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[Release] [ZM] ZOMBIES++

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  • Fryundefined Fry

    So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #30

    Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

    Fryundefined 1 Reply Last reply
    0
    • Cahzundefined Cahz

      Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

      Fryundefined Offline
      Fryundefined Offline
      Fry
      Plutonium Staff
      wrote on last edited by
      #31

      Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

      Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

      yeah I seem to change 20 to 15 and it worked

      1 Reply Last reply
      0
      • MiguelitoS2undefined MiguelitoS2

        Hey,

        I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

        Don't suppose you could lend me a hand here Cahz

        Cheers.

        SlyJFundefined Offline
        SlyJFundefined Offline
        SlyJF
        wrote on last edited by
        #32

        MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

        Ox_undefined 1 Reply Last reply
        0
        • SlyJFundefined SlyJF

          MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

          Ox_undefined Offline
          Ox_undefined Offline
          Ox_
          wrote on last edited by
          #33

          SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

          MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

          It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
          Don't know why he missed that part when he copied over my code.

          Cahzundefined 1 Reply Last reply
          1
          • Ox_undefined Ox_

            SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

            MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

            It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
            Don't know why he missed that part when he copied over my code.

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #34

            Ox_ SlyJF I never used this mod on Origins for 2 reasons.

            1. There's already all the perks on that map so I never added any extra perks (so didnt test)
            2. I personally just don't like the map so I never tested the mod with it

            I must've copied the "I removed the zombie blood" part of the code that someone else posted in the thread. Oh well. If someone wants to use this mod on Origins, they can try to fix the zombie blood... but I'm not able to fix this at this very moment. 😞 Probably won't be able to fix the code until tomorrow

            1 Reply Last reply
            0
            • VERsingthegamezundefined Offline
              VERsingthegamezundefined Offline
              VERsingthegamez
              wrote on last edited by
              #35

              Is there a way to install this without having to have a server? I cannot get it to work with the server and its becoming a pain in the ass.

              1 Reply Last reply
              0
              • Papa  Johnundefined Offline
                Papa  Johnundefined Offline
                Papa John
                wrote on last edited by
                #36

                I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

                Sebi2030undefined 1 Reply Last reply
                1
                • Papa  Johnundefined Papa John

                  I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

                  Sebi2030undefined Offline
                  Sebi2030undefined Offline
                  Sebi2030
                  wrote on last edited by
                  #37

                  Clarence i have the same problem

                  1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    ZOMBIES ++ MOD
                    Developer: @ItsCahz
                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                    README
                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                    TOGGLE-ABLE FEATURES

                    • Zombie Counter on screen
                    • Custom Powerup drops
                    • Extra Perk Machines

                    CUSTOM POWERUPS

                    • Money Drop (Random amount of money)
                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                    • Fast Feet (Super sonic speed)

                    EXTRA PERK MACHINES

                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                    • Stamin-Up (Nuketown)
                    • Mule Kick (Nuketown, Tranzit)
                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                    OTHER FEATURES

                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                    • Game Length gets displayed at the end of the game (hours and minutes)

                    Some Pictures
                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                    DIERISE_PHD.jpg
                    My favorite perk and perk machine!
                    all perks die rise.jpg
                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                    custom perks.jpg
                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                    MOTD_PHD.jpg
                    MOTD PHD Flopper Machine!
                    NUKETOWN_MULEKICK.jpg
                    Nuketown Mule Kick
                    BURIED_PHD.jpg
                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                    I don't think there's much else to say here other than have fun

                    Version 1.2
                    should be more stable. Won't know until server owners test it.

