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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Yo_Angeloundefined Yo_Angelo

    So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

    JezuzLizardundefined Offline
    JezuzLizardundefined Offline
    JezuzLizard
    Plutonium Staff
    wrote on last edited by
    #57

    Yo_Angelo That moment when you decompile an open source project and complain about not being able to recompile it.

    1 Reply Last reply
    1
    • UnknownAUundefined Offline
      UnknownAUundefined Offline
      UnknownAU
      wrote on last edited by
      #58

      could you post a tutorial for install please, the old tutorial no longer works.

      Cahzundefined 1 Reply Last reply
      0
      • UnknownAUundefined UnknownAU

        could you post a tutorial for install please, the old tutorial no longer works.

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #59

        UnknownAU Not sure how it doesn't work... Works fine for me

        UnknownAUundefined LastKingundefined 2 Replies Last reply
        0
        • Cahzundefined Cahz

          UnknownAU Not sure how it doesn't work... Works fine for me

          UnknownAUundefined Offline
          UnknownAUundefined Offline
          UnknownAU
          wrote on last edited by
          #60

          Cahz allg i figured it all out

          1 Reply Last reply
          0
          • Cahzundefined Cahz

            ZOMBIES ++ MOD
            Developer: @ItsCahz
            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

            README
            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

            TOGGLE-ABLE FEATURES

            • Zombie Counter on screen
            • Custom Powerup drops
            • Extra Perk Machines

            CUSTOM POWERUPS

            • Money Drop (Random amount of money)
            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
            • Unlimited Ammo (Probably the best one. Credit @_Ox)
            • Fast Feet (Super sonic speed)

            EXTRA PERK MACHINES

            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
            • Stamin-Up (Nuketown)
            • Mule Kick (Nuketown, Tranzit)
            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

            OTHER FEATURES

            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

            • Game Length gets displayed at the end of the game (hours and minutes)

            Some Pictures
            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
            DIERISE_PHD.jpg
            My favorite perk and perk machine!
            all perks die rise.jpg
            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
            custom perks.jpg
            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
            MOTD_PHD.jpg
            MOTD PHD Flopper Machine!
            NUKETOWN_MULEKICK.jpg
            Nuketown Mule Kick
            BURIED_PHD.jpg
            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
            I don't think there's much else to say here other than have fun

            Version 1.2
            should be more stable. Won't know until server owners test it.

            MrWaveundefined Offline
            MrWaveundefined Offline
            MrWave
            wrote on last edited by
            #61

            Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
            Where Is That Codes For Edit ??
            Thank You

            Cahzundefined 1 Reply Last reply
            0
            • MrWaveundefined MrWave

              Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
              Where Is That Codes For Edit ??
              Thank You

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #62

              @MrSlark You can find the proper codes needed HERE

              MrWaveundefined 1 Reply Last reply
              0
              • Cahzundefined Cahz

                ZOMBIES ++ MOD
                Developer: @ItsCahz
                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                README
                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                TOGGLE-ABLE FEATURES

                • Zombie Counter on screen
                • Custom Powerup drops
                • Extra Perk Machines

                CUSTOM POWERUPS

                • Money Drop (Random amount of money)
                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                • Fast Feet (Super sonic speed)

                EXTRA PERK MACHINES

                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                • Stamin-Up (Nuketown)
                • Mule Kick (Nuketown, Tranzit)
                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                OTHER FEATURES

                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                • Game Length gets displayed at the end of the game (hours and minutes)

                Some Pictures
                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                DIERISE_PHD.jpg
                My favorite perk and perk machine!
                all perks die rise.jpg
                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                custom perks.jpg
                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                MOTD_PHD.jpg
                MOTD PHD Flopper Machine!
                NUKETOWN_MULEKICK.jpg
                Nuketown Mule Kick
                BURIED_PHD.jpg
                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                I don't think there's much else to say here other than have fun

                Version 1.2
                should be more stable. Won't know until server owners test it.

                LordCurtisundefined Offline
                LordCurtisundefined Offline
                LordCurtis
                wrote on last edited by
                #63

                Cahz im getting
                "**** 2 script error(s):
                **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                i checked them and no idea what it would be for debugbuttonmonitor.

                Cahzundefined 1 Reply Last reply
                0
                • LordCurtisundefined LordCurtis

                  Cahz im getting
                  "**** 2 script error(s):
                  **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                  **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                  i checked them and no idea what it would be for debugbuttonmonitor.

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #64

                  LordCurtis im not holding your hand and fixing your problems for you kiddo.
                  It's quite clear what the error is

                  **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                  If you cant figure out how to fix this, you don't need to be editing gsc files.

