[ BO2 TranZit 2.0 Reimagined Release ]
-
[ BO2 TranZit 2.0 Reimagined Release ]
NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-updateHey yall! This is my Tranzit mod which changes plenty of things in the map.
FEATURES
- No fog
- No denizens
- Custom day & night cycle for each player
- Rotating sky box
- No lava / lava damage
- Unlimited stamina
- Player speed increased by 35 units per second
- Jetgun has unlimited ammo ( lovely )
- Jetgun can be used by everyone at the same time ( no jetgun limit )
- Pack a Punch door stays open forever once players have turned on the power
- Turbine doors stay open once players have turned on the power
- Custom placed models ( +- 200 ) around the map to make the map look more believable
- Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
- Electric Trap & Turret no longer need Turbine
- Electric Trap's health increased from 60 to 180
- Unique player character looks
- Custom Pack a Punch Camo
- Over 190 custom textures
Download links
git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
mega:
SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
mediafire:
SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/fileTombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard
Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit
Gzmorz: Helped with model array & log printing
Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s
Thank you for checking out my mod!
Amount of time that went into creating this mod: ~500 hours
Ultimateman cool mod but where im place it?
-
Froggyyy just rename images folder to images1 and the textures won't load
Ultimateman off topic question but do you think itd be possible to port sprint sliding like BO3?
-
Ultimateman off topic question but do you think itd be possible to port sprint sliding like BO3?
Froggyyy We have made one already but it doesnt feel good imo due to bo2 not having it as a native option in the first place. feels a bit cluncky & is not as smooth as i.e bo3
-
Ultimateman cool mod but where im place it?
@Ksenzov12 read / watch installation tutorial
It's included in the pack.
-
Froggyyy We have made one already but it doesnt feel good imo due to bo2 not having it as a native option in the first place. feels a bit cluncky & is not as smooth as i.e bo3
Ultimateman oof thats a bit sad, still i wanna see it maybe it isnt so bad. is it released? i cant really find it
-
@Ksenzov12 read / watch installation tutorial
It's included in the pack.
Ultimateman Hello Ultimate, I have a question regarding this mod as it is great but have you recently updated it or something that it now has snow textures? On YouTube there's this video called ''Round 100 on Tranzit in 2022'' and it was uploaded only 2 months ago and in the vid he doesn't have those white snow like textures so I'm wondering if it is my game who has the problem or if it was just you updating it. Thanks.
-
Ultimateman Hello Ultimate, I have a question regarding this mod as it is great but have you recently updated it or something that it now has snow textures? On YouTube there's this video called ''Round 100 on Tranzit in 2022'' and it was uploaded only 2 months ago and in the vid he doesn't have those white snow like textures so I'm wondering if it is my game who has the problem or if it was just you updating it. Thanks.
InFeRniCaLHot he just didn't install the textures correctly. Its supposed to be snowy & icey everywhere.
-
Ultimateman oof thats a bit sad, still i wanna see it maybe it isnt so bad. is it released? i cant really find it
Froggyyy not released afaik, been only thrown around thru different scripters including me
-
Ultimateman oof thats a bit sad, still i wanna see it maybe it isnt so bad. is it released? i cant really find it
-
Ultimateman Hello Ultimate, I have a question regarding this mod as it is great but have you recently updated it or something that it now has snow textures? On YouTube there's this video called ''Round 100 on Tranzit in 2022'' and it was uploaded only 2 months ago and in the vid he doesn't have those white snow like textures so I'm wondering if it is my game who has the problem or if it was just you updating it. Thanks.
InFeRniCaLHot piece of fucking shit you're jealous of my face fat pedophile sack of shit
-
teh_bandit you know it boss!
Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help
-
This post is deleted!
-
[ BO2 TranZit 2.0 Reimagined Release ]
NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-updateHey yall! This is my Tranzit mod which changes plenty of things in the map.
FEATURES
- No fog
- No denizens
- Custom day & night cycle for each player
- Rotating sky box
- No lava / lava damage
- Unlimited stamina
- Player speed increased by 35 units per second
- Jetgun has unlimited ammo ( lovely )
- Jetgun can be used by everyone at the same time ( no jetgun limit )
- Pack a Punch door stays open forever once players have turned on the power
- Turbine doors stay open once players have turned on the power
- Custom placed models ( +- 200 ) around the map to make the map look more believable
- Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
- Electric Trap & Turret no longer need Turbine
- Electric Trap's health increased from 60 to 180
- Unique player character looks
- Custom Pack a Punch Camo
- Over 190 custom textures
Download links
git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
mega:
SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
mediafire:
SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/fileTombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard
Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit
Gzmorz: Helped with model array & log printing
Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s
Thank you for checking out my mod!
Amount of time that went into creating this mod: ~500 hours
Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.
-
Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.
OwN Avenged where did you install the files at?
-
Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help
Script_doctor7 would like to hear from it over at dc but I can't promise anything yet
-
on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha
-
Ultimateman u rock
-
on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha
AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.
-
Ultimateman u rock
maxzaster I appreciate it!
-
[ BO2 TranZit 2.0 Reimagined Release ]
NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-updateHey yall! This is my Tranzit mod which changes plenty of things in the map.
FEATURES
- No fog
- No denizens
- Custom day & night cycle for each player
- Rotating sky box
- No lava / lava damage
- Unlimited stamina
- Player speed increased by 35 units per second
- Jetgun has unlimited ammo ( lovely )
- Jetgun can be used by everyone at the same time ( no jetgun limit )
- Pack a Punch door stays open forever once players have turned on the power
- Turbine doors stay open once players have turned on the power
- Custom placed models ( +- 200 ) around the map to make the map look more believable
- Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
- Electric Trap & Turret no longer need Turbine
- Electric Trap's health increased from 60 to 180
- Unique player character looks
- Custom Pack a Punch Camo
- Over 190 custom textures
Download links
git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
mega:
SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
mediafire:
SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/fileTombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard
Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit
Gzmorz: Helped with model array & log printing
Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s
Thank you for checking out my mod!
Amount of time that went into creating this mod: ~500 hours
Ultimateman
i think i made a mistake