                    MrWaveundefined Offline
                    MrWaveundefined Offline
                    MrWave
                    wrote on last edited by
                    #38

                    Cahz Thank You so Much My Friend For This Mod .
                    But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

                    Cahzundefined 1 Reply Last reply
                    1
                    • MrWaveundefined MrWave

                      Cahz Thank You so Much My Friend For This Mod .
                      But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by Cahz
                      #39

                      @MrSlark Sebi2030 Clarence

                      Remove this line from the startInit function inside of the zm_server_functions.gsc file to reset the mob of the dead afterlives to 3 instead of 1

                      level.is_forever_solo_game = undefined;
                      

                      Then recompile all the gsc files into a new _clientids.gsc file

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        MrWaveundefined Offline
                        MrWaveundefined Offline
                        MrWave
                        wrote on last edited by
                        #40

                        Cahz I Found 1 problem in Alctara Island Map .
                        This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
                        Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
                        Does anyone have this problem?

                        Cahzundefined 1 Reply Last reply
                        0
                        • MrWaveundefined MrWave

                          Cahz I Found 1 problem in Alctara Island Map .
                          This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
                          Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
                          Does anyone have this problem?

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #41

                          @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                          MrWaveundefined 2 Replies Last reply
                          1
                          • Cahzundefined Cahz

                            @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                            MrWaveundefined Offline
                            MrWaveundefined Offline
                            MrWave
                            wrote on last edited by
                            #42

                            Cahz It's different , Most of the time before the round 20

                            Cahzundefined 1 Reply Last reply
                            0
                            • MrWaveundefined MrWave

                              Cahz It's different , Most of the time before the round 20

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #43

                              @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                              MrWaveundefined 3 Replies Last reply
                              0
                              • Cahzundefined Cahz

                                @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                                MrWaveundefined Offline
                                MrWaveundefined Offline
                                MrWave
                                wrote on last edited by
                                #44
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                                  MrWaveundefined Offline
                                  MrWaveundefined Offline
                                  MrWave
                                  wrote on last edited by
                                  #45
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                                    MrWaveundefined Offline
                                    MrWaveundefined Offline
                                    MrWave
                                    wrote on last edited by MrWave
                                    #46
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                                      MrWaveundefined Offline
                                      MrWaveundefined Offline
                                      MrWave
                                      wrote on last edited by
                                      #47

                                      Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
                                      I Removed Stamin-Up Codes and Testing server .
                                      I finally managed go to untill round 40

                                      Cahzundefined 1 Reply Last reply
                                      1
                                      • MrWaveundefined MrWave

                                        Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
                                        I Removed Stamin-Up Codes and Testing server .
                                        I finally managed go to untill round 40

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #48

                                        @MrSlark Glad to hear you were able to get it working for you!

                                        1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          ZOMBIES ++ MOD
                                          Developer: @ItsCahz
                                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                          README
                                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                          TOGGLE-ABLE FEATURES

                                          • Zombie Counter on screen
                                          • Custom Powerup drops
                                          • Extra Perk Machines

                                          CUSTOM POWERUPS

                                          • Money Drop (Random amount of money)
                                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                          • Fast Feet (Super sonic speed)

                                          EXTRA PERK MACHINES

                                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                          • Stamin-Up (Nuketown)
                                          • Mule Kick (Nuketown, Tranzit)
                                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                          OTHER FEATURES

                                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                          • Game Length gets displayed at the end of the game (hours and minutes)

                                          Some Pictures
                                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                          DIERISE_PHD.jpg
                                          My favorite perk and perk machine!
                                          all perks die rise.jpg
                                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                          custom perks.jpg
                                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                          MOTD_PHD.jpg
                                          MOTD PHD Flopper Machine!
                                          NUKETOWN_MULEKICK.jpg
                                          Nuketown Mule Kick
                                          BURIED_PHD.jpg
                                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                          I don't think there's much else to say here other than have fun

                                          Version 1.2
                                          should be more stable. Won't know until server owners test it.

                                          DeadShotundefined Offline
                                          DeadShotundefined Offline
                                          DeadShot
                                          wrote on last edited by
                                          #49

                                          Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

                                          Cahzundefined 1 Reply Last reply
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