exiled revenger I've thought about doing that before, so maybe. If I do I think it would also be cool to add phd, stamin-up & deadshot to the waw maps, kino & five
also, the thing is bo1 has a weapon limit so I wouldn't be able to add ALL the weapons from mp, but most of them while probably replacing some weapons in zombies with mp weapons
HomerJay42
Posts
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[ZM] WAW Weapons mod for bo1 maps v2.13 -
[ZM] WAW Weapons mod for bo1 maps v2.13Richiem32 I did replace some of the bo1 weapons so I could make the wallbuys but that's it. as for adding bo1 weapons to this mod, it probably wouldn't be the best idea since bo1 has a weapon limit, and surpassing it will cause the game to glitch out or break all together depending on how much you surpass it. the very first version of this mod passed the weapons limit causing some glitches so I had to fix it, meaning I'm only a weapon or 2 away from reaching that limit
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 Maybe I'll try looking into that sometime. the issue is that I have no idea why it's happening anymore. I thought it was the camo table so I removed every weapon from it but it's still happening. as for the wallhbuy, I'm gonna swap the m1 garand wallbuy for the type 100 and make the type 100 wallbuy the fg42
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[ZM] "KLEINES KINO" Custom Zombies Map V1.4This map took me 4 days to make... so don't look for super great detail/quality with this map, however I did try to make it fun and I tried to make it harder than my other maps while still being round based
This is a small-medium sized map having a theme based off kino der toten, and maybe a little der riese. This map also uses the waw weapon mod I made so expect only waw weapons (full weapon list below)
I didn't know what to name this so I named it small cinema in german (Kinless Kino) since this map is sort of like a smaller version of kino der toten
Update v1.1: made some small changes to the map; improved clipping for pap room, power room and one of the teleporters, along with some other small changes
Update v1.2: added specular map textures to the .357, flamethrower, & panzerschreck. also added the m1 garand to the box (I didn't know it wasn't in)
Update v1.3: arisaka had an issue where papping it gave the default weapon, so that's fixed now
Update v1.4: the upgraded bar now has sounds, and the thundergun is now limited to 1
Credits
shippuden1592 - for the soulbox script
NGcaudle - buyable ending
alaurenc9 - for the power door script
Aidan - for the kino teleporter script (used for the buyable ending)Features
- Der Riese Teleporters that opens up pap
- WAW Weapons
- Buyable teleporter ending for 70k
- small easter egg quest to unlock the buyable ending
- easter egg song
(the ee song is Them Bones by Alice in Chains... so copyright alert) - flytrap easter egg from der riese
- some other easter eggs
- Waffe & Thundergun for wonder weapons
Images






Weapon List:
PPSH
SVT40
TYPE 100
ARISAKA
THOMPSON
STG 44
TRENCH GUN
PTRS 41
PANZERSCHREK
M1 GARAND
M1 CARBINE
KAR98K
FG42
GEWEHR43
M2 FLAMETHROWER
DOUBLEBARREL
DOUBLEBARREL-SAWED
BAR
BROWNING
TOKAREVTT30
MP40 (WAW)
MG42
.357 MAGNUM
M1911 (WAW)
WUNDERWAFFE
THUNDERGUN
(I've also buffed a decent amount of these weapons with some being more noticeable than others)The zip for this map has 2 folders: one called "KLEINES_KINO" and "KLEINES_KINO_Classic" the classic one uses the ultimus crew quotes and viewhands, the other uses the custom viewhands I use in my maps along with no voice quotes
let me know if this map has any issues and I'll do my best to fix them, I hope I won't have to update this map at all.
DOWNLOAD
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I changed the muzzle flashes to be purple when papped, however I had to use the base bo1 muzzle flashes since when I was making this mod I faced an issue where loading this mod on some maps would cause the "exceeded limit of 500 fx assets" error. each waw weapon uses it's own unique fx asset for the muzzle flashes which I had to change for this mod in order to not exceed the fx limit.
also fixed the arisaka
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[ZM] WAW Weapons mod for bo1 maps v2.13playerlsaysr69 I'll do that, some of the upgraded muzzle flashes looking yellow instead of red/purple is just an oversight on my part
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 Sorry I haven't been very attentive with this mod lately, I've been trying to finish a map with these waw weapons which should be done today or tomorrow. After that I'll work on the mod a little more
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[ZM] WAW Weapons mod for bo1 maps v2.13Roll_Hikari13 I added specular map textures for the m1911 and mg42, the 357 however I'll probably have to make myself so I'll look into that some other time
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I attempted to fix it, but I never had the issue to start so I couldn't say for sure
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.
also that bug javascript faced is fixed, I listed it in the update change log at the top
the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
for some reason I couldn't change the price for the kar98 which is why I buffed itI'll look into fixing the pap camo soon
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[ZM] WAW Weapons mod for bo1 maps v2.13Roll_Hikari13 I could try that out. If it's a simple texture swap then I could try using the bo1 m1911 textures (just using a black variant). the mg42 and .357 I'll look into as well, but I'm a little surprised they do look so flat considering the models I used for those weapons were already in the bo1 game files.
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[ZM] WAW Weapons mod for bo1 maps v2.13Janio_720 possibly, the only reason I didn't bother doing so is because both the thundergun and the waffe need external scripts to function properly, meaning if I put the waffe in kino it would do nothing. I could put the waffe script into kino but I'm not good with that kinda stuff so I'll have to see
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I could try adding that sometime
however with the metal bumps on the waffe, idk why it's like that. for some reason when the mod isn't loaded and I use the exact same textures it looks normal, so idk. I'll try figuring it out sometime -
[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I did for the bo1 maps but realized that they weren't buffed for der riese, so they're buffed now. I also buffed the kar98k, m1carbine and the m1garand
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I accidentally included the camo tables I made that was supposed to apply the bo1 pap camo to all the waw weapons, but part way through making this I changed my mind but forgot to remove it, this caused the pap camo show on parts with no silver etching. I fixed it along with the box rng (at least I'm like 90% it's fixed)
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 all the weapons are obtainable through the box as I've done a lot of testing to make sure of that, however, I've noticed that I'll get the same 3 or 4 weapons 90% of the time and it's a little frustrating since I have no idea why it does that. If I figure out a solution I'll update it
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[ZM] WAW Weapons mod for bo1 maps v2.13this is my bum-ass mod that adds waw weapons to all the bo1 maps in the box and as wallbuys
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This mod adds every weapon from waw zombies including the mg42, .357 Magnum & the waw m1911 plus some extras
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I made this mainly due to the fact that I always wanted to try out bo1 maps with waw weapons and I figured since no one had made a mod like this that I might as well do so myself to my best ability
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box rng should be fixed now, however the galil and python have been removed to fix the box rng
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Also, credit goes to Brigeezy123 for the pap camo textures I included with this
Update Version 2.13:
- doublebarrel shotgun uses animations from waw now
- added a version of the mod that uses the bo1 pap camo instead of the waw upgrade viewmodels
Images:





