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Plutonium

mikzyundefined

mikzy

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Recent Best Controversial

  • Load more then one .Gsc zombie
    mikzyundefined mikzy

    put this in your init() function

    level.perk_purchase_limit = 9;
    

    this makes the perk limit 9.

    BO2 Modding Support & Discussion

  • ps4 controller
    mikzyundefined mikzy

    BigPunz use ds4windows to use ps4 controller. you need xbox 360 controller drivers too

    MW3 Client Support

  • BO2 GSC Map Selection System (not really mapvote)
    mikzyundefined mikzy

    Optimus X was built for multiplayer, but can easily be used in zombies if wanted. not planning to release though, its super bad

    BO2 Modding Support & Discussion

  • Load more then one .Gsc zombie
    mikzyundefined mikzy

    damiano2233 Not exactly. You just need to get the source of the mod you want, and then copy it into a new gsc file and make sure you don't break the gsc file in the process (aka, making sure dvars are still getting set). But yeah, learning basic gsc wou ld be benfitial

    BO2 Modding Support & Discussion

  • [RESOLVED] [Bug] Server hangs upon launch
    mikzyundefined mikzy

    CPL yeah, has been a issue for a bit
    Edit: Talking to INSANEMODE, dont know if it's a thing but you could make a serverside plugin that checks if the server is on the serverlist on map rotation or server startup via the public API and if it's not, restart it or kill the process to let the tool auto restarting it.

    BO2 Server Hosting Support

  • Load more then one .Gsc zombie
    mikzyundefined mikzy

    damiano2233 _clientids is the main one. I think if you are going to replace other files, you need to recreate what it does.

    For example, maps/mp/gametypes_zm/_scoreboard.gsc can be replaced but before you do, you have to recreate what it does. (https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer/blob/master/patch_zm/maps/mp/gametypes_zm/_scoreboard.gsc)

    So, if you were to replace it, you would keep its original code then modify it. Luckily, for scoreboard, it is only setting dvars so you could honestly just write up something like this for _scoreboard.gsc:
    https://pastebin.com/qqadecLS
    What I did above was rename the original init() to init_scoreboard() and then called it in the new init() i made which is for calling onplayerconnect() then onplayerspawned(). Acknowledge that the init_scoreboard() is still being called.

    BO2 Modding Support & Discussion

  • The Plutonium T4 (WAW) Suggestions Thread
    mikzyundefined mikzy

    alone i think what you would be looking for is a quick join option

    Announcements

  • The Plutonium T4 (WAW) Suggestions Thread
    mikzyundefined mikzy

    @bingusfan420 this is something servers can take on are 1v1 queues

    Announcements

  • Found T4 Files
    mikzyundefined mikzy

    T4 files are already present in the game but you cannot launch it and Plutonium has not yet released a public (or even a staging) build yet. For now, you just need to wait for the official release or announcement.

    Launcher Support

  • Load more then one .Gsc zombie
    mikzyundefined mikzy

    damiano2233 Are you trying to run multiple mods with multiple GSC files, both different names?

    BO2 Modding Support & Discussion

  • [IMPORTANT] Implementation of CoD: WaW Voting system in PlutoT6
    mikzyundefined mikzy

    zaid If scripting support exists when it comes out, seems like this can be done via GSC.

    BO2 Modding Support & Discussion

  • [Resource] T6 GSC Extender/Helper
    mikzyundefined mikzy

    helpful asf ❤

    BO2 Modding Releases & Resources

  • [Release] BO2 Zombie Hitmarkers
    mikzyundefined mikzy

    thebx2 Idk how its not working..

    BO2 Modding Releases & Resources

  • [Release] BO2 Zombie Hitmarkers
    mikzyundefined mikzy

    thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

    BO2 Modding Releases & Resources

  • Simple enough mod, possible through gsc?
    mikzyundefined mikzy

    thebx2 This should be working. I've tested.

    BO2 Modding Support & Discussion

  • Simple enough mod, possible through gsc?
    mikzyundefined mikzy

    thebx2 Yes, i made a post on this: https://forum.plutonium.pw/topic/6785/release-bo2-zombie-hitmarkers?_=1607824594266

    To enable red hitmarkers, you must type in your server config:
    set redHitmarkers 1

    If you are trying to merge your script, then you may encounter some errors. What are you trying to do?

    BO2 Modding Support & Discussion

  • Simple enough mod, possible through gsc?
    mikzyundefined mikzy

    I actually made a mod for this! You can find it here: https://github.com/mikzyy/BO2-ZM-Hitmarkers

    This is the default hitmarker from multiplayer, but you can modify this to do any type of feedback. (the init_player_hitmarkers and updatedamagefeedback are where it happens 😉 )

    BO2 Modding Support & Discussion

  • [Release] BO2 Zombie Hitmarkers
    mikzyundefined mikzy

    CxRise try now. all bugs should be basically gone.

    BO2 Modding Releases & Resources
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