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The Plutonium T4 (WAW) Suggestions Thread

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  • YoureWetundefined Offline
    YoureWetundefined Offline
    YoureWet
    replied to Mr. Android on last edited by
    #113

    Mr. Android great work

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    • Mr. Androidundefined Offline
      Mr. Androidundefined Offline
      Mr. Android Plutonium Admin
      replied to Chase on last edited by
      #114

      Chase fra98_ Indeed, might not be a bad idea to offer to relocate that if wanted. We shall have to see.

      1 Reply Last reply
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      • Hamahundefined Offline
        Hamahundefined Offline
        Hamah
        replied to Taco on last edited by
        #115

        Taco Can be easily configured through a console command but it could be convenient I guess when it resides in the settings/options.

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        • EdwardRichtofenundefined Offline
          EdwardRichtofenundefined Offline
          EdwardRichtofen
          wrote on last edited by
          #116

          Would it be possible to make controller support easier? I remember the controller support was really weird if you wanted to adjust sensitivity and other things.

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          • MARV TWIZZANundefined Offline
            MARV TWIZZANundefined Offline
            MARV TWIZZAN
            replied to Mr. Android on last edited by
            #117

            Mr. Android Max 18 players on servers.

            FragsAreUsundefined 1 Reply Last reply
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            • FragsAreUsundefined Offline
              FragsAreUsundefined Offline
              FragsAreUs Plutonium Staff
              replied to MARV TWIZZAN on last edited by
              #118

              MARV TWIZZAN the max for waw is like 32 or 44 players

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              • Kitchen Gunundefined Offline
                Kitchen Gunundefined Offline
                Kitchen Gun
                replied to Mr. Android on last edited by
                #119

                I think that on the forums in the (hopefully) T4 section where modding tutorials will be, you guys should add the Radiant Tools and patches in their, it would be a cool feature since for me anyways when i tried downloading modtools from other websites it was kinda confusing. so it being in a central location on these forums would be cool.

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                • Electroundefined Offline
                  Electroundefined Offline
                  Electro
                  wrote on last edited by
                  #120

                  WaW client only needs 3 things to be the best in my opinion.

                  1. Dedicated Servers for zombies so we can join in progress.
                  2. 8 or more players for zombies.
                  3. Loading more than 1 mod at a time.

                  (Bonus) 4. Higher Limits than T4M if possible.

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                  • Electroundefined Offline
                    Electroundefined Offline
                    Electro
                    wrote on last edited by
                    #121

                    One other feature that I don't find likely to be implemented but would be awesome is separating the progression from the player level and allow us to rank up even in zombies/coop that way we don't just all need to be rank 55 everywhere and we could rank up in zombies this could also allow mod/servers use this system to allow there own progression.

                    I do realize a mod could do this but if Pluto doesn't allow multiple mods loaded at once this kind of stops people from using other mods. Plus it would still be nice to allow people to rank up either way.

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                    • Deagleundefined Offline
                      Deagleundefined Offline
                      Deagle Contributor
                      wrote on last edited by
                      #122

                      The creator of T4M talked about a bug that caused vertex corruptions (https://imgur.com/h4Ug4Mb) when played on high settings for textures/specular/normal maps.

                      He discussed about it in his UGX post: https://www.ugx-mods.com/forum/mods-releases/61/world-at-war-modification-t4m-r45/8092/ (Scroll down to the part where he talks about the bugs)

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                      • Xerxesundefined Online
                        Xerxesundefined Online
                        Xerxes Plutonium Staff
                        wrote on last edited by Xerxes
                        #123

                        Cleaned up the thread a bit to get rid of offtopic posts.

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                        • OMaiGaaaundefined Offline
                          OMaiGaaaundefined Offline
                          OMaiGaaa
                          replied to Mr. Android on last edited by OMaiGaaa
                          #124

                          Mr. Android

                          Here's my suggestion : more than 4 players in a single Zombies lobby at least for official maps and those that support that (if you can make it universal i'm all for it)

                          another one is a "authorize cheating" checkbox for people who wants to host mod menus n stuff on zombies without getting banned.

                          1 Reply Last reply
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                          • Mr. Androidundefined Offline
                            Mr. Androidundefined Offline
                            Mr. Android Plutonium Admin
                            wrote on last edited by
                            #125

                            @Gomam0n said in The Plutonium T4 (WAW) Suggestions Thread:

                            another one is a "authorize cheating" checkbox for people who wants to host mod menus n stuff on zombies without getting banned.

                            The AC can't be on or off like that when online. It should feature LAN mode if not at the start, in a later update, which will turn off the AC and allow people to do that.

                            1 Reply Last reply
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                            • Deaglessoundefined Offline
                              Deaglessoundefined Offline
                              Deaglesso
                              wrote on last edited by
                              #126

                              IN THIS VERSION CAN WE PLAY CUSTOM MAPS ZOMBIES? PLZ ADD THIS TO THE GAME

                              FragsAreUsundefined 1 Reply Last reply
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                              • FragsAreUsundefined Offline
                                FragsAreUsundefined Offline
                                FragsAreUs Plutonium Staff
                                replied to Deaglesso on last edited by
                                #127

                                Deaglesso 1. no need for caps
                                2. this is just like it is if you own a physical cd copy or the steam version they both have custom map support for zombies so in return yes this will have custom zombies support

                                1 Reply Last reply
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                                • Ace_rinundefined Offline
                                  Ace_rinundefined Offline
                                  Ace_rin
                                  wrote on last edited by
                                  #128

                                  it would be amazing if you could add updated graphics so everything doesn't look like patatos

                                  1 Reply Last reply
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                                  • liam_lowlow420undefined Offline
                                    liam_lowlow420undefined Offline
                                    liam_lowlow420
                                    replied to Mr. Android on last edited by
                                    #129

                                    Mr. Android is it possible for you guys to make a fully modded zombies mode for people to play and yous mods properly but you guys could over see the servers for modded lobbies, as id like to see more mods and things me and other players can use for free

                                    1 Reply Last reply
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                                    • FragsAreUsundefined Offline
                                      FragsAreUsundefined Offline
                                      FragsAreUs Plutonium Staff
                                      wrote on last edited by
                                      #130

                                      Cleaned up the thread a bit to get rid of offtopic posts.

                                      Gojetaundefined 1 Reply Last reply
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                                      • RedEBoiundefined Offline
                                        RedEBoiundefined Offline
                                        RedEBoi
                                        wrote on last edited by
                                        #131

                                        Co-Op campaing support

                                        Deagleundefined 1 Reply Last reply
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                                        • Deagleundefined Offline
                                          Deagleundefined Offline
                                          Deagle Contributor
                                          replied to RedEBoi on last edited by
                                          #132

                                          RedEBoi
                                          It'll have coop campaign support on release.

                                          1 Reply Last reply
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