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[Release] Lua Scripting

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  • fedundefined fed

    Xx_Phoenix_xX i think this is what you mean

    game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
        if (game:isplayer(attacker) ~= 1 or _self.sessionteam == attacker.sessionteam or _self == attacker) then
            return
        end
    
        local huddamage = game:newclienthudelem(attacker)
        huddamage.alignx = "center"
        huddamage.horzalign = "center"
        huddamage.x = 10
        huddamage.y = 235
        huddamage.fontscale = 1.6
        huddamage.font = "objective"
        huddamage:setvalue(damage)
    
        if (hitloc == "head") then
            huddamage.color = vector:new(1, 1, 0.25)
        end
    
        huddamage:moveovertime(1)
        huddamage:fadeovertime(1)
        huddamage.alpha = 0
        huddamage.x = math.random(25, 70)
        huddamage.y = 235 + math.random(25, 70) * (math.random(0, 1) == 1 and -1 or 1)
    
        game:ontimeout(function()
            huddamage:destroy()
        end, 1000)
    end)
    
    Xx_Phoenix_xXundefined Offline
    Xx_Phoenix_xXundefined Offline
    Xx_Phoenix_xX
    wrote on last edited by
    #11

    fed so how do i implement this on my game?

    1 Reply Last reply
    0
    • fedundefined Offline
      fedundefined Offline
      fed
      wrote on last edited by
      #12

      Put that in a file like Plutonium/storage/iw5/scripts/yourscript/__init__.lua

      Xx_Phoenix_xXundefined 1 Reply Last reply
      0
      • fedundefined fed

        Put that in a file like Plutonium/storage/iw5/scripts/yourscript/__init__.lua

        Xx_Phoenix_xXundefined Offline
        Xx_Phoenix_xXundefined Offline
        Xx_Phoenix_xX
        wrote on last edited by
        #13

        fed does it work on all servers or only my own? btw nice gungame server its lots of fun

        1 Reply Last reply
        0
        • fedundefined fed

          As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

          Everything is basically the same as in IW6x (documentation can be found here).

          How

          • Download the latest version from the Releases tab
          • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
          • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
          • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
          • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

          Below are some features that are not available or documented in IW6x

          Chat notifies

          level:onnotify("say", function(player, message)
              print(player.name .. " said: " .. message)
          end)
          

          or

          level:onnotify("connected", function(player)
              player:onnotify("say", function(message)
                  print(player.name .. " said: " .. message)
              end)
          end)
          

          Player damage/killed callbacks

          Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

          Damage can be changed by returning it

          Returning anything other than a number will not do anything (must be an integer)

          game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
              damage = 0
          
              return damage
          end)
          
          game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
              print(attacker.name .. " killed " .. _self.name)
          end)
          

          Arrays

          GSC arrays are supported and can be accessed similarly to gsc:

          local ents = game:getentarray()
          
          for i = 1, #ents do
              print(ents[i])
          end
          

          To get the array's keys use the getkeys method:

          local keys = player.pers.getkeys()
          
          for i = 1, #keys do
              print(keys[i])
          end
          

          Structs

          GSC structs are also supported similarly as the arrays.

          To get an entity's struct use the getstruct method:

          local levelstruct = level:getstruct()
          
          levelstruct.inGracePeriod = 10000
          

          Structs in other variables like arrays are automatically converted:

          level:onnotify("connected", function(player)
              player:onnotify("spawned_player", function()
                  player.pers.killstreaks[1].streakName = "ac130"
                  player.pers.killstreaks[1].available = 1
              end)
          end)
          

          Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

          Functions

          You can call (will not work for every function) functions and methods within the game's gsc scripts using the

          scriptcall(filename, function, ...) method:

          level:onnotify("connected", function(player)
              player:onnotify("spawned_player", function()
                  local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                  
                  hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                  hudelem.label = "&Hello world"
              end)
          end)
          

          Functions in variables such as structs or arrays will be automatically converted to a lua function.

          The first argument must always be the entity to call the function on (level, player...)

          local levelstruct = level:getstruct()
          
          level:onnotify("connected", function(player)
              player:onnotify("spawned_player", function()
                  levelstruct.killstreakFuncs["ac130"](player)
              end)
          end)
          
          BO2undefined Offline
          BO2undefined Offline
          BO2
          Contributor Banned
          wrote on last edited by
          #14

          fed It doesn't seem to work for me. I did the Damage Counter Script you made in the above comments. But It never worked, I neither know how to run it. (if you have to run it manually) Any Help?

          fedundefined 1 Reply Last reply
          0
          • BO2undefined BO2

            fed It doesn't seem to work for me. I did the Damage Counter Script you made in the above comments. But It never worked, I neither know how to run it. (if you have to run it manually) Any Help?

            fedundefined Offline
            fedundefined Offline
            fed
            wrote on last edited by
            #15

            @ScottieC111
            1 - Copy the plugin to Plutonium/storage/iw5/plugins/
            2 - Create a file in Plutonium/storage/iw5/scripts/yourscript/__init__.lua and copy the code into it
            3 - Run the server

            1 Reply Last reply
            1
            • naccibundefined Offline
              naccibundefined Offline
              naccib
              wrote on last edited by
              #16

              Looks like a great addition, I'll install Pluto IW5 to try this out.

