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  3. TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

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  • Ultimatemanundefined Ultimateman

    @Ksenzov12 read / watch installation tutorial 👍 It's included in the pack.

    InFeRniCaLHotundefined Offline
    InFeRniCaLHotundefined Offline
    InFeRniCaLHot
    wrote on last edited by
    #139

    Ultimateman Hello Ultimate, I have a question regarding this mod as it is great but have you recently updated it or something that it now has snow textures? On YouTube there's this video called ''Round 100 on Tranzit in 2022'' and it was uploaded only 2 months ago and in the vid he doesn't have those white snow like textures so I'm wondering if it is my game who has the problem or if it was just you updating it. Thanks.

    Ultimatemanundefined robairik_undefined 2 Replies Last reply
    0
    • InFeRniCaLHotundefined InFeRniCaLHot

      Ultimateman Hello Ultimate, I have a question regarding this mod as it is great but have you recently updated it or something that it now has snow textures? On YouTube there's this video called ''Round 100 on Tranzit in 2022'' and it was uploaded only 2 months ago and in the vid he doesn't have those white snow like textures so I'm wondering if it is my game who has the problem or if it was just you updating it. Thanks.

      Ultimatemanundefined Offline
      Ultimatemanundefined Offline
      Ultimateman
      wrote on last edited by
      #140

      InFeRniCaLHot he just didn't install the textures correctly. Its supposed to be snowy & icey everywhere.

      1 Reply Last reply
      0
      • Froggyyyundefined Froggyyy

        Ultimateman oof thats a bit sad, still i wanna see it maybe it isnt so bad. is it released? i cant really find it

        Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        wrote on last edited by
        #141

        Froggyyy not released afaik, been only thrown around thru different scripters including me

        1 Reply Last reply
        0
        • Froggyyyundefined Froggyyy

          Ultimateman oof thats a bit sad, still i wanna see it maybe it isnt so bad. is it released? i cant really find it

          GerardS0406undefined Offline
          GerardS0406undefined Offline
          GerardS0406
          VIP
          wrote on last edited by
          #142

          Froggyyy https://forum.plutonium.pw/topic/23726/release-zm-sliding

          1 Reply Last reply
          1
          • InFeRniCaLHotundefined InFeRniCaLHot

            Ultimateman Hello Ultimate, I have a question regarding this mod as it is great but have you recently updated it or something that it now has snow textures? On YouTube there's this video called ''Round 100 on Tranzit in 2022'' and it was uploaded only 2 months ago and in the vid he doesn't have those white snow like textures so I'm wondering if it is my game who has the problem or if it was just you updating it. Thanks.

            robairik_undefined Offline
            robairik_undefined Offline
            robairik_
            wrote on last edited by
            #143

            InFeRniCaLHot piece of fucking shit you're jealous of my face fat pedophile sack of shit

            1 Reply Last reply
            1
            • Ultimatemanundefined Ultimateman

              teh_bandit you know it boss!

              Script_doctor7undefined Offline
              Script_doctor7undefined Offline
              Script_doctor7
              wrote on last edited by
              #144

              Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

              Ultimatemanundefined 1 Reply Last reply
              0
              • AdrX003undefined Offline
                AdrX003undefined Offline
                AdrX003
                wrote on last edited by AdrX003
                #145
                This post is deleted!
                1 Reply Last reply
                0
                • Ultimatemanundefined Ultimateman

                  [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                  Updated July 17th, 2025
                  Original 2020 Version to load from "mod list":
                  https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                  NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                  https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                  Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                  FEATURES

                  • No fog
                  • No denizens
                  • Custom day & night cycle for each player
                  • Rotating sky box
                  • No lava / lava damage
                  • Unlimited stamina
                  • Player speed increased by 35 units per second
                  • Jetgun has unlimited ammo ( lovely )
                  • Jetgun can be used by everyone at the same time ( no jetgun limit )
                  • Pack a Punch door stays open forever once players have turned on the power
                  • Turbine doors stay open once players have turned on the power
                  • Custom placed models ( +- 200 ) around the map to make the map look more believable
                  • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                  • Electric Trap & Turret no longer need Turbine
                  • Electric Trap's health increased from 60 to 180
                  • Unique player character looks
                  • Custom Pack a Punch Camo
                  • Over 190 custom textures

                  Download links

                  git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                  Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                  Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                  Gzmorz: Helped with model array & log printing

                  Thank you for checking out my mod! 🙂

                  Amount of time that went into creating this mod: ~500 hours

                  Image 1

                  Image 2

                  Image 3

                  Image 4

                  OwN Avengedundefined Offline
                  OwN Avengedundefined Offline
                  OwN Avenged
                  Contributor
                  wrote on last edited by
                  #146

                  Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

                  Ultimatemanundefined 1 Reply Last reply
                  0
                  • OwN Avengedundefined OwN Avenged

                    Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

                    Ultimatemanundefined Offline
                    Ultimatemanundefined Offline
                    Ultimateman
                    wrote on last edited by
                    #147

                    OwN Avenged where did you install the files at?

