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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

    wxsifundefined Offline
    wxsifundefined Offline
    wxsif
    wrote on last edited by
    #131

    Cahz god damn ur quick ty

    1 Reply Last reply
    1
    • Cahzundefined Cahz

      ZOMBIES ++ MOD
      Developer: @ItsCahz
      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

      README
      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

      TOGGLE-ABLE FEATURES

      • Zombie Counter on screen
      • Custom Powerup drops
      • Extra Perk Machines

      CUSTOM POWERUPS

      • Money Drop (Random amount of money)
      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
      • Unlimited Ammo (Probably the best one. Credit @_Ox)
      • Fast Feet (Super sonic speed)

      EXTRA PERK MACHINES

      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
      • Stamin-Up (Nuketown)
      • Mule Kick (Nuketown, Tranzit)
      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

      OTHER FEATURES

      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

      • Game Length gets displayed at the end of the game (hours and minutes)

      Some Pictures
      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
      DIERISE_PHD.jpg
      My favorite perk and perk machine!
      all perks die rise.jpg
      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
      custom perks.jpg
      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
      MOTD_PHD.jpg
      MOTD PHD Flopper Machine!
      NUKETOWN_MULEKICK.jpg
      Nuketown Mule Kick
      BURIED_PHD.jpg
      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
      I don't think there's much else to say here other than have fun

      Version 1.2
      should be more stable. Won't know until server owners test it.

      tino1occoundefined Offline
      tino1occoundefined Offline
      tino1occo
      wrote on last edited by tino1occo
      #132

      Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

      Cahzundefined 1 Reply Last reply
      0
      • tino1occoundefined tino1occo

        Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by Cahz
        #133

        tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

        Most likely it is that
        (disable in your dedicated_zm.cfg)

        tino1occoundefined 1 Reply Last reply
        0
        • RedFoxundefined Offline
          RedFoxundefined Offline
          RedFox
          wrote on last edited by
          #134

          Im so noob,Where and how i can install this mod?

          (Sorry for my bad english :c )

          1 Reply Last reply
          0
          • Cahzundefined Cahz

            tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

            Most likely it is that
            (disable in your dedicated_zm.cfg)

            tino1occoundefined Offline
            tino1occoundefined Offline
            tino1occo
            wrote on last edited by
            #135

            Cahz thank you

            1 Reply Last reply
            1
            • DannyIsHereundefined Offline
              DannyIsHereundefined Offline
              DannyIsHere
              wrote on last edited by
              #136

              when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

              Cahzundefined 1 Reply Last reply
              0
              • DannyIsHereundefined DannyIsHere

                when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #137

                DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

                1 Reply Last reply
                0
                • Thoxyundefined Offline
                  Thoxyundefined Offline
                  Thoxy
                  wrote on last edited by
                  #138

                  alt text

                  Cahz I have issue when try to launch the server and i have commented the 2 lines :

                  set customMysteryBoxPriceEnabled 0
                  set customMysteryBoxPrice 10
                  

                  have you an idea ?

                  Here my dedicated_zm.cfg

                  Cahzundefined 1 Reply Last reply
                  0
                  • DannyIsHereundefined Offline
                    DannyIsHereundefined Offline
                    DannyIsHere
                    wrote on last edited by
                    #139

                    another question, where do i put the dedicated_zm folder in the first place? i don't even know how i installed the mod but i was trying to a while ago, i'm not using a dedi server either, just wanna play with it on my own

                    1 Reply Last reply
                    0
                    • DannyIsHereundefined Offline
                      DannyIsHereundefined Offline
                      DannyIsHere
                      wrote on last edited by
                      #140

                      Nevermind i just chucked it in there and it worked, sorry

                      1 Reply Last reply
                      0
                      • Thoxyundefined Thoxy

                        alt text

                        Cahz I have issue when try to launch the server and i have commented the 2 lines :

                        set customMysteryBoxPriceEnabled 0
                        set customMysteryBoxPrice 10
                        

                        have you an idea ?

                        Here my dedicated_zm.cfg

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #141

                        Thoxy In the file you provided you have

                        //set customMysteryBoxPriceEnabled 0
                        //set customMysteryBoxPrice 950
                        

                        Take off the "//" in the front of each of them

                        set customMysteryBoxPriceEnabled 0
                        set customMysteryBoxPrice 950
                        
                        Thoxyundefined 1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          Thoxy In the file you provided you have

                          //set customMysteryBoxPriceEnabled 0
                          //set customMysteryBoxPrice 950
                          

                          Take off the "//" in the front of each of them

                          set customMysteryBoxPriceEnabled 0
                          set customMysteryBoxPrice 950
                          
                          Thoxyundefined Offline
                          Thoxyundefined Offline
                          Thoxy
                          wrote on last edited by
                          #142

                          Cahz I'ts the same i have made cause of your last reply with DannyIsHere

                          1 Reply Last reply
                          0
                          • wxsifundefined Offline
                            wxsifundefined Offline
                            wxsif
                            wrote on last edited by
                            #143

                            **** 1 script error(s):
                            **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                            help ?

                            wxsifundefined 1 Reply Last reply
                            0
                            • wxsifundefined wxsif

                              **** 1 script error(s):
                              **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                              help ?

