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[Release] [ZM] ZOMBIES++

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  • INSANEMODEundefined INSANEMODE

    made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

    https://github.com/Paintball/BO2-GSC-Releases/pull/1

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #124

    INSANEMODE I merged your pull request. If anyone runs into issues, they can reply here, or contact me directly 🙂

    1 Reply Last reply
    0
    • CosmicLilyundefined CosmicLily

      I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

      luigistyleundefined Offline
      luigistyleundefined Offline
      luigistyle
      Plutonium Staff
      wrote on last edited by
      #125

      @PrincessYoshi said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

      I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

      Pretty sure the default config raises the maximum amount of zombies at a time from the vanilla 24 up to 32, you can change that back I guess.

      1 Reply Last reply
      0
      • INSANEMODEundefined Offline
        INSANEMODEundefined Offline
        INSANEMODE
        Contributor
        wrote on last edited by INSANEMODE
        #126

        whoops. missed an include needed in _clientids.gsc. my bad. it compiles and runs now. lol
        made another pull request.

        1 Reply Last reply
        0
        • PcJakeundefined Offline
          PcJakeundefined Offline
          PcJake
          Contributor
          wrote on last edited by
          #127

          so i fixed one out the 2 errors i have, now im getting this

          Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1

          not to sure on what i should do, i found the line i just dont know what i should do to it

          1 Reply Last reply
          0
          • Exile676undefined Offline
            Exile676undefined Offline
            Exile676
            wrote on last edited by
            #128

            What directory do you put the dedicated_zm.cfg in?

            1 Reply Last reply
            0
            • Cahzundefined Cahz

              ZOMBIES ++ MOD
              Developer: @ItsCahz
              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

              README
              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

              TOGGLE-ABLE FEATURES

              • Zombie Counter on screen
              • Custom Powerup drops
              • Extra Perk Machines

              CUSTOM POWERUPS

              • Money Drop (Random amount of money)
              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
              • Unlimited Ammo (Probably the best one. Credit @_Ox)
              • Fast Feet (Super sonic speed)

              EXTRA PERK MACHINES

              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
              • Stamin-Up (Nuketown)
              • Mule Kick (Nuketown, Tranzit)
              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

              OTHER FEATURES

              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

              • Game Length gets displayed at the end of the game (hours and minutes)

              Some Pictures
              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
              DIERISE_PHD.jpg
              My favorite perk and perk machine!
              all perks die rise.jpg
              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
              custom perks.jpg
              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
              MOTD_PHD.jpg
              MOTD PHD Flopper Machine!
              NUKETOWN_MULEKICK.jpg
              Nuketown Mule Kick
              BURIED_PHD.jpg
              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
              I don't think there's much else to say here other than have fun

              Version 1.2
              should be more stable. Won't know until server owners test it.

              wxsifundefined Offline
              wxsifundefined Offline
              wxsif
              wrote on last edited by
              #129

              Cahz i get this error everytime i compile the source code

              **** 2 script error(s):
              **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
              **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

              Cahzundefined 1 Reply Last reply
              1
              • wxsifundefined wxsif

                Cahz i get this error everytime i compile the source code

                **** 2 script error(s):
                **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by Cahz
                #130

                wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                wxsifundefined 1 Reply Last reply
                1
                • Cahzundefined Cahz

                  wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                  wxsifundefined Offline
                  wxsifundefined Offline
                  wxsif
                  wrote on last edited by
                  #131

                  Cahz god damn ur quick ty

                  1 Reply Last reply
                  1
                  • Cahzundefined Cahz

                    ZOMBIES ++ MOD
                    Developer: @ItsCahz
                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                    README
                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                    TOGGLE-ABLE FEATURES

                    • Zombie Counter on screen
                    • Custom Powerup drops
                    • Extra Perk Machines

                    CUSTOM POWERUPS

                    • Money Drop (Random amount of money)
                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                    • Fast Feet (Super sonic speed)

                    EXTRA PERK MACHINES

                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                    • Stamin-Up (Nuketown)
                    • Mule Kick (Nuketown, Tranzit)
                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                    OTHER FEATURES

                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                    • Game Length gets displayed at the end of the game (hours and minutes)

