Skip to content

MW3 Modding Support & Discussion

Got modding questions regarding Plutonium IW5? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

399 Topics 1.5k Posts
  • Offline Explosive Bullets

    Locked
    4
    0 Votes
    4 Posts
    873 Views
    Mate, you're not gonna get support for that from the staff. It's still cheating even if you're doing it on lan. Ask your friends or Google if you wanna use mod menus in lan that much.
  • idk if this belongs here but here it goes...

    2
    0 Votes
    2 Posts
    194 Views
    @kyslovely no they have stated before in discord that in Order for MVM to work the dev of that mod would have to reimplament that and so far they have not been able to get ahold of him
  • Scripting Updates?

    1
    7 Votes
    1 Posts
    180 Views
    No one has replied
  • Question / Help (Scripts/Codes)

    5
    0 Votes
    5 Posts
    753 Views
    @fed thank you so much. exactly what i needed.
  • hi guys any help

    Moved
    3
    0 Votes
    3 Posts
    329 Views
    there is actually, i made it but im not going to share it
  • Multiple 'Shiny'/Reflective Camos?

    2
    0 Votes
    2 Posts
    224 Views
    I think you can only do it to gold unless you can find other camos that have specular light maps for them
  • 'Cheating' Question

    3
    0 Votes
    3 Posts
    323 Views
    alright, thanks.
  • [preview] mw3 custom camos replace

    Moved
    2
    1
    1 Votes
    2 Posts
    1k Views
    all zombies pluto mw3 i suggest very cool
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    1 Views
    No one has replied
  • 0 Votes
    3 Posts
    223 Views
    mmm OK i read it doesn't look to hard but how do i start the server and get the downloads for the server?
  • knockback mod

    1
    0 Votes
    1 Posts
    192 Views
    No one has replied
  • Make model solid

    3
    0 Votes
    3 Posts
    382 Views
    Alas, because of the Fields bug you cannot do this. Moreover, you make models wrong // Here is correct code snippet // but it dosn't work // entity.get("target") => exception global _airdropCollision; level.onNotify("prematch_done", fun(args) { var entity = gsc.getEnt("care_package", "targetname"); // ERROR _airdropCollision = gsc.getEnt(entity.get("target"), "targetname"); var solidPackage = gsc.spawn("script_model", [0,0,0]); solidPackage.setModel("com_plasticcase_enemy"); solidPackage.clonebrushmodeltoscriptmodel(_airdropCollision); }); On the expanses of GitHub there is an interesting source, the Chai parser for the game is implemented there, if you have a lot of free time you can implement solid models in C ++ (the addresses for calling in-game functions coincide with plutonium) fields and their number (this can be used to implement getfield in C++) "target" => 5 "targetname" => 6
  • Checking when the game ends?

    2
    0 Votes
    2 Posts
    133 Views
    // Variant 1 level.OnNotify("game_ended", fun(args) { // magic }); // Variant 2 level.OnNotify("game_over", fun(args) { // magic }); // Variant 3 level.OnNotify("block_notifies", fun(args) { // magic });
  • Custom silencers for mw3

    Moved
    4
    0 Votes
    4 Posts
    258 Views
    Huh what do you mean not just for plutonium Are you ok ?
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    15 Views
    No one has replied
  • Give killstreak

    6
    0 Votes
    6 Posts
    2k Views
    @S3VDITO dope thanks!
  • Flags teleporter

    5
    0 Votes
    5 Posts
    350 Views
    i saw this on some infected lobbys like 2 days ago. definetly worth it!
  • Question on setting client vars

    2
    1 Votes
    2 Posts
    371 Views
    @Meet-Your-Maker For client player.setClientDvar("dvar_name", "value"); or player.setClientDvars("dvar_name1", "value1", "dvar_name2", "value2"); // but you can add over 2 dvars but i cant call setclientdvar on plutonium IW5 =( For server(global dvar) gsc.setDvar("dvar_name", "value"); I wrote small code for changing protected dvars and got hight jump level.onNotify("prematch_done", fun(args){ gsc.setDvar("sv_cheats", "1"); gsc.setDvar("jump_disableFallDamage", "1"); gsc.setDvar("jump_height", "500"); // down better to remove or commented... setTimeout(fun() { gsc.setDvar("sv_cheats", "0"); }, 500); }); EDITS: Hm... thats dont work on server without password...
  • Getting player’s team

    2
    0 Votes
    2 Posts
    180 Views
    @elpapimejor Get / Set fields are poorly implemented here, we are waiting for the update. This has already been discussed(link on this discussion)
  • Port custom maps from IW4X

    3
    0 Votes
    3 Posts
    934 Views
    @Dss0 and I guess that you guys - the pluto devs - do that for the whole client, is much better than just modders, so maps will not have that much buggs and stuff Cheers Rosamaha