                    1 Reply Last reply
                    0
                    • Script_doctor7undefined Script_doctor7

                      Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

                      Ultimatemanundefined Offline
                      Ultimatemanundefined Offline
                      Ultimateman
                      wrote on last edited by
                      #148

                      Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

                      Script_doctor7undefined 1 Reply Last reply
                      0
                      • AdrX003undefined Offline
                        AdrX003undefined Offline
                        AdrX003
                        wrote on last edited by
                        #149

                        on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

                        Ultimatemanundefined 1 Reply Last reply
                        0
                        • maxzasterundefined Offline
                          maxzasterundefined Offline
                          maxzaster
                          wrote on last edited by
                          #150

                          Ultimateman u rock

                          Ultimatemanundefined 1 Reply Last reply
                          1
                          • AdrX003undefined AdrX003

                            on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

                            Ultimatemanundefined Offline
                            Ultimatemanundefined Offline
                            Ultimateman
                            wrote on last edited by
                            #151

                            AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                            AdrX003undefined 1 Reply Last reply
                            0
                            • maxzasterundefined maxzaster

                              Ultimateman u rock

                              Ultimatemanundefined Offline
                              Ultimatemanundefined Offline
                              Ultimateman
                              wrote on last edited by
                              #152

                              maxzaster I appreciate it!

                              1 Reply Last reply
                              0
                              • Ultimatemanundefined Ultimateman

                                [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                                Updated July 17th, 2025
                                Original 2020 Version to load from "mod list":
                                https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                                NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                                https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                FEATURES

                                • No fog
                                • No denizens
                                • Custom day & night cycle for each player
                                • Rotating sky box
                                • No lava / lava damage
                                • Unlimited stamina
                                • Player speed increased by 35 units per second
                                • Jetgun has unlimited ammo ( lovely )
                                • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                • Pack a Punch door stays open forever once players have turned on the power
                                • Turbine doors stay open once players have turned on the power
                                • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                • Electric Trap & Turret no longer need Turbine
                                • Electric Trap's health increased from 60 to 180
                                • Unique player character looks
                                • Custom Pack a Punch Camo
                                • Over 190 custom textures

                                Download links

                                git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                                Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                Gzmorz: Helped with model array & log printing

                                Thank you for checking out my mod! 🙂

                                Amount of time that went into creating this mod: ~500 hours

                                Image 1

                                Image 2

                                Image 3

                                Image 4

                                hindercanrunundefined Offline
                                hindercanrunundefined Offline
                                hindercanrun
                                wrote on last edited by hindercanrun
                                #153

                                Ultimateman
                                i think i made a mistake
                                Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                                Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
                                1
                                • Ultimatemanundefined Ultimateman

                                  AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                                  AdrX003undefined Offline
                                  AdrX003undefined Offline
                                  AdrX003
                                  wrote on last edited by
                                  #154

                                  Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
                                  but tnx anyway

                                  1 Reply Last reply
                                  0
                                  • hindercanrunundefined hindercanrun

                                    Ultimateman
                                    i think i made a mistake
                                    Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                                    Ultimatemanundefined Offline
                                    Ultimatemanundefined Offline
                                    Ultimateman
                                    wrote on last edited by
                                    #155

                                    hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                                    hindercanrunundefined 1 Reply Last reply
                                    0
                                    • Ultimatemanundefined Ultimateman

                                      hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                                      hindercanrunundefined Offline
                                      hindercanrunundefined Offline
                                      hindercanrun
                                      wrote on last edited by hindercanrun
                                      #156

                                      Ultimateman if u see the hands in the first screenshot im stuhlinger
                                      I did use the t6r way but im pretty sure i put some files in the wrong place

                                      Ultimatemanundefined 1 Reply Last reply
                                      0
                                      • hindercanrunundefined hindercanrun

                                        Ultimateman if u see the hands in the first screenshot im stuhlinger
                                        I did use the t6r way but im pretty sure i put some files in the wrong place

                                        Ultimatemanundefined Offline
                                        Ultimatemanundefined Offline
                                        Ultimateman
                                        wrote on last edited by
                                        #157

                                        hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                                        1 Reply Last reply
                                        0
                                        • Ultimatemanundefined Ultimateman

                                          [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                                          Updated July 17th, 2025
                                          Original 2020 Version to load from "mod list":
                                          https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                                          NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                                          https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                          Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                          FEATURES

                                          • No fog
                                          • No denizens
                                          • Custom day & night cycle for each player
                                          • Rotating sky box
                                          • No lava / lava damage
                                          • Unlimited stamina
                                          • Player speed increased by 35 units per second
                                          • Jetgun has unlimited ammo ( lovely )
                                          • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                          • Pack a Punch door stays open forever once players have turned on the power
                                          • Turbine doors stay open once players have turned on the power
                                          • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                          • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                          • Electric Trap & Turret no longer need Turbine
                                          • Electric Trap's health increased from 60 to 180
                                          • Unique player character looks
                                          • Custom Pack a Punch Camo
                                          • Over 190 custom textures

                                          Download links

                                          git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                                          Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                          Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                          Gzmorz: Helped with model array & log printing

                                          Thank you for checking out my mod! 🙂

                                          Amount of time that went into creating this mod: ~500 hours

                                          Image 1

                                          Image 2

                                          Image 3

                                          Image 4

                                          leapyleafundefined Offline
                                          leapyleafundefined Offline
                                          leapyleaf
                                          wrote on last edited by
                                          #158

                                          Ultimateman wheres the gun textures pack

                                          Ultimatemanundefined 1 Reply Last reply
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