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[Release] [ZM] ZOMBIES++

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  • thebx2undefined Offline
    thebx2undefined Offline
    thebx2
    wrote on last edited by thebx2
    #114

    Cahz
    Sorry I'll try to be more clear with the issue.

    During a session, some of my friends experience a game freeze, seemingly at random. During this freeze, they see a static image of the moment their screen froze. everyone else see's that person's character still walking around the map. To fix it, they have to restart their game. This can sometimes happen 2 or 3 times during a game, and it sucks to lose all your points/perks and then have to spawn back in.

    This seems to happen more often to the friends with crappier computers/internet with pings sometimes up to 150ms. Since no one else posted this specific issue, and 150ms is pretty shit, I started to think maybe giving the server more time before it ends their player thread might help or eliminate the problem for them.

    I'll take your word on the volume of code, it doesn't bother me at all how much there is or how its split up. Maybe I was somehow missing part of your original code, but the copy of the old gsc I have is ~1700 ish lines iirc.

    1 Reply Last reply
    0
    • INSANEMODEundefined Offline
      INSANEMODEundefined Offline
      INSANEMODE
      Contributor
      wrote on last edited by
      #115

      fixed who's who crashing the server on die rise when you have staminup or deadshot and get revived.
      i believe it would crash when passing the custom perks to the normal giveperk function that who's who does when you get revived, since those perks don't exist normally on the map.

      what i did was prevent them from getting given back to you from who's who, and handled it when you were revived, if you had the perks.

      also removed the custom perks from the who's who ghost, to match how the perk works normally.

      i'd post the fix, but it is probably complete shit, since i have almost zero knowledge or gsc. lol

      1 Reply Last reply
      1
      • Cahzundefined Cahz

        ZOMBIES ++ MOD
        Developer: @ItsCahz
        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

        README
        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

        TOGGLE-ABLE FEATURES

        • Zombie Counter on screen
        • Custom Powerup drops
        • Extra Perk Machines

        CUSTOM POWERUPS

        • Money Drop (Random amount of money)
        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
        • Unlimited Ammo (Probably the best one. Credit @_Ox)
        • Fast Feet (Super sonic speed)

        EXTRA PERK MACHINES

        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
        • Stamin-Up (Nuketown)
        • Mule Kick (Nuketown, Tranzit)
        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

        OTHER FEATURES

        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

        • Game Length gets displayed at the end of the game (hours and minutes)

        Some Pictures
        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
        DIERISE_PHD.jpg
        My favorite perk and perk machine!
        all perks die rise.jpg
        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
        custom perks.jpg
        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
        MOTD_PHD.jpg
        MOTD PHD Flopper Machine!
        NUKETOWN_MULEKICK.jpg
        Nuketown Mule Kick
        BURIED_PHD.jpg
        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
        I don't think there's much else to say here other than have fun

        Version 1.2
        should be more stable. Won't know until server owners test it.

        CuckMonsterundefined Offline
        CuckMonsterundefined Offline
        CuckMonster
        wrote on last edited by
        #116

        Cahz bhfikjdafhjlaidjh

        Fylebundefined 1 Reply Last reply
        0
        • CuckMonsterundefined CuckMonster

          Cahz bhfikjdafhjlaidjh

          Fylebundefined Offline
          Fylebundefined Offline
          Fyleb
          wrote on last edited by
          #117

          CuckMonster oaisdfjvad

          1 Reply Last reply
          0
          • CosmicLilyundefined Offline
            CosmicLilyundefined Offline
            CosmicLily
            wrote on last edited by
            #118

            I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

            INSANEMODEundefined luigistyleundefined 2 Replies Last reply
            0
            • NEO_NoiseBombundefined Offline
              NEO_NoiseBombundefined Offline
              NEO_NoiseBomb
              wrote on last edited by
              #119

              I am installing the mod for Solo use, not a server. I don't have a dedicated_zm.cfg file in my Steam/Pluto install of BO2. I know that in the readme it says to replace that one with the ZM++ cfg but since I don't have one, where do I place this modded cfg?

