Richiem32 the waffe is already in cotd through the easter egg and even if it wasn't it's already loaded in this mod meaning you could give it to yourself on any map with commands even if the map doesn't have the waffe. The only reason I won't add the waffe to cotd is because some may feel that it will ruin the ee, and there is the possibility that being able to get the waffe through the box may cause bugs with the waffe powerup you get with the ee
HomerJay42
Posts
-
[ZM] WAW Weapons mod for bo1 maps v2.13 -
ZM/MP Misty View Hands Patch (now with online mp support)VodkaAt3Am you don't need to quote the whole topic, but don't sweat it it's cool.
if your viewhands are all black that usually means a missing texture or the texture isn't formatted properly. if you installed one of the bo2 textures I left links for you're gonna need to format it to bo1. you can do this by getting the .iwi and converting it to .dds using the iwi to dds converter I left in the zip. then convert it back to .iwi but it'll ask what game to format it for and just push 3 for bo1
If this doesn't work you can add me on discord at HomerJay42 -
[ZM] WAW Weapons mod for bo1 maps v2.13Richiem32 the thing is about cotd, is the humangun is required to do the easter egg, meaning if I removed it the easter egg would be impossible to complete. I figured five and verruckt could use an infinite damage wonder weapon since the winters howl is buns, but as far as adding more I think I'm just gonna leave it as is since most of these maps are designed to have 1 good wonder weapon
-
[ZM] WAW Weapons mod for bo1 maps v2.13Richiem32 maybe I'll look into that sometime, I honestly can't say I've noticed that
-
[ZM] add thundergun to almost every map v1.1Blue Eternal in the .zip file there will be a folder called "thundergun_in_all_maps" then go to your plutonium directory, then go to the folder called "storage", then go to "t5" and then create a folder called "mods". drag the folder from the .zip into there and load the mod through "mods" in the main menu. if you're not playing on plutonium go to your bo1 directory, create a folder called "mods" and put the folder from the zip in there (you'll need the linker mod to play through the steam version of bo1)
-
[ZM] WAW Weapons mod for bo1 maps v2.13Richiem32 I've already thought about that. but I don't think the difference between a few weapons is worth making a new version of the mod. what I wanna do is make a version of the mod that adds the mp weapons from waw to bo1 zombies along with extra features, and then have one that's more like the original waw zombies. at the moment I don't feel like porting a bunch of weapons from waw to bo1 as it's really time consuming so it will probably be a while until that sees the light of day, unless someone else does it before I do.
-
[ZM] WAW Weapons mod for bo1 maps v2.13Richiem32 yea I've gotten the sten as a suggested weapon to be added a few times. maybe I will but I've also gotten complaints about the svt40 and tokarevtt30 being in this mod because they weren't in the original waw zombies
-
[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I would, but since people use custom textures in bo1 and textures loaded through a mod override textures in the plutonium t5 images folder, I decided it would be better to only include textures essential to this mod for those who may wanna use their custom textures with this mod. I know you could get the iwd file for this mod and put custom textures in there but not everyone knows how to do that or has the software to open iwd files.
Also, because I actually prefer the reticle used for the waffe and thundergun in bo1 over the waw one so some might feel the same about the other textures
thx for the suggestion -
[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 yea sorry, I've gotten like 1000 opinions about what weapons I should add or remove from this mod. I added the thundergun to five and the waffe to verruckt because of a suggestion I got when I first made this mod. I don't just blindly make changes to my mods based on suggestions I get but I thought it was a valid idea and I liked it. some people will like it, and some won't
however I still appreciate it when I do get feedback like this and I see what you mean by the thundergun making five too easy since it's notorious for it's difficulty and having no good wonder weapons -
[ZM] WAW Weapons mod for bo1 maps v2.13Richiem32 yea I accidentally uploaded this mod earlier with missing textures. I fixed it and updated the link since then without saying anything and you might of just happened to download that version before I got to update the link
as of now I don't have any issues with the textures -
[ZM] WAW Weapons mod for bo1 maps v2.13Richiem32 honestly I didn't even consider the running speed for the upgraded ptrs, and I wouldn't mind changing it as when it comes to accuracy I'm already off since I've buffed most of the weapons. I mostly wanna be accurate when it comes to the cosmetics. I may update it later today changing the ptrs running speed along with the fact that I wanna add the thundergun to five and the waffe to verruckt. I also ported the knife animations from waw last night and may include that too.
-
[ZM] add thundergun to almost every map v1.1this was made mainly from a request and I thought it would be a cool idea even with it being so basic
this just adds the thundergun to all zombie maps except shangri-la as it gets an error for whatever reason
also, the waw weapons in der riese use the bo1 pap camo with this mod
v1.1: shooting zombies from a distance caused them to do a weird animation where they raise their arms up and down. this was caused due to the thundergun zombie animations missing so they should have proper animations now



DOWNLOAD
-
[ZM] WAW Weapons mod for bo1 maps v2.13playerlsaysr69 yea I think that would be a great feature considering there are people who would enjoy this mod more with certain weapon variations as I've been asked about that before. the thing is, I'm not that great at scripting so it would take me a lot of time and effort for me to figure out how to put something like that together. not that I'm against putting effort into my mods, but I'm not really up for that right now.
-
[ZM] WAW Weapons mod for bo1 maps v2.13Richiem32 I might try that but it would be a while, also it would take a lot longer than this mod did since most of the waw weapons were already in bo1, whereas with the cod4 weapons I would have to port all of them since no ports exist.
-
[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I put those textures in and the waffe bumps were still big. idk I think it has something with the material or the game doing something to the material the waffe uses because with no mods installed the metal bumps look just fine. I still added those textures to the update I just put out though
-
[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice
-
[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped
-
[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 ok, I made an update and threw that in there as part of it
-
[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I think those textures are an improvement so I added them
along with that I updated the pap models for the fg42, stg44, and type100 -
[ZM] WAW Weapons mod for bo1 maps v2.13Richiem32 thx I appreciate it.
adding waw weapons to multiplayer I think would be a cool idea too, but like you said it would be tedious even if I just replace the weapons currently in the game since I would have to port over all the weapon models from waw mp so I could add suppressors optics and whatever other attachments since those weapon models come with the attachments