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Plutonium

Cahzundefined

Cahz

@Cahz
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Recent Best Controversial

  • [Release] [ZM] Highest Round Tracker (UPDATED 3/13/2020)
    Cahzundefined Cahz

    HIGH ROUND TRACKER
    This version can only be used on dedicated servers because it requires a plugin.

    HOW TO ADD INTO YOUR SERVER
    This can easily be added into your _clientids.gsc file.

    1. Add the scripts below into your _clientids.gsc file
    high_round_tracker()
    {
    	thread high_round_info_giver();
    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
    	map = mapName( level.script );
    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
    	//file handling//
    	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
    	file = fopen(path, "r");
    	text = fread(file);
    	fclose(file);
    	//end file handling//
    	highroundinfo = strToK( text, ";" );
    	level.HighRound = int( highroundinfo[ 0 ] );
    	level.HighRoundPlayers = highroundinfo[ 1 ];
    	for ( ;; )
    	{
    		level waittill ( "end_game" );
    		if ( level.round_number > level.HighRound )
    		{
    			level.HighRoundPlayers = "";
    			players = get_players();
    			for ( i = 0; i < players.size; i++ )
    			{
    				if( level.HighRoundPlayers == "" )
    				{
    					level.HighRoundPlayers = players[i].name;
    				}
    				else
    				{
    					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
    				}
    			}
    			foreach( player in level.players )
    			{
    				player tell( "New Record: ^1" + level.round_number );
    				player tell( "Set by: ^1" + level.HighRoundPlayers );
    			}
    			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
    		}
    	}
    }
    
    log_highround_record( newRecord )
    {
    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
    	map = mapName( level.script );
    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
    	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
    	file = fopen( path, "w" );
    	fputs( newRecord, file );
    	fclose( file );
    }
    
    startLocationName( location )
    {
    	if( location == "cornfield" )
    		return "Cornfield";
    	else if( location == "diner" )
    		return "Diner";
    	else if( location == "farm" )
    		return "Farm";
    	else if( location == "power" )
    		return "Power";
    	else if( location == "town" )
    		return "Town";
    	else if( location == "transit" )
    		return "BusDepot";
    	else if( location == "tunnel" )
    		return "Tunnel";
    }
    
    mapName( map )
    {
    	if( map == "zm_buried" )
    		return "Buried";
    	else if( map == "zm_highrise" )
    		return "DieRise";
    	else if( map == "zm_prison" )
    		return "Motd";
    	else if( map == "zm_nuked" )
    		return "Nuketown";
    	else if( map == "zm_tomb" )
    		return "Origins";
    	else if( map == "zm_transit" )
    		return "Tranzit";
    	return "NA";
    }
    
    gamemodeName( gamemode )
    {
    	if( gamemode == "zstandard" )
    		return "Standard";
    	else if( gamemode == "zclassic" )
    		return "Classic";
    	else if( gamemode == "zsurvival" )
    		return "Survival";
    	else if( gamemode == "zgrief" )
    		return "Grief";
    	else if( gamemode == "zcleansed" )
    		return "Turned";
    	return "NA";
    }
    
    high_round_info_giver()
    {
    	highroundinfo = 1;
    	roundmultiplier = 5;
    	level endon( "end_game" );
    	while( 1 )
    	{	
    		level waittill( "start_of_round" );
    		if( level.round_number == ( highroundinfo * roundmultiplier ))
    		{
    			highroundinfo++;
    			foreach( player in level.players )
    			{
    				player tell( "High Round Record for this map: ^1" + level.HighRound );
    				player tell( "Record set by: ^1" + level.HighRoundPlayers );
    			}
    		}
    	}
    }
    
    high_round_info()
    {
    	wait 6;
    	self tell( "High Round Record for this map: ^1" + level.HighRound );
    	self tell( "Record set by: ^1" + level.HighRoundPlayers );
    }
    
    1. Add thread high_round_tracker(); into your init() function
    2. Add player thread high_round_info(); into your onPlayerConnect() function
      unknown.png
    3. Download fed's t6-gsc-utils plugin and place the .dll file inside gameserver/t6r/data/plugins.

