[Release] BO2 Zombie Hitmarkers
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it works great but one issue i noticed is that insta kill is no longer instant
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CxRise can you show a video of this happening? i don't know why the insta kill effect would be getting affected by this. are you running anything else with the hitmarkers?
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mikey JezuzLizard
The zm_spawner.gsc can't be used in origins. Im testing your script on my Zombies servers and on origin make the server crash after a few seconds, add an if to ignore origin to fix it.
Is pretty cool script, i like it -
Sorex was there a specific error? i can try to see if i can fix it.
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mikey There a maximum number of child server script variables
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Sorex does this only happen on origins?
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mikey For now yes. Burried and Motd are fine
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Sorex does your server console says its parsing it when the only map being loaded is Origins?
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mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine
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Sorex updated post with working method.
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CxRise try now. all bugs should be basically gone.
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This post is deleted!
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Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.
could you maybe post a pic of what I'm missing out on? thanks!
EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds
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mikey hey man, thanks for looking into it
just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.
Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.
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thebx2 Idk how its not working..
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mikey Please make a video tutorial on this the instructions are confusing to me.
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@Sklaxtik
click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files thent6r/data/maps/mp/gametypes/
and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them. -
mikey What about the red hitmarkers thing?