              I didn't notice any issues or development plan on GitHub. Looking forward to contributing to it.

              1 Reply Last reply
              0
              • st0rmundefined Offline
                st0rmundefined Offline
                st0rm
                VIP
                wrote on last edited by
                #17

                fed Thank you for adding the lua support. I've been trying to get hasperk and unsetperk to work but it seem it crash the server upon loading the script every time.

                function onPlayerSpawned( player )
                	if(player:haspek("specialty_grenadepulldeath")) then
                		print(player.name .. " is using marty")
                	end	
                end
                
                function onPlayerConnected( player )
                    local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                end
                
                level:onnotify("connected", onPlayerConnected)
                
                fedundefined 1 Reply Last reply
                0
                • st0rmundefined st0rm

                  fed Thank you for adding the lua support. I've been trying to get hasperk and unsetperk to work but it seem it crash the server upon loading the script every time.

                  function onPlayerSpawned( player )
                  	if(player:haspek("specialty_grenadepulldeath")) then
                  		print(player.name .. " is using marty")
                  	end	
                  end
                  
                  function onPlayerConnected( player )
                      local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                  end
                  
                  level:onnotify("connected", onPlayerConnected)
                  
                  fedundefined Offline
                  fedundefined Offline
                  fed
                  wrote on last edited by
                  #18

                  st0rm not sure why it crashes but doing this works fine:

                  function onPlayerSpawned( player )
                      game:ontimeout(function()
                          if(player:hasperk("specialty_grenadepulldeath") == 1) then
                              print(player.name .. " is using marty")
                          end	
                      end, 0)
                  end
                  
                  function onPlayerConnected( player )
                      local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                  end
                  
                  level:onnotify("connected", onPlayerConnected)
                  
                  1 Reply Last reply
                  0
                  • st0rmundefined Offline
                    st0rmundefined Offline
                    st0rm
                    VIP
                    wrote on last edited by
                    #19

                    Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.

                    Kalitosundefined 1 Reply Last reply
                    0
                    • fedundefined fed

                      As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                      Everything is basically the same as in IW6x (documentation can be found here).

                      How

                      • Download the latest version from the Releases tab
                      • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                      • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                      • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                      • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                      Below are some features that are not available or documented in IW6x

                      Chat notifies

                      level:onnotify("say", function(player, message)
                          print(player.name .. " said: " .. message)
                      end)
                      

                      or

                      level:onnotify("connected", function(player)
                          player:onnotify("say", function(message)
                              print(player.name .. " said: " .. message)
                          end)
                      end)
                      

                      Player damage/killed callbacks

                      Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                      Damage can be changed by returning it

                      Returning anything other than a number will not do anything (must be an integer)

                      game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                          damage = 0
                      
                          return damage
                      end)
                      
                      game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                          print(attacker.name .. " killed " .. _self.name)
                      end)
                      

                      Arrays

                      GSC arrays are supported and can be accessed similarly to gsc:

                      local ents = game:getentarray()
                      
                      for i = 1, #ents do
                          print(ents[i])
                      end
                      

                      To get the array's keys use the getkeys method:

                      local keys = player.pers.getkeys()
                      
                      for i = 1, #keys do
                          print(keys[i])
                      end
                      

                      Structs

                      GSC structs are also supported similarly as the arrays.

                      To get an entity's struct use the getstruct method:

                      local levelstruct = level:getstruct()
                      
                      levelstruct.inGracePeriod = 10000
                      

                      Structs in other variables like arrays are automatically converted:

                      level:onnotify("connected", function(player)
                          player:onnotify("spawned_player", function()
                              player.pers.killstreaks[1].streakName = "ac130"
                              player.pers.killstreaks[1].available = 1
                          end)
                      end)
                      

                      Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                      Functions

                      You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                      scriptcall(filename, function, ...) method:

                      level:onnotify("connected", function(player)
                          player:onnotify("spawned_player", function()
                              local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                              
                              hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                              hudelem.label = "&Hello world"
                          end)
                      end)
                      

                      Functions in variables such as structs or arrays will be automatically converted to a lua function.