                    Some Pictures
                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                    DIERISE_PHD.jpg
                    My favorite perk and perk machine!
                    all perks die rise.jpg
                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                    custom perks.jpg
                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                    MOTD_PHD.jpg
                    MOTD PHD Flopper Machine!
                    NUKETOWN_MULEKICK.jpg
                    Nuketown Mule Kick
                    BURIED_PHD.jpg
                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                    I don't think there's much else to say here other than have fun

                    Version 1.2
                    should be more stable. Won't know until server owners test it.

                    tino1occoundefined Offline
                    tino1occoundefined Offline
                    tino1occo
                    wrote on last edited by tino1occo
                    #132

                    Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                    Cahzundefined 1 Reply Last reply
                    0
                    • tino1occoundefined tino1occo

                      Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by Cahz
                      #133

                      tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                      Most likely it is that
                      (disable in your dedicated_zm.cfg)

                      tino1occoundefined 1 Reply Last reply
                      0
                      • RedFoxundefined Offline
                        RedFoxundefined Offline
                        RedFox
                        wrote on last edited by
                        #134

                        Im so noob,Where and how i can install this mod?

                        (Sorry for my bad english :c )

                        1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                          Most likely it is that
                          (disable in your dedicated_zm.cfg)

                          tino1occoundefined Offline
                          tino1occoundefined Offline
                          tino1occo
                          wrote on last edited by
                          #135

                          Cahz thank you

                          1 Reply Last reply
                          1
                          • DannyIsHereundefined Offline
                            DannyIsHereundefined Offline
                            DannyIsHere
                            wrote on last edited by
                            #136

                            when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                            Cahzundefined 1 Reply Last reply
                            0
                            • DannyIsHereundefined DannyIsHere

                              when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #137

                              DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

                              1 Reply Last reply
                              0
                              • Thoxyundefined Offline
                                Thoxyundefined Offline
                                Thoxy
                                wrote on last edited by
                                #138

                                alt text

                                Cahz I have issue when try to launch the server and i have commented the 2 lines :

                                set customMysteryBoxPriceEnabled 0
                                set customMysteryBoxPrice 10
                                

                                have you an idea ?

                                Here my dedicated_zm.cfg

                                Cahzundefined 1 Reply Last reply
                                0
                                • DannyIsHereundefined Offline
                                  DannyIsHereundefined Offline
                                  DannyIsHere
                                  wrote on last edited by
                                  #139

                                  another question, where do i put the dedicated_zm folder in the first place? i don't even know how i installed the mod but i was trying to a while ago, i'm not using a dedi server either, just wanna play with it on my own

                                  1 Reply Last reply
                                  0
                                  • DannyIsHereundefined Offline
                                    DannyIsHereundefined Offline
                                    DannyIsHere
                                    wrote on last edited by
                                    #140

                                    Nevermind i just chucked it in there and it worked, sorry

                                    1 Reply Last reply
                                    0
                                    • Thoxyundefined Thoxy

                                      alt text

                                      Cahz I have issue when try to launch the server and i have commented the 2 lines :

                                      set customMysteryBoxPriceEnabled 0
                                      set customMysteryBoxPrice 10
                                      

                                      have you an idea ?

                                      Here my dedicated_zm.cfg

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #141

                                      Thoxy In the file you provided you have

                                      //set customMysteryBoxPriceEnabled 0
                                      //set customMysteryBoxPrice 950
                                      

                                      Take off the "//" in the front of each of them

                                      set customMysteryBoxPriceEnabled 0
                                      set customMysteryBoxPrice 950
                                      
                                      Thoxyundefined 1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        Thoxy In the file you provided you have

                                        //set customMysteryBoxPriceEnabled 0
                                        //set customMysteryBoxPrice 950
                                        

                                        Take off the "//" in the front of each of them

                                        set customMysteryBoxPriceEnabled 0
                                        set customMysteryBoxPrice 950
                                        
                                        Thoxyundefined Offline
                                        Thoxyundefined Offline
                                        Thoxy
                                        wrote on last edited by
                                        #142

                                        Cahz I'ts the same i have made cause of your last reply with DannyIsHere

                                        1 Reply Last reply
                                        0
                                        • wxsifundefined Offline
                                          wxsifundefined Offline
                                          wxsif
                                          wrote on last edited by
                                          #143

                                          **** 1 script error(s):
                                          **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                                          help ?

                                          wxsifundefined 1 Reply Last reply
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