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  • error

    Moved Temas De Español
    2
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    2 Posts
    27 Views
    Check my comment from here: https://forum.plutonium.pw/topic/39666/error-during-initialization-invalid-patch-fastfiles-please-verify-your-game-files-with-steam/2
  • The Black Ops 2 CUT DLC 5 Recap

    General Discussion
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    8 Votes
    11 Posts
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    @TheFlinstifer I don't even know how to implement a custom zombies gamemode like JBleezy had done, let alone be able to script the entire easter egg of Shangri-La and Moon.
  • Launcher crashing after updating

    Launcher Support
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    1 Posts
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    No one has replied
  • 1 Votes
    4 Posts
    434 Views
    @Vl-Sunny said in Wall buy fills weapon clip to max: c:\storage\t6\scripts\zm
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    /* * -------------------------------------------------------------------------------- * --- 3 Hit Down GSC Script for Call of Duty: World at War Zombies --- * -------------------------------------------------------------------------------- * * Description: * This script modifies the default player damage rules in Nazi Zombies to allow * players to withstand two zombie hits before going down on the third hit. * This script does not affect the damage boost provided by the Juggernog perk. * * Installation: * 1. Create a new file named "three_hit_down.gsc" in your map's GSC folder, * located at: /root/mods/your_map_name/maps/ * 2. Copy and paste the entire content of this script into the new file. * 3. Open your main map GSC file (e.g., nazi_zombie_mapname.gsc). * 4. At the top of your main map GSC file, add the following line: * #include maps\three_hit_down; * 5. In the main() function of your map's GSC file, add the following line * BEFORE maps\_zombiemode::main(); * thread three_hit_down::init(); * * Your main function should look something like this: * main() * { * // Other pre-zombiemode threads * * thread three_hit_down::init(); * * maps\_zombiemode::main(); * * // Other post-zombiemode code * } * * 6. Re-compile your map and run it. * * -------------------------------------------------------------------------------- */ init() { // This function will wait until all players are connected and then start // the monitoring process for each player. level flag_wait( "all_players_connected" ); for(;;) { level waittill( "connected", player ); player thread onPlayerConnect(); } } onPlayerConnect() { // When a player connects, this function is threaded to them. // It will end if the player disconnects. self endon( "disconnect" ); // Initialize the hit counter for this player self.hit_count = 0; for(;;) { // This is the core loop that monitors player damage. // It waits until the player is damaged. The 'eInflictor' is the entity // that caused the damage (in this case, a zombie). self waittill( "damage", damage, attacker, direction_vec, point, type, modelName, tagName, partName, iDFlags ); // We only care about damage from zombies. We check the attacker's script_noteworthy // to ensure it's a zombie. if ( isdefined( attacker.script_noteworthy ) && attacker.script_noteworthy == "zombie" ) { // We also don't want this to interfere with Juggernog. // If the player has Juggernog, we let the default damage logic handle it. if( !self maps\_zombiemode_perks::player_has_perk("specialty_armorvest") ) { // Increment the hit counter self.hit_count++; // If the hit count is less than 3, we prevent the player from taking damage. if ( self.hit_count < 3 ) { // Setting damage to 0 effectively negates the hit. damage = 0; } else { // On the third hit, we reset the counter and let the player go down. self.hit_count = 0; } } } } } This was made with AI, I just generated it as soon as I saw your question on the forum. No idea if it works havnt tested it, but maybe this could be a template to build off of. I did not write this simply asked AI to make it. Maybe this could work?
  • Scavenger Ressuply like in MW2

    MW3 Modding Releases & Resources
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    2 Posts
    352 Views
    For some reason this makes it so that if i go pick up ammo my secondary weapons magazine instantly empties and i have to reload
  • 9 Votes
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    @JimmyCapRx hey bro do you have any of the other naomi things ?
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  • 1 Votes
    11 Posts
    794 Views
    @Takenwyatt my mp5k camo was from here - https://drive.google.com/drive/u/0/folders/1jKS_W74hK6szVcPjz6RPFB5_PfB7VPUG and this is my ak74u camo - https://drive.google.com/drive/u/0/folders/1KxREgWzC-y7CQLq9m3eFU1lQ2G8zonMO theyre not mine, so i dont want to repost especially because i dont know who the original modder was.
  • 0 Votes
    1 Posts
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  • Help

    Launcher Support
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    1 Posts
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    No one has replied
  • Can’t log into my account on pc

    Launcher Support
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    1 Posts
    40 Views
    No one has replied
  • 8 Votes
    35 Posts
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    I looked all up and down on both pages, I dont see the download anywhere.
  • Plutonium game crash

    MW3 Client Support
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    0 Votes
    4 Posts
    119 Views
    @Resxt I join the Nameless Noobs server and play for about 30 seconds, then the game crashes with this error message. BO2 works perfectly fine, so I don't understand what's causing this.
  • Requesting a taken username

    General Discussion
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    17 Posts
    339 Views
    @WolflexZ True. My bad. I did not inform myself well enough. Thank you for correcting me and clearing up the confusion to other people.
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    2 Posts
    41 Views
    Click on Game Settings
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    30 Views
    No one has replied
  • Zombies chronicles on bo2

    BO2 Modding Support & Discussion
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    2 Votes
    7 Posts
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    I REALLY REALLY want this to come to fruition! I'm willing to support this in any way I possibly can (I hope we can also get the map icons on the globe itself I think that'd be so dope.)
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    32 Views
    cmdexec If you need to call them with chat commands you could very easily implement that using my existing chat commands script and creating your own commands by copying existing commands I created and modifying the command's script
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    2 Posts
    71 Views
    Antivirus or software/overlay/driver etc crashing the process most likely