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[Release] Lua Scripting

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  • BO2undefined BO2

    fed It doesn't seem to work for me. I did the Damage Counter Script you made in the above comments. But It never worked, I neither know how to run it. (if you have to run it manually) Any Help?

    fedundefined Offline
    fedundefined Offline
    fed
    wrote on last edited by
    #15

    @ScottieC111
    1 - Copy the plugin to Plutonium/storage/iw5/plugins/
    2 - Create a file in Plutonium/storage/iw5/scripts/yourscript/__init__.lua and copy the code into it
    3 - Run the server

    1 Reply Last reply
    1
    • naccibundefined Offline
      naccibundefined Offline
      naccib
      wrote on last edited by
      #16

      Looks like a great addition, I'll install Pluto IW5 to try this out.

      I didn't notice any issues or development plan on GitHub. Looking forward to contributing to it.

      1 Reply Last reply
      0
      • st0rmundefined Offline
        st0rmundefined Offline
        st0rm
        VIP
        wrote on last edited by
        #17

        fed Thank you for adding the lua support. I've been trying to get hasperk and unsetperk to work but it seem it crash the server upon loading the script every time.

        function onPlayerSpawned( player )
        	if(player:haspek("specialty_grenadepulldeath")) then
        		print(player.name .. " is using marty")
        	end	
        end
        
        function onPlayerConnected( player )
            local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
        end
        
        level:onnotify("connected", onPlayerConnected)
        
        fedundefined 1 Reply Last reply
        0
        • st0rmundefined st0rm

          fed Thank you for adding the lua support. I've been trying to get hasperk and unsetperk to work but it seem it crash the server upon loading the script every time.

          function onPlayerSpawned( player )
          	if(player:haspek("specialty_grenadepulldeath")) then
          		print(player.name .. " is using marty")
          	end	
          end
          
          function onPlayerConnected( player )
              local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
          end
          
          level:onnotify("connected", onPlayerConnected)
          
          fedundefined Offline
          fedundefined Offline
          fed
          wrote on last edited by
          #18

          st0rm not sure why it crashes but doing this works fine:

          function onPlayerSpawned( player )
              game:ontimeout(function()
                  if(player:hasperk("specialty_grenadepulldeath") == 1) then
                      print(player.name .. " is using marty")
                  end	
              end, 0)
          end
          
          function onPlayerConnected( player )
              local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
          end
          
          level:onnotify("connected", onPlayerConnected)
          
          1 Reply Last reply
          0
          • st0rmundefined Offline
            st0rmundefined Offline
            st0rm
            VIP
            wrote on last edited by
            #19

            Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.

            Kalitosundefined 1 Reply Last reply
            0
            • fedundefined fed

              As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

              Everything is basically the same as in IW6x (documentation can be found here).

              How

              • Download the latest version from the Releases tab
              • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
              • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
              • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
              • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

              Below are some features that are not available or documented in IW6x

              Chat notifies

              level:onnotify("say", function(player, message)
                  print(player.name .. " said: " .. message)
              end)
              

              or

              level:onnotify("connected", function(player)
                  player:onnotify("say", function(message)
                      print(player.name .. " said: " .. message)
                  end)
              end)
              

              Player damage/killed callbacks

              Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

              Damage can be changed by returning it

              Returning anything other than a number will not do anything (must be an integer)

              game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                  damage = 0
              
                  return damage
              end)
              
              game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                  print(attacker.name .. " killed " .. _self.name)
              end)
              

              Arrays

              GSC arrays are supported and can be accessed similarly to gsc:

              local ents = game:getentarray()
              
              for i = 1, #ents do
                  print(ents[i])
              end
              

              To get the array's keys use the getkeys method:

              local keys = player.pers.getkeys()
              
              for i = 1, #keys do
                  print(keys[i])
              end
              

              Structs

              GSC structs are also supported similarly as the arrays.

              To get an entity's struct use the getstruct method:

              local levelstruct = level:getstruct()
              
              levelstruct.inGracePeriod = 10000
              

              Structs in other variables like arrays are automatically converted:

              level:onnotify("connected", function(player)
                  player:onnotify("spawned_player", function()
                      player.pers.killstreaks[1].streakName = "ac130"
                      player.pers.killstreaks[1].available = 1
                  end)
              end)
              

              Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

              Functions

              You can call (will not work for every function) functions and methods within the game's gsc scripts using the

              scriptcall(filename, function, ...) method:

              level:onnotify("connected", function(player)
                  player:onnotify("spawned_player", function()
                      local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                      
                      hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                      hudelem.label = "&Hello world"
                  end)
              end)
              

              Functions in variables such as structs or arrays will be automatically converted to a lua function.

