
Jbleezy
Posts
-
Black Ops 2 Zombies Reimagined -
Black Ops 2 Zombies ReimaginedD_Guy454 Fog option added.
-
Black Ops 2 Zombies ReimaginedJoseph_F_1 Where?
-
Black Ops 2 Zombies ReimaginedBO2 Reimagined 2.0 development is in progress!
Follow me on Twitter to see development progress posts:
https://twitter.com/ItsJbleezy
-
Black Ops 2 Zombies ReimaginedC0NFU510N You didn't install correctly. Please use the exe installer from the Releases section on the GitHub.
-
Black Ops 2 Zombies ReimaginedRedxSkull said in Black Ops 2 Zombies Reimagined:
This mod is good, but not everyone will agree on that. Some players think it’s too easy, some think it’s too hard, and some think it suits their own style. You can’t please everyone, but most players enjoy the mod. That’s something to be proud of.
Very well said, thank you.
-
Black Ops 2 Zombies ReimaginedBO2 Reimagined is now playable again on the latest version of Plutonium
-
Black Ops 2 Zombies Reimagined -
Black Ops 2 Zombies Reimagined@P00DL3W0Lf_GR Plutonium will be undoing the recent changes to the compiler as it has broke a lot of scripts.
-
Black Ops 2 Zombies ReimaginedBaofu Did you have enough points to purchase them?
-
Black Ops 2 Zombies Reimagined@zawazao Type
hud_health_bar 0
into the console. -
Black Ops 2 Zombies Reimagined_UNINSTALL_ You must have Plutonium installed wrong, scripts no longer have to be compiled.
-
Black Ops 2 Zombies ReimaginedStangz1ma Nope, you get all or nothing.
-
Black Ops 2 Zombies ReimaginedGCordido You can add perks, but not with 100% of the assets. They use other perk machines that are already in the map and other icons that are loaded in the map.
I will only add new perks to BO2 Reimagined when they are 100% working.
-
Black Ops 2 Zombies ReimaginedGCordido We need full mod tools for that unfortunately
-
Black Ops 2 Zombies ReimaginedGhostRider0125
Just don't EMP yourself
It's mainly added for Grief. -
Black Ops 2 Zombies ReimaginedYou can add back fog with
r_fog 1
and DOF withr_dof_enable 1
Zombie Blood is very annoying when going for high rounds. I feel like this version of Zombie Blood is still on theme for the powerup.
I think having staff parts to pick up on Origins is enough.
You are underestimating the use of Arthur. It is a very good trap for going for high rounds, and allows you to revive players easier while he kills all the zombies around.
-
Black Ops 2 Zombies ReimaginedNuketown:
-
Initial perk is no longer always Quick Revive in solo
-
Initial perk no longer always spawns in the starting area in solo
-
Initial perk spawns at round 1 in coop
-
Perks spawn every 5 rounds
Those are the only changes for Nuketown, I didn't have enough time in the trailer to show every change. Look through the changelog for all the details.
-
-
Black Ops 2 Zombies ReimaginedDenizens:
- Decreased number of melees to kill from 5 to 3
- Decreased number of melees to kill with Bowie Knife from 3 to 2
- Decreased number of melees to kill with Galvaknuckles from 2 to 1
-
Black Ops 2 Zombies Reimagined