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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Fryundefined Offline
    Fryundefined Offline
    Fry
    Plutonium Staff
    wrote on last edited by Fry
    #29

    So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

    Cahzundefined 1 Reply Last reply
    0
    • Fryundefined Fry

      So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #30

      Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

      Fryundefined 1 Reply Last reply
      0
      • Cahzundefined Cahz

        Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

        Fryundefined Offline
        Fryundefined Offline
        Fry
        Plutonium Staff
        wrote on last edited by
        #31

        Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

        Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

        yeah I seem to change 20 to 15 and it worked

        1 Reply Last reply
        0
        • MiguelitoS2undefined MiguelitoS2

          Hey,

          I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

          Don't suppose you could lend me a hand here Cahz

          Cheers.

          SlyJFundefined Offline
          SlyJFundefined Offline
          SlyJF
          wrote on last edited by
          #32

          MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

          Ox_undefined 1 Reply Last reply
          0
          • SlyJFundefined SlyJF

            MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

            Ox_undefined Offline
            Ox_undefined Offline
            Ox_
            wrote on last edited by
            #33

            SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

            MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

            It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
            Don't know why he missed that part when he copied over my code.

            Cahzundefined 1 Reply Last reply
            1
            • Ox_undefined Ox_

              SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

              MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

              It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
              Don't know why he missed that part when he copied over my code.

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #34

              Ox_ SlyJF I never used this mod on Origins for 2 reasons.

              1. There's already all the perks on that map so I never added any extra perks (so didnt test)
              2. I personally just don't like the map so I never tested the mod with it

              I must've copied the "I removed the zombie blood" part of the code that someone else posted in the thread. Oh well. If someone wants to use this mod on Origins, they can try to fix the zombie blood... but I'm not able to fix this at this very moment. 😞 Probably won't be able to fix the code until tomorrow

              1 Reply Last reply
              0
              • VERsingthegamezundefined Offline
                VERsingthegamezundefined Offline
                VERsingthegamez
                wrote on last edited by
                #35

                Is there a way to install this without having to have a server? I cannot get it to work with the server and its becoming a pain in the ass.

                1 Reply Last reply
                0
                • Papa  Johnundefined Offline
                  Papa  Johnundefined Offline
                  Papa John
                  wrote on last edited by
                  #36

                  I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

                  Sebi2030undefined 1 Reply Last reply
                  1
                  • Papa  Johnundefined Papa John

                    I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

                    Sebi2030undefined Offline
                    Sebi2030undefined Offline
                    Sebi2030
                    wrote on last edited by
                    #37

                    Clarence i have the same problem

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      ZOMBIES ++ MOD
                      Developer: @ItsCahz
                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                      README
                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                      TOGGLE-ABLE FEATURES

                      • Zombie Counter on screen
                      • Custom Powerup drops
                      • Extra Perk Machines

                      CUSTOM POWERUPS

                      • Money Drop (Random amount of money)
                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                      • Fast Feet (Super sonic speed)

                      EXTRA PERK MACHINES

                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                      • Stamin-Up (Nuketown)
                      • Mule Kick (Nuketown, Tranzit)
                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                      OTHER FEATURES

                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                      • Game Length gets displayed at the end of the game (hours and minutes)

                      Some Pictures
                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                      DIERISE_PHD.jpg
                      My favorite perk and perk machine!
                      all perks die rise.jpg
                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                      custom perks.jpg
                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                      MOTD_PHD.jpg
                      MOTD PHD Flopper Machine!
                      NUKETOWN_MULEKICK.jpg
                      Nuketown Mule Kick
                      BURIED_PHD.jpg
                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                      I don't think there's much else to say here other than have fun

                      Version 1.2
                      should be more stable. Won't know until server owners test it.

                      MrWaveundefined Offline
                      MrWaveundefined Offline
                      MrWave
                      wrote on last edited by
                      #38

                      Cahz Thank You so Much My Friend For This Mod .
                      But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

                      Cahzundefined 1 Reply Last reply
                      1
                      • MrWaveundefined MrWave

                        Cahz Thank You so Much My Friend For This Mod .
                        But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by Cahz
                        #39

                        @MrSlark Sebi2030 Clarence

                        Remove this line from the startInit function inside of the zm_server_functions.gsc file to reset the mob of the dead afterlives to 3 instead of 1

                        level.is_forever_solo_game = undefined;
                        

                        Then recompile all the gsc files into a new _clientids.gsc file

                        1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          MrWaveundefined Offline
                          MrWaveundefined Offline
                          MrWave
                          wrote on last edited by
                          #40

                          Cahz I Found 1 problem in Alctara Island Map .
                          This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
                          Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
                          Does anyone have this problem?

                          Cahzundefined 1 Reply Last reply
                          0
                          • MrWaveundefined MrWave

                            Cahz I Found 1 problem in Alctara Island Map .
                            This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
                            Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
                            Does anyone have this problem?

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #41

                            @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                            MrWaveundefined 2 Replies Last reply
                            1
                            • Cahzundefined Cahz

                              @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                              MrWaveundefined Offline
                              MrWaveundefined Offline
                              MrWave
                              wrote on last edited by
                              #42

                              Cahz It's different , Most of the time before the round 20

                              Cahzundefined 1 Reply Last reply
                              0
                              • MrWaveundefined MrWave

                                Cahz It's different , Most of the time before the round 20

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #43

                                @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                                MrWaveundefined 3 Replies Last reply
                                0
                                • Cahzundefined Cahz

                                  @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                                  MrWaveundefined Offline
                                  MrWaveundefined Offline
                                  MrWave
                                  wrote on last edited by
                                  #44
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                                    MrWaveundefined Offline
                                    MrWaveundefined Offline
                                    MrWave
                                    wrote on last edited by
                                    #45
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                                      MrWaveundefined Offline
                                      MrWaveundefined Offline
                                      MrWave
                                      wrote on last edited by MrWave
                                      #46
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                                        MrWaveundefined Offline
                                        MrWaveundefined Offline
                                        MrWave
                                        wrote on last edited by
                                        #47

                                        Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
                                        I Removed Stamin-Up Codes and Testing server .
                                        I finally managed go to untill round 40

                                        Cahzundefined 1 Reply Last reply
                                        1
                                        • MrWaveundefined MrWave

                                          Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
                                          I Removed Stamin-Up Codes and Testing server .
                                          I finally managed go to untill round 40

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #48

                                          @MrSlark Glad to hear you were able to get it working for you!

                                          1 Reply Last reply
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