put this in your init() function
level.perk_purchase_limit = 9;
this makes the perk limit 9.
put this in your init() function
level.perk_purchase_limit = 9;
this makes the perk limit 9.
BigPunz use ds4windows to use ps4 controller. you need xbox 360 controller drivers too
Optimus X was built for multiplayer, but can easily be used in zombies if wanted. not planning to release though, its super bad
damiano2233 Not exactly. You just need to get the source of the mod you want, and then copy it into a new gsc file and make sure you don't break the gsc file in the process (aka, making sure dvars are still getting set). But yeah, learning basic gsc wou ld be benfitial
CPL yeah, has been a issue for a bit
Edit: Talking to INSANEMODE, dont know if it's a thing but you could make a serverside plugin that checks if the server is on the serverlist on map rotation or server startup via the public API and if it's not, restart it or kill the process to let the tool auto restarting it.
damiano2233 _clientids is the main one. I think if you are going to replace other files, you need to recreate what it does.
For example, maps/mp/gametypes_zm/_scoreboard.gsc can be replaced but before you do, you have to recreate what it does. (https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer/blob/master/patch_zm/maps/mp/gametypes_zm/_scoreboard.gsc)
So, if you were to replace it, you would keep its original code then modify it. Luckily, for scoreboard, it is only setting dvars so you could honestly just write up something like this for _scoreboard.gsc:
https://pastebin.com/qqadecLS
What I did above was rename the original init() to init_scoreboard() and then called it in the new init() i made which is for calling onplayerconnect() then onplayerspawned(). Acknowledge that the init_scoreboard() is still being called.
alone i think what you would be looking for is a quick join option
@bingusfan420 this is something servers can take on are 1v1 queues
T4 files are already present in the game but you cannot launch it and Plutonium has not yet released a public (or even a staging) build yet. For now, you just need to wait for the official release or announcement.
damiano2233 Are you trying to run multiple mods with multiple GSC files, both different names?
zaid If scripting support exists when it comes out, seems like this can be done via GSC.
helpful asf
thebx2 Idk how its not working..
thebx2 This should be working. I've tested.
thebx2 Yes, i made a post on this: https://forum.plutonium.pw/topic/6785/release-bo2-zombie-hitmarkers?_=1607824594266
To enable red hitmarkers, you must type in your server config:
set redHitmarkers 1
If you are trying to merge your script, then you may encounter some errors. What are you trying to do?
I actually made a mod for this! You can find it here: https://github.com/mikzyy/BO2-ZM-Hitmarkers
This is the default hitmarker from multiplayer, but you can modify this to do any type of feedback. (the init_player_hitmarkers and updatedamagefeedback are where it happens )
CxRise try now. all bugs should be basically gone.