                              wxsifundefined Offline
                              wxsifundefined Offline
                              wxsif
                              wrote on last edited by
                              #144

                              wxsif nvm i figured it out

                              1 Reply Last reply
                              1
                              • Cahzundefined Cahz

                                ZOMBIES ++ MOD
                                Developer: @ItsCahz
                                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                README
                                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                TOGGLE-ABLE FEATURES

                                • Zombie Counter on screen
                                • Custom Powerup drops
                                • Extra Perk Machines

                                CUSTOM POWERUPS

                                • Money Drop (Random amount of money)
                                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                • Fast Feet (Super sonic speed)

                                EXTRA PERK MACHINES

                                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                • Stamin-Up (Nuketown)
                                • Mule Kick (Nuketown, Tranzit)
                                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                OTHER FEATURES

                                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                • Game Length gets displayed at the end of the game (hours and minutes)

                                Some Pictures
                                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                DIERISE_PHD.jpg
                                My favorite perk and perk machine!
                                all perks die rise.jpg
                                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                custom perks.jpg
                                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                MOTD_PHD.jpg
                                MOTD PHD Flopper Machine!
                                NUKETOWN_MULEKICK.jpg
                                Nuketown Mule Kick
                                BURIED_PHD.jpg
                                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                I don't think there's much else to say here other than have fun

                                Version 1.2
                                should be more stable. Won't know until server owners test it.

                                espancamentoundefined Offline
                                espancamentoundefined Offline
                                espancamento
                                wrote on last edited by
                                #145

                                Cahz is there any way to play zombies++ in solo/lan mode ?

                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  ZOMBIES ++ MOD
                                  Developer: @ItsCahz
                                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                  README
                                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                  TOGGLE-ABLE FEATURES

                                  • Zombie Counter on screen
                                  • Custom Powerup drops
                                  • Extra Perk Machines

                                  CUSTOM POWERUPS

                                  • Money Drop (Random amount of money)
                                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                  • Fast Feet (Super sonic speed)

                                  EXTRA PERK MACHINES

                                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                  • Stamin-Up (Nuketown)
                                  • Mule Kick (Nuketown, Tranzit)
                                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                  OTHER FEATURES

                                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                  • Game Length gets displayed at the end of the game (hours and minutes)

                                  Some Pictures
                                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                  DIERISE_PHD.jpg
                                  My favorite perk and perk machine!
                                  all perks die rise.jpg
                                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                  custom perks.jpg
                                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                  MOTD_PHD.jpg
                                  MOTD PHD Flopper Machine!
                                  NUKETOWN_MULEKICK.jpg
                                  Nuketown Mule Kick
                                  BURIED_PHD.jpg
                                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                  I don't think there's much else to say here other than have fun

                                  Version 1.2
                                  should be more stable. Won't know until server owners test it.

                                  Cheeeesyyundefined Offline
                                  Cheeeesyyundefined Offline
                                  Cheeeesyy
                                  wrote on last edited by
                                  #146

                                  Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • Acrillxundefined Offline
                                    Acrillxundefined Offline
                                    Acrillx
                                    wrote on last edited by
                                    #147

                                    wait you can play custom games with this??

                                    1 Reply Last reply
                                    0
                                    • Cheeeesyyundefined Cheeeesyy

                                      Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #148

                                      Cheeeesyy

                                      To have all players spawn on round 1, you can use this simple GSC in your script.

                                      Add this into your script anywhere.

                                      spawn_if_round_one() //force spawn player
                                      {
                                      	wait 5; //waits for blackscreen to load
                                      	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                                      	{
                                      		self [[ level.spawnplayer ]]();
                                      		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                                      			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                                      	}
                                      }
                                      

                                      Then add this

                                      player thread spawn_if_round_one();
                                      

                                      under your OnPlayerConnect function, like so.

                                      onPlayerConnect()
                                      {
                                      	level endon( "end_game" );
                                              self endon( "disconnect" );
                                      	for (;;)
                                      	{
                                      		level waittill( "connected", player );
                                      		player thread spawn_if_round_one();
                                      	}
                                      }
                                      

                                      Hope this helps

                                      https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                                      Cheeeesyyundefined 1 Reply Last reply
                                      0
                                      • Acrillxundefined Offline
                                        Acrillxundefined Offline
                                        Acrillx
                                        wrote on last edited by
                                        #149

                                        yo Cahz can i play custom games with this or what im just wondering for now?

                                        1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          Cheeeesyy

                                          To have all players spawn on round 1, you can use this simple GSC in your script.

                                          Add this into your script anywhere.

                                          spawn_if_round_one() //force spawn player
                                          {
                                          	wait 5; //waits for blackscreen to load
                                          	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                                          	{
                                          		self [[ level.spawnplayer ]]();
                                          		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                                          			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                                          	}
                                          }
                                          

                                          Then add this

                                          player thread spawn_if_round_one();
                                          

                                          under your OnPlayerConnect function, like so.

                                          onPlayerConnect()
                                          {
                                          	level endon( "end_game" );
                                                  self endon( "disconnect" );
                                          	for (;;)
                                          	{
                                          		level waittill( "connected", player );
                                          		player thread spawn_if_round_one();
                                          	}
                                          }
                                          

                                          Hope this helps

                                          https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                                          Cheeeesyyundefined Offline
                                          Cheeeesyyundefined Offline
                                          Cheeeesyy
                                          wrote on last edited by
                                          #150

                                          Cahz sorry to bother you again, but, how can i compile this code, what do i have to download?

                                          1 Reply Last reply
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