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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

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  • Lyric__undefined Offline
    Lyric__undefined Offline
    Lyric__
    wrote on last edited by
    #4

    how to use the GSC you need help with that

    1 Reply Last reply
    0
    • CxRiseundefined Offline
      CxRiseundefined Offline
      CxRise
      wrote on last edited by
      #5

      it works great but one issue i noticed is that insta kill is no longer instant

      mikzyundefined 2 Replies Last reply
      0
      • CxRiseundefined CxRise

        it works great but one issue i noticed is that insta kill is no longer instant

        mikzyundefined Offline
        mikzyundefined Offline
        mikzy
        Banned
        wrote on last edited by
        #6

        CxRise can you show a video of this happening? i don't know why the insta kill effect would be getting affected by this. are you running anything else with the hitmarkers?

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        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex
          Contributor
          wrote on last edited by Sorex
          #7

          mikey JezuzLizard
          The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
          Is pretty cool script, i like it ❤

          mikzyundefined 1 Reply Last reply
          0
          • Sorexundefined Sorex

            mikey JezuzLizard
            The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
            Is pretty cool script, i like it ❤

            mikzyundefined Offline
            mikzyundefined Offline
            mikzy
            Banned
            wrote on last edited by
            #8

            Sorex was there a specific error? i can try to see if i can fix it.

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            0
            • Sorexundefined Offline
              Sorexundefined Offline
              Sorex
              Contributor
              wrote on last edited by Sorex
              #9

              mikey There a maximum number of child server script variables

              37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

              mikzyundefined 1 Reply Last reply
              0
              • Sorexundefined Sorex

                mikey There a maximum number of child server script variables

                37ab2124-d9f6-44c3-a10c-5c025da787e3-image.png

                mikzyundefined Offline
                mikzyundefined Offline
                mikzy
                Banned
                wrote on last edited by
                #10

                Sorex does this only happen on origins?

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                • Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex
                  Contributor
                  wrote on last edited by
                  #11

                  mikey For now yes. Burried and Motd are fine

                  mikzyundefined 1 Reply Last reply
                  0
                  • Sorexundefined Sorex

                    mikey For now yes. Burried and Motd are fine

                    mikzyundefined Offline
                    mikzyundefined Offline
                    mikzy
                    Banned
                    wrote on last edited by
                    #12

                    Sorex does your server console says its parsing it when the only map being loaded is Origins?

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                    • Sorexundefined Offline
                      Sorexundefined Offline
                      Sorex
                      Contributor
                      wrote on last edited by
                      #13

                      mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

                      mikzyundefined 1 Reply Last reply
                      0
                      • Sorexundefined Sorex

                        mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

                        mikzyundefined Offline
                        mikzyundefined Offline
                        mikzy
                        Banned
                        wrote on last edited by
                        #14

                        Sorex updated post with working method.

                        1 Reply Last reply
                        1
                        • CxRiseundefined CxRise

                          it works great but one issue i noticed is that insta kill is no longer instant

                          mikzyundefined Offline
                          mikzyundefined Offline
                          mikzy
                          Banned
                          wrote on last edited by
                          #15

                          CxRise try now. all bugs should be basically gone.

                          1 Reply Last reply
                          1
                          • mikzyundefined mikzy

                            Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                            Issues:

                            • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                            to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                            RED HITMARKERS:
                            Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                            set redHitmarkers 1

                            mikzyundefined Offline
                            mikzyundefined Offline
                            mikzy
                            Banned
                            wrote on last edited by mikzy
                            #16
                            This post is deleted!
                            Cahzundefined 1 Reply Last reply
                            0
                            • mikzyundefined mikzy

                              This post is deleted!

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #17

                              mikey Updated the github that fixes the damage wrapper issues. never experienced any problems with instakills, but fixed
                              the Leroy issues without needing the extra dvar

                              1 Reply Last reply
                              2
                              • thebx2undefined Offline
                                thebx2undefined Offline
                                thebx2
                                wrote on last edited by thebx2
                                #18

                                Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                                could you maybe post a pic of what I'm missing out on? thanks!

                                EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                                mikzyundefined 1 Reply Last reply
                                0
                                • thebx2undefined thebx2

                                  Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                                  could you maybe post a pic of what I'm missing out on? thanks!

                                  EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                                  mikzyundefined Offline
                                  mikzyundefined Offline
                                  mikzy
                                  Banned
                                  wrote on last edited by mikzy
                                  #19

                                  thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                                  thebx2undefined 1 Reply Last reply
                                  1
                                  • mikzyundefined mikzy

                                    thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                                    thebx2undefined Offline
                                    thebx2undefined Offline
                                    thebx2
                                    wrote on last edited by
                                    #20

                                    mikey hey man, thanks for looking into it 🙂

                                    just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                                    Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                                    mikzyundefined 1 Reply Last reply
                                    0
                                    • thebx2undefined thebx2

                                      mikey hey man, thanks for looking into it 🙂

                                      just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                                      Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                                      mikzyundefined Offline
                                      mikzyundefined Offline
                                      mikzy
                                      Banned
                                      wrote on last edited by
                                      #21

                                      thebx2 Idk how its not working..

                                      1 Reply Last reply
                                      0
                                      • mikzyundefined mikzy

                                        Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                                        Issues:

                                        • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                                        to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                                        RED HITMARKERS:
                                        Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                        set redHitmarkers 1

                                        Xeratoneundefined Offline
                                        Xeratoneundefined Offline
                                        Xeratone
                                        wrote on last edited by
                                        #22

                                        mikey Please make a video tutorial on this the instructions are confusing to me.

                                        1 Reply Last reply
                                        0
                                        • mikzyundefined Offline
                                          mikzyundefined Offline
                                          mikzy
                                          Banned
                                          wrote on last edited by
                                          #23

                                          @Sklaxtik
                                          click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                                          Xeratoneundefined AZE_Hidayetundefined 2 Replies Last reply
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