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MW3 Modding Releases & Resources

Plutonium IW5 Mod releases and resources go here.

398 Topics 2.5k Posts
  • [Release] Galaxy Skyboxes

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    purple but it doesnt fit with day time lighting

  • [MAP] Raid from COD:OL

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    the map can't download now,and other maps about codol all can't

  • MW3 DLC Maps as usermaps

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    DerekRTX They are just the MW3 DLC maps, you need to click on "BONUS MAPS" and you can start them from there.

    Sorry for the late reply, I guess you found out since then

  • [Release] Lua Scripting

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    Hi
    I try to use the 1.8 version when i start the server it crashs without error
    i use windows server 2019

  • [Release] MW3 survival mode loading screens!

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    update: Add rest of DLC maps

  • MW3 Dark Matter

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    fuzo I need an iwi to dds converter, which one do you use?

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  • [Release] Custom Calling Cards From MW2019

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    they looks cool

  • How can I put the original mw3 multiplayer music in IW5 ?

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    https://forum.plutonium.pw/topic/8509/main-menu-music-replacer-example/3

  • HUD killstreak Player

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    I fixed the warnings in the console, I included the explanations at the bottom for those who are curious about it.
    I also made it not unnecessarily thread on bots, just a small performance "fix"
    Kalitos Maybe this will interest you or maybe you wanna update your script on the OP

    #include maps\mp\gametypes\_hud_util; Init() { level thread OnPlayerConnected(); } OnPlayerConnected() { for(;;) { level waittill("connected", player); // Don't thread DisplayPlayerKillstreak() on bots if (isDefined(player.pers["isBot"])) { if (player.pers["isBot"]) { continue; // skip } } player thread DisplayPlayerKillstreak(); } } DisplayPlayerKillstreak() { self endon ("disconnect"); level endon("game_ended"); self.killstreak_text = createFontString( "Objective", 0.65 ); self.killstreak_text setPoint( 0, "TOP", 0, 7.5 ); self.killstreak_text.label = &"^1KILLSTREAK: "; while(true) { if(!IsDefined(self.playerstreak) || self.playerstreak != self.pers["cur_kill_streak"]) { self.playerstreak = self.pers["cur_kill_streak"]; self.killstreak_text setValue(self.pers["cur_kill_streak"]); } wait 0.01; } }

    a4ceda64-034c-4d0e-9cdf-4e19d642f79b-image.png
    For some reason the game seems to throw a warning when you pass "CENTER" in the setPoint function so I replaced it with 0.

    f351ea10-85f0-4ed5-a7e3-411d0d042070-image.png
    This was happening because when doing this

    if(self.playerstreak != self.pers["cur_kill_streak"]) { self.playerstreak = self.pers["cur_kill_streak"]; self.killstreak_text setValue(self.pers["cur_kill_streak"]); }

    the first time the playerstreak variable isn't defined yet because it's a variable created by the script in that if condition.
    So to make sure the script works normally I added another case !IsDefined(self.playerstreak) || so that it will work both when our HUD needs to be updated and also when our variable isn't defined yet (first iteration)

    b0c22f71-7c72-41a4-8826-e48601349c21-image.png
    Same than above, when comparing undefined to a variable the result isn't true or false but undefined (to my understanding)

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  • [Release] Atomic Camo

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    wow! even tho its not animated it still look soo good well made!

  • [Release] Pookie Camo Pack

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  • This topic is deleted!

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  • [Release] ClanTagRank

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    The game doesn't load the dll, why is that?

  • Teleport Bots Function

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  • Umbra's Camo Pack!

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    all guns!

  • [Release] Custom Cursors!

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    thanks 🙂

  • [Release] White Out view models!

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    Daxol Only your POV