Weapon List:
PPSH
SVT40
TYPE 100
ARISAKA
THOMPSON
STG 44
TRENCH GUN
PTRS 41
PANZERSCHREK
M1 GARAND
M1 CARBINE
KAR98K
FG42
GEWEHR43
M2 FLAMETHROWER
DOUBLEBARREL
DOUBLEBARREL-SAWED
BAR
BROWNING
TOKAREVTT30
MP40 (WAW)
MG42
.357 MAGNUM
M1911 (WAW)(I've also buffed a decent amount of these weapons with some being more noticeable than others)
HOW TO INSTALL:
- In the zip file there will be a folder called "WAW_Weapons_for_bo1" take that folder and put it into your mods folder for bo1
- if your playing on plutonium that folder can be found in you plutonium directory under Plutonium/storage/t5/mods (if you don't have a mod folder make one)
- for base bo1 you just go to your game directory and put the folder from the zip into your mods folder (create a mods folder if you don't have one) Also, to play on base bo1 you need to have the linker mod installed to play mods
There is an alternate version of this mod that uses the bo1 pap camo instead of the waw pap viewmodels. so if you have a custom pap camo that you use you can now use it with this mod
DOWNLOAD
DOWNLOAD (w bo1 pap camo)
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[ZM] Authentic waw pap camo for bo1 weapons (patch files)Brigeezy123 thx!!!
I wanted to have the metal cover and engravings because it looked kinda half assed with just the metal engraving covering the entire weapons -
[ZM] Authentic waw pap camo for bo1 weapons (patch files)Patch files for der riese, kino, five, and ascension that add the waw pap camo to all weapons.
The reason these are patch files and not a simple texture swap is because to get the authentic waw pap camo I had to change the view model for all the upgraded weapons as that's how it's done in wawI'm very aware that I didn't include the wavegun, scavenger, vr-11, and babygun... that's because I would need to export them first (probably) since they don't come in the raw folder with the bo1 mod tools and I couldn't be bothered to do that right now
Images:




Since the silver etching is gold in bo1 by default I would recommend installing these textures by Brigeezy123 so they look silver like in waw
https://forum.plutonium.pw/topic/40910/waw-wunderwaffe-pap-camo/2
https://forum.plutonium.pw/topic/40801/waw-silver-etching-pap-camo-restoration-attempt-upscaled-textures-updateIf you don't the weapons will look gold when papped like this:


let me know if there are any issues with these patch files as I rushed it. Also, I'll release the models and weapons used to make these patch files soon in case anyone wan't to use it themselves.
I'll try making patch files for cotd, shangri-la, and moon sooner rather than laterDOWNLOAD
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WaW Wunderwaffe Pap CamoBrigeezy123 I think the metal bumps look just fine when playing with the default patch files, but for whatever reason the patch files I made for the waw pap camo changes the metal bumps to look bigger, I'll try looking into fixing that