  thebx2undefined Offline
                                  thebx2
                                  wrote on last edited by thebx2
                                  #18

                                  Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                                  could you maybe post a pic of what I'm missing out on? thanks!

                                  EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                                  mikzyundefined 1 Reply Last reply
                                  0
                                  • mikzyundefined Offline
                                    mikzyundefined Offline
                                    mikzy Banned
                                    replied to thebx2 on last edited by mikzy
                                    #19

                                    thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                                    thebx2undefined 1 Reply Last reply
                                    1
                                    • thebx2undefined Offline
                                      thebx2undefined Offline
                                      thebx2
                                      replied to mikzy on last edited by
                                      #20

                                      mikey hey man, thanks for looking into it 🙂

                                      just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                                      Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                                      mikzyundefined 1 Reply Last reply
                                      0
                                      • mikzyundefined Offline
                                        mikzyundefined Offline
                                        mikzy Banned
                                        replied to thebx2 on last edited by
                                        #21

                                        thebx2 Idk how its not working..

                                        1 Reply Last reply
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                                        • Xeratoneundefined Offline
                                          Xeratoneundefined Offline
                                          Xeratone
                                          replied to mikzy on last edited by
                                          #22

                                          mikey Please make a video tutorial on this the instructions are confusing to me.

                                          1 Reply Last reply
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