              1 Reply Last reply
              0
              • CosmicLilyundefined CosmicLily

                I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                INSANEMODEundefined Offline
                INSANEMODEundefined Offline
                INSANEMODE
                Contributor
                wrote on last edited by
                #120

                @PrincessYoshi check the config. some of the values are different from vanilla.

                1 Reply Last reply
                1
                • CosmicLilyundefined Offline
                  CosmicLilyundefined Offline
                  CosmicLily
                  wrote on last edited by
                  #121

                  Ah alright cause I noticed Origins was hard as hell while original origins was way easier. I also noticed that like you can get hit and just get down and not even a red screen.

                  1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    ZOMBIES ++ MOD
                    Developer: @ItsCahz
                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                    README
                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                    TOGGLE-ABLE FEATURES

                    • Zombie Counter on screen
                    • Custom Powerup drops
                    • Extra Perk Machines

                    CUSTOM POWERUPS

                    • Money Drop (Random amount of money)
                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                    • Fast Feet (Super sonic speed)

                    EXTRA PERK MACHINES

                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                    • Stamin-Up (Nuketown)
                    • Mule Kick (Nuketown, Tranzit)
                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                    OTHER FEATURES

                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                    • Game Length gets displayed at the end of the game (hours and minutes)

                    Some Pictures
                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                    DIERISE_PHD.jpg
                    My favorite perk and perk machine!
                    all perks die rise.jpg
                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                    custom perks.jpg
                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                    MOTD_PHD.jpg
                    MOTD PHD Flopper Machine!
                    NUKETOWN_MULEKICK.jpg
                    Nuketown Mule Kick
                    BURIED_PHD.jpg
                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                    I don't think there's much else to say here other than have fun

                    Version 1.2
                    should be more stable. Won't know until server owners test it.

                    VvWANABEEvVundefined Offline
                    VvWANABEEvVundefined Offline
                    VvWANABEEvV
                    wrote on last edited by
                    #122

                    Cahz I get this error every time I start zombies
                    Exception Code: 0xC0000005
                    Exception Address: 0x00624570

                    1 Reply Last reply
                    0
                    • INSANEMODEundefined Offline
                      INSANEMODEundefined Offline
                      INSANEMODE
                      Contributor
                      wrote on last edited by
                      #123

                      made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

                      https://github.com/Paintball/BO2-GSC-Releases/pull/1

                      Cahzundefined 1 Reply Last reply
                      0
                      • INSANEMODEundefined INSANEMODE

                        made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

                        https://github.com/Paintball/BO2-GSC-Releases/pull/1

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #124

                        INSANEMODE I merged your pull request. If anyone runs into issues, they can reply here, or contact me directly 🙂

                        1 Reply Last reply
                        0
                        • CosmicLilyundefined CosmicLily

                          I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                          luigistyleundefined Offline
                          luigistyleundefined Offline
                          luigistyle
                          Plutonium Staff
                          wrote on last edited by
                          #125

                          @PrincessYoshi said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

                          I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                          Pretty sure the default config raises the maximum amount of zombies at a time from the vanilla 24 up to 32, you can change that back I guess.

                          1 Reply Last reply
                          0
                          • INSANEMODEundefined Offline
                            INSANEMODEundefined Offline
                            INSANEMODE
                            Contributor
                            wrote on last edited by INSANEMODE
                            #126

                            whoops. missed an include needed in _clientids.gsc. my bad. it compiles and runs now. lol
                            made another pull request.

                            1 Reply Last reply
                            0
                            • PcJakeundefined Offline
                              PcJakeundefined Offline
                              PcJake
                              Contributor
                              wrote on last edited by
                              #127

                              so i fixed one out the 2 errors i have, now im getting this

                              Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1

                              not to sure on what i should do, i found the line i just dont know what i should do to it

                              1 Reply Last reply
                              0
                              • Exile676undefined Offline
                                Exile676undefined Offline
                                Exile676
                                wrote on last edited by
                                #128

                                What directory do you put the dedicated_zm.cfg in?