              The first argument must always be the entity to call the function on (level, player...)

              local levelstruct = level:getstruct()
              
              level:onnotify("connected", function(player)
                  player:onnotify("spawned_player", function()
                      levelstruct.killstreakFuncs["ac130"](player)
                  end)
              end)
              
              Kalitosundefined Offline
              Kalitosundefined Offline
              Kalitos
              wrote on last edited by
              #20

              fed I am trying to upload the plugin to the server, but I am getting the following error:

              a08b266d-a8e6-4b21-9bae-fb25e0c3732c-image.png

              1 Reply Last reply
              0
              • st0rmundefined st0rm

                Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.

                Kalitosundefined Offline
                Kalitosundefined Offline
                Kalitos
                wrote on last edited by
                #21

                st0rm And regarding this, I don't know what you want to achieve, but if it works for you, in GSC I use this to deactivate the death streaks

                onPlayerKilled()
                {
                    self endon("disconnect");
                    level endon("game_ended");
                    for(;;)
                    {
                        self waittill("killed_player");
                        self.pers["cur_death_streak"] = 0; //Stop deathstreak
                    }
                } 
                
                1 Reply Last reply
                0
                • Kalitosundefined Offline
                  Kalitosundefined Offline
                  Kalitos
                  wrote on last edited by
                  #22

                  I needed Net Framework 3.5. I already solved it.

                  1 Reply Last reply
                  0
                  • fedundefined fed

                    As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                    Everything is basically the same as in IW6x (documentation can be found here).

                    How

                    • Download the latest version from the Releases tab
                    • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                    • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                    • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                    • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                    Below are some features that are not available or documented in IW6x

                    Chat notifies

                    level:onnotify("say", function(player, message)
                        print(player.name .. " said: " .. message)
                    end)
                    

                    or

                    level:onnotify("connected", function(player)
                        player:onnotify("say", function(message)
                            print(player.name .. " said: " .. message)
                        end)
                    end)
                    

                    Player damage/killed callbacks

                    Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                    Damage can be changed by returning it

                    Returning anything other than a number will not do anything (must be an integer)

                    game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                        damage = 0
                    
                        return damage
                    end)
                    
                    game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                        print(attacker.name .. " killed " .. _self.name)
                    end)
                    

                    Arrays

                    GSC arrays are supported and can be accessed similarly to gsc:

                    local ents = game:getentarray()
                    
                    for i = 1, #ents do
                        print(ents[i])
                    end
                    

                    To get the array's keys use the getkeys method:

                    local keys = player.pers.getkeys()
                    
                    for i = 1, #keys do
                        print(keys[i])
                    end
                    

                    Structs

                    GSC structs are also supported similarly as the arrays.

                    To get an entity's struct use the getstruct method:

                    local levelstruct = level:getstruct()
                    
                    levelstruct.inGracePeriod = 10000
                    

                    Structs in other variables like arrays are automatically converted:

                    level:onnotify("connected", function(player)
                        player:onnotify("spawned_player", function()
                            player.pers.killstreaks[1].streakName = "ac130"
                            player.pers.killstreaks[1].available = 1
                        end)
                    end)
                    

                    Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                    Functions

                    You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                    scriptcall(filename, function, ...) method:

                    level:onnotify("connected", function(player)
                        player:onnotify("spawned_player", function()
                            local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                            
                            hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                            hudelem.label = "&Hello world"
                        end)
                    end)
                    

                    Functions in variables such as structs or arrays will be automatically converted to a lua function.

                    The first argument must always be the entity to call the function on (level, player...)

                    local levelstruct = level:getstruct()
                    
                    level:onnotify("connected", function(player)
                        player:onnotify("spawned_player", function()
                            levelstruct.killstreakFuncs["ac130"](player)
                        end)
                    end)
                    
                    Desempregradoundefined Offline
                    Desempregradoundefined Offline
                    Desempregrado
                    wrote on last edited by
                    #23

                    fed I came here today to ask a question about the lua language in Bo2 Plutonium, I wanted to know another method to change or add custom menus in bo2 Plutonium without having to use the plutonium files that is privategamelobby_project.lua ?

                    I want to load my own lua script into the game, is that possible ? How to do that..?

                    1 Reply Last reply
                    0
                    • Major_Tomundefined Offline
                      Major_Tomundefined Offline
                      Major_Tom
                      wrote on last edited by
                      #24

                      Hi
                      I try to use the 1.8 version when i start the server it crashs without error
                      i use windows server 2019

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