bigdevil83 Images are only loaded by the client and this mod overwrites certain images for the hud. Images loaded on the server are NOT synced to the client because there is no mod downloading.

JezuzLizard
Posts
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[Release-Beta] [ZM] Cold War Zombies Mod -
[ZM][RELEASE] Timer and backspeed patch that follows ZWR rules for ALL mapsFaZe Flick No Plutonium client requires you to manually compile. You can just put the GSCs in the scripts folder and the game will auto compile them.
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how do i fix zombie spawns for ZWR records@jose589132 The change that caused the zombie spawns to be slightly faster was reverted over a year ago.
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weird error in bo2 zombiesAbowlfazl Also remove any scripts in the maps/ folder.
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T5 Zombies Textures Not LoadingBlurrier T5 zombies uses some multiplayer textures, install multiplayer to fix this issue.
https://plutonium.pw/docs/repair/#the-repair-process-for-t4-t5-and-t6
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Softlocked in Campaign due to not being able to swimILoveToEatBalls We don't support campaign the only reason it exists in Plutonium is because it comes with zombies.
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Dogs Animation not loading in Zombiesmafiaboy1994 I'm not really experienced with setting up a fastdl http server but here is a guide that should explain how to do it: https://plutonium.pw/docs/server/t5/setting-up-a-server/#3-advanced-server-configuration-mods--fastdl
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Dogs Animation not loading in Zombiesmafiaboy1994 Are you running any mods or GSC scripts? If you modify a script that uses #using_animtree() statements you need to use a mod and fastdl in order for the animations to work right because the client needs the updated GSC.
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Syntax Error. what does this mean?@Pxiinty It means you have a syntax error at that line and the compiler failed to compile because of it.
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Command to change map breaks the gameTugoose I think you can only use exec in an sv_maprotation the command doesn't work otherwise. I guess you could set sv_maprotationcurrent to "exec zm_classic_tomb.cfg map zm_tomb", and then do map_rotate.
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Command to change map breaks the gameTugoose Unfortunately IW4MAdmin changes the map by simply sending the map command. But zombies needs multiple separate dvars to be set to properly change the map. The configs in gamesettings have every dvar needed for a map to be loaded in them so doing exec zm_classic_tomb.cfg will setup the map for Origins to load.
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Xbox HUD Black Ops 2@sayod-sts It was added by Plutonium so its not possible to add it to the Steam version easily.
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I got banned for cheating with the cheats option enabledDodecaDev The cheats option just enables sv_cheats. Why would you think it would disable the anti-cheat?
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DEMOS? WAW T4@AJF Only MP has demos currently but SP might have them added at some point if you were wondering.
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Customs failThEFaby_28 Textures for T6 go into the t6 folder not the iw5 folder.
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BO1 Max zombie players amountVex_George BO1 Zombies is limited to 4 players in a single match. This limit would be very hard to increase. If you want to play with more players in a zombies match I recommend playing BO2 zombies which has a player limit of 8.
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how to be faster in noclip mode?bobgamer1045 I think the dvar cg_ufo something lets you increase the ufo speed.
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could not find script ''maps/_zombiemod_powerups.gsc''K I X Are you loading any mods? Where did you get your files?
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[Script] BO2DD (Black Ops 2 Draw Distance Fix)one dollar Ok but it's literally changing setdvar() to player setclientdvar() and then it works for all players in the match. I don't understand why you wouldn't want to make this change to improve the mod.
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[Script] BO2DD (Black Ops 2 Draw Distance Fix)one dollar I think you misunderstand me. If you host a match with this mod and other players join your hosted lobby they WILL NOT have mod's effects applied to them.