                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  ZOMBIES ++ MOD
                                  Developer: @ItsCahz
                                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                  README
                                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                  TOGGLE-ABLE FEATURES

                                  • Zombie Counter on screen
                                  • Custom Powerup drops
                                  • Extra Perk Machines

                                  CUSTOM POWERUPS

                                  • Money Drop (Random amount of money)
                                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                  • Fast Feet (Super sonic speed)

                                  EXTRA PERK MACHINES

                                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                  • Stamin-Up (Nuketown)
                                  • Mule Kick (Nuketown, Tranzit)
                                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                  OTHER FEATURES

                                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                  • Game Length gets displayed at the end of the game (hours and minutes)

                                  Some Pictures
                                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                  DIERISE_PHD.jpg
                                  My favorite perk and perk machine!
                                  all perks die rise.jpg
                                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                  custom perks.jpg
                                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                  MOTD_PHD.jpg
                                  MOTD PHD Flopper Machine!
                                  NUKETOWN_MULEKICK.jpg
                                  Nuketown Mule Kick
                                  BURIED_PHD.jpg
                                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                  I don't think there's much else to say here other than have fun

                                  Version 1.2
                                  should be more stable. Won't know until server owners test it.

                                  wxsifundefined Offline
                                  wxsifundefined Offline
                                  wxsif
                                  wrote on last edited by
                                  #129

                                  Cahz i get this error everytime i compile the source code

                                  **** 2 script error(s):
                                  **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                                  **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                                  Cahzundefined 1 Reply Last reply
                                  1
                                  • wxsifundefined wxsif

                                    Cahz i get this error everytime i compile the source code

                                    **** 2 script error(s):
                                    **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                                    **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by Cahz
                                    #130

                                    wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                                    wxsifundefined 1 Reply Last reply
                                    1
                                    • Cahzundefined Cahz

                                      wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                                      wxsifundefined Offline
                                      wxsifundefined Offline
                                      wxsif
                                      wrote on last edited by
                                      #131

                                      Cahz god damn ur quick ty

                                      1 Reply Last reply
                                      1
                                      • Cahzundefined Cahz

                                        ZOMBIES ++ MOD
                                        Developer: @ItsCahz
                                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                        README
                                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                        TOGGLE-ABLE FEATURES

                                        • Zombie Counter on screen
                                        • Custom Powerup drops
                                        • Extra Perk Machines

                                        CUSTOM POWERUPS

                                        • Money Drop (Random amount of money)
                                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                        • Fast Feet (Super sonic speed)

                                        EXTRA PERK MACHINES

                                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                        • Stamin-Up (Nuketown)
                                        • Mule Kick (Nuketown, Tranzit)
                                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                        OTHER FEATURES

                                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                        • Game Length gets displayed at the end of the game (hours and minutes)

                                        Some Pictures
                                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                        DIERISE_PHD.jpg
                                        My favorite perk and perk machine!
                                        all perks die rise.jpg
                                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                        custom perks.jpg
                                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                        MOTD_PHD.jpg
                                        MOTD PHD Flopper Machine!
                                        NUKETOWN_MULEKICK.jpg
                                        Nuketown Mule Kick
                                        BURIED_PHD.jpg
                                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                        I don't think there's much else to say here other than have fun

                                        Version 1.2
                                        should be more stable. Won't know until server owners test it.

                                        tino1occoundefined Offline
                                        tino1occoundefined Offline
                                        tino1occo
                                        wrote on last edited by tino1occo
                                        #132

                                        Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                                        Cahzundefined 1 Reply Last reply
                                        0
                                        • tino1occoundefined tino1occo

                                          Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by Cahz
                                          #133

                                          tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                                          Most likely it is that
                                          (disable in your dedicated_zm.cfg)

                                          tino1occoundefined 1 Reply Last reply
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