                      The first argument must always be the entity to call the function on (level, player...)

                      local levelstruct = level:getstruct()
                      
                      level:onnotify("connected", function(player)
                          player:onnotify("spawned_player", function()
                              levelstruct.killstreakFuncs["ac130"](player)
                          end)
                      end)
                      
                      Kalitosundefined Offline
                      Kalitosundefined Offline
                      Kalitos
                      wrote on last edited by
                      #20

                      fed I am trying to upload the plugin to the server, but I am getting the following error:

                      a08b266d-a8e6-4b21-9bae-fb25e0c3732c-image.png

                      1 Reply Last reply
                      0
                      • st0rmundefined st0rm

                        Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.

                        Kalitosundefined Offline
                        Kalitosundefined Offline
                        Kalitos
                        wrote on last edited by
                        #21

                        st0rm And regarding this, I don't know what you want to achieve, but if it works for you, in GSC I use this to deactivate the death streaks

                        onPlayerKilled()
                        {
                            self endon("disconnect");
                            level endon("game_ended");
                            for(;;)
                            {
                                self waittill("killed_player");
                                self.pers["cur_death_streak"] = 0; //Stop deathstreak
                            }
                        } 
                        
                        1 Reply Last reply
                        0
                        • Kalitosundefined Offline
                          Kalitosundefined Offline
                          Kalitos
                          wrote on last edited by
                          #22

                          I needed Net Framework 3.5. I already solved it.

                          1 Reply Last reply
                          0
                          • fedundefined fed

                            As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                            Everything is basically the same as in IW6x (documentation can be found here).

                            How

                            • Download the latest version from the Releases tab
                            • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                            • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                            • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                            • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                            Below are some features that are not available or documented in IW6x

                            Chat notifies

                            level:onnotify("say", function(player, message)
                                print(player.name .. " said: " .. message)
                            end)
                            

                            or

                            level:onnotify("connected", function(player)
                                player:onnotify("say", function(message)
                                    print(player.name .. " said: " .. message)
                                end)
                            end)
                            

                            Player damage/killed callbacks

                            Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                            Damage can be changed by returning it

                            Returning anything other than a number will not do anything (must be an integer)

                            game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                                damage = 0
                            
                                return damage
                            end)
                            
                            game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                                print(attacker.name .. " killed " .. _self.name)
                            end)
                            

                            Arrays

                            GSC arrays are supported and can be accessed similarly to gsc:

                            local ents = game:getentarray()
                            
                            for i = 1, #ents do
                                print(ents[i])
                            end
                            

                            To get the array's keys use the getkeys method:

                            local keys = player.pers.getkeys()
                            
                            for i = 1, #keys do
                                print(keys[i])
                            end
                            

                            Structs

                            GSC structs are also supported similarly as the arrays.

                            To get an entity's struct use the getstruct method:

                            local levelstruct = level:getstruct()
                            
                            levelstruct.inGracePeriod = 10000
                            

                            Structs in other variables like arrays are automatically converted:

                            level:onnotify("connected", function(player)
                                player:onnotify("spawned_player", function()
                                    player.pers.killstreaks[1].streakName = "ac130"
                                    player.pers.killstreaks[1].available = 1
                                end)
                            end)
                            

                            Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                            Functions

                            You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                            scriptcall(filename, function, ...) method:

                            level:onnotify("connected", function(player)
                                player:onnotify("spawned_player", function()
                                    local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                                    
                                    hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                                    hudelem.label = "&Hello world"
                                end)
                            end)
                            

                            Functions in variables such as structs or arrays will be automatically converted to a lua function.

                            The first argument must always be the entity to call the function on (level, player...)

                            local levelstruct = level:getstruct()
                            
                            level:onnotify("connected", function(player)
                                player:onnotify("spawned_player", function()
                                    levelstruct.killstreakFuncs["ac130"](player)
                                end)
                            end)
                            
                            Desempregradoundefined Offline
                            Desempregradoundefined Offline
                            Desempregrado
                            wrote on last edited by
                            #23

                            fed I came here today to ask a question about the lua language in Bo2 Plutonium, I wanted to know another method to change or add custom menus in bo2 Plutonium without having to use the plutonium files that is privategamelobby_project.lua ?

                            I want to load my own lua script into the game, is that possible ? How to do that..?

                            1 Reply Last reply
                            0
                            • Major_Tomundefined Offline
                              Major_Tomundefined Offline
                              Major_Tom
                              wrote on last edited by
                              #24

                              Hi
                              I try to use the 1.8 version when i start the server it crashs without error
                              i use windows server 2019

                              1 Reply Last reply
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