    Using these steps will allow the server to track the highest round achieved on the server, and the players who were in the lobby at the time.

    All high round records will be recorded in .txt files inside gameserver/t6r/data/logs and they will be updated automatically.

    84190184-0ac2-421e-93f5-e1d469bf4481-image.png

    BO2 Modding Releases & Resources

  • So what's the deal with Plutonium.exe?
    Cahzundefined Cahz

    AnonTheWerewolf Your ISP is blocking "https://cdn.plutonium.pw/updater/prod.json" is the simplest way to put it.
    The VPN allows you to get around this by utilizing a Network that doesn't have the link blocked.

    BO2 Client Support

  • How to spawn player 2 before end of round 1 (zombies)
    Cahzundefined Cahz

    szoroscsirke21 You need to make sure you're doing the steps correctly. Yes, you copied the script, but you must not have the player thread spawn_if_round_one(); in your _clientids.gsc file.

    BO2 Server Hosting Support

  • How to spawn player 2 before end of round 1 (zombies)
    Cahzundefined Cahz

    szoroscsirke21 the is_classic() function is held in _zm_utility.gsc which means you're missing the include for it.

    Add this include to the top of your _clientids.gsc file.
    #include maps/mp/zombies/_zm_utility;

    BO2 Server Hosting Support

  • does anybody know how to get teleport flags?
    Cahzundefined Cahz

    Sorex No offense, but the concept of "teleporting flags" wasn't made by you. They've literally been around since MW2 TU6 (and probably even before that) utilized in mods like ZombieLand which have been out forever.
    https://youtu.be/kMRN9jO9x8o?t=22

    I'll give credit where credit is due, but no. The first flags didn't come from you.

    BO2 Modding Support & Discussion

  • does anybody know how to get teleport flags?
    Cahzundefined Cahz

    Sorex ...... he linked "Vekays Server" lmfao

    BO2 Modding Support & Discussion

  • PS4 CONTROLLER
    Cahzundefined Cahz

    H3X1C said in PS4 CONTROLLER:

    Recn To make it work you must follow this guide: https://forum.plutonium.pw/topic/2815/setting-up-a-ps4-controller-with-ds4windows

    Recn said in PS4 CONTROLLER:

    H3X1C so unless i get xbox pad i cant play pluto lol?

    Recn Please read kiddo

    BO2 Client Support

  • [Release] All-In-One Retexture Pack
    Cahzundefined Cahz

    @Abyss-Rxpped Create the t6r/data/images directory inside your BO2 folder. You say you don't have the folders, so just make them

    BO2 Modding Releases & Resources

  • Aim assist
    Cahzundefined Cahz

    FragsAreUs said in Aim assist:

    Adam_0701 they have said over and over that there not going to put the time into aim assist this is a pc client either be fine with no aim assist or learn mouse and keyboard

    Adding onto the mouse and keyboard suggestion, it may seem "weird" going from controller to KBM, but it is worth it because after awhile it feels natural. Plus, KBM is a lot more precise for aim and movement

    BO2 Client Support controller aim

  • how do I unlock everything???
    Cahzundefined Cahz

    ticktaken Follow this guide to unlock all camos

    BO2 Client Support

  • [Animated Camo] Black ops 4 gold camo
    Cahzundefined Cahz

    TheBearIsGold If you don't have that folder, create it in your BO2 Directory
    For example, mine is located in D:\Games\BO2
    So then the full directory for replacing camos would be D:\Games\BO2\t6r\data\images

    BO2 Modding Releases & Resources

  • [Release] All-In-One Retexture Pack
    Cahzundefined Cahz

    Cahz Fixed link. Was the wrong one apparently
    GG

    BO2 Modding Releases & Resources

  • [Release] All-In-One Retexture Pack
    Cahzundefined Cahz

    Sup guys, I have more free time on my hands than I should, so I decided to make this Pack.

