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Plutonium

Jbleezyundefined

Jbleezy

@Jbleezy
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Recent Best Controversial

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    TheJoshua_Graham
    https://github.com/Jbleezy/BO2-Reimagined?tab=readme-ov-file#maps

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    D_Guy454 Fog option added.
    20241029030029_1.jpg

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    Joseph_F_1 Where?

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    BO2 Reimagined 2.0 development is in progress!
    Follow me on Twitter to see development progress posts:
    https://twitter.com/ItsJbleezy
    48ca5a54-0446-4234-a46c-984d50345194-image.png

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    C0NFU510N You didn't install correctly. Please use the exe installer from the Releases section on the GitHub.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    RedxSkull said in Black Ops 2 Zombies Reimagined:

    This mod is good, but not everyone will agree on that. Some players think it’s too easy, some think it’s too hard, and some think it suits their own style. You can’t please everyone, but most players enjoy the mod. That’s something to be proud of.

    Very well said, thank you.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    BO2 Reimagined is now playable again on the latest version of Plutonium

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    therelaxingend95 https://github.com/Jbleezy/BO2-Reimagined#launching-new-maps

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    @P00DL3W0Lf_GR Plutonium will be undoing the recent changes to the compiler as it has broke a lot of scripts.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    Baofu Did you have enough points to purchase them?

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    @zawazao Type hud_health_bar 0 into the console.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    _UNINSTALL_ You must have Plutonium installed wrong, scripts no longer have to be compiled.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    Stangz1ma Nope, you get all or nothing.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    GCordido You can add perks, but not with 100% of the assets. They use other perk machines that are already in the map and other icons that are loaded in the map.

    I will only add new perks to BO2 Reimagined when they are 100% working.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    GCordido We need full mod tools for that unfortunately

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    GhostRider0125
    Just don't EMP yourself 😄
    It's mainly added for Grief.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    valditko

    You can add back fog with r_fog 1 and DOF with r_dof_enable 1

    Zombie Blood is very annoying when going for high rounds. I feel like this version of Zombie Blood is still on theme for the powerup.

    I think having staff parts to pick up on Origins is enough.

    You are underestimating the use of Arthur. It is a very good trap for going for high rounds, and allows you to revive players easier while he kills all the zombies around.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    FaZe Flick

    Nuketown:

    • Initial perk is no longer always Quick Revive in solo

    • Initial perk no longer always spawns in the starting area in solo

    • Initial perk spawns at round 1 in coop

    • Perks spawn every 5 rounds

    Those are the only changes for Nuketown, I didn't have enough time in the trailer to show every change. Look through the changelog for all the details.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    GhostRider0125

    Denizens:

    • Decreased number of melees to kill from 5 to 3
    • Decreased number of melees to kill with Bowie Knife from 3 to 2
    • Decreased number of melees to kill with Galvaknuckles from 2 to 1
    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    Release trailer

    Changelog

    Download

    bo2 reimagined background.png

    BO2 Modding Releases & Resources
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