Skip to content

MW3 Modding Support & Discussion

Got modding questions regarding Plutonium IW5? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

397 Topics 1.5k Posts
  • Scripting Updates?

    1
    7 Votes
    1 Posts
    174 Views
    No one has replied
  • Question / Help (Scripts/Codes)

    5
    0 Votes
    5 Posts
    721 Views
    @fed thank you so much. exactly what i needed.
  • hi guys any help

    Moved
    3
    0 Votes
    3 Posts
    319 Views
    there is actually, i made it but im not going to share it
  • Multiple 'Shiny'/Reflective Camos?

    2
    0 Votes
    2 Posts
    215 Views
    I think you can only do it to gold unless you can find other camos that have specular light maps for them
  • 'Cheating' Question

    3
    0 Votes
    3 Posts
    319 Views
    alright, thanks.
  • [preview] mw3 custom camos replace

    Moved
    2
    1
    1 Votes
    2 Posts
    1k Views
    all zombies pluto mw3 i suggest very cool
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    1 Views
    No one has replied
  • 0 Votes
    3 Posts
    216 Views
    mmm OK i read it doesn't look to hard but how do i start the server and get the downloads for the server?
  • knockback mod

    1
    0 Votes
    1 Posts
    186 Views
    No one has replied
  • Make model solid

    3
    0 Votes
    3 Posts
    361 Views
    Alas, because of the Fields bug you cannot do this. Moreover, you make models wrong // Here is correct code snippet // but it dosn't work // entity.get("target") => exception global _airdropCollision; level.onNotify("prematch_done", fun(args) { var entity = gsc.getEnt("care_package", "targetname"); // ERROR _airdropCollision = gsc.getEnt(entity.get("target"), "targetname"); var solidPackage = gsc.spawn("script_model", [0,0,0]); solidPackage.setModel("com_plasticcase_enemy"); solidPackage.clonebrushmodeltoscriptmodel(_airdropCollision); }); On the expanses of GitHub there is an interesting source, the Chai parser for the game is implemented there, if you have a lot of free time you can implement solid models in C ++ (the addresses for calling in-game functions coincide with plutonium) fields and their number (this can be used to implement getfield in C++) "target" => 5 "targetname" => 6
  • Checking when the game ends?

    2
    0 Votes
    2 Posts
    128 Views
    // Variant 1 level.OnNotify("game_ended", fun(args) { // magic }); // Variant 2 level.OnNotify("game_over", fun(args) { // magic }); // Variant 3 level.OnNotify("block_notifies", fun(args) { // magic });
  • Custom silencers for mw3

    Moved
    4
    0 Votes
    4 Posts
    239 Views
    Huh what do you mean not just for plutonium Are you ok ?
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    15 Views
    No one has replied
  • Give killstreak

    6
    0 Votes
    6 Posts
    1k Views
    @S3VDITO dope thanks!
  • Flags teleporter

    5
    0 Votes
    5 Posts
    337 Views
    i saw this on some infected lobbys like 2 days ago. definetly worth it!
  • Question on setting client vars

    2
    1 Votes
    2 Posts
    345 Views
    @Meet-Your-Maker For client player.setClientDvar("dvar_name", "value"); or player.setClientDvars("dvar_name1", "value1", "dvar_name2", "value2"); // but you can add over 2 dvars but i cant call setclientdvar on plutonium IW5 =( For server(global dvar) gsc.setDvar("dvar_name", "value"); I wrote small code for changing protected dvars and got hight jump level.onNotify("prematch_done", fun(args){ gsc.setDvar("sv_cheats", "1"); gsc.setDvar("jump_disableFallDamage", "1"); gsc.setDvar("jump_height", "500"); // down better to remove or commented... setTimeout(fun() { gsc.setDvar("sv_cheats", "0"); }, 500); }); EDITS: Hm... thats dont work on server without password...
  • Getting player’s team

    2
    0 Votes
    2 Posts
    169 Views
    @elpapimejor Get / Set fields are poorly implemented here, we are waiting for the update. This has already been discussed(link on this discussion)
  • Port custom maps from IW4X

    3
    0 Votes
    3 Posts
    903 Views
    @Dss0 and I guess that you guys - the pluto devs - do that for the whole client, is much better than just modders, so maps will not have that much buggs and stuff Cheers Rosamaha
  • This topic is deleted!

    Moved
    1
    0 Votes
    1 Posts
    5 Views
    No one has replied
  • Need help seeing my server:)

    2
    0 Votes
    2 Posts
    152 Views
    @Clsxsy your questions already have answers: Answer link 1 Answer link 2 Main thread for server host discussion