    INFORMATION
    This pack contains textures for ZM and MP. Everything will be in the .iwi format already so that way there is no need to worry about converting the formats.

    INSTRUCTIONS

    1. Download the file from HERE
    2. Extract all the files into your %localappdata%\Plutonium\storage\t6\images directory

    WHAT'S INSIDE?
    Things included in the pack are

    • Main Menu Screen (ZM & MP)
    • Camos (ZM & MP)
    • Perks & Powerups (ZM)
    • Skyboxes (ZM & MP)
    • Other small things for MP

    MENU SCREENS
    MP
    mp_screen.png
    ZM
    zm_screen.png

    ZM CAMOS
    Pack-A-Punch Camo is now chrome on all maps except MoTD & Origins
    chrome_pap.jpg
    MoTD Pack-A-Punch Camo is now Dark Matter. Credit GerardS0406 for Dark Matter Camo ❤
    motd_pap.jpg

    MP CAMOS
    gold.png
    afterlife.png
    w115.png
    cyborg.png
    dragon.png
    dmh.png
    octane.png
    comics.png
    ukpunk.png
    partyrock.png
    beast.png
    PERK AND POWERUP ICONS (ZM)
    BO3 Styled Shaders.png
    SKYBOXES
    Thanks to mikey for his Custom Texture Resources post for the skybox texture.
    This is on MOST maps, not all.
    skybox_mp.jpg
    Screenshot_3.png
    Other MP Things
    Key for unlocks instead of "NEW"
    Screenshot_4.jpg
    Prestige Master icon changed, and default calling card changed
    profile.png

    I don't think I'm gonna do any more texturing. This has pushed me to my limit for now. gg

    BO2 Modding Releases & Resources

  • How Do I Make A Server In The New Plutonium
    Cahzundefined Cahz

    [YT]Rayomar
    NexT-_McDonalds
    Plutonium T6 Server Guide

    BO2 Server Hosting Support

  • game will not launch (no error code)
    Cahzundefined Cahz

    Sir Lance-A-Lot Windows 7 is no longer supported.
    Recommendation: Upgrade your comp to Windows 10

    BO2 Client Support

  • [Release] [Zombies] Bonus Survival Maps for Tranzit
    Cahzundefined Cahz

    mickey1w3 The servers have been migrated to run the Tranzit Battle Royale Mod.
    Feel free to run your own server with this mod if you'd like

    BO2 Modding Releases & Resources

  • How to inject a mod menu to muck around with in lan game
    Cahzundefined Cahz

    lost in shila Learn how to host a dedicated server so you can run custom gsc scripts. Whining and complaining doesn't solve your problem skid.

    Pluto T6 Dedicated Server Guide
    Loading Custom GSC Scripts on a Dedicated Server

    BO2 Modding Support & Discussion

  • can we replace the zombies pack a punch camo
    Cahzundefined Cahz

    SictionArc Because the original pack-a-punch camo only supports the 3 textures, and not 5, so you're not going to be able to get an animated camo from mp to replace it. Just rename your iwi files to match the iwi file names for pack-a-punch.

    ~~-gcamo_zombies_spc-rgb&~-rc~9a2e3000.iwi
    ~-gcamo_zombies_col.iwi
    camo_zombies_nml.iwi
    
    BO2 Modding Support & Discussion

  • Enable aim assist for controllers?
    Cahzundefined Cahz

    boazvdw7 said in Enable aim assist for controllers?:

    Since everything can be easily dumped nowadays from PS3/X360 it wouldn't even be that big of a deal to reverse engineer their aimassist.

    If its "so easy" why don't you just create your own custom T6 client that has aim assist for controllers

    BO2 Client Support

  • can we replace the zombies pack a punch camo
    Cahzundefined Cahz

    SictionArc Link should work now

    BO2 Modding Support & Discussion
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