[Release] BO2 Zombie Hitmarkers
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how to use the GSC you need help with that
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it works great but one issue i noticed is that insta kill is no longer instant
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CxRise can you show a video of this happening? i don't know why the insta kill effect would be getting affected by this. are you running anything else with the hitmarkers?
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mikey JezuzLizard
The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
Is pretty cool script, i like it -
mikey JezuzLizard
The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
Is pretty cool script, i like itSorex was there a specific error? i can try to see if i can fix it.
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mikey There a maximum number of child server script variables
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Sorex does this only happen on origins?
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mikey For now yes. Burried and Motd are fine
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Sorex does your server console says its parsing it when the only map being loaded is Origins?
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mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine
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mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine
Sorex updated post with working method.
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CxRise try now. all bugs should be basically gone.
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Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them
Issues:
- hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)
to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.
RED HITMARKERS:
Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
set redHitmarkers 1
This post is deleted! -
mikey Updated the github that fixes the damage wrapper issues. never experienced any problems with instakills, but fixed
the Leroy issues without needing the extra dvar -
Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.
could you maybe post a pic of what I'm missing out on? thanks!
EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds
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Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.
could you maybe post a pic of what I'm missing out on? thanks!
EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds
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mikey hey man, thanks for looking into it
just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.
Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.
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mikey hey man, thanks for looking into it
just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.
Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.
thebx2 Idk how its not working..
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Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them
Issues:
- hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)
to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.
RED HITMARKERS:
Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
set redHitmarkers 1
mikey Please make a video tutorial on this the instructions are confusing to me.
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@Sklaxtik
click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files thent6r/data/maps/mp/gametypes/
and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.