                  LordCurtisundefined 1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    LordCurtis im not holding your hand and fixing your problems for you kiddo.
                    It's quite clear what the error is

                    **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                    If you cant figure out how to fix this, you don't need to be editing gsc files.

                    LordCurtisundefined Offline
                    LordCurtisundefined Offline
                    LordCurtis
                    wrote on last edited by
                    #65

                    Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                    Cahzundefined 1 Reply Last reply
                    0
                    • LordCurtisundefined LordCurtis

                      Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #66

                      LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

                      S I K E

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        @MrSlark You can find the proper codes needed HERE

                        MrWaveundefined Offline
                        MrWaveundefined Offline
                        MrWave
                        wrote on last edited by
                        #67

                        Cahz Bro . I Can't Find That codes . Can You help Me ?
                        Really I Need Your Mod And i Need ZombieBlood For Do ee :))
                        Both are needed

                        1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          _KimboSlice_undefined Offline
                          _KimboSlice_undefined Offline
                          _KimboSlice_
                          wrote on last edited by
                          #68

                          Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

                          1 Reply Last reply
                          4
                          • Cahzundefined Cahz

                            Jacobean
                            blackbeard29
                            Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                            Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                            Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                            _KimboSlice_undefined Offline
                            _KimboSlice_undefined Offline
                            _KimboSlice_
                            wrote on last edited by
                            #69

                            Cahz error 404 not found when i open the link of the tutorial

                            1 Reply Last reply
                            0
                            • Jacobeanundefined Jacobean

                              Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                              And put the config in t6r/data.
                              Do I need to do more than this?
                              https://prnt.sc/s3m9iz

                              _KimboSlice_undefined Offline
                              _KimboSlice_undefined Offline
                              _KimboSlice_
                              wrote on last edited by
                              #70

                              Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                              luigistyleundefined 1 Reply Last reply
                              1
                              • Cahzundefined Cahz

                                ZOMBIES ++ MOD
                                Developer: @ItsCahz
                                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                README
                                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                TOGGLE-ABLE FEATURES

                                • Zombie Counter on screen
                                • Custom Powerup drops
                                • Extra Perk Machines

                                CUSTOM POWERUPS

                                • Money Drop (Random amount of money)
                                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                • Fast Feet (Super sonic speed)

                                EXTRA PERK MACHINES

                                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                • Stamin-Up (Nuketown)
                                • Mule Kick (Nuketown, Tranzit)
                                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                OTHER FEATURES

                                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                • Game Length gets displayed at the end of the game (hours and minutes)

                                Some Pictures
                                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                DIERISE_PHD.jpg
                                My favorite perk and perk machine!
                                all perks die rise.jpg
                                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                custom perks.jpg
                                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                MOTD_PHD.jpg
                                MOTD PHD Flopper Machine!
                                NUKETOWN_MULEKICK.jpg
                                Nuketown Mule Kick
                                BURIED_PHD.jpg
                                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                I don't think there's much else to say here other than have fun

                                Version 1.2
                                should be more stable. Won't know until server owners test it.

                                twistedfunundefined Offline
                                twistedfunundefined Offline
                                twistedfun
                                wrote on last edited by
                                #71

                                Cahz bruh none of the downloads are working and i also have no firefox so i cant do any of that other stuff

                                1 Reply Last reply
                                0
                                • _KimboSlice_undefined _KimboSlice_

                                  Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                                  luigistyleundefined Offline
                                  luigistyleundefined Offline
                                  luigistyle
                                  Plutonium Staff
                                  wrote on last edited by
                                  #72

                                  @SlaaayZ Correct.

                                  1 Reply Last reply
                                  1
                                  • So Highundefined Offline
                                    So Highundefined Offline
                                    So High
                                    wrote on last edited by
                                    #73

                                    that zombie blood fix would be comin in clutch tho

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • So Highundefined So High

                                      that zombie blood fix would be comin in clutch tho

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #74

                                      @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                                      LastKingundefined 1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        UnknownAU Not sure how it doesn't work... Works fine for me

                                        LastKingundefined Offline
                                        LastKingundefined Offline
                                        LastKing
                                        wrote on last edited by
                                        #75

                                        Cahz ZombieBlood Does Not Work. UnforTunately Not Working .
                                        cahz is owner but there is this probloem for a month ago , i dont know why he does not fix That !!!!!!!!!!

                                        1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                                          LastKingundefined Offline
                                          LastKingundefined Offline
                                          LastKing
                                          wrote on last edited by
                                          #76

                                          Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                          **** 1 script error(S):
                                          ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                          i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                          Cahzundefined MrWaveundefined 